small code improvements

This commit is contained in:
Wofsauge committed 2025-01-25 00:12:40 +01:00
1 parent a120a6c693
commit 830d7b7fd6
2 files changed
+7 -5

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+4 -3
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@@ -2933,13 +2933,14 @@ function EID:WatchForGlitchedCrown()
EID.GlitchedCrownCheck[curRoomIndex] = EID.GlitchedCrownCheck[curRoomIndex] or {}
for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
local index = entity.InitSeed..entity.Index
-- Use InitSeed and Index to prevent any Diplopia weirdness
EID.GlitchedCrownCheck[curRoomIndex][entity.InitSeed..entity.Index] = EID.GlitchedCrownCheck[curRoomIndex][entity.InitSeed..entity.Index] or {}
EID.GlitchedCrownCheck[curRoomIndex][index] = EID.GlitchedCrownCheck[curRoomIndex][index] or {}
-- Initialize the data about this pedestal showing its current item ID, if necessary
-- in order to sort the items displayed, while also trashing items that haven't shown up in a while, keep both "initial frame seen" and "last frame seen"
EID.GlitchedCrownCheck[curRoomIndex][entity.InitSeed..entity.Index][entity.SubType] = EID.GlitchedCrownCheck[curRoomIndex][entity.InitSeed..entity.Index][entity.SubType] or {EID.GameUpdateCount, EID.GameUpdateCount}
EID.GlitchedCrownCheck[curRoomIndex][index][entity.SubType] = EID.GlitchedCrownCheck[curRoomIndex][index][entity.SubType] or {EID.GameUpdateCount, EID.GameUpdateCount}
-- update the last frame seen for the pedestal's current collectible ID
EID.GlitchedCrownCheck[curRoomIndex][entity.InitSeed..entity.Index][entity.SubType][2] = EID.GameUpdateCount
EID.GlitchedCrownCheck[curRoomIndex][index][entity.SubType][2] = EID.GameUpdateCount
end
end
end
+3 -2
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@@ -919,11 +919,12 @@ if EID.isRepentance then
if not descObj.Entity or inGlitchedCrown then return descObj end
local entity = descObj.Entity
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local pedestalID = descObj.Entity.InitSeed .. descObj.Entity.Index
if EID.GlitchedCrownCheck[curRoomIndex] and EID.GlitchedCrownCheck[curRoomIndex][descObj.Entity.InitSeed .. descObj.Entity.Index] then
if EID.GlitchedCrownCheck[curRoomIndex] and EID.GlitchedCrownCheck[curRoomIndex][pedestalID] then
-- this table has collectible ID keys that define the first frame and most recent frame that that ID has been seen on this pedestal
-- we need to filter out items that haven't been seen in a while (due to a reroll perhaps), then sort by first frame
local pedestalID = descObj.Entity.InitSeed .. descObj.Entity.Index
local items = EID.GlitchedCrownCheck[curRoomIndex][pedestalID]
local sortedItems = {}
for id, frames in pairs(items) do