Add "Car Battery" modifiers (#584)
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@@ -713,6 +713,23 @@ EID.descriptions[languageCode].abyssSynergies = {
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[559] = "Light blue locust with arcs of electricity that deal 0.1 damage per tick", -- 120 Volt
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}
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-- Effect of Car battery on Active Items
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local repCarBattery = {
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[323] = "Tears deal double damage", -- Isaac's Tears
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--[386] = "Tinyly increase chances for crawlspaces (still very rare)", -- D12
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[489] = "Triggers two dice effects. The second die effect never change", -- D Infinity
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[523] = "", -- Moving Box
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[556] = "Will gives two brimstone, giving extra damage", -- Sulfur
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[584] = "Double wisps", -- Book of Virtues
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[605] = "Spawn two Peepers. Doesn't gives extra damage", -- The Scooper
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[609] = "Chances to delete items are doubled", -- Eternal D6
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[625] = "Effect last 60s", -- Mega Mush
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[705] = "Shadow effect last 2s", -- Dark Arts
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[720] = "Spawns a poop alongside the pickup", -- Everything Jar
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[723] = "Decreasing internal ID by two", -- Spindown Dice
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}
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--EID.descriptions[languageCode].carBattery[284] = nil -- D4
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EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].carBattery)
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---------- Trinkets ----------
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