Car battery rework + french adjustments (#607)

* fixes and changes to the french descs

* more improvements

* final few fixes

* fixed mistake in french desc

* misc changes

* few more updates

* MANY changes

- Updated some french descriptions
- Overhauled french wisp descriptions
- Updated technical stuff in the fr file (thanks siraxtas!)
- Added missing golden trinket entry to fr
- Added item pool stuff to fr
- Added car battery stuff to fr
- updated car battery modifier to match other modifiers
- updated one english car battery description

* 65+25 that's 100 quick maths

* properly localized golden trinkets (french)

* fix mistaké

* Car battery rework + french adjustments

---------

Co-authored-by: wofsauge <jan-.-@t-online.de>
This commit is contained in:
biobakandwofsauge authored and GitHub committed 2023-11-29 14:34:45 +01:00
1 parent 42eeeff4cf
commit 85b7d61ce1
4 files changed
+207 -136

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@@ -691,6 +691,7 @@ EID.InlineColors = {
["ColorPastelBlue"] = KColor(0.3882, 0.5216, 1, 1),
["ColorLavender"] = KColor(0.7451, 0.3686, 1, 1),
["ColorLightOrange"] = KColor(1, 0.6353, 0.3686, 1),
["ColorLightYellow"] = KColor(1, 1, 0.5, 1),
["ColorBagComplete"] = KColor(0, 1, 0, 0.6),
["ColorBagOverfill"] = KColor(1, 0.5, 0.1, 0.6),
@@ -705,6 +706,15 @@ EID.InlineColors = {
local c = EID.InlineColors
return SwagColors({c["ColorYellow"], c["ColorOrange"]})
end,
-- Yellow to green/red for positive/negative car battery effects
["BlinkYellowGreen"] = function(_)
local c = EID.InlineColors
return SwagColors({c["ColorYellow"], c["ColorLime"]})
end,
["BlinkYellowRed"] = function(_)
local c = EID.InlineColors
return SwagColors({c["ColorYellow"], c["ColorRed"]})
end,
-- Shiny purple color effect
["ColorShinyPurple"] = function(_)
return SwagColors({KColor(0.812, 0.627, 1, 1), KColor(0.62, 0.251, 1, 1)}, 40)