Car battery rework + french adjustments (#607)
* fixes and changes to the french descs * more improvements * final few fixes * fixed mistake in french desc * misc changes * few more updates * MANY changes - Updated some french descriptions - Overhauled french wisp descriptions - Updated technical stuff in the fr file (thanks siraxtas!) - Added missing golden trinket entry to fr - Added item pool stuff to fr - Added car battery stuff to fr - updated car battery modifier to match other modifiers - updated one english car battery description * 65+25 that's 100 quick maths * properly localized golden trinkets (french) * fix mistaké * Car battery rework + french adjustments --------- Co-authored-by: wofsauge <jan-.-@t-online.de>
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@@ -691,6 +691,7 @@ EID.InlineColors = {
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["ColorPastelBlue"] = KColor(0.3882, 0.5216, 1, 1),
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["ColorLavender"] = KColor(0.7451, 0.3686, 1, 1),
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["ColorLightOrange"] = KColor(1, 0.6353, 0.3686, 1),
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["ColorLightYellow"] = KColor(1, 1, 0.5, 1),
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["ColorBagComplete"] = KColor(0, 1, 0, 0.6),
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["ColorBagOverfill"] = KColor(1, 0.5, 0.1, 0.6),
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@@ -705,6 +706,15 @@ EID.InlineColors = {
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local c = EID.InlineColors
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return SwagColors({c["ColorYellow"], c["ColorOrange"]})
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end,
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-- Yellow to green/red for positive/negative car battery effects
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["BlinkYellowGreen"] = function(_)
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local c = EID.InlineColors
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return SwagColors({c["ColorYellow"], c["ColorLime"]})
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end,
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["BlinkYellowRed"] = function(_)
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local c = EID.InlineColors
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return SwagColors({c["ColorYellow"], c["ColorRed"]})
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end,
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-- Shiny purple color effect
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["ColorShinyPurple"] = function(_)
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return SwagColors({KColor(0.812, 0.627, 1, 1), KColor(0.62, 0.251, 1, 1)}, 40)
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