From 860954a8f92aa7ae7a681a7fb14535b3d02ae1ea Mon Sep 17 00:00:00 2001 From: Buurazu Date: Wed, 23 Mar 2022 21:50:14 -0400 Subject: [PATCH] curCounter can be loaded from descObj.ObjSubType --- eid_modifiers.lua | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/eid_modifiers.lua b/eid_modifiers.lua index 8038a82b..e3ea142e 100644 --- a/eid_modifiers.lua +++ b/eid_modifiers.lua @@ -207,8 +207,7 @@ end -- Handle Sacrifice room payout local function SacrificeRoomCallback(descObj) - local curRoomIndex = game:GetLevel():GetCurrentRoomIndex() - local curCounter = EID.sacrificeCounter[curRoomIndex] or 1 + local curCounter = descObj.ObjSubType or 1 descObj.Name = descObj.Name.." ("..curCounter.."/12)" if curCounter <= 2 then if game:GetLevel():GetAbsoluteStage() > 1 then