diff --git a/descriptions/rep/ko_kr.lua b/descriptions/rep/ko_kr.lua index 6c170a3c..cdee64ef 100644 --- a/descriptions/rep/ko_kr.lua +++ b/descriptions/rep/ko_kr.lua @@ -791,11 +791,11 @@ local repCarBattery = { [635] = "!!! {{BlinkYellowGreen}}더 이상 인형의 위치와 맞바꿀 수 없으나{{CR}} 두 위치 모두 주변의 적에게 피해를 줍니다.", -- Stitches [639] = {"+1", "+2"}, -- Yuck Heart [642] = {"하나", "2개", "소지 불가능 체력 1칸", "{{CR}}소지 불가능 체력 {{BlinkYellowRed}}2칸", "1칸 또는 {{SoulHeart}}2칸", "2칸 또는 {{SoulHeart}}4칸"}, -- Magic Skin - [605] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Plum Flute + [650] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Plum Flute [687] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Friend Finder [705] = {"1초", "2초"}, -- Dark Arts [712] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Lemegeton - [712] = {"소환합니다", "2개{{CR}} 소환합니다"}, -- Keeper's Box + [719] = {"소환합니다", "2개{{CR}} 소환합니다"}, -- Keeper's Box [720] = "똥을 추가로 쌉니다.", -- Everything Jar [722] = {"가장 가까운 적을", "가장 가까운 적 2마리를"}, --Anima Sola [723] = {"앞번호", "앞 2개 번호"}, -- Spindown Dice diff --git a/eid_mcm_cn.lua b/eid_mcm_cn.lua index 533bdc37..0b13ac94 100644 --- a/eid_mcm_cn.lua +++ b/eid_mcm_cn.lua @@ -421,8 +421,6 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then = "切换显示配方列表,袋满时的道具预览,道具池/品质信息,或地面上的掉落物", ["Hides the Bag of Crafting info when in a fight"] = "在战斗中隐藏合成宝袋信息", ["Show the text for the Hide/Preview and Recipe List hotkeys"] = "显示切换隐藏/预览和配方列表的热键", - ["Choose if you want recipes (and the Best Quality bag in Item Probability Mode) shown as 8 icons, or as grouped ingredients"] - = "切换配方显示模式(或无配方模式下的最佳品质)为8个图标, 或者分组显示", ["Enable or disable basic modded item support"] = "开关基础的模组道具支持", ["If you have a lot of modded items, it will slow down game launch"] = "如果模组道具太多,游戏会变卡", ["(12 = 500 combinations, 14 = 3,000, 16 = 13,000)"] = "(12=500组合,14=3000,16=13000)", @@ -434,8 +432,6 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then = "额外检查此值数量的随机组合 在掉落物生成/消失或刷新时变化", ["If on, each recipe result takes two lines, one for the item name, one for the recipe"] = "如果开启,每个配方会显示两行,第一行是名字,第二行是配方", - ["Press this to clear all currently detected items on the floor"] = "按此键清除所有当前房间中已检测的物品", - ["Press this to clear all currently detected items on the bag"] = "按此键清除所有当前袋中已检测的物品", ["Choose if you want recipes (and the Best Quality bag in Item Probability Mode) shown as 8 icons, or as grouped ingredients"] = "选择使用八个图标还是分组 显示配方(或无配方模式的最佳组合)", ["Press this key to toggle the crafting display, allowing you to check descriptions of items/pickups on the floor"] diff --git a/eid_tmtrainer.lua b/eid_tmtrainer.lua index 9e08340d..aff07862 100644 --- a/eid_tmtrainer.lua +++ b/eid_tmtrainer.lua @@ -2,8 +2,6 @@ -- It requires installing REPENTOGON to give fully accurate descriptions. -- https://repentogon.com/install.html -local game = Game() - -- glitched items start at 4294967295 local maxNumber = 4294967296 local lastEffectTrigger = "chain" @@ -61,7 +59,6 @@ function EID:CheckGlitchedItemConfig(id) if not itemConfig then return "" end local localizedNames = EID:getDescriptionEntry("GlitchedItemText") - local voidNames = EID:getDescriptionEntry("VoidNames") local attributes = "#" -- Check the base item config for the Hearts/Bombs/Coins/Keys this item adds, @@ -131,8 +128,6 @@ function EID:CheckGlitchedItemConfig(id) end -- Use REPENTOGON to print out the glitched effects this item has - local item = ProceduralItemManager.GetProceduralItem(maxNumber - 1 - id) - local triggerReplacements = {} local replacements = {} @@ -167,7 +162,6 @@ function EID:CheckGlitchedItemConfig(id) replacements[2] = string.format("%.4g",SimpleRound(effectProp.radius)) end - local localizedNames = EID:getDescriptionEntry("GlitchedItemText") if effectTrigger ~= lastEffectTrigger then if effectTrigger ~= "chain" then attributes = attributes .. "{{Blank}} " end attributes = attributes .. triggerColors[effectTrigger] .. localizedNames[effectTrigger] diff --git a/main.lua b/main.lua index ffcc8cd2..620d1ffb 100644 --- a/main.lua +++ b/main.lua @@ -698,7 +698,6 @@ function EID:printDescription(desc, cachedID) local itemConfig = EID.itemConfig:GetCollectible(desc.ObjSubType) if itemConfig:IsCollectible() and not itemConfig:HasTags(ItemConfig.TAG_QUEST) then local lastPool = game:GetItemPool():GetLastPool() - local itemPoolLineHeight = EID.lineHeight local poolName = "" local poolDescPrepend = EID:getDescriptionEntry("itemPoolFor")