Renamed getScreenSize function
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@@ -798,7 +798,7 @@ function EID:handleHUDElement(hudElement)
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for k,v in pairs(hudElement) do
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for k,v in pairs(hudElement) do
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alteredHudElement[k] = v
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alteredHudElement[k] = v
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end
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end
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local screenSize = EID:GetScreenSize()
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local screenSize = EID:getScreenSize()
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local hudOffset = EID.Config["HUDOffset"]
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local hudOffset = EID.Config["HUDOffset"]
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for _,v in ipairs(hudElement.anchors) do
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for _,v in ipairs(hudElement.anchors) do
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if v == "TOP" then
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if v == "TOP" then
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@@ -816,7 +816,7 @@ function EID:handleHUDElement(hudElement)
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return alteredHudElement
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return alteredHudElement
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end
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end
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function EID:GetScreenSize()
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function EID:getScreenSize()
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local room = game:GetRoom()
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local room = game:GetRoom()
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local pos = room:WorldToScreenPosition(Vector(0,0)) - room:GetRenderScrollOffset() - Game().ScreenShakeOffset
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local pos = room:WorldToScreenPosition(Vector(0,0)) - room:GetRenderScrollOffset() - Game().ScreenShakeOffset
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@@ -405,7 +405,7 @@ function EID:renderIndicator(entity)
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if REPENTANCE then
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if REPENTANCE then
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repDiv = 255
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repDiv = 255
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if isMirrorRoom then
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if isMirrorRoom then
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local screenCenter = EID:GetScreenSize()/2
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local screenCenter = EID:getScreenSize()/2
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entityPos.X = entityPos.X - (entityPos-screenCenter).X * 2
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entityPos.X = entityPos.X - (entityPos-screenCenter).X * 2
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sprite.FlipX = true
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sprite.FlipX = true
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end
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end
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