Merge pull request #266 from Ma-rcx/master
Update D1 and formatting changes
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@@ -180,6 +180,7 @@ local repCollectibles={
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[464] = {"464", "Glyph of Balance", "+2 Soul Hearts#Champion enemies and room drops appear more frequently#Priority of spawned pickups depends on what the player is missing most of"}, -- Glyph of Balance
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[472] = {"472", "King Baby", "Other familiars follow it and shoot automatically at enemies#Stops moving when you are shooting#Will teleport back to you when you stop shooting"}, -- King Baby
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[474] = {"474", "Broken Glass Cannon", "Turns into Glass Cannon when used"}, -- Broken Glass Cannon
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[476] = {"476", "D1", "Duplicates 1 random pickup in the current room#Duplicated pickups may not be identical to the original"}, -- D1
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[489] = {"489", "D Infinity", "Acts as any die item except for {{Collectible723}}Spindown Dice#Change the current die with the drop key#Charge time varies based on the current die and updates when used"}, -- D Infinity
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[491] = {"491", "Acid Baby", "Drops a random pill every 7 rooms#Using a pill poisons all enemies in the room"}, -- Acid Baby
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[493] = {"493", "Adrenaline", "↑ Damage up for every empty Red Heart container#Follows a formula, some examples are:#+0.3 at 1#+0.92 at 2#+1.76 at 3#+2.79 at 4#+3.98 at 5"}, -- Adrenaline
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@@ -1,7 +1,7 @@
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---------------------------------------------------
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----------------------------------------------------
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----- Basic Portuguese (Brazil) descriptions -----
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----- By: LuanRoger and NotZin0 -----
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---------------------------------------------------
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----------------------------------------------------
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-- Last Sync with en_us: 11.11.2021
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@@ -89,6 +89,7 @@ local repTransformations = {
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["5.100.377"] = "13",
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["5.100.575"] = "13",
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["5.100.717"] = "13",
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-- Trinkets
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["5.350.169"] = "1",
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}
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