Fixed option to disable certain object descriptions and improved dice-room effect detection
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c015c5a265
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+12
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@@ -174,7 +174,7 @@ function EID:getIDVariantString(typeName)
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elseif typeName == "card" or typeName == "cards" then return "5.300"
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elseif typeName == "card" or typeName == "cards" then return "5.300"
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elseif typeName == "pill" or typeName == "pills" then return "5.70"
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elseif typeName == "pill" or typeName == "pills" then return "5.70"
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elseif typeName == "sacrifice" then return "-999.-1"
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elseif typeName == "sacrifice" then return "-999.-1"
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elseif typeName == "dice" then return "-999.-2"
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elseif typeName == "dice" then return "1000.76"
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end
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end
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return nil
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return nil
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end
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end
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@@ -187,7 +187,7 @@ function EID:getTableName(Type, Variant)
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elseif idString == "5.300" then return "cards"
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elseif idString == "5.300" then return "cards"
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elseif idString == "5.70" then return "pills"
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elseif idString == "5.70" then return "pills"
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elseif idString == "-999.-1" then return "sacrifice"
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elseif idString == "-999.-1" then return "sacrifice"
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elseif idString == "-999.-2" then return "dice"
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elseif idString == "1000.76" then return "dice"
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else return "custom"
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else return "custom"
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end
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end
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end
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end
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@@ -395,16 +395,20 @@ end
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-- check if an entity is part of the describable entities
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-- check if an entity is part of the describable entities
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function EID:hasDescription(entity)
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function EID:hasDescription(entity)
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local isAllowed = false
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local isAllowed = false
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if EID.Config["EnableEntityDescriptions"] then
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if EID.Config["EnableEntityDescriptions"] and EID:getTableName(entity.Type, entity.Variant) == "custom" then
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isAllowed = __eidEntityDescriptions[entity.Type .. "." .. entity.Variant .. "." .. entity.SubType] ~= nil
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isAllowed = __eidEntityDescriptions[entity.Type .. "." .. entity.Variant .. "." .. entity.SubType] ~= nil
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isAllowed = isAllowed or EID:getDescriptionData(entity.Type, entity.Variant, entity.SubType) ~= nil
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isAllowed = isAllowed or EID:getDescriptionData(entity.Type, entity.Variant, entity.SubType) ~= nil
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isAllowed = isAllowed or type(entity:GetData()["EID_Description"]) ~= type(nil)
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isAllowed = isAllowed or type(entity:GetData()["EID_Description"]) ~= type(nil)
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end
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end
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isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_COLLECTIBLE and EID.Config["DisplayItemInfo"])
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if entity.Type == EntityType.ENTITY_PICKUP then
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isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_TRINKET and EID.Config["DisplayTrinketInfo"])
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isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_COLLECTIBLE and EID.Config["DisplayItemInfo"])
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isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_TAROTCARD and EID.Config["DisplayCardInfo"])
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isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_TRINKET and EID.Config["DisplayTrinketInfo"])
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isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_PILL and EID.Config["DisplayPillInfo"])
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isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_TAROTCARD and EID.Config["DisplayCardInfo"])
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return entity.Type == EntityType.ENTITY_PICKUP and isAllowed and entity.SubType > 0
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isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_PILL and EID.Config["DisplayPillInfo"])
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return isAllowed and entity.SubType > 0
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end
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isAllowed = isAllowed or (entity.Type == 1000 and entity.Variant == EffectVariant.DICE_FLOOR and EID.Config["DisplayDiceInfo"])
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return isAllowed
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end
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end
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-- Replaces shorthand-representations of a character with the internal reference
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-- Replaces shorthand-representations of a character with the internal reference
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@@ -313,13 +313,8 @@ local function onRender(t)
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end
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end
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local closest = nil
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local closest = nil
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local closestDice = nil
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local dist = 10000
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local dist = 10000
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for i, entity in ipairs(Isaac.GetRoomEntities()) do
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for i, entity in ipairs(Isaac.GetRoomEntities()) do
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if Game():GetRoom():GetType() == RoomType.ROOM_DICE and entity.Type == 1000 and entity.Variant == 76 then
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closestDice = entity
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end
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if EID:hasDescription(entity) then
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if EID:hasDescription(entity) then
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local diff = entity.Position:__sub(player.Position)
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local diff = entity.Position:__sub(player.Position)
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if diff:Length() < dist then
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if diff:Length() < dist then
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@@ -333,12 +328,6 @@ local function onRender(t)
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if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then
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if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then
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EID:printDescription(EID:getDescriptionObj(-999, -1, EID.sacrificeCounter))
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EID:printDescription(EID:getDescriptionObj(-999, -1, EID.sacrificeCounter))
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end
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end
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if
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Game():GetRoom():GetType() == RoomType.ROOM_DICE and EID.Config["DisplayDiceInfo"] and type(closestDice) ~= type(nil)
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then
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EID:printDescription(EID:getDescriptionObj(-999, -2, closestDice.SubType + 1))
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EID:renderIndicator(closestDice)
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end
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return
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return
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end
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end
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@@ -365,6 +354,11 @@ local function onRender(t)
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EID:printDescription(origDesc)
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EID:printDescription(origDesc)
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return
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return
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end
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end
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if closest.Type == 1000 and closest.Variant == 76 then
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EID:printDescription(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType+1))
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return
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end
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if closest.Variant == PickupVariant.PICKUP_TRINKET then
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if closest.Variant == PickupVariant.PICKUP_TRINKET then
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--Handle Trinkets
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--Handle Trinkets
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