From 89893399b7d361e8abe0eecbc901f9512b2b60d8 Mon Sep 17 00:00:00 2001 From: Wofsauge Date: Sat, 5 Jun 2021 02:57:45 +0200 Subject: [PATCH] Fixed pathfinder entity spawing stuff when killed --- main.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main.lua b/main.lua index 000a5652..603f8678 100644 --- a/main.lua +++ b/main.lua @@ -423,7 +423,7 @@ function EID:onGameUpdate() return end if EID.pathCheckerEntity == nil then - EID.pathCheckerEntity = Isaac.Spawn(17, 69420, 0, EID.player.Position, nullVector, EID.player) -- Spawns the EID Helper entity + EID.pathCheckerEntity = game:Spawn(17, 69420, EID.player.Position, nullVector, EID.player ,0 , 4354) -- Spawns the EID Helper entity with seed that doesnt spawn rewards EID.pathCheckerEntity:ClearEntityFlags(EntityFlag.FLAG_APPEAR) EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT | EntityFlag.FLAG_NO_STATUS_EFFECTS | EntityFlag.FLAG_NO_SPRITE_UPDATE | EntityFlag.FLAG_HIDE_HP_BAR | EntityFlag.FLAG_NO_DEATH_TRIGGER) EID.pathCheckerEntity.EntityCollisionClass = EntityCollisionClass.ENTCOLL_NONE