add a separate HideButton hotkey
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1 parent
02a313692d
commit
8b86b57cf2
1 file changed
+4
-5
@@ -598,12 +598,12 @@ local function onRender(t)
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EID.isDisplaying = false
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EID.isDisplaying = false
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EID:setPlayer()
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EID:setPlayer()
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--Controller hide keys are 0 through 26, keyboard hide keys are 32+
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--Keyboard hide keys are 32+, controller hide keys have their own option now so don't allow controller inputs in it
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local hidekeyType = 0
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if EID.Config["HideKey"] < 32 then EID.Config["HideKey"] = -1 end
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if EID.Config["HideKey"] < 32 then hidekeyType = EID.player.ControllerIndex end
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if Input.IsButtonTriggered(EID.Config["HideKey"], 0) or Input.IsButtonTriggered(EID.Config["HideButton"], EID.player.ControllerIndex) then
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if Input.IsButtonTriggered(EID.Config["HideKey"], hidekeyType) then
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EID.isHidden = not EID.isHidden
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EID.isHidden = not EID.isHidden
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end
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end
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if ModConfigMenu and ModConfigMenu.IsVisible and ModConfigMenu.Config["Mod Config Menu"].HideHudInMenu and EID.MCMCompat_isDisplayingEIDTab ~= "Visuals" then --if if the mod config menu exists, is opened and Hide Hud is enabled, and ModConfigMenu is currently in the "Visuals" tab of EID
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if ModConfigMenu and ModConfigMenu.IsVisible and ModConfigMenu.Config["Mod Config Menu"].HideHudInMenu and EID.MCMCompat_isDisplayingEIDTab ~= "Visuals" then --if if the mod config menu exists, is opened and Hide Hud is enabled, and ModConfigMenu is currently in the "Visuals" tab of EID
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return
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return
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end
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end
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@@ -624,7 +624,6 @@ local function onRender(t)
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else
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else
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EID:removeTextPosModifier("Tained HUD")
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EID:removeTextPosModifier("Tained HUD")
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end
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end
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-- Disabling Bag of Crafting for now, since it doesnt work after patch
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if EID.player:HasCollectible(710) then
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if EID.player:HasCollectible(710) then
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local success = EID:handleBagOfCraftingRendering()
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local success = EID:handleBagOfCraftingRendering()
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if success then
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if success then
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