diff --git a/descriptions/ab+/zh_cn.lua b/descriptions/ab+/zh_cn.lua index 20ec1055..5b0925c3 100644 --- a/descriptions/ab+/zh_cn.lua +++ b/descriptions/ab+/zh_cn.lua @@ -2,8 +2,7 @@ ----- Basic Chinese descriptions --- -------------------------------------- --- Last Update: 2022.01.26 --- Last Full Check: N/A -- I will have a full check someday else. +-- Last Update: 2022.01.27 -- FORMAT: Item ID | Name | Description @@ -499,7 +498,7 @@ EID.descriptions[languageCode].collectibles={ {"474", "损坏的玻璃大炮", "阻挡敌人弹幕"}, {"475", "计划C", "{{Warning}} 一次性 {{Warning}}#对所有敌人造成9,999,999伤害并在3秒后杀死角色"}, {"476", "一面骰", "复制房间中随机1个掉落物"}, - {"477", "虚空", "!!! 使用时消耗所有房间中底座道具#主动道具:其效果叠加到虚空的效果中#↑ 被动道具:随机小幅提升1项属性"}, + {"477", "虚空", "!!! 使用时消耗房间中所有底座道具#主动道具:激活其效果,以后每次使用虚空时也会激活#↑ 被动道具:随机小幅提升2项属性"}, {"478", "暂停", "使房间内所有敌人石化,直到过了30秒或角色重新射击为止#接触石化的敌人仍会受伤"}, {"479", "熔炉", "消耗饰品并永久给予饰品效果#饰品出现得更多"}, {"480", "堆肥", "将掉落物变成蓝苍蝇或蓝蜘蛛#使当前的蓝苍蝇/蓝蜘蛛翻倍#如果什么都没有就生成1只蓝苍蝇或蓝蜘蛛"}, @@ -875,6 +874,9 @@ EID.descriptions[languageCode].transformations={ ---------- MISC ---------- +EID.descriptions[languageCode].VoidText = "若吸收,获得:" +EID.descriptions[languageCode].VoidNames = {"移速", "射速", "伤害", "射程", "弹速", "运气"} + EID.descriptions[languageCode].MCM = { DemoObjectName = "项目名预览", DemoObjectTransformation = "套装预览", diff --git a/descriptions/rep/zh_cn.lua b/descriptions/rep/zh_cn.lua index e2ce64d1..815781a5 100644 --- a/descriptions/rep/zh_cn.lua +++ b/descriptions/rep/zh_cn.lua @@ -2,8 +2,7 @@ ----- Basic Chinese descriptions --- -------------------------------------- --- Last Update: 2022.01.26 --- Last Full Check: N/A -- I will have a full check someday else. +-- Last Update: 2022.01.27 -- FORMAT: Item ID | Name | Description @@ -187,7 +186,8 @@ local repCollectibles={ [464] = {"464", "平衡符号", "+2魂心#精英怪掉落掉落物更频繁#生成掉落物的优先级取决于角色最缺少的掉落物"}, -- Glyph of Balance [472] = {"472", "国王宝宝", "其他跟班都会跟着他并自动射击敌人#角色发射时停止移动#停止发射后传送回角色位置"}, -- King Baby [474] = {"474", "损坏的玻璃大炮", "使用时变成玻璃大炮"}, -- Broken Glass Canon - [476] = {"476", "一面骰", "复制房间中随机1个掉落物#复制的掉落物可能与原来的不同"}, + [476] = {"476", "一面骰", "复制房间中随机1个掉落物#复制的掉落物可能与原来的不同"}, -- D1 + [477] = {"477", "虚空", "!!! 使用时消耗房间中所有底座道具#主动道具:以后每次使用虚空时会激活其效果#↑ 被动道具:随机小幅提升2项属性"}, -- Void [489] = {"489", "无限面骰", "可作为任何骰子,{{Collectible723}}计数二十面骰除外#按丢弃键改变当前骰子#根据骰子改变充能,且使用时更新"}, -- D Infinity [491] = {"491", "毒瘾宝宝", "每7个房间掉落1随机胶囊#使用胶囊会使房间内所有敌人中毒"}, -- Acid Baby [493] = {"493", "肾上腺素", "↑ 空的心之容器提高伤害#根据公式,一些例子如下:#1空心+0.3#2空心+0.92,3空心+1.76#4空心+2.79#5空心+3.98"}, -- Adrenaline @@ -1007,6 +1007,9 @@ EID.descriptions[languageCode].GlitchedItemText = { ---------- Misc. Text ---------- +-- Void stat names: Replace "Tears" with "Fire Rate" +EID.descriptions[languageCode].VoidNames[2] = EID.descriptions[languageCode].GlitchedItemText[1] + EID.descriptions[languageCode].spindownError = "道具消失" EID.descriptions[languageCode].CraftingBagContent = "袋中:" @@ -1026,7 +1029,7 @@ EID.descriptions[languageCode].BlankCardCharge = "空白卡牌充能:" EID.descriptions[languageCode].BlankCardQCard = "传送至错误房#空白卡牌和?卡牌会被摧毁" EID.descriptions[languageCode].ClearRuneCharge = "透明符文充能:" EID.descriptions[languageCode].PlaceboCharge = "安慰剂充能:" -EID.descriptions[languageCode].FlipItemToggleInfo = "(按住{{ButtonSelect}}来显示描述)" +EID.descriptions[languageCode].FlipItemToggleInfo = "(按住{{ButtonSelect}}(地图)来显示描述)" EID.descriptions[languageCode].FalsePHDHeart = "生成1黑心" EID.descriptions[languageCode].FalsePHDDamage = "+0.6伤害"