Added warning when achievements are disabled
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@@ -0,0 +1,6 @@
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<ItemPools>
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<Pool Name="unused24">
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<!--Cube of Meat-->
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<Item Id="73" Weight="100" DecreaseBy="0.4" RemoveOn="0.1"/>
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</Pool>
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</ItemPools>
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@@ -137,6 +137,26 @@ if not success then
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end
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end
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end
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end
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---------------------------------------------------------------------------
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----------------------Handle Achievements locked---------------------------
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function EID:evaluateAchievementState()
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if not REPENTANCE then
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EID.Config["HasAchievementsUnlocked"] = true
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end
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if EID.Config["HasAchievementsUnlocked"] then
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return
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end
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local itemPool = game:GetItemPool()
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for x = 0,50 do
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local item = itemPool:GetCollectible(ItemPoolType.POOL_24, false, math.random(100000))
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if item == 73 then
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EID.Config["HasAchievementsUnlocked"] = true
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return
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end
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end
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EID.Config["HasAchievementsUnlocked"] = false
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end
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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-------------------------Handle Sacrifice Room-----------------------------
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-------------------------Handle Sacrifice Room-----------------------------
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function EID:onNewFloor()
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function EID:onNewFloor()
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@@ -476,8 +496,15 @@ EID.lastDescriptionEntity = nil
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EID.lastDist = 0
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EID.lastDist = 0
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EID.pathCheckerEntity = nil
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EID.pathCheckerEntity = nil
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EID.hasValidWalkingpath = true
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EID.hasValidWalkingpath = true
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local displayedAchievementWarn = false
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function EID:onGameUpdate()
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function EID:onGameUpdate()
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if not displayedAchievementWarn then
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if not EID.Config["HasAchievementsUnlocked"] then
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game:GetHUD():ShowFortuneText("!!!!! WARNING !!!!!", "Achievements are disabled!","Kill mom once without mods","to enable them")
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displayedAchievementWarn = true
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end
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end
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EID.player = Isaac.GetPlayer(0)
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EID.player = Isaac.GetPlayer(0)
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if not EID.Config["DisplayObstructedCardInfo"] or not EID.Config["DisplayObstructedPillInfo"] or not EID.Config["DisplayObstructedSoulstoneInfo"] then
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if not EID.Config["DisplayObstructedCardInfo"] or not EID.Config["DisplayObstructedPillInfo"] or not EID.Config["DisplayObstructedSoulstoneInfo"] then
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if EID.lastDescriptionEntity == nil or (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) then
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if EID.lastDescriptionEntity == nil or (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) then
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@@ -727,11 +754,12 @@ if EID.MCMLoaded or REPENTANCE then
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else
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else
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EID.BagItems = {}
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EID.BagItems = {}
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end
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end
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-- Only copy Saved config entries that exist in the save
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-- Only copy Saved config entries that exist in the save
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if savedEIDConfig.Version == EID.Config.Version then
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if savedEIDConfig.Version == EID.Config.Version then
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local isDefaultConfig = true
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local isDefaultConfig = true
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for key, value in pairs(EID.Config) do
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for key, value in pairs(EID.Config) do
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if type(value) ~= type(EID.DefaultConfig[key]) and key ~= "BagContent" then
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if type(value) ~= type(EID.DefaultConfig[key]) and key ~= "BagContent" and key ~= "HasAchievementsUnlocked" then
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print("EID Warning! : Config value '"..key.."' has wrong data-type. Resetting it to default...")
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print("EID Warning! : Config value '"..key.."' has wrong data-type. Resetting it to default...")
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EID.Config[key] = EID.DefaultConfig[key]
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EID.Config[key] = EID.DefaultConfig[key]
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end
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end
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@@ -751,6 +779,12 @@ if EID.MCMLoaded or REPENTANCE then
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EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
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EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
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EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10))
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EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10))
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end
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end
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if savedEIDConfig["HasAchievementsUnlocked"] then
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EID.Config["HasAchievementsUnlocked"] = savedEIDConfig["HasAchievementsUnlocked"]
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end
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EID:evaluateAchievementState()
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displayedAchievementWarn = EID.Config["HasAchievementsUnlocked"]
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end
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end
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end
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end
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EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart)
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EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart)
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