Add Glitched Item handling
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@@ -812,6 +812,23 @@ local function onRender(t)
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return
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return
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end
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end
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--Handle Glitched Items
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if closest.Type == 5 and closest.Variant == 100 and closest.SubType > 4294960000 then
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local glitchedObj = EID.getDescriptionObj(closest.Type, closest.Variant, closest.SubType)
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local glitchedDesc = EID:getXMLDescription(closest.Type, closest.Variant, closest.SubType)
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-- force the default glitchy description if option is off
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if not EID.Config["DisplayGlitchedItemInfo"] then
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glitchedObj.Description = glitchedDesc
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-- grab the Item Config info if eid_tmtrainer.lua hasn't taken care of it
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elseif not debug then
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glitchedObj.Description = EID:CheckGlitchedItemConfig(closest.SubType) .. glitchedDesc
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end
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EID:printDescription(glitchedObj)
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return
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end
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if closest.Type == 1000 and closest.Variant == 76 then
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if closest.Type == 1000 and closest.Variant == 76 then
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EID:printDescription(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType+1))
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EID:printDescription(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType+1))
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return
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return
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