diff --git a/descriptions/ab+/en_us.lua b/descriptions/ab+/en_us.lua index f72e3b8b..d16db7e9 100644 --- a/descriptions/ab+/en_us.lua +++ b/descriptions/ab+/en_us.lua @@ -1053,7 +1053,7 @@ EID.descriptions[languageCode].BFFSSynergies = { -- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing? -- Soon, these descriptions, along with their starting item descriptions, will be in a tab in the Item Reminder -- The character names here are also used in getPlayerName to provide localized character names -EID.descriptions[languageCode].characterInfo = { +EID.descriptions[languageCode].CharacterInfo = { [0] = {"Isaac", ""}, {"Magdalene", ""}, {"Cain", ""}, diff --git a/descriptions/ab+/ko_kr.lua b/descriptions/ab+/ko_kr.lua index 2908c830..e2e44de5 100644 --- a/descriptions/ab+/ko_kr.lua +++ b/descriptions/ab+/ko_kr.lua @@ -1106,7 +1106,7 @@ EID.descriptions[languageCode].BFFSSynergies = { -- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing? -- Soon, these descriptions, along with their starting item descriptions, will be in a tab in the Item Reminder -- The character names here are also used in getPlayerName to provide localized character names -EID.descriptions[languageCode].characterInfo = { +EID.descriptions[languageCode].CharacterInfo = { [0] = {"Isaac", ""}, {"Magdalene", ""}, {"Cain", ""}, diff --git a/descriptions/rep/en_us.lua b/descriptions/rep/en_us.lua index 5b9d0272..bb1b3d88 100644 --- a/descriptions/rep/en_us.lua +++ b/descriptions/rep/en_us.lua @@ -1269,7 +1269,7 @@ local repCharacterInfo = { [39] = {"Tainted Jacob 2", ""}, [40] = {"Tainted Forgotten Soul", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"}, } -EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].characterInfo) +EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo) -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them if EID.enableDebug then diff --git a/descriptions/rep/ko_kr.lua b/descriptions/rep/ko_kr.lua index 3c4ea9c3..a8a1bdaa 100644 --- a/descriptions/rep/ko_kr.lua +++ b/descriptions/rep/ko_kr.lua @@ -1392,7 +1392,7 @@ local repCharacterInfo = { [39] = {"Tainted Jacob 2", "!!! 유령 상태: {{ColorRed}}한 번이라도 피격 시 즉시 사망합니다.{{CR}}#악마 거래를 체력 상관없이 획득할 수 있으나 하나 획득 시 나머지는 사라집니다.#스테이지 진입 시 일반 상태로 돌아옵니다.#Dark Esau가 캐릭터를 향해 쫒아오며 가까이 있으면 돌진합니다.#{{Collectible722}} Anima Sola 사용 시 5초동안 Dark Esau를 묶으며 재사용, 혹은 시간 소진 시 더 크게 돌진합니다.#Dark Esau의 큰 돌진 공격은 지나가는 자리의 적에게 초당 300의 방어 무시+화상 피해를 줍니다."}, [40] = {"Tainted Forgotten Soul", "{{SoulHeart}} 최대 체력 = 소울하트의 보정을 받습니다.#움직일 수 없으며 자유롭게 움직일 수 있는 영혼이 뼈 더미를 집고 던져야 합니다.#피격 판정은 영혼에게만 있습니다.#폭탄 설치 시 뼈 더미의 위치에서 설치됩니다."}, } -EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].characterInfo) +EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo) local RepDemoObject = { diff --git a/features/eid_api.lua b/features/eid_api.lua index b06e07b9..7d84ca95 100644 --- a/features/eid_api.lua +++ b/features/eid_api.lua @@ -618,7 +618,7 @@ function EID:getObjectName(Type, Variant, SubType) end function EID:getPlayerName(id) - local playerInfo = EID:getDescriptionEntry("characterInfo")[id] + local playerInfo = EID:getDescriptionEntry("CharacterInfo")[id] local birthrightInfo = EID.isRepentance and EID:getDescriptionEntry("birthright")[id+1] return (playerInfo and playerInfo[1]) or (birthrightInfo and birthrightInfo[1]) or "???" end