diff --git a/.github/scripts/localizationChecker.py b/.github/scripts/localizationChecker.py index 5951a8cb..973d91c3 100644 --- a/.github/scripts/localizationChecker.py +++ b/.github/scripts/localizationChecker.py @@ -58,6 +58,8 @@ def addUpdatedTables(languageCode, dlc): updatedTables = ["collectibles", "trinkets"] if dlc == "rep": updatedTables += ["cards", "pills", "carBattery", "BFFSSynergies", "CharacterInfo", "ConditionalDescs", "VoidNames", "custom"] + if dlc == "rep+": + updatedTables += ["abyssSynergies"] # korean uses some additional addititve tables if languageCode == "ko_kr": diff --git a/descriptions/rep+/zh_cn.lua b/descriptions/rep+/zh_cn.lua index cf2c52e6..9315fc38 100644 --- a/descriptions/rep+/zh_cn.lua +++ b/descriptions/rep+/zh_cn.lua @@ -304,6 +304,7 @@ local abyssSynergies = { [727] = abyssPresets.yellowExplode, -- Ghost Bombs [706] = "16个分别造成不同效果的蝗虫", -- Abyss } +EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies) -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them