Small code cleanup & linting

This commit is contained in:
Wofsauge committed 2022-11-05 23:47:44 +01:00
1 parent 95583c057d
commit 9cbccf5c73
6 files changed
+29 -30

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@@ -1057,7 +1057,7 @@ function EID:renderString(str, position, scale, kcolor)
local textPartsTable = EID:filterColorMarkup(str, kcolor)
local offsetX = 0
for _, textPart in ipairs(textPartsTable) do
local strFiltered, spriteTable = EID:filterIconMarkup(textPart[1], position.X, position.Y)
local strFiltered, spriteTable = EID:filterIconMarkup(textPart[1])
EID:renderInlineIcons(spriteTable, position.X + offsetX, position.Y)
if strFiltered then -- prevent possible crash when strFiltered is nil
EID.font:DrawStringScaledUTF8(strFiltered, position.X + offsetX, position.Y, scale.X, scale.Y, textPart[2], 0, false)
@@ -1073,7 +1073,7 @@ end
-- Adds Description object modifiers.
-- Used for altering descriptions. Example: Spindown dice, Tarot Cloth, ...
function EID:addDescriptionModifier(modifierName, condition, callback)
for i,v in ipairs(EID.DescModifiers) do
for _,v in ipairs(EID.DescModifiers) do
if v["name"] == modifierName then
v["condition"] = condition
v["callback"] = callback
@@ -1238,7 +1238,7 @@ function EID:isCollectibleUnlocked(collectibleID, itemPoolOfItem)
end
end
local isUnlocked = false
for i = 0, 1 do -- some samples to make sure
for _ = 0, 1 do -- some samples to make sure
local collID = itemPool:GetCollectible(itemPoolOfItem, false, 1)
if collID == collectibleID then
isUnlocked = true