Small code cleanup & linting

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Wofsauge committed 2022-11-05 23:47:44 +01:00
1 parent 95583c057d
commit 9cbccf5c73
6 files changed
+29 -30

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@@ -181,7 +181,6 @@ function EID:getHoldMapDescription(player, checkingTwin)
-- Pocket Item Descriptions
-- Annoying because there's no easy way to just get the info of a slot
if EID.Config["ItemReminderShowPocketDesc"] > 0 then
local numPrinted = 0
-- I don't think we can actually know what slot the player is on, so, save these to display (if they exist) for when Card and Pill in a slot are both 0, to attempt to always show them in slot order
local dicePrinted = false
local diceBag = REPENTANCE and player:GetActiveItem(3) or 0