Small code cleanup & linting
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@@ -39,7 +39,7 @@ if REPENTANCE then
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justDidD = true
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end
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EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.WatchForDInfinity, CollectibleType.COLLECTIBLE_D_INFINITY)
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function EID:WatchForDice(collectibleType, rng, player)
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function EID:WatchForDice(collectibleType, _, player)
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if not justDidD or collectibleType == 489 then return end
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justDidD = false
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local playerID = EID:getPlayerID(player)
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@@ -201,7 +201,7 @@ function EID:Teleport2Prediction()
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local roomNames = EID:getDescriptionEntry("RoomTypeNames")
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-- Return a string for the first uncleared room type that we find
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for i,v in ipairs(roomOrder) do
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for _,v in ipairs(roomOrder) do
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if unclearedTypes[v] then
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local descString = (teleport2Icons[v] or EID.RoomTypeToMarkup[v]) .. " " .. roomNames[v]
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-- Tall Vertical Main Greed Room exception, because why not, attention to detail
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@@ -287,7 +287,7 @@ local specialCards = {[49] = true, [50] = true, [78] = true}
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function EID:D1Prediction(rng)
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local poss = {}
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for i,v in ipairs(Isaac.FindByType(5,-1,-1)) do
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for _,v in ipairs(Isaac.FindByType(5,-1,-1)) do
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-- Check the blacklist, as well as Rune of Jera in AB+, and empty chests in Rep
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if not D1blacklist[v.Variant] and (REPENTANCE or v.Variant ~= 300 or v.SubType ~= 33) and (not REPENTANCE or v:ToPickup():CanReroll()) then
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table.insert(poss, v)
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