Small code cleanup & linting

This commit is contained in:
Wofsauge committed 2022-11-05 23:47:44 +01:00
1 parent 95583c057d
commit 9cbccf5c73
6 files changed
+29 -30

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+5 -5
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@@ -478,14 +478,14 @@ if REPENTANCE then
end
if pickupHistory then
local lastUsedPill = PillEffect.PILLEFFECT_VURP + 1
local i = 1
while (i <= #pickupHistory) do
local entry = pickupHistory[i]
local j = 1
while (j <= #pickupHistory) do
local entry = pickupHistory[j]
if entry[1] == "pill" then
lastUsedPill = entry[3]
break
end
i = i + 1
j = j + 1
end
local tableName = EID:getTableName(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
local name = EID:getPillName(lastUsedPill, tableName == "horsepills")
@@ -660,7 +660,7 @@ end
EID:addDescriptionModifier("EID Afterbirth+", EIDConditionsAB, nil)
-- should this be done differently so that mods can add tab previews? (tab conditions is done last, but would be done before callbacks mods add, maybe tab should be checked in EID:getDescriptionObj
local function TabConditions(descObj)
local function TabConditions(_)
if EID:PlayersActionPressed(EID.Config["BagOfCraftingToggleKey"]) and not EID.inModifierPreview then return true end
EID.TabPreviewID = 0
return false