From 9f83af562854125c7df2104434d4a1119fc88e4d Mon Sep 17 00:00:00 2001 From: Buurazu Date: Tue, 2 Jul 2024 07:31:13 -0400 Subject: [PATCH] small char tweaks --- descriptions/ab+/en_us.lua | 24 +++++++++++++----------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/descriptions/ab+/en_us.lua b/descriptions/ab+/en_us.lua index bf7f4e91..4a14b76c 100644 --- a/descriptions/ab+/en_us.lua +++ b/descriptions/ab+/en_us.lua @@ -1023,19 +1023,19 @@ EID.descriptions[languageCode].CharacterInfo = { [2] = {"Cain", ""}, [3] = {"Judas", ""}, [4] = {"???", "Can't have Red Hearts"}, - [5] = {"Eve", "Eve's Whore of Babylon triggers at 1 Red Heart or less"}, --this could just be desc modifier? + [5] = {"Eve", ""}, [6] = {"Samson", ""}, - [7] = {"Azazel", "Flight#Short range Brimstone instead of tears"}, + [7] = {"Azazel", "Flight#Short range Brimstone instead of tears#Can gain Red Hearts"}, [8] = {"Lazarus", "When you die, resurrect as Lazarus Risen with 1 Red Heart container"}, [9] = {"Eden", "Start with random stats and items each run"}, [10] = {"The Lost", "Flight#Spectral tears#No health#One devil deal per room can be taken for free"}, [11] = {"Lazarus Risen", "Increased stats and x1.2 damage multiplier"}, - [12] = {"Dark Judas", "x2 Damage multiplier"}, - [13] = {"Lilith", "Cannot shoot tears"}, + [12] = {"Dark Judas", "x2 Damage multiplier#Can gain Red Hearts#Counts as Judas for completion marks"}, + [13] = {"Lilith", "Cannot shoot tears#Her Incubus shoots for her"}, [14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies"}, [15] = {"Apollyon", ""}, - [16] = {"The Forgotten", "You have a melee attack#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"}, - [17] = {"The Forgotten Soul", "You have a melee attack#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"}, + [16] = {"The Forgotten", "You have a melee attack which can be charged and thrown#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"}, + [17] = {"The Forgotten Soul", "You have a melee attack which can be charged and thrown#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"}, } ---------- Sacrifice Room ---------- @@ -1113,12 +1113,13 @@ EID.descriptions[languageCode].ItemReminder = { InventoryEmpty = "(Player has no items)", CategoryNames = { Overview = "Inventory Overview", + Wisps = "Lemegeton Wisps", Special = "Special", - Actives = "Held active items", - Pockets = "Held pocket items", + Actives = "Held Active Items", + Pockets = "Held Pocket Items", Trinkets = "Held Trinkets", - Passives = "Held passive items", - Character = "Character Info" + Passives = "Held Passive Items", + Character = "Character Info", } } @@ -1162,7 +1163,7 @@ EID.descriptions[languageCode].PickupNames = { -- Conditional descriptions - DO NOT TRANSLATE THE FIRST PART IN ["BRACKETS"] -- Strings will be appended to the original description -- Tables with one entry will completely replace the original description --- Tables with two or more entries are find-replace pairs +-- Tables with two or more entries are find-replace pairs (if there's an odd number of entries, the last entry is appended) -- For collectible/player conditionals, lines will automatically have their bulletpoint, and {1} is replaced with their name EID.descriptions[languageCode].ConditionalDescs = { ------ GENERAL STRINGS ------ @@ -1253,6 +1254,7 @@ EID.descriptions[languageCode].ConditionalDescs = { ["Bulb Multiple"] = "Only checks the primary active item", -- Vibrant/Dim Bulb + Schoolbag/Pocket Actives ["Bulb Zero"] = "Actives with 0 max charges trigger the bulb", -- Vibrant/Dim Bulb + zero charge actives ["5.350.101 (Timed)"] = "Basically useless with timed recharges", -- Dim Bulb + Timed Recharges + ["5.100.122"] = "Triggers at 1 Red Heart as {1}", -- Whore of Babylon + Eve ["5.70.28"] = "Isaac shoots forward and to the sides instead", -- R U A Wizard + The Wiz ["5.100.523"] = "Counts as a passive item to {1}", -- Moving Box + Void