funcs to handle generic item markup + reorganize loc tables + misc (#681)
* RIP tear delay multiplier, and reorganizing * moving things around and adding things * Move black feather items table * Improve Black Feather, change Black Rune's detection * Fix bugs with cheat/rep only modifiers * New generic PlayersHaveItem function stuff * Change Collectible checks to generic Item checks * Update eid_conditionals.lua * Tear multiplier -> Tears multiplier * Tear -> Tears multiplier * BFFs overhaul * BFFs overhaul * NoEffect changed * NoEffect changed * Add SelfConditional, BFFs check, find+replace can also append * Remove BFFs modifier * BFFs + started work on self-noeffects * Added blinkpink, working on BFFs/hivemind * repentance flies * some rep familiars checked
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@@ -33,7 +33,7 @@ local repCollectibles={
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[41] = {"41", "Mom's Pad", "{{Fear}} Fears all enemies in the room for 5 seconds#Spawns a blue fly"}, -- Mom's Pad
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[42] = {"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes where it lands and creates a poison cloud#Deals Isaac's damage + 185"}, -- Bob's Rotten Head
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[46] = {"46", "Lucky Foot", "↑ {{Luck}} +1 Luck#Better chance to win while gambling#Increases room clearing drop chance#Turns bad pills into good ones"}, -- Lucky Foot
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[49] = {"49", "Shoop da Whoop!", "The next shot is replaced with a beam#{{Damage}} It deals 24x Isaac's damage over 0.83 seconds"}, -- Shoop da Whoop!
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[49] = {"49", "Shoop da Whoop!", "The next shot is replaced with a beam#It deals 24x Isaac's damage over 0.83 seconds"}, -- Shoop da Whoop!
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[52] = {"52", "Dr. Fetus", "↓ {{Tears}} x0.4 Fire rate multiplier#{{Bomb}} Isaac shoots bombs instead of tears#{{Damage}} Those bombs deal 10x Isaac's tear damage#If that results in over 60 damage, they instead deal 5x damage +30"}, -- Dr. Fetus
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[53] = {"53", "Magneto", "Pickups are attracted to Isaac#Opens chests from 2 tiles away, ignoring damage of Spike Chests"}, -- Magneto
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[55] = {"55", "Mom's Eye", "50% chance to shoot an extra tear backwards#{{Luck}} 100% chance at 5 luck"}, -- Mom's Eye
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@@ -84,7 +84,6 @@ local repCollectibles={
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[182] = {"182", "Sacred Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x2.3 Damage multiplier#↑ {{Damage}} +1 Damage#↓ {{Tears}} -0.4 Tears#↓ {{Shotspeed}} -0.25 Shot speed#{{Heart}} Full health#Homing tears"}, -- Sacred Heart
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[184] = {"184", "Holy Grail", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart#Flight"}, -- Holy Grail
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[186] = {"186", "Blood Rights", "Deals 40 damage to every enemy#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first"}, -- Blood Rights
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[188] = {"188", "Abel", "Mirrors Isaac's movement#Shoots towards Isaac#Deals 3.5 damage per tear"}, -- Abel
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[189] = {"189", "SMB Super Fan", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.2 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +2.5 Range#{{Heart}} Full health"}, -- SMB Super Fan
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[192] = {"192", "Telepathy for Dummies", "{{Timer}} Receive for the room:#↑ {{Range}} +3 Range#Homing tears"}, -- Telepathy for Dummies
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[193] = {"193", "MEAT!", "↑ {{Heart}} +1 Health#↑ {{Damage}} +0.3 Damage#{{Heart}} Heals 1 heart"}, -- MEAT!
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@@ -92,7 +91,7 @@ local repCollectibles={
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[197] = {"197", "Jesus Juice", "↑ {{Damage}} +0.5 Damage#↑ {{Range}} +1.5 Range"}, -- Jesus Juice
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[203] = {"203", "Humbleing Bundle", "Pickups have a 50% chance to be doubled"}, -- Humbleing Bundle
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[205] = {"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of half a heart per missing charge#{{Heart}} Removes Red Hearts first"}, -- Sharp Plug
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[206] = {"206", "Guillotine", "↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 65 contact damage per second"}, -- Guillotine
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[206] = {"206", "Guillotine", "↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 56 contact damage per second"}, -- Guillotine
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[211] = {"211", "Spiderbaby", "Taking damage spawns 3-5 blue spiders"}, -- Spiderbaby
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[214] = {"214", "Anemic", "↑ {{Range}} +1.5 Range#{{Timer}} When taking damage Isaac leaves a trail of blood creep for the room"}, -- Anemic
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[218] = {"218", "Placenta", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart#{{HalfHeart}} 50% chance to heal half a heart every minute"}, -- Placenta
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@@ -115,9 +114,10 @@ local repCollectibles={
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[262] = {"262", "Missing Page 2", "{{BlackHeart}} +1 Black Heart#Taking damage down to 1 heart damages all enemies in the room#{{Collectible35}} Black Hearts and Necronomicon-like effects deal double damage"}, -- Missing Page 2
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[263] = {"263", "Clear Rune", "{{Rune}} Spawns 1 rune on pickup#{{Rune}} Triggers the effect of the rune Isaac holds without using it"}, -- Clear Rune (Repentance item)
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[264] = {"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 6.5 damage per second"}, -- Smart Fly
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[272] = {"272", "BBF", "Friendly exploding fly#The explosion deals 100 damage#{{Warning}} The explosion can hurt Isaac"}, -- BBF
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[273] = {"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 100 damage, ignores boss armor and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
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[274] = {"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#The orbital deals 150 damage per second"}, -- Best Bud
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[275] = {"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#Deals 3 damage per tick, for a total of 24 damage"}, -- Lil Brimstone
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[275] = {"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#It deals 24 damage over 0.63 seconds"}, -- Lil Brimstone
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[276] = {"276", "Isaac's Heart", "Isaac becomes invincible#Spawns a heart familiar that follows Isaac#The heart charges up when Isaac fires and releases a burst of tears when he stops#{{Warning}} If the heart familiar gets hit, Isaac takes damage"}, -- Isaac's Heart
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[278] = {"278", "Dark Bum", "{{Heart}} Picks up nearby Red Hearts#Spawns a Black Heart, rune, card, pill, or spider for every 1.5 hearts picked up"}, -- Dark Bum
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[280] = {"280", "Sissy Longlegs", "Randomly spawns blue spiders in hostile rooms#{{Charm}} Charms enemies it comes in contact with"}, -- Sissy Longlegs
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@@ -140,7 +140,7 @@ local repCollectibles={
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[307] = {"307", "Capricorn", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.1 Speed#↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +0.75 Range#+1 {{Coin}} coin, {{Bomb}} bomb and {{Key}} key"}, -- Capricorn
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[308] = {"308", "Aquarius", "Isaac leaves a trail of creep#{{Damage}} The creep deals 66% of Isaac's damage per second and inherits his tear effects"}, -- Aquarius
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[309] = {"309", "Pisces", "↑ {{Tears}} +0.5 Fire rate#↑ {{Tearsize}} +0.12 Tear size#Increases tear knockback"}, -- Pisces
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[310] = {"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.66 Tear multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
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[310] = {"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.66 Tears multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
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[314] = {"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#{{Heart}} Heals 1 heart#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
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[315] = {"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets#The attraction effect is much stronger at the end of the tears' path"}, -- Strange Attractor
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[316] = {"316", "Cursed Eye", "Charged wave of 5 tears#{{Warning}} Taking damage while partially charged teleports Isaac to a random room"}, -- Cursed Eye
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@@ -165,7 +165,7 @@ local repCollectibles={
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[365] = {"365", "Lost Fly", "Moves along walls/obstacles in the room#Deals 30 contact damage per second#Nearby enemies target the fly"}, -- Lost Fly
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[366] = {"366", "Scatter Bombs", "{{Bomb}} +5 Bombs#Isaac's bombs scatter into 4-5 tiny bombs"}, -- Scatter Bombs
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[367] = {"367", "Sticky Bombs", "{{Bomb}} +5 Bombs#{{Slow}} Isaac's bombs stick to enemies and leave white slowing creep#Killing an enemy with a bomb spawns blue spiders"}, -- Sticky Bombs
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[368] = {"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually increases fire rate up to 200%"}, -- Epiphora
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[368] = {"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually increases fire rate up to 200% and decreases accuracy"}, -- Epiphora
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[369] = {"369", "Continuum", "↑ {{Range}} +3 Range#Spectral tears#Tears can travel through one side of the screen and come out the other side"}, -- Continuum
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[370] = {"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +2.5 Range#{{UnknownHeart}} Spawns 3 random hearts"}, -- Mr. Dolly
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[374] = {"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 luck#{{Damage}} The beams deals 3x Isaac's damage"}, -- Holy Light
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@@ -173,7 +173,7 @@ local repCollectibles={
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[376] = {"376", "Restock", "Buying an item from a Shop restocks it instantly#Restocked items increase in price each time"}, -- Restock
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[380] = {"380", "Pay To Play", "{{Coin}} +5 Coins#Locked blocks, doors and chests must be opened with coins instead of keys"}, -- Pay To Play
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[382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#Using the item after capturing an enemy spawns the capture as a friendly companion#Walking over the ball after a capture instantly recharges the item"}, -- Friendly Ball
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[384] = {"384", "Lil Gurdy", "{{Chargeable}} Launches and bounces around the room with speed based on charge amount#Deals 5-25 contact damage per hit depending on speed"}, -- Lil Gurdy
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[384] = {"384", "Lil Gurdy", "{{Chargeable}} Launches and bounces around the room with speed based on charge amount#Deals 5-20 contact damage per hit depending on speed"}, -- Lil Gurdy
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[386] = {"386", "D12", "Rerolls any obstacle into another random obstacle (e.g. poop, pots, TNT, red poop, stone blocks etc.)#Small chance to reroll obstacles into buttons, killswitches, crawlspaces or trapdoors"}, -- D12
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[389] = {"389", "Rune Bag", "{{Rune}} Spawns a random rune or Soul Stone every 7-8 rooms"}, -- Rune Bag
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[391] = {"391", "Betrayal", "Enemies can hit each other with their projectiles, and start infighting"}, -- Betrayal
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@@ -181,12 +181,12 @@ local repCollectibles={
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[394] = {"394", "Marked", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +3 Range#Isaac automatically shoots tears at a movable red target on the ground#Familiars shoot towards the target too#You can stop shooting and reset the target's location by pressing the drop button ({{ButtonRT}})"}, -- Marked
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[395] = {"395", "Tech X", "Isaac's tears are replaced by a chargeable laser ring#Ring size and damage increases up to 100% with charge time"}, -- Tech X
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[397] = {"397", "Tractor Beam", "↑ {{Tears}} +1 Fire rate#↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
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[399] = {"399", "Maw of the Void", "{{Chargeable}} Firing tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac"}, -- Maw of the Void
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[399] = {"399", "Maw of the Void", "{{Chargeable}} Firing tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds"}, -- Maw of the Void
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[401] = {"401", "Explosivo", "25% chance to shoot sticky tears#Sticky tears grow and explode after a few seconds, dealing Isaac's damage +60"}, -- Explosivo
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[404] = {"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies#The farts deal 5-6 damage"}, -- Farting Baby
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[405] = {"405", "GB Bug", "{{Throwable}} Throwable (double-tap shoot)#Rerolls enemies and pickups it comes in contact with"}, -- GB Bug
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[407] = {"407", "Purity", "↑ Boosts one of Isaac's stats depending on the color of the aura#Taking damage removes the effect, and grants a new effect in the next room#{{ColorYellow}}Yellow{{CR}} = ↑ {{Speed}} +0.5 Speed#{{ColorBlue}}Blue{{CR}} = ↑ {{Tears}} +2 Fire rate#{{ColorRed}}Red{{CR}} = ↑ {{Damage}} +4 Damage#{{ColorOrange}}Orange{{CR}} = ↑ {{Range}} +3 Range"}, -- Purity
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[408] = {"408", "Athame", "25% chance for a black brimstone ring to spawn around killed enemies#{{Luck}} +2.5% chance per luck"}, -- Athame
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[408] = {"408", "Athame", "25% chance for a black brimstone ring to spawn around killed enemies#It deals 30x Isaac's damage over 2 seconds#{{Luck}} +2.5% chance per luck"}, -- Athame
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[415] = {"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Damage multiplier#↓ {{Shotspeed}} -0.3 Shot speed#Taking any damage removes the effect for the room"}, -- Crown Of Light
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[416] = {"416", "Deep Pockets", "{{Coin}} If clearing a room would yield no reward, spawns 1-3 coins#{{Coin}} Increases the coin cap to 999"}, -- Deep Pockets
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[417] = {"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 7.5-10 damage per second#↑ {{Damage}} x1.5 Damage multiplier while standing in the aura"}, -- Succubus
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@@ -211,7 +211,7 @@ local repCollectibles={
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[459] = {"459", "Sinus Infection", "20% chance to shoot a sticky booger#{{Damage}} Boogers deal Isaac's damage once a second and stick for 10 seconds#{{Luck}} Not affected by luck"}, -- Sinus Infection
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[462] = {"462", "Eye of Belial", "↑ {{Range}} +1.5 Range#Piercing tears#Hitting an enemy makes the tear homing and doubles its damage"}, -- Eye of Belial
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[464] = {"464", "Glyph of Balance", "{{SoulHeart}} +2 Soul Hearts#Room clear rewards and champion enemy drops become whatever pickup Isaac needs the most"}, -- Glyph of Balance
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[468] = {"468", "Shade", "Follows Isaac's movement on a 1 second delay#Deals 75 contact damage per second#After it deals 666 damage, it is absorbed by Isaac, increasing his contact damage"}, -- Shade
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[468] = {"468", "Shade", "Follows Isaac's movement on a 0.66 second delay#Deals 75 contact damage per second#After it deals 666 damage, it is absorbed by Isaac, increasing his contact damage"}, -- Shade
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[472] = {"472", "King Baby", "Other familiars follow it and automatically shoot at enemies#Stops moving when Isaac shoots#Teleports back to Isaac when he stops shooting"}, -- King Baby
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[474] = {"474", "Broken Glass Cannon", "Using the item turns it back into Glass Cannon"}, -- Broken Glass Cannon
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[476] = {"476", "D1", "Duplicates a random pickup in the room#Duplicated pickups may not be identical to the original"}, -- D1
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@@ -224,6 +224,7 @@ local repCollectibles={
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[495] = {"495", "Ghost Pepper", "8.33% chance to shoot a blue fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 luck#Fires shrink and disappear after 2 seconds"}, -- Ghost Pepper
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[496] = {"496", "Euthanasia", "3.33% chance to shoot a needle#{{Luck}} 25% chance at 13 luck#Needles kill normal enemies instantly, bursting them into 10 tears#{{Damage}} Needles deal 3x Isaac's damage against bosses"}, -- Euthanasia
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[497] = {"497", "Camo Undies", "{{Confusion}} Entering a room camouflages Isaac and confuses all enemies until a tear is shot#↑ {{Speed}} +0.5 Speed while cloaked#Uncloaking deals damage around Isaac and grants a very brief fire rate and damage up"}, -- Camo Undies
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[500] = {"500", "Sack of Sacks", "Spawns a sack every 7-8 rooms"}, -- Sack of Sacks
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[501] = {"501", "Greed's Gullet", "{{Heart}} +1 Heart container for every 25 coins Isaac has"}, -- Greed's Gullet
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[503] = {"503", "Little Horn", "5% chance to shoot a tear that summons a Big Horn hand#{{Luck}} 20% chance at 15 luck#The hand instantly kills enemies and deals 36 damage to bosses#Isaac deals 7 contact damage per second"}, -- Little Horn
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[504] = {"504", "Brown Nugget", "Spawns a fly that shoots at enemies#Each shot deals 3.5 damage"}, -- Brown Nugget
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@@ -262,9 +263,9 @@ local repCollectibles={
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[572] = {"572", "Eye of the Occult", "↑ {{Damage}} +1 Damage#↑ {{Range}} +2 Range#↓ {{Shotspeed}} -0.16 Shot speed#Isaac's tears can be controlled in mid-air"}, -- Eye of the Occult
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[573] = {"573", "Immaculate Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x1.2 Damage multiplier#{{Heart}} Full health#20% chance to shoot an extra orbiting spectral tear"}, -- Immaculate Heart
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[574] = {"574", "Monstrance", "Isaac is surrounded by a damaging aura#The closer enemies are to Isaac, the more damage the aura deals to them"}, -- Monstrance
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[575] = {"575", "The Intruder", "{{Slow}} Buries itself in Isaac's head and shoots 4 extra slowing tears#Taking damage can make the spider exit the head and chase enemies"}, -- The Intruder
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[575] = {"575", "The Intruder", "{{Slow}} Buries itself in Isaac's head and shoots 4 extra slowing tears that deal 1.5 damage#Taking damage can make the spider exit the head and chase enemies"}, -- The Intruder
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[576] = {"576", "Dirty Mind", "All Dip (small poop) enemies are friendly#Destroying poop spawns 1-4 Dips#Dip type depends on the poop type#Rocks may be replaced with poop"}, -- Dirty Mind
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[577] = {"577", "Damocles", "{{Warning}} SINGLE USE {{Warning}}#Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame"}, -- Damocles
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[577] = {"577", "Damocles", "{{Warning}} SINGLE USE {{Warning}}#Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame#Invincibility effects can prevent the death"}, -- Damocles
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[578] = {"578", "Free Lemonade", "Creates a large pool of yellow creep#The creep deals 24 damage per second"}, -- Free Lemonade
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[579] = {"579", "Spirit Sword", "Instead of shooting tears, Isaac swings a sword#{{Damage}} The sword deals 3x Isaac's damage +3.5 and swings as fast as the fire button is tapped#{{Chargeable}} Charging does a spin attack + projectile shot#Shoots projectiles with normal swings at full health#{{Tears}} Tears effect the charge time and how often a projectile is shot at full health"}, -- Spirit Sword
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[580] = {"580", "Red Key", "Creates a red room adjacent to a regular room, indicated by a door outline#Red Rooms can be special rooms#{{ErrorRoom}} Entering a room outside the 13x13 floor map teleports Isaac to the I AM ERROR room"}, -- Red Key
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@@ -292,12 +293,12 @@ local repCollectibles={
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[602] = {"602", "Member Card", "{{Shop}} Opens a trapdoor in every Shop#The trapdoor leads to an underground shop that sells trinkets, runes, cards, special hearts and items from any pool"}, -- Member Card
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[603] = {"603", "Battery Pack", "{{Battery}} Spawns 2-4 batteries#{{Battery}} Fully recharges the active item"}, -- Battery Pack
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[604] = {"604", "Mom's Bracelet", "Allows Isaac to pick up and throw rocks, TNT, poops, friendly Dips, Hosts and other obstacles#Allows carrying them between rooms"}, -- Mom's Bracelet
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[605] = {"605", "The Scooper", "↑ {{Damage}} x1.35 Damage multiplier for the right eye#{{Timer}} Summons a Peeper familiar for the room, which leaves a trail of red creep"}, -- The Scooper
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[605] = {"605", "The Scooper", "↑ {{Damage}} x1.35 Damage multiplier for the right eye#{{Timer}} Summons a Peeper familiar for the room, which leaves a trail of red creep and deals 36 contact damage per second"}, -- The Scooper
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[606] = {"606", "Ocular Rift", "5% chance to shoot tears that create rifts where they land#{{Luck}} 20% chance at 15 luck#Rifts do 3x Isaac's damage per second and pull in nearby enemies, pickups, and projectiles"}, -- Ocular Rift
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[607] = {"607", "Boiled Baby", "Shoots chaotic bursts of tears in all directions#Deals 3.5 or 5.3 damage per tear"}, -- Boiled Baby
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[608] = {"608", "Freezer Baby", "Shoots petrifying tears#{{Freezing}} Freezes enemies upon killing them"}, -- Freezer Baby
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[607] = {"607", "Boiled Baby", "Shoots chaotic bursts of tears in all directions#Deals 3.5 or 5.25 damage per tear"}, -- Boiled Baby
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[608] = {"608", "Freezer Baby", "Shoots petrifying tears that deal 3.5 damage#{{Freezing}} Freezes enemies upon killing them"}, -- Freezer Baby
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[609] = {"609", "Eternal D6", "Rerolls all pedestal items in the room#Has a 25% chance to delete items instead of rerolling them"}, -- Eternal D6
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[610] = {"610", "Bird Cage", "Leaps on the enemy that deals the first damage to Isaac in a room#Deals 45 damage and releases a rock wave#Chases enemies afterwards"}, -- Bird Cage
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[610] = {"610", "Bird Cage", "Leaps on the enemy that deals the first damage to Isaac in a room#Deals 45 damage and releases a rock wave#Chases enemies afterwards for 6.5 contact damage per second"}, -- Bird Cage
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[611] = {"611", "Larynx", "Isaac screams, damages and knocks back nearby enemies#The scream gets stronger the more charges the item has"}, -- Larynx
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[612] = {"612", "Lost Soul", "Dies in one hit and respawns at the start of the next floor#If it is brought alive to the next floor, it can spawn:#{{SoulHeart}} 3 Soul Hearts#{{EternalHeart}} 2 Eternal Hearts#{{TreasureRoom}} A Treasure Room item#{{AngelRoom}} An Angel Room item"}, -- Lost Soul
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[613] = {"613", "", "<Item does not exist>"},
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@@ -313,10 +314,10 @@ local repCollectibles={
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[623] = {"623", "Sharp Key", "{{Key}} +5 Keys#Throws one of Isaac's keys in the direction he shoots#Thrown keys deal damage, destroy obstacles, and open doors#Enemies killed with keys can spawn the contents of a chest, including items"}, -- Sharp Key
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[624] = {"624", "Booster Pack", "{{Card}} Spawns 5 random cards"}, -- Booster Pack
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[625] = {"625", "Mega Mush", "Gigantifies Isaac and grants:#↑ {{Damage}} x4 Damage multiplier#↑ {{Range}} +2 Range#↓ {{Tears}} -1.9 Tears#Invincibility#Ability to crush enemies and obstacles#{{Timer}} Lasts for 30 seconds and persists between rooms and floors"}, -- Mega Mush
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[626] = {"626", "Knife Piece 1", "Turns into a throwable knife when combined with {{Collectible627}} Knife Piece 2#The knife can open a door made of flesh"}, -- Knife Piece 1
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[627] = {"627", "Knife Piece 2", "Turns into a throwable knife when combined with {{Collectible626}} Knife Piece 1#The knife can open a door made of flesh"}, -- Knife Piece 2
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[626] = {"626", "Knife Piece 1", "Turns into a throwable knife that deals 25 damage when combined with {{Collectible627}} Knife Piece 2#The knife can open a door made of flesh"}, -- Knife Piece 1
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[627] = {"627", "Knife Piece 2", "Turns into a throwable knife that deals 25 damage when combined with {{Collectible626}} Knife Piece 1#The knife can open a door made of flesh"}, -- Knife Piece 2
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[628] = {"628", "Death Certificate", "{{Warning}} SINGLE USE {{Warning}}#Teleports Isaac to a floor that contains every item in the game#Choosing an item from this floor teleports Isaac back to the room he came from"}, -- Death Certificate
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[629] = {"629", "Bot Fly", "Shoots shielded tears to destroy enemy projectiles"}, -- Bot Fly
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[629] = {"629", "Bot Fly", "Shoots shielded tears to destroy enemy projectiles#Deals 3 contact damage per second"}, -- Bot Fly
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[630] = {"630", "", "<Item does not exist>"},
|
||||
[631] = {"631", "Meat Cleaver", "Splits all enemies in the room into 2 smaller versions with 40% health#Enemies that naturally split (like Envy) take enough damage to split instead#Deals 25 damage to enemies that can't be split"}, -- Meat Cleaver
|
||||
[632] = {"632", "Evil Charm", "↑ {{Luck}} +2 Luck#Immune to {{Burning}} burn, {{Confusion}} confusion, {{Fear}} fear, and {{Poison}} poison effects"}, -- Evil Charm
|
||||
@@ -338,12 +339,12 @@ local repCollectibles={
|
||||
[648] = {"648", "", "<Item does not exist>"},
|
||||
[649] = {"649", "Fruity Plum", "Propels herself diagonally around the room, firing tears in her path that deal 3 damage#Deals 6 contact damage per second"}, -- Fruity Plum
|
||||
[650] = {"650", "Plum Flute", "{{Timer}} Summons a friendly Baby Plum in the room for 10 seconds"}, -- Plum Flute
|
||||
[651] = {"651", "Star of Bethlehem", "Slowly travels from the first room of the floor to the {{BossRoom}} Boss Room#Moves faster if you're ahead of it, and slower if you're behind it#Standing in its aura grants:#↑ {{Tears}} x2.5 Tear multiplier#↑ {{Damage}} x1.8 Damage multiplier#Homing tears#50% chance to ignore damage"}, -- Star of Bethlehem
|
||||
[651] = {"651", "Star of Bethlehem", "Slowly travels from the first room of the floor to the {{BossRoom}} Boss Room#Moves faster if you're ahead of it, and slower if you're behind it#Standing in its aura grants:#↑ {{Tears}} x2.5 Tears multiplier#↑ {{Damage}} x1.8 Damage multiplier#Homing tears#50% chance to ignore damage"}, -- Star of Bethlehem
|
||||
[652] = {"652", "Cube Baby", "Can be kicked around by walking into it#{{Freezing}} Afflicts slowness, deals contact damage, and freezes enemies it kills"}, -- Cube Baby
|
||||
[653] = {"653", "Vade Retro", "Holding the item causes non-ghost enemies to spawn small red ghosts on death#Using the item causes the ghosts to explode#Using the item also kills any ghost enemies (including bosses) that have less than 50% HP left"}, -- Vade Retro
|
||||
[654] = {"654", "False PHD", "{{BlackHeart}} +1 Black Heart#{{Pill}} Identifies all pills#Converts all good pills into bad pills#↑ {{Damage}} Eating a stat down pill grants +0.6 damage#{{BlackHeart}} Eating other bad pills spawns a Black Heart"}, -- False PHD
|
||||
[655] = {"655", "Spin to Win", "Passively grants an orbital that blocks enemy shots and deals 10.5 contact damage per second#Using the item grants:#↑ {{Speed}} +0.5 Speed#Greatly increases the rotation speed of orbitals"}, -- Spin to Win
|
||||
[656] = {"656", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame"}, -- Damocles (hidden passive version)
|
||||
[656] = {"656", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame#Invincibility effects can prevent the death"}, -- Damocles (hidden passive version)
|
||||
[657] = {"657", "Vasculitis", "Enemies explode into tears upon death, which inherit the effects of Isaac's tears"}, -- Vasculitis
|
||||
[658] = {"658", "Giant Cell", "Taking damage spawns a Minisaac#Minisaacs chase and shoot at nearby enemies"}, -- Giant Cell
|
||||
[659] = {"659", "Tropicamide", "↑ {{Range}} +2.5 Range#↑ {{Tearsize}} +0.22 Tear size"}, -- Tropicamide
|
||||
@@ -366,7 +367,7 @@ local repCollectibles={
|
||||
[676] = {"676", "Empty Heart", "{{EmptyHeart}} +1 Empty heart container when at 1 Red Heart or less at the start of a new floor"}, -- Empty Heart
|
||||
[677] = {"677", "Astral Projection", "{{Timer}} Taking damage in an uncleared room grants for the fight:#Spectral tears#Flight#Negates the next damage taken#Stops time for 2 seconds#Greatly increases speed and fire rate for 2 seconds"}, -- Astral Projection
|
||||
[678] = {"678", "C Section", "{{Chargeable}} Replaces Isaac's tears with a charge attack that shoots homing, spectral fetus tears#{{Damage}} Fetus tears deal about 2.8x Isaac's damage per second"}, -- C Section
|
||||
[679] = {"679", "Lil Abaddon", "{{Collectible399}} Familiar that charges and unleashes a Maw of the Void circle"}, -- Lil Abaddon
|
||||
[679] = {"679", "Lil Abaddon", "{{Collectible399}} Familiar that charges and unleashes a Maw of the Void circle#It deals 52 damage over 1 second"}, -- Lil Abaddon
|
||||
[680] = {"680", "Montezuma's Revenge", "{{Chargeable}} Firing charges up a short-ranged high damage backwards beam#Does not replace Isaac's tears"}, -- Montezuma's Revenge
|
||||
[681] = {"681", "Lil Portal", "Deals contact damage and flies forward#Consumes pickups in its path#Each pickup consumed increases its size, damage, and spawns a blue fly#Consuming four pickups spawns a portal to an unexplored room"}, -- Lil Portal
|
||||
[682] = {"682", "Worm Friend", "Sometimes bursts out of the ground and grabs an enemy#Grabbed enemies take damage, are slowed and cannot move"}, -- Worm Friend
|
||||
@@ -393,7 +394,7 @@ local repCollectibles={
|
||||
[703] = {"703", "Esau Jr.", "Swaps between the current character and Esau Jr.#Esau Jr. has {{BlackHeart}} 3 Black Hearts, {{Damage}} +2 Damage, flight, and random items equal to the number of items the player has the first time this item is used#Characters have independent items and health#{{Warning}} Dying as either character ends the run"}, -- Esau Jr.
|
||||
[704] = {"704", "Berserk!", "{{Battery}} Charges with damage dealt#{{Timer}} Receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"}, -- Berserk!
|
||||
[705] = {"705", "Dark Arts", "{{Timer}} Receive for 1 second (or until shooting):↑ {{Speed}} +1 Speed#Isaac can pass through enemies/projectiles and paralyzes them#When the effect ends, damages paralyzed enemies, removes paralyzed projectiles and creates a blast at Isaac's location#The attacks and blast are more powerful the more enemies/projectiles have been hit"}, -- Dark Arts
|
||||
[706] = {"706", "Abyss", "Consumes all item pedestals in the room and spawns an attack fly familiar for each one#Some items spawn a special fly when consumed"}, -- Abyss
|
||||
[706] = {"706", "Abyss", "Consumes all item pedestals in the room and spawns a locust familiar for each one#Locusts deal Isaac's damage 2-3 times an attack#Some items spawn a special locust when consumed"}, -- Abyss
|
||||
[707] = {"707", "Supper", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart"}, -- Supper
|
||||
[708] = {"708", "Stapler", "↑ {{Damage}} +1 Damage#All of Isaac's tears are shot from the right eye"}, -- Stapler
|
||||
[709] = {"709", "Suplex!", "Isaac dashes in the direction he moves#Dashing into an enemy or boss picks it up and slams it into the ground#Slam deals damage and spawns rock waves based on Isaac's size#You're invincible during the dash and slam"}, -- Suplex!
|
||||
@@ -425,50 +426,6 @@ EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].c
|
||||
|
||||
---------- Modifiers ----------
|
||||
|
||||
EID.descriptions[languageCode].birthright ={
|
||||
{"Isaac", "", "All item pedestals cycle between two options"},
|
||||
{"Magdalene", "", "↑ {{Heart}} +1 Health#The max amount of heart containers is raised to 18"},
|
||||
{"Cain", "", "↑ {{Luck}} +1 Luck#{{Arcade}} All future floors will contain an upgraded Arcade Room (except for Dark Room and Chest)#{{Collectible46}} Greatly increases Lucky Foot's chances of winning effect"},
|
||||
{"Judas", "", "{{Collectible34}} The Book of Belial becomes a passive item similar to {{Collectible584}} Book of Virtues#{{Collectible34}} Grants The Book of Belial if Judas is not currently holding it#↑ {{Damage}} The damage boost it grants scales with the amount of charges the active item combined with it has#Grants special effects for certain active items"},
|
||||
{"???", "", "{{SoulHeart}} Soul Hearts gained from health upgrades are doubled"},
|
||||
{"Eve", "", "{{Collectible122}} Whore of Babylon is active regardless of health#{{Collectible117}} Dead Bird is always active"},
|
||||
{"Samson", "", "{{Collectible157}} Bloody Lust can trigger 4 more times per floor, up to +14 damage after 10 triggers"},
|
||||
{"Azazel", "", "Azazel's Brimstone beam becomes much wider#Does not increase damage"},
|
||||
{"Lazarus", "", "↑ Resurrecting as Lazarus Risen grants {{Damage}} +7.2 damage#{{Timer}} Damage up wears off over 60 seconds#{{Blank}} Killing enemies while the effect is active extends it"},
|
||||
{"Eden", "", "Spawns 3 random items from random item pools#Only one can be taken"},
|
||||
{"The Lost", "", "Prevents items useless to The Lost from spawning#Examples: items that only give health, flight, spectral tears, or activate upon taking damage"},
|
||||
{"Lazarus Risen", "", "↑ {{Damage}} +7.2 Damage#Damage up wears off over 60 seconds#Killing enemies while the effect is active extends it#The effect triggers each time Lazarus revives as Lazarus Risen"},
|
||||
{"Black Judas", "", "{{Collectible34}} The Book of Belial becomes a passive item similar to {{Collectible584}} Book of Virtues#{{Collectible34}} Grants The Book of Belial if Judas is not currently holding it#↑ {{Damage}} The damage boost it grants scales with the amount of charges the active item combined with it has#Grants special effects for certain active items"},
|
||||
{"Lilith", "", "Familiars are positioned in front of Lilith's face"},
|
||||
{"Keeper", "", "↑ {{CoinHeart}} +1 Health#The max amount of Coin Heart containers is raised to 4"},
|
||||
{"Apollyon", "", "{{Collectible477}} Using Void has a chance to spawn an item that was previously voided#Does not remove the stat bonuses#The more items voided, the higher the chance for an item to spawn upon use"},
|
||||
{"The Forgotten", "", "Removes the chain binding The Soul to The Forgotten"},
|
||||
{"The Forgotten Soul", "", "Removes the chain binding The Soul to The Forgotten"},
|
||||
{"Bethany", "", "{{Battery}} Activating an item using soul charges is sometimes free"},
|
||||
{"Jacob", "", "The character who picks up the item gains copies of three of the other character's passive items"},
|
||||
{"Esau", "", "The character who picks up the item gains copies of three of the other character's passive items"},
|
||||
{"Tainted Isaac", "", "Adds 4 passive item slots#Does not consume a slot itself"},
|
||||
{"Tainted Magdalene", "", "{{Heart}} Adds 1 heart container that doesn't drain"},
|
||||
{"Tainted Cain", "", "Doubles the amount of pickups dropped from collecting an item"},
|
||||
{"Tainted Judas", "", "{{Collectible705}} Increases the range in which Dark Arts hits enemies and tears"},
|
||||
{"Tainted ???", "", "{{PoopPickup}} Increases the maximum number of poops that can be carried to 29"},
|
||||
{"Tainted Eve", "", "{{HalfHeart}} Red Heart clots spawn half Red Hearts on death that disappear after 2 seconds"},
|
||||
{"Tainted Samson", "", "{{Collectible704}} Killing an enemy adds 3 seconds to the Berserk! timer instead of 1"},
|
||||
{"Tainted Azazel", "", "{{Collectible726}} Doubles the size of Tainted Azazel's Hemoptysis sneeze attack"},
|
||||
{"Tainted Lazarus", "", "The non-active form of Tainted Lazarus appears as a ghostly second character#He is invincible and deals 25% damage#Both forms receive the Birthright item"},
|
||||
{"Tainted Eden", "", "Any items obtained before Birthright can no longer be rerolled#Active items can be rerolled again if they are dropped and picked back up"},
|
||||
{"Tainted Lost", "", "Grants an extra life that revives Tainted Lost in the same room and deals 200 damage to nearby enemies"},
|
||||
{"Tainted Lilith", "", "{{Collectible728}} Familiars that normally follow Tainted Lilith follow her Gello instead#The melee attack gains +3 damage per familiar"},
|
||||
{"Tainted Keeper", "", "{{Coin}} Strongly attracts the coins dropped by defeating enemies#No effect on other coins"},
|
||||
{"Tainted Apollyon", "", "Locusts continuously damage enemies without returning while the fire button is held"},
|
||||
{"Tainted Forgotten", "", "{{Collectible714}} Tainted Soul gains the Recall ability to retrieve Tainted Forgotten from a distance#The Soul is invincible while the Forgotten is returning"},
|
||||
{"Tainted Bethany", "", "Spawns four random item wisps of Quality {{Quality3}} and {{Quality4}} with significantly higher HP than normal"},
|
||||
{"Tainted Jacob", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus always charge at the same time#{{Collectible722}} Using Anima Sola chains both Esaus"},
|
||||
{"Dead Tainted Lazarus", "", "The non-active form of Tainted Lazarus appears as a ghostly second character#He is invincible and deals 25% damage#Both forms receive the Birthright item"},
|
||||
{"Tainted Jacob 2", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus always charge at the same time#{{Collectible722}} Using Anima Sola chains both Esaus"},
|
||||
{"Tainted Forgotten Soul", "", "{{Collectible714}} Tainted Soul gains the Recall ability to retrieve Tainted Forgotten from a distance#The Soul is invincible while the Forgotten is returning"},
|
||||
}
|
||||
|
||||
-- Buffs caused by Binge Eater
|
||||
-- Note: "#" will be replaced with "#{{Collectible664}} " automatically, in order to add Binge eater icon in front of each buff-bulletpoint
|
||||
EID.descriptions[languageCode].bingeEaterBuffs = {
|
||||
@@ -705,8 +662,8 @@ EID.descriptions[languageCode].abyssSynergies = {
|
||||
[257] = "Orange, burning locust that sets enemies on fire", -- Fire Mind
|
||||
[305] = "Green locust that poisons enemies", -- Scorpio
|
||||
[374] = "Cyan, glowing locust that can spawn beams of light that deal deal 3x Isaac's damage", -- Holy Light
|
||||
[494] = "Light blue locust with arcs of electricity that deal 0.1 damage per tick", -- Jacob's Ladder
|
||||
[559] = "Light blue locust with arcs of electricity that deal 0.1 damage per tick", -- 120 Volt
|
||||
[494] = "Light blue locust with arcs of electricity that deal 0.1 damage per arc", -- Jacob's Ladder
|
||||
[559] = "Light blue locust with arcs of electricity that deal 0.1 damage per arc", -- 120 Volt
|
||||
}
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
@@ -750,6 +707,52 @@ local repCarBattery = {
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].carBattery)
|
||||
|
||||
-- Effect of BFFS!/Hive Mind on Familiars
|
||||
local repBFFSSynergies = {
|
||||
["5.100.67"] = {6, 12}, -- Sister Maggy
|
||||
["5.100.98"] = {"7-8", "6"}, -- The Relic
|
||||
["5.100.172"] = {112.5, 225}, -- Sacrificial Dagger
|
||||
["5.100.178"] = {7, 14, "Spawns a blue flame at point of impact"}, -- Holy Water
|
||||
["5.100.206"] = {56, 112}, -- Guillotine
|
||||
["5.100.264"] = {6.5, 13}, -- Smart Fly
|
||||
["5.100.272"] = {100, 125}, -- BBF
|
||||
["5.100.273"] = {100, 125}, -- Bob's Brain
|
||||
["5.100.274"] = {150, 300}, -- Best Bud
|
||||
["5.100.275"] = {24, 48}, -- Lil Brimstone
|
||||
["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
|
||||
["5.100.319"] = {75, 150}, -- Cain's Other Eye
|
||||
["5.100.320"] = {15, 30}, -- ???'s Only Friend
|
||||
["5.100.365"] = {30, 60}, -- Lost Fly
|
||||
["5.100.360"] = {75, 150, 100, 200}, -- Incubus (+ Lilith exception)
|
||||
["5.100.384"] = {"5-20", "10-40"}, -- Lil Gurdy
|
||||
["5.100.389"] = {"7-8", "6"}, -- Rune Bag
|
||||
["5.100.467"] = {10, 20}, -- Finger!
|
||||
["5.100.468"] = {75, 150}, -- Shade
|
||||
["5.100.491"] = {"7", "6"}, -- Acid Baby
|
||||
["5.100.500"] = {"7-8", "6"}, -- Sack of Sacks
|
||||
["5.100.504"] = {3.5, 7}, -- Brown Nugget
|
||||
["5.100.508"] = {1.5, 3}, -- Mom's Razor
|
||||
["5.100.509"] = {3.5, 7, 20, 40}, -- Bloodshot Eye
|
||||
|
||||
["5.100.565"] = "Double damage while friendly", -- Blood Puppy
|
||||
["5.100.569"] = "If triggered, grants additional damage and speed", -- Blood Oath
|
||||
["5.100.575"] = {1.5, 3}, -- The Intruder
|
||||
["5.100.581"] = {15, 30}, -- Psy Fly
|
||||
["5.100.584"] = "Doubles wisp tear and contact damage", -- Book of Virtues
|
||||
["5.100.605"] = {36, 72}, -- The Scooper
|
||||
["5.100.607"] = {3.5, 7, 5.25, 10.5}, -- Boiled Baby
|
||||
["5.100.608"] = {3.5, 7}, -- Freezer Baby
|
||||
["5.100.610"] = {45, 90, "a rock wave", "4 {{CR}}rock waves", 6.5, 13}, -- Bird Cage
|
||||
["5.100.612"] = "Gives the Lost Soul a Holy Mantle effect", -- Lost Soul
|
||||
["5.100.626"] = {25, 50}, -- Knife Piece 1
|
||||
["5.100.627"] = {25, 50}, -- Knife Piece 2
|
||||
["5.100.629"] = {3, 6}, -- Bot Fly
|
||||
["5.100.635"] = "On use, shoots 8 tears from the player's position", -- Stitches
|
||||
|
||||
--TODO: check familiars 645, 649, 651, 652, 656, 667, 679, 681, 682, 697, 698; work on hive mind support
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
|
||||
|
||||
---------- Trinkets ----------
|
||||
|
||||
local repTrinkets={
|
||||
@@ -830,7 +833,7 @@ local repTrinkets={
|
||||
[175] = {"175", "Strange Key", "Opens the door to the Hush floor regardless of the timer#Using {{Collectible297}} Pandora's Box consumes the key and spawns 6 items from random pools"}, -- Strange Key
|
||||
[176] = {"176", "Lil Clot", "Spawns a blood clot that mimics Isaac's movement#Copies Isaac's stats, tear effects and 35% of his damage#Respawns each room"}, -- Lil Clot
|
||||
[177] = {"177", "Temporary Tattoo", "{{Chest}} Clearing a {{ChallengeRoom}} Challenge Room spawns a chest#Clearing a {{BossRushRoom}} Boss Challenge Room spawns an item"}, -- Temporary Tattoo
|
||||
[178] = {"178", "Swallowed M80", "Taking damage has a 50% chance for Isaac to explode"}, -- Swallowed M80
|
||||
[178] = {"178", "Swallowed M80", "Taking damage has a 50% chance for Isaac to explode#Doesn't destroy Blood Donation Machines or Confessionals, while spawning pickups as if it did"}, -- Swallowed M80
|
||||
[179] = {"179", "RC Remote", "Familiars mimic Isaac's movement#Hold the drop button ({{ButtonRT}}) to keep the familiars in place"}, -- RC Remote
|
||||
[180] = {"180", "Found Soul", "Follows Isaac's movement and shoots spectral tears#Copies Isaac's stats, tear effects and 50% of his damage#Dies in one hit#Respawns each floor"}, -- Found Soul
|
||||
[181] = {"181", "Expansion Pack", "Using an active item triggers the effect of an additional 1-2 charge active item"}, -- Expansion Pack
|
||||
@@ -1085,6 +1088,85 @@ EID.descriptions[languageCode].horsepills={
|
||||
[9999] = {"", "Golden Pill", "Random horse pill effect#Has a chance to destroy itself with each use"}, -- Golden Pill
|
||||
}
|
||||
|
||||
---------- Character Info ----------
|
||||
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
|
||||
local repCharacterInfo = {
|
||||
[4] = {"???", "Can't have Red Hearts#Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
|
||||
[8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"},
|
||||
[11] = {"Lazarus Risen", "Increased stats and 1.4x damage multiplier#When entering a new floor, turn back into Lazarus"},
|
||||
[12] = {"Dark Judas", "Can't have Red Hearts#Health ups grant Black Hearts#2x Damage multiplier"},
|
||||
[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies#Devil deals cost 15 or 30 coins"},
|
||||
[18] = {"Bethany", "Use Soul Hearts to charge your active item#Can't use Soul Hearts as health#The first Devil room is guaranteed to be an Angel room instead"},
|
||||
[19] = {"Jacob", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
|
||||
[20] = {"Esau", ""},
|
||||
|
||||
[21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Cycle which item will be dropped for a 9th item with {{ButtonRT}}"},
|
||||
[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing#Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#Heal twice as much from non-pickup sources#Damage taken to draining hearts doesn't affect Devil Deal chance"},
|
||||
[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups#Gain collectibles by crafting 8 pickups together in the Bag of Crafting#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full"},
|
||||
[24] = {"Tainted Judas", "Can't have Red Hearts#Health ups grant Black Hearts"},
|
||||
[25] = {"Tainted ???", "Bombs are replaced with Poop Spells#Doing damage spawns poop pickups#The HUD has a preview of your upcoming poop spells#You can store the next spell for later by using Hold#Can't have Red Hearts"},
|
||||
[26] = {"Tainted Eve", "Holding Fire will convert your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Using Sumptorium will absorb the Clots back into your health, if possible#Clots stay in place while holding {{ButtonRT}}"},
|
||||
[27] = {"Tainted Samson", "Dealing or taking damage builds up Berserk mode#{{Timer}} When you go berserk, receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"},
|
||||
[28] = {"Tainted Azazel", "When you start charging, you sneeze blood#Hitting an enemy with the sneeze halves your charge time#The sneeze deals 1.5x Azazel's damage#{{BrimstoneCurse}} Affected enemies take extra damage from Brimstone beams#On death, cursed enemies explode and pass on the curse to nearby enemies"},
|
||||
[29] = {"Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
|
||||
[30] = {"Tainted Eden", "When you take damage, reroll your stats, items, trinket, and consumables#Items reroll into an item from the same item pool#Self-damage doesn't reroll"},
|
||||
[31] = {"Tainted Lost", "Cards that spawn have a 10% chance to be Holy Card#Quality {{Quality2}} or less items have a 20% chance to be rerolled#Only \"offensive\" items can spawn"},
|
||||
[32] = {"Tainted Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears"},
|
||||
[33] = {"Tainted Keeper", "Enemies drop coins that disappear in 2 seconds#Most item pedestals cost 15 coins#Devil deals and Angel items cost 15 or 30 coins#Shops don't require a key and have increased stock"},
|
||||
[34] = {"Tainted Apollyon", ""},
|
||||
[35] = {"Tainted Forgotten", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
|
||||
[36] = {"Tainted Bethany", "Use Red Hearts to charge your active item#Can't have Red Hearts"},
|
||||
[37] = {"Tainted Jacob", "Dark Esau chases you, charging towards you when close#Anima Sola will chain Dark Esau down briefly, charging at you after 5 seconds or on using Anima Sola again#Dark Esau's charge does a lot of damage to enemies and ignores Boss Armor#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"},
|
||||
[38] = {"Dead Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
|
||||
[39] = {"Tainted Jacob 2", ""},
|
||||
[40] = {"Tainted Forgotten Soul", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo)
|
||||
|
||||
EID.descriptions[languageCode].birthright ={
|
||||
{"Isaac", "", "All item pedestals cycle between two options"},
|
||||
{"Magdalene", "", "↑ {{Heart}} +1 Health#The max amount of heart containers is raised to 18"},
|
||||
{"Cain", "", "↑ {{Luck}} +1 Luck#{{Arcade}} All future floors will contain an upgraded Arcade Room (except for Dark Room and Chest)#{{Collectible46}} Greatly increases Lucky Foot's chances of winning effect"},
|
||||
{"Judas", "", "{{Collectible34}} The Book of Belial becomes a passive item similar to {{Collectible584}} Book of Virtues#{{Collectible34}} Grants The Book of Belial if Judas is not currently holding it#↑ {{Damage}} The damage boost it grants scales with the amount of charges the active item combined with it has#Grants special effects for certain active items"},
|
||||
{"???", "", "{{SoulHeart}} Soul Hearts gained from health upgrades are doubled"},
|
||||
{"Eve", "", "{{Collectible122}} Whore of Babylon is active regardless of health#{{Collectible117}} Dead Bird is always active"},
|
||||
{"Samson", "", "{{Collectible157}} Bloody Lust can trigger 4 more times per floor, up to +14 damage after 10 triggers"},
|
||||
{"Azazel", "", "Azazel's Brimstone beam becomes much wider#Does not increase damage"},
|
||||
{"Lazarus", "", "↑ Resurrecting as Lazarus Risen grants {{Damage}} +7.2 damage#{{Timer}} Damage up wears off over 60 seconds#{{Blank}} Killing enemies while the effect is active extends it"},
|
||||
{"Eden", "", "Spawns 3 random items from random item pools#Only one can be taken"},
|
||||
{"The Lost", "", "Prevents items useless to The Lost from spawning#Examples: items that only give health, flight, spectral tears, or activate upon taking damage"},
|
||||
{"Lazarus Risen", "", "↑ {{Damage}} +7.2 Damage#Damage up wears off over 60 seconds#Killing enemies while the effect is active extends it#The effect triggers each time Lazarus revives as Lazarus Risen"},
|
||||
{"Black Judas", "", "{{Collectible34}} The Book of Belial becomes a passive item similar to {{Collectible584}} Book of Virtues#{{Collectible34}} Grants The Book of Belial if Judas is not currently holding it#↑ {{Damage}} The damage boost it grants scales with the amount of charges the active item combined with it has#Grants special effects for certain active items"},
|
||||
{"Lilith", "", "Familiars are positioned in front of Lilith's face"},
|
||||
{"Keeper", "", "↑ {{CoinHeart}} +1 Health#The max amount of Coin Heart containers is raised to 4"},
|
||||
{"Apollyon", "", "{{Collectible477}} Using Void has a chance to spawn an item that was previously voided#Does not remove the stat bonuses#The more items voided, the higher the chance for an item to spawn upon use"},
|
||||
{"The Forgotten", "", "Removes the chain binding The Soul to The Forgotten"},
|
||||
{"The Forgotten Soul", "", "Removes the chain binding The Soul to The Forgotten"},
|
||||
{"Bethany", "", "{{Battery}} Activating an item using soul charges is sometimes free"},
|
||||
{"Jacob", "", "The character who picks up the item gains copies of three of the other character's passive items"},
|
||||
{"Esau", "", "The character who picks up the item gains copies of three of the other character's passive items"},
|
||||
{"Tainted Isaac", "", "Adds 4 passive item slots#Does not consume a slot itself"},
|
||||
{"Tainted Magdalene", "", "{{Heart}} Adds 1 heart container that doesn't drain"},
|
||||
{"Tainted Cain", "", "Doubles the amount of pickups dropped from collecting an item"},
|
||||
{"Tainted Judas", "", "{{Collectible705}} Increases the range in which Dark Arts hits enemies and tears"},
|
||||
{"Tainted ???", "", "{{PoopPickup}} Increases the maximum number of poops that can be carried to 29"},
|
||||
{"Tainted Eve", "", "{{HalfHeart}} Red Heart clots spawn half Red Hearts on death that disappear after 2 seconds"},
|
||||
{"Tainted Samson", "", "{{Collectible704}} Killing an enemy adds 3 seconds to the Berserk! timer instead of 1"},
|
||||
{"Tainted Azazel", "", "{{Collectible726}} Doubles the size of Tainted Azazel's Hemoptysis sneeze attack"},
|
||||
{"Tainted Lazarus", "", "The non-active form of Tainted Lazarus appears as a ghostly second character#He is invincible and deals 25% damage#Both forms receive the Birthright item"},
|
||||
{"Tainted Eden", "", "Any items obtained before Birthright can no longer be rerolled#Active items can be rerolled again if they are dropped and picked back up"},
|
||||
{"Tainted Lost", "", "Grants an extra life that revives Tainted Lost in the same room and deals 200 damage to nearby enemies"},
|
||||
{"Tainted Lilith", "", "{{Collectible728}} Familiars that normally follow Tainted Lilith follow her Gello instead#The melee attack gains +3 damage per familiar"},
|
||||
{"Tainted Keeper", "", "{{Coin}} Strongly attracts the coins dropped by defeating enemies#No effect on other coins"},
|
||||
{"Tainted Apollyon", "", "Locusts continuously damage enemies without returning while the fire button is held"},
|
||||
{"Tainted Forgotten", "", "{{Collectible714}} Tainted Soul gains the Recall ability to retrieve Tainted Forgotten from a distance#The Soul is invincible while the Forgotten is returning"},
|
||||
{"Tainted Bethany", "", "Spawns four random item wisps of Quality {{Quality3}} and {{Quality4}} with significantly higher HP than normal"},
|
||||
{"Tainted Jacob", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus always charge at the same time#{{Collectible722}} Anima Sola's cooldown is reduced to 10 seconds#Using Anima Sola chains both Esaus for 6.67 seconds"},
|
||||
{"Dead Tainted Lazarus", "", "The non-active form of Tainted Lazarus appears as a ghostly second character#He is invincible and deals 25% damage#Both forms receive the Birthright item"},
|
||||
{"Tainted Jacob 2", "", ""},
|
||||
{"Tainted Forgotten Soul", "", "{{Collectible714}} Tainted Soul gains the Recall ability to retrieve Tainted Forgotten from a distance#The Soul is invincible while the Forgotten is returning"},
|
||||
}
|
||||
|
||||
---------- Glitched Item Descriptions ----------
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
@@ -1143,8 +1225,30 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
grants = "Grants ",
|
||||
}
|
||||
|
||||
---------- Bag of Crafting Text ----------
|
||||
EID.descriptions[languageCode].CraftingBagContent = "Bag:"
|
||||
EID.descriptions[languageCode].CraftingRoomContent = "Room:"
|
||||
EID.descriptions[languageCode].CraftingFloorContent = "Floor:"
|
||||
EID.descriptions[languageCode].CraftingSearch = "Search:"
|
||||
EID.descriptions[languageCode].CraftingBagQuality = "Bag Quality:"
|
||||
EID.descriptions[languageCode].CraftingBestQuality = "Best Quality:"
|
||||
EID.descriptions[languageCode].CraftingHideKey = "Hide:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "Preview:"
|
||||
-- {1} will be converted to the number of recipes
|
||||
EID.descriptions[languageCode].CraftingMore = "...+{1} more"
|
||||
-- {1} will be converted into the number of available items
|
||||
EID.descriptions[languageCode].CraftingNumAvailableItems = "{1} of 8 items available"
|
||||
EID.descriptions[languageCode].CraftingWarningAvailableItems = "Needs at least 8 to show crafting recipes!"
|
||||
-- {1} will be converted into the name of the key that toggles the BoC visibility
|
||||
EID.descriptions[languageCode].CraftingIsHidden = "Currently Hidden (Unhide with {1})"
|
||||
-- {1} will be converted into the name of the key that toggles the BoC Search
|
||||
EID.descriptions[languageCode].CraftingResults = "(Scroll: Hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Lock: {{ButtonX}}, Refresh: {{ButtonB}}, Reset Bag: Hold {{ButtonRB}}, Search: {1})"
|
||||
|
||||
---------- Misc. Text ----------
|
||||
|
||||
EID.descriptions[languageCode].ResultsWithX = "(Results with {1})"
|
||||
EID.descriptions[languageCode].VariableCharge = "{1} charge:"
|
||||
|
||||
EID.descriptions[languageCode].poopSpells = {
|
||||
{"Poop", "Normal poop that can drop pickups"},
|
||||
{"Corny Poop", "Spawns blue flies while intact"},
|
||||
@@ -1170,29 +1274,7 @@ EID.descriptions[languageCode].VoidNames[2] = "{1} Fire rate"
|
||||
|
||||
EID.descriptions[languageCode].spindownError = "Item disappears"
|
||||
|
||||
EID.descriptions[languageCode].CraftingBagContent = "Bag:"
|
||||
EID.descriptions[languageCode].CraftingRoomContent = "Room:"
|
||||
EID.descriptions[languageCode].CraftingFloorContent = "Floor:"
|
||||
EID.descriptions[languageCode].CraftingSearch = "Search:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingBagQuality = "Bag Quality:"
|
||||
EID.descriptions[languageCode].CraftingBestQuality = "Best Quality:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "Hide:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "Preview:"
|
||||
-- {1} will be converted to the number of recipes
|
||||
EID.descriptions[languageCode].CraftingMore = "...+{1} more"
|
||||
-- {1} will be converted into the number of available items
|
||||
EID.descriptions[languageCode].CraftingNumAvailableItems = "{1} of 8 items available"
|
||||
EID.descriptions[languageCode].CraftingWarningAvailableItems = "Needs at least 8 to show crafting recipes!"
|
||||
-- {1} will be converted into the name of the key that toggles the BoC visibility
|
||||
EID.descriptions[languageCode].CraftingIsHidden = "Currently Hidden (Unhide with {1})"
|
||||
|
||||
-- {1} will be converted into the name of the key that toggles the BoC Search
|
||||
EID.descriptions[languageCode].CraftingResults = "(Scroll: Hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Lock: {{ButtonX}}, Refresh: {{ButtonB}}, Reset Bag: Hold {{ButtonRB}}, Search: {1})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardEffect = "Blank Card effect:"
|
||||
EID.descriptions[languageCode].VariableCharge = "{1} charge:"
|
||||
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(Hold {{CONFIG_BoC_Toggle}} to show description)"
|
||||
|
||||
@@ -1209,33 +1291,33 @@ EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "Instead, consumes
|
||||
|
||||
EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}{{Warning}} WARNING {{Warning}}"
|
||||
EID.descriptions[languageCode].AchievementWarningText = "Achievements are disabled!#In order to enable progression and achievements, you first need to kill Mom (Depths II) without any mods enabled.#(If you've defeated Mom, this message is a bug and can be ignored)#(This warning can be disabled in the config)"
|
||||
|
||||
EID.descriptions[languageCode].OldGameVersionWarningText = "EID is updated for the newest Steam version#Your game version is not officially supported, so some descriptions and features will be inaccurate#(This warning can be disabled in the config)"
|
||||
|
||||
EID.descriptions[languageCode].ModdedRecipesWarningText = "Modded items could make the crafting recipe calculation inaccurate!#Install REPENTOGON for improved modded recipe support#(This warning can be disabled in the config)"
|
||||
|
||||
EID.descriptions[languageCode].ResultsWithX = "(Results with {1})"
|
||||
|
||||
-- Conditional descriptions
|
||||
-- Conditional descriptions - DO NOT TRANSLATE THE FIRST PART IN ["BRACKETS"]
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
local repConditions={
|
||||
local repConditions = {
|
||||
["Tainted Revive"] = "{1} simply revives",
|
||||
|
||||
["5.100.135 (Hard Mode)"] = {"1-2 coins", "1 coin", "2-3 coins", "2 coins"}, -- IV Bag Hard Mode (modify the PHD text too)
|
||||
["5.100.642"] = "Single use for {1}", -- Magic Skin
|
||||
["5.100.240"] = "{1} keeps the stat changes when he drops it", -- Experimental Treatment
|
||||
["5.100.644"] = "{1} keeps the stat increase when he drops it", -- Consolation Prize
|
||||
["5.100.642"] = "Single use for {1}", -- Magic Skin + Lost
|
||||
["5.100.240"] = "{1} keeps the stat changes when he drops it", -- Experimental Treatment + Tainted Isaac
|
||||
["5.100.644"] = "{1} keeps the stat increase when he drops it", -- Consolation Prize + Tainted Isaac
|
||||
|
||||
["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.4 Fire rate on pickup", -- Brittle Bones (Keeper+Lost)
|
||||
["5.100.694"] = "Works for {1}, letting him survive 4 hits", -- Heartbreak
|
||||
["5.100.694"] = "Works for {1}, letting him survive 4 hits", -- Heartbreak + Losts
|
||||
["5.100.694 (Keeper)"] = "{1} gains 1 Broken Heart, fatal hits grant 1 Broken Heart, and he dies at 3 Broken Hearts", -- Heartbreak + Normal Keeper
|
||||
["5.100.694 (Tainted Keeper)"] = "{1} gains 1 Broken Heart and dies at 2 Broken Hearts#{{Warning}} {1} will die in one hit after taking this item", -- Heartbreak + Tainted Keeper
|
||||
|
||||
["5.100.201"] = "Refills {1}'s charge on pickup", --Iron Bar
|
||||
["5.350.172"] = "{1} removes the teleportation effect", -- Cursed Penny
|
||||
["5.100.201"] = "Refills {1}'s charge on pickup", -- Iron Bar + Notched Axe
|
||||
["5.350.172"] = "{1} removes the teleportation effect", -- Cursed Penny + Black Candle
|
||||
["5.100.188"] = "Deals 7.5 damage as {1}", -- Cain + Abel
|
||||
["5.100.360"] = "Deals 100% damage as {1}", -- Lilith + Incubus
|
||||
["5.100.501 (Deep Pockets)"] = "+1 Heart container for every 100 coins past 99", -- Greed's Gullet + Deep Pockets
|
||||
["5.100.501"] = "{1} can gain additional coin containers#Health up items can grant an extra container per 25 coins", -- Greed's Gullet (Health up bug)
|
||||
["5.100.501 (Deep Pockets)"] = "+1 container for every 100 coins past 99", -- Greed's Gullet + Deep Pockets
|
||||
["5.350.156"] = "+1 Coin container for {1}", -- Mother's Kiss
|
||||
["5.100.230 (Keeper)"] = "{1} is left with 1 coin container", -- Abaddon
|
||||
["5.100.230 (Bethany)"] = "{1} is left with half a heart", -- Abaddon
|
||||
@@ -1255,52 +1337,6 @@ local repConditions={
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
|
||||
|
||||
local repBFFSSynergies = {
|
||||
["5.100.178"] = "Double water damage and spawns a blue flame at point of impact", -- Holy Water
|
||||
["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
|
||||
["5.100.360"] = "Shoots tears that deal 150% of your damage. 200% for Lilith", -- Incubus
|
||||
["5.100.569"] = "+2 full hearts when health is drained", -- Blood Oath
|
||||
["5.100.610"] = "Spawns 4 rock waves in an x pattern. Doubles bird damage. Damage of waves unaffected.", -- Bird Cage
|
||||
["5.100.612"] = "Gives the Lost Soul a Holy Mantle effect", -- Lost Soul
|
||||
["5.100.635"] = "On use, fires 8 tears from the players position that have the same effects as his tears", -- Stitches
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
|
||||
|
||||
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
|
||||
local repCharacterInfo = {
|
||||
[4] = {"???", "Can't have Red Hearts#Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
|
||||
[8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"},
|
||||
[11] = {"Lazarus Risen", "Increased stats and 1.4x damage multiplier#When entering a new floor, turn back into Lazarus"},
|
||||
[12] = {"Dark Judas", "Can't have Red Hearts#Health ups grant Black Hearts#2x Damage multiplier"},
|
||||
[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies#Devil deals cost 15 or 30 coins"},
|
||||
[18] = {"Bethany", "Use Soul Hearts to charge your active item#Can't use Soul Hearts as health#The first Devil room is guaranteed to be an Angel room instead"},
|
||||
[19] = {"Jacob", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
|
||||
[20] = {"Esau", ""},
|
||||
|
||||
[21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Cycle which item will be dropped for a 9th item with {{ButtonRT}}"},
|
||||
[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing#Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#Heal twice as much from non-pickup sources#Damage taken to draining hearts doesn't affect Devil Deal chance"},
|
||||
[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups#Gain collectibles by crafting 8 pickups together in the Bag of Crafting#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full"},
|
||||
[24] = {"Tainted Judas", "Can't have Red Hearts#Health ups grant Black Hearts"},
|
||||
[25] = {"Tainted ???", "Bombs are replaced with Poop Spells#Doing damage spawns poop pickups#The HUD has a preview of your upcoming poop spells#You can store the next spell for later by using Hold#Can't have Red Hearts"},
|
||||
[26] = {"Tainted Eve", "Holding Fire will convert your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Using Sumptorium will absorb the Clots back into your health, if possible#Clots stay in place while holding {{ButtonRT}}"},
|
||||
[27] = {"Tainted Samson", "Dealing or taking damage builds up Berserk mode#{{Timer}} When you go berserk, receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"},
|
||||
[28] = {"Tainted Azazel", "When you start charging, you sneeze blood#Hitting an enemy with the sneeze halves your charge time#The sneeze deals 1.5x Azazel's damage#{{BrimstoneCurse}} Affected enemies take extra damage from Brimstone beams#On death, cursed enemies explode and pass on the curse to nearby enemies"},
|
||||
[29] = {"Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
|
||||
[30] = {"Tainted Eden", "When you take damage, reroll your stats, items, trinket, and consumables#Items reroll into an item from the same item pool#Self-damage doesn't reroll"},
|
||||
[31] = {"Tainted Lost", "Cards that spawn have a 10% chance to be Holy Card#Quality {{Quality2}} or less items have a 20% chance to be rerolled#Only \"offensive\" items can spawn"},
|
||||
[32] = {"Tainted Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears"},
|
||||
[33] = {"Tainted Keeper", "Enemies drop coins that disappear in 2 seconds#Most item pedestals cost 15 coins#Devil deals and Angel items cost 15 or 30 coins#Shops don't require a key and have increased stock"},
|
||||
[34] = {"Tainted Apollyon", ""},
|
||||
[35] = {"Tainted Forgotten", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
|
||||
[36] = {"Tainted Bethany", "Use Red Hearts to charge your active item#Can't have Red Hearts"},
|
||||
[37] = {"Tainted Jacob", "Dark Esau chases you, charging towards you when close#Anima Sola will chain Dark Esau down briefly, charging at you after 5(?) seconds or on using Anima Sola again#Dark Esau's charge does a lot of damage to enemies and ignores Boss Armor#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"},
|
||||
[38] = {"Dead Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
|
||||
[39] = {"Tainted Jacob 2", ""},
|
||||
[40] = {"Tainted Forgotten Soul", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in new issue
Block a user