diff --git a/features/eid_holdmapdesc.lua b/features/eid_holdmapdesc.lua index 4d70b033..051d8432 100644 --- a/features/eid_holdmapdesc.lua +++ b/features/eid_holdmapdesc.lua @@ -604,10 +604,14 @@ function EID:ItemReminderHandlePoopSpells(player) --Custom Poop support if CustomPoopAPI then local poopSaveData = CustomPoopAPI.GetPersistentPlayerData(player) - nextPoop = PoopSpellType["SPELL_"..poopSaveData.Poops[i + 1]] --Yes, this works LOL - if nextPoop == nil then --Not a spell from the base game. Might add custom poop support eventually instead of skipping the creep. + local poopKey = poopSaveData.Poops[i + 1] + if poopKey == "DIARREAH" then poopKey = "DIARRHEA" end --Typo from Custom Poop API's side + + nextPoop = PoopSpellType["SPELL_"..poopKey] --Yes, this works LOL + + if nextPoop == nil then nextPoop = PoopSpellType.SPELL_NONE --Prevent from rendering normally - local customPoop = EID:getDescriptionEntry("poopSpells")[poopSaveData.Poops[i + 1]] + local customPoop = EID:getDescriptionEntry("poopSpells")[poopKey] local ignoreExisting = false if customPoop == nil then --If the poop still doesn't exist, use the unkown one instead