Fixed error caused by missing damageMultiplier2 text in Book Of Virtues Wisp function
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@@ -1605,6 +1605,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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Shotspeed = "{1}% Rychlost střely", -- {1} will be replaced with the shot speed changes in %
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Shotspeed = "{1}% Rychlost střely", -- {1} will be replaced with the shot speed changes in %
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Damage = "{1}% Poškození", -- {1} will be replaced with the damage changes in %
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Chance = " ({1}% Šance)", -- {1} will be replaced with the chance
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Chance = " ({1}% Šance)", -- {1} will be replaced with the chance
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SingleRoom = "Bludička pro jednu místnost",
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SingleRoom = "Bludička pro jednu místnost",
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NoWisps = "Žádné bludičky",
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NoWisps = "Žádné bludičky",
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@@ -525,6 +525,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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Shotspeed = "{1}% Schussgeschwindigkeit", -- {1} will be replaced with the shot speed changes in %
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Shotspeed = "{1}% Schussgeschwindigkeit", -- {1} will be replaced with the shot speed changes in %
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Damage = "{1}% Schaden", -- {1} will be replaced with the damage changes in %
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Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
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Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
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SingleRoom = "Einzelraum-Wisp{plural_s}",
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SingleRoom = "Einzelraum-Wisp{plural_s}",
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NoWisps = "Kein Wisp",
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NoWisps = "Kein Wisp",
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@@ -485,6 +485,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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Shotspeed = "{1}% Shot speed", -- {1} will be replaced with the shot speed changes in %
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Shotspeed = "{1}% Shot speed", -- {1} will be replaced with the shot speed changes in %
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Damage = "{1}% Damage", -- {1} will be replaced with the damage changes in %
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Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
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Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
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SingleRoom = "Single room wisp",
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SingleRoom = "Single room wisp",
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NoWisps = "No Wisps",
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NoWisps = "No Wisps",
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@@ -485,6 +485,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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Shotspeed = "{1}% Velocità Colpi", -- {1} will be replaced with the shot speed changes in %
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Shotspeed = "{1}% Velocità Colpi", -- {1} will be replaced with the shot speed changes in %
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Damage = "{1}% Danni", -- {1} will be replaced with the damage changes in %
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Chance = " ({1}% di chance)", -- {1} will be replaced with the chance
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Chance = " ({1}% di chance)", -- {1} will be replaced with the chance
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SingleRoom = "Fiammella per una singola stanza",
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SingleRoom = "Fiammella per una singola stanza",
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NoWisps = "Niente fiammelle",
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NoWisps = "Niente fiammelle",
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@@ -493,6 +493,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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Shotspeed = "弾速:{1}%", -- {1} will be replaced with the shot speed changes in %
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Shotspeed = "弾速:{1}%", -- {1} will be replaced with the shot speed changes in %
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Damage = "ダメージ: {1}%", -- {1} will be replaced with the damage changes in %
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Chance = "(確率{1}%)", -- {1} will be replaced with the chance
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Chance = "(確率{1}%)", -- {1} will be replaced with the chance
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SingleRoom = "その部屋でのみ有効",
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SingleRoom = "その部屋でのみ有効",
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NoWisps = "ウィスプなし",
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NoWisps = "ウィスプなし",
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@@ -578,6 +578,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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Shotspeed = "탄속 {1}%", -- {1} will be replaced with the shot speed changes in %
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Shotspeed = "탄속 {1}%", -- {1} will be replaced with the shot speed changes in %
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Damage = "피해 {1}%", -- {1} will be replaced with the damage changes in %
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Chance = " (확률 {1}%)", -- {1} will be replaced with the chance
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Chance = " (확률 {1}%)", -- {1} will be replaced with the chance
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SingleRoom = "방을 나가면 사라집니다.",
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SingleRoom = "방을 나가면 사라집니다.",
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NoWisps = "위습 없음",
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NoWisps = "위습 없음",
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@@ -485,6 +485,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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Shotspeed = "{1}% vel. de lágrimas", -- {1} will be replaced with the shot speed changes in %
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Shotspeed = "{1}% vel. de lágrimas", -- {1} will be replaced with the shot speed changes in %
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Damage = "{1}% Daño", -- {1} will be replaced with the damage changes in %
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Chance = " ({1}% de probabilidad)", -- {1} will be replaced with the chance
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Chance = " ({1}% de probabilidad)", -- {1} will be replaced with the chance
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SingleRoom = "Fuego de una sola habitación",
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SingleRoom = "Fuego de una sola habitación",
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NoWisps = "No hay fuego",
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NoWisps = "No hay fuego",
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@@ -486,6 +486,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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-- The placeholder therefore can be used in all parts that make up the wisp descriptions
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text
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Shotspeed = "{1}%弹速", -- {1} will be replaced with the shot speed changes in %
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Shotspeed = "{1}%弹速", -- {1} will be replaced with the shot speed changes in %
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Damage = "{1}%伤害", -- {1} will be replaced with the damage changes in %
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Chance = " ({1}%概率)", -- {1} will be replaced with the chance
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Chance = " ({1}%概率)", -- {1} will be replaced with the chance
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SingleRoom = "单房间魂火",
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SingleRoom = "单房间魂火",
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NoWisps = "无魂火",
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NoWisps = "无魂火",
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@@ -1195,8 +1195,8 @@ if EID.isRepentance then
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-- damage multiplier based on proc chance
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-- damage multiplier based on proc chance
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if damageMultiplier2 ~= 1 then
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if damageMultiplier2 ~= 1 then
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local damageText2 = EID:ReplaceVariableStr(EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Damage"), damageMultiplier2)
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local damageText2 = EID:ReplaceVariableStr(EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Damage"), damageMultiplier2 * 100)
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descriptionText = descriptionText .. "#" .. textColor .. damageText2 .. GetChanceString(2, procChance, procChance, 0)
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descriptionText = descriptionText .. "#{{Damage}} " .. textColor .. damageText2 .. GetChanceString(2, procChance, procChance, 0)
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end
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end
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-- create list of tear effect descriptions
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-- create list of tear effect descriptions
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descriptionText = descriptionText .. GetFlagString(1, "TearFlagNames", "{{Shotspeed}} " .. textColor, tearFlags, procChance, procChance)
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descriptionText = descriptionText .. GetFlagString(1, "TearFlagNames", "{{Shotspeed}} " .. textColor, tearFlags, procChance, procChance)
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