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@@ -258,7 +258,7 @@ if REPENTANCE then
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local function RevertCraneGameItems()
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local function RevertCraneGameItems()
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for seed, collectibleType in pairs(EID.LastCraneType) do
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for seed, collectibleType in pairs(EID.LastCraneType) do
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-- Do not check EID.CraneItemType[seed] is valid, because destroyed machines are also be restored
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-- Do not check if EID.CraneItemType[seed] is valid, because destroyed machines are also be restored anyway
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EID.CraneItemType[seed] = EID.LastCraneType[seed]
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EID.CraneItemType[seed] = EID.LastCraneType[seed]
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end
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end
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end
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end
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