From 9ea0716181fb334c71bb06cb357c966840d69df9 Mon Sep 17 00:00:00 2001
From: AutisticGoat <83523192+AutisticGoat@users.noreply.github.com>
Date: Mon, 31 Jan 2022 15:41:52 -0700
Subject: [PATCH 1/4] Rescaled and rearranged character icons
---
resources/gfx/eid_player_icons.anm2 | 136 ++++++++++++++--------------
1 file changed, 68 insertions(+), 68 deletions(-)
diff --git a/resources/gfx/eid_player_icons.anm2 b/resources/gfx/eid_player_icons.anm2
index 5d36dee3..c8c7fb90 100644
--- a/resources/gfx/eid_player_icons.anm2
+++ b/resources/gfx/eid_player_icons.anm2
@@ -1,68 +1,68 @@
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From 83eaae92885b4876220cc5a549c0ce6b2429bd33 Mon Sep 17 00:00:00 2001
From: AutisticGoat <83523192+AutisticGoat@users.noreply.github.com>
Date: Mon, 31 Jan 2022 23:31:40 -0700
Subject: [PATCH 2/4] Added status effects icons
---
main.lua | 3 +++
1 file changed, 3 insertions(+)
diff --git a/main.lua b/main.lua
index 2c3fe828..48538982 100644
--- a/main.lua
+++ b/main.lua
@@ -54,6 +54,9 @@ EID.ItemSprite:Load("gfx/005.100_collectible.anm2", true)
EID.PlayerSprite = Sprite()
EID.PlayerSprite:Load("gfx/eid_player_icons.anm2", true)
+EID.StatusEffects = Sprite()
+EID.StatusEffects:Load("gfx/eid_status_effects.anm2", true)
+
local ArrowSprite = Sprite()
ArrowSprite:Load("gfx/eid_transform_icons.anm2", true)
ArrowSprite:Play("Arrow", false)
From 16fac8f3a478c4cbc7d2f441d46f51080770a909 Mon Sep 17 00:00:00 2001
From: AutisticGoat <83523192+AutisticGoat@users.noreply.github.com>
Date: Mon, 31 Jan 2022 23:32:01 -0700
Subject: [PATCH 3/4] Added status effects icons
---
eid_data.lua | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/eid_data.lua b/eid_data.lua
index 2cc6dc9e..a0d6bbed 100644
--- a/eid_data.lua
+++ b/eid_data.lua
@@ -357,6 +357,19 @@ EID.InlineIcons = {
["Player39"] = {"Players", 39, 12, 12, -1, 1, EID.PlayerSprite},
["Player40"] = {"Players", 40, 12, 12, -1, 1, EID.PlayerSprite},
+ -- Status effects
+ ["Charm"] = {"StatusEffects", 0, 11, 11, 6, 6, EID.StatusEffects},
+ ["Burning"] = {"StatusEffects", 1, 11, 11, 6, 6, EID.StatusEffects},
+ ["Crown"] = {"StatusEffects", 2, 11, 11, 6, 6, EID.StatusEffects},
+ ["Fear"] = {"StatusEffects", 3, 11, 11, 6, 6, EID.StatusEffects},
+ ["Poison"] = {"StatusEffects", 4, 11, 11, 6, 6, EID.StatusEffects},
+ ["Magnetize"] = {"StatusEffects", 5, 11, 11, 6, 6, EID.StatusEffects},
+ ["Slow"] = {"StatusEffects", 6, 11, 11, 6, 6, EID.StatusEffects},
+ ["BrimstoneCurse"] = {"StatusEffects", 7, 11, 11, 6, 6, EID.StatusEffects},
+ ["Bait"] = {"StatusEffects", 8, 11, 11, 6, 6, EID.StatusEffects},
+ ["Weakness"] = {"StatusEffects", 9, 11, 11, 6, 6, EID.StatusEffects},
+ ["BleedingOut"] = {"StatusEffects", 10, 11, 11, 6, 6, EID.StatusEffects},
+
}
-- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"
From fb3a1132591cad7fdbb0858481910a544728f8f7 Mon Sep 17 00:00:00 2001
From: AutisticGoat <83523192+AutisticGoat@users.noreply.github.com>
Date: Mon, 31 Jan 2022 23:32:39 -0700
Subject: [PATCH 4/4] Added status effects icons
---
resources/gfx/eid_status_effects.anm2 | 37 ++++++++++++++++++++++++++
resources/gfx/eid_status_effects.png | Bin 0 -> 1345 bytes
2 files changed, 37 insertions(+)
create mode 100644 resources/gfx/eid_status_effects.anm2
create mode 100644 resources/gfx/eid_status_effects.png
diff --git a/resources/gfx/eid_status_effects.anm2 b/resources/gfx/eid_status_effects.anm2
new file mode 100644
index 00000000..c80df518
--- /dev/null
+++ b/resources/gfx/eid_status_effects.anm2
@@ -0,0 +1,37 @@
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diff --git a/resources/gfx/eid_status_effects.png b/resources/gfx/eid_status_effects.png
new file mode 100644
index 0000000000000000000000000000000000000000..a4987a3c0c1b568ed92a2e78e31992e925a6f8e8
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