Merge pull request #457 from Buurazu/master

thorough desc check up to 450
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wofsauge authored and GitHub committed 2022-05-04 21:35:45 +02:00
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@@ -357,24 +357,24 @@ EID.descriptions[languageCode].collectibles={
{"333", "The Mind", "Full mapping effect"}, {"333", "The Mind", "Full mapping effect"},
{"334", "The Body", "↑ {{Heart}} +3 Health up"}, {"334", "The Body", "↑ {{Heart}} +3 Health up"},
{"335", "The Soul", "{{SoulHeart}} +2 Soul Hearts#Grants an aura that repels enemies and projectiles"}, {"335", "The Soul", "{{SoulHeart}} +2 Soul Hearts#Grants an aura that repels enemies and projectiles"},
{"336", "Dead Onion", "Piercing + spectral tears#↑ {{Range}} +0.25 Range up#↓ {{Shotspeed}} -0.4 Shot Speed down#↓ -0.5 Tear Height#↑ {{Tearsize}}+50% Tear size"}, {"336", "Dead Onion", "Piercing + spectral tears#↑ {{Range}} +0.25 Range up#↓ {{Shotspeed}} -0.4 Shot Speed down#↓ -0.5 Tear Height#↑ {{Tearsize}} +50% Tear size"},
{"337", "Broken Watch", "Slows down or speeds up every 4th room"}, {"337", "Broken Watch", "Slows down or speeds up every 4th room"},
{"338", "The Boomerang", "Throwable boomerang#Stuns enemies and deals 2x your damage on hit#Can grab items"}, {"338", "The Boomerang", "Throwable boomerang#Stuns enemies and deals 2x your damage on hit#Can grab items"},
{"339", "Safety Pin", "↑ {{Range}}+5.25 Range up#↑ {{Shotspeed}} +0.16 Shot Speed up#↑ +0.5 Tear Height#{{BlackHeart}} +1 Black Heart"}, {"339", "Safety Pin", "↑ {{Range}} +5.25 Range up#↑ {{Shotspeed}} +0.16 Shot Speed up#↑ +0.5 Tear Height#{{BlackHeart}} +1 Black Heart"},
{"340", "Caffeine Pill", "↑ {{Speed}} +0.3 Speed up#↑ Size down#{{Pill}} Spawns a random pill when picked up"}, {"340", "Caffeine Pill", "↑ {{Speed}} +0.3 Speed up#↑ Size down#{{Pill}} Spawns a random pill when picked up"},
{"341", "Torn Photo", "↑ {{Tears}} +0.7 Tears up#↑ {{Shotspeed}} +0.16 Shot Speed up"}, {"341", "Torn Photo", "↑ {{Tears}} +0.7 Tears up#↑ {{Shotspeed}} +0.16 Shot Speed up"},
{"342", "Blue Cap", "↑ +1 Health up#↑ +0.7 Tears up#↓ -16% Shot Speed down"}, {"342", "Blue Cap", "↑ {{Heart}} +1 Health up#↑ {{Tears}} +0.7 Tears up#↓ {{Shotspeed}} -16% Shot Speed down"},
{"343", "Latch Key", "↑ {{Luck}} +1 Luck up#{{SoulHeart}} +1 Soul Heart#{{Key}} Spawns 2 keys"}, {"343", "Latch Key", "↑ {{Luck}} +1 Luck up#{{SoulHeart}} +1 Soul Heart#{{Key}} Spawns 2 keys"},
{"344", "Match Book", "{{BlackHeart}} +1 Black Heart#{{Bomb}} Spawns 2-3 Bomb pickups"}, {"344", "Match Book", "{{BlackHeart}} +1 Black Heart#{{Bomb}} Spawns 2-3 Bomb pickups"},
{"345", "Synthoil", "↑ {{Damage}} +1 Damage up#↑ {{Range}} +5.25 Range up#↑ +0.5 Tear Height"}, {"345", "Synthoil", "↑ {{Damage}} +1 Damage up#↑ {{Range}} +5.25 Range up#↑ +0.5 Tear Height"},
{"346", "A Snack", "↑ +1 Health up"}, {"346", "A Snack", "↑ {{Heart}} +1 Health up"},
{"347", "Diplopia", "!!! SINGLE USE !!!#Duplicates any pedestals/ consumables in the current room"}, {"347", "Diplopia", "!!! SINGLE USE !!!#Duplicates any pedestals and consumables in the current room"},
{"348", "Placebo", "{{Pill}} Copies the effect of the pill you are currently holding"}, {"348", "Placebo", "{{Pill}} Copies the effect of the pill you are currently holding"},
{"349", "Wooden Nickel", "50% chance to spawn a random coin"}, {"349", "Wooden Nickel", "50% chance to spawn a random coin"},
{"350", "Toxic Shock", "{{Poison}} At the start of every room every enemy gets a poison effect#Killed enemies leave puddle of creep"}, {"350", "Toxic Shock", "{{Poison}} At the start of every room every enemy gets a poison effect#Killed enemies leave puddle of creep"},
{"351", "Mega Bean", "Freeze all enemies in the current room#Deals 5 damage and poison any enemies nearby#Sends wave of spikes across the room#!!! Can be used to open secret rooms"}, {"351", "Mega Bean", "Freeze all enemies in the current room#Deals 5 damage and poison any enemies nearby#Sends wave of spikes across the room#!!! Can be used to open secret rooms"},
{"352", "Glass Cannon", "↓ Reduces your health to half a heart#Fires one large piercing spectral tear ((DMG+1) x 10)"}, {"352", "Glass Cannon", "↓ Reduces your health to half a heart#Fires one large piercing spectral tear ((DMG+1) x 10)"},
{"353", "Bomber Boy", "+5 bombs#Bombs will now explode in a cross-shaped pattern"}, {"353", "Bomber Boy", "{{Bomb}} +5 bombs#Bombs will now explode in a cross-shaped pattern"},
{"354", "Crack Jacks", "↑ {{Heart}} +1 Health up#{{Trinket}} Spawns random trinket on the floor"}, {"354", "Crack Jacks", "↑ {{Heart}} +1 Health up#{{Trinket}} Spawns random trinket on the floor"},
{"355", "Mom's Pearls", "↑ {{Range}} +1.25 Range up#↑ {{Luck}} +1 Luck up#↑ +0.5 Tear Height"}, {"355", "Mom's Pearls", "↑ {{Range}} +1.25 Range up#↑ {{Luck}} +1 Luck up#↑ +0.5 Tear Height"},
{"356", "Car Battery", "Causes your active item to activate twice when used"}, {"356", "Car Battery", "Causes your active item to activate twice when used"},
@@ -382,18 +382,18 @@ EID.descriptions[languageCode].collectibles={
{"358", "The Wiz", "Fire 2 tears at once diagonally, similar to R U A WIZARD#Spectral tears"}, {"358", "The Wiz", "Fire 2 tears at once diagonally, similar to R U A WIZARD#Spectral tears"},
{"359", "8 Inch Nails", "↑ {{Damage}} +1.5 Damage up#Increases knockback"}, {"359", "8 Inch Nails", "↑ {{Damage}} +1.5 Damage up#Increases knockback"},
{"360", "Incubus", "Shoots the same tears as Isaac in terms of damage, stats and effects"}, {"360", "Incubus", "Shoots the same tears as Isaac in terms of damage, stats and effects"},
{"361", "Fate's Reward", "Fires tears and copies your tear damage"}, {"361", "Fate's Reward", "Familiar that fires tears with your damage and tear effects"},
{"362", "Lil Chest", "Spawns a random pickup every few rooms"}, {"362", "Lil Chest", "Spawns a random pickup every few rooms"},
{"363", "Sworn Protector", "Orbital familiar#Deals 105 contact damage per second#Blocks and attracts bullets#Blocking 10 tear in one room drops an Eternal Heart"}, {"363", "Sworn Protector", "Orbital familiar#Deals 105 contact damage per second#Blocks and attracts bullets#Blocking 10 tears in one room drops an Eternal Heart"},
{"364", "Friend Zone", "Orbital familiar#Deals 45 contact damage per second"}, {"364", "Friend Zone", "Orbital familiar#Deals 45 contact damage per second"},
{"365", "Lost Fly", "Moves along walls/obstacles in the room#Deals 105 contact damage per second"}, {"365", "Lost Fly", "Moves along walls/obstacles in the room#Deals 105 contact damage per second"},
{"366", "Scatter Bombs", "{{Bomb}} +5 bombs#{{Bomb}} Causes your bombs to explode into 2-4 tiny bombs"}, {"366", "Scatter Bombs", "{{Bomb}} +5 bombs#Causes your bombs to explode into 2-4 tiny bombs"},
{"367", "Sticky Bombs", "{{Bomb}} +5 bombs#When a bomb kills an enemy, it spawns blue spiders#Causes your bombs to stick to enemies"}, {"367", "Sticky Bombs", "{{Bomb}} +5 bombs#When a bomb kills an enemy, it spawns blue spiders#Causes your bombs to stick to enemies"},
{"368", "Epiphora", "Shooting in one direction gradually decreases your tear delay by up to 200%"}, {"368", "Epiphora", "Shooting in one direction gradually decreases your tear delay by up to 200%"},
{"369", "Continuum", "↑ {{Range}} +2.25 Range up#↑ +1.5 Tear Height#Spectral tears#Tears travel through walls and appear out of the opposite wall"}, {"369", "Continuum", "↑ {{Range}} +2.25 Range up#↑ +1.5 Tear Height#Spectral tears#Tears travel through walls and appear out of the opposite wall"},
{"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears up#↑ {{Range}} +5.25 Range up#↑ +0.5 Tear Height#Spawns 3 random hearts when picked up"}, {"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears up#↑ {{Range}} +5.25 Range up#↑ +0.5 Tear Height#{{UnknownHeart}} Spawns 3 random hearts when picked up"},
{"371", "Curse of the Tower", "Spawn 6 troll bombs every time you get hit#These are affected by bomb items"}, {"371", "Curse of the Tower", "Spawn 6 troll bombs every time you get hit#These are affected by bomb items"},
{"372", "Charged Baby", "Random chance to drop a battery or freeze all enemies in the room#Chance to add one charge to your active item"}, {"372", "Charged Baby", "Every 30 seconds while in an uncleared room, does a random effect:#Spawn a Battery (max 2 per room)#Add one charge to your active item (max 2 per room)#Freeze all enemies in the room"},
{"373", "Dead Eye", "↑ {{Damage}} +25% Damage up for every tear that successfully hits an enemy (max +100%)#Chance to lose the multiplier when you miss"}, {"373", "Dead Eye", "↑ {{Damage}} +25% Damage up for every tear that successfully hits an enemy (max +100%)#Chance to lose the multiplier when you miss"},
{"374", "Holy Light", "10% chance to shoot Holy tears, which will spawn a beam of light on hit#The beam deals 4x your damage#50% chance at 9 Luck"}, {"374", "Holy Light", "10% chance to shoot Holy tears, which will spawn a beam of light on hit#The beam deals 4x your damage#50% chance at 9 Luck"},
{"375", "Host Hat", "Grants explosion immunity and immunity from Mom's and Satan's foot stomps#20% chance to block tears"}, {"375", "Host Hat", "Grants explosion immunity and immunity from Mom's and Satan's foot stomps#20% chance to block tears"},
@@ -405,40 +405,40 @@ EID.descriptions[languageCode].collectibles={
{"381", "Eden's Blessing", "↑ {{Tears}} +0.7 Tears up#Gives you a random item at the start of your next run"}, {"381", "Eden's Blessing", "↑ {{Tears}} +0.7 Tears up#Gives you a random item at the start of your next run"},
{"382", "Friendly Ball", "Can be thrown at enemies to capture them#Next usage will re-spawn the same enemy as a friendly companion"}, {"382", "Friendly Ball", "Can be thrown at enemies to capture them#Next usage will re-spawn the same enemy as a friendly companion"},
{"383", "Tear Detonator", "Detonate any tears currently on the screen, causing each one to split into 6 more tears which will spread in a circle"}, {"383", "Tear Detonator", "Detonate any tears currently on the screen, causing each one to split into 6 more tears which will spread in a circle"},
{"384", "Lil Gurdy", "Will launch and slide around the room#Deals 90 contact damage per second"}, {"384", "Lil Gurdy", "{{Chargeable}} Will launch and slide around the room with speed based on charge amount#Deals 5-90 contact damage per second depending on speed"},
{"385", "Bumbo", "Picks up nearby coins#Levels up after getting 6, 12, and 24 coins#LVL2: Chance to spawn item after room clears#LVL3: Fires tears that can drop coins on hit#LVL4: Chases enemies, occasionally dropping bombs, and can spawn item on coin pickup"}, {"385", "Bumbo", "Picks up nearby coins#Levels up after getting 6, 12, and 24 coins#LVL2: Chance to spawn item after room clears#LVL3: Fires tears that can drop coins on hit#LVL4: Chases enemies, occasionally dropping bombs, and can spawn item on coin pickup"},
{"386", "D12", "Rerolls any grid object into another random type of object (e.g. poop, pots, TNT, red poop, stone blocks etc.)"}, {"386", "D12", "Rerolls any grid object into another random type of object (e.g. poop, pots, TNT, red poop, stone blocks etc.)"},
{"387", "Censer", "Creates a huge aura of light that slows down enemies and projectiles inside of it"}, {"387", "Censer", "Creates a huge aura of light that slows down enemies and projectiles inside of it"},
{"388", "Key Bum", "Converts Keys into random chests"}, {"388", "Key Bum", "Converts Keys into random chests"},
{"389", "Rune Bag", "{{Rune}} Drops a random rune every 5-6 rooms"}, {"389", "Rune Bag", "{{Rune}} Drops a random rune every 5-6 rooms"},
{"390", "Seraphim", "Fires Sacred Heart tears#Deals 10 damage per shot"}, {"390", "Seraphim", "Fires Sacred Heart tears#Deals 10 damage per shot"},
{"391", "Betrayal", "Every time Isaac takes damage, every enemy in the room gets charmed"}, {"391", "Betrayal", "{{Charm}} Every time Isaac takes damage, every enemy in the room gets charmed"},
{"392", "Zodiac", "Gives you a random zodiac item effect every floor"}, {"392", "Zodiac", "Gives you a random zodiac item effect every floor"},
{"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Enemies that were poisoned have a chance to drop a Black Heart on death"}, {"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Enemies that were poisoned have a chance to drop a Black Heart on death"},
{"394", "Marked", "Fire tears automatically directed at a red target on the ground which is controlled by the player#↑ {{Tears}} +0.7 Tears up#↑ {{Range}} +3.15 Range up#↑ +0.3 Tear Height"}, {"394", "Marked", "Fire tears automatically directed at a red target on the ground which is controlled by the player#↑ {{Tears}} +0.7 Tears up#↑ {{Range}} +3.15 Range up#↑ +0.3 Tear Height"},
{"395", "Tech X", "{{Chargeable}} Gain the ability to charge and fire a laser ring that travels across the room"}, {"395", "Tech X", "{{Chargeable}} Change your tears to a chargeable laser ring that travels across the room#Larger ring size with longer charge"},
{"396", "Ventricle Razor", "Creates up to two portals to travel between them#Can be placed in different rooms"}, {"396", "Ventricle Razor", "Creates up to two portals to travel between them#Can be placed in different rooms"},
{"397", "Tractor Beam", "Isaac's tears now travel directly forwards following a beam of light, but will also move sideways based on your player movement#↑ +0.5 Tears up#↑ +5.25 Range up#↑ +0.16 Shot Speed up#↑ +0.5 Tear Height"}, {"397", "Tractor Beam", "Your tears now travel directly in front of where you're facing, even as you move or turn#↑ {{Tears}} +0.5 Tears up#↑ {{Range}} +5.25 Range up#↑ {{Shotspeed}} +0.16 Shot Speed up#↑ +0.5 Tear Height"},
{"398", "God's Flesh", "Tears can shrink enemies#Shrunk enemies can be crushed and killed by walking over them"}, {"398", "God's Flesh", "Tears can shrink enemies#Shrunk enemies can be crushed and killed by walking over them"},
{"399", "Maw of the Void", "↑ {{Damage}} +1 Damage up#After firing tears for 3 seconds, a red cross appears on Isaac's head. Upon releasing the fire button, creates a black brimstone ring#{{BlackHeart}} Enemies killed with the black ring have a chance to drop Black Hearts"}, {"399", "Maw of the Void", "↑ {{Damage}} +1 Damage up#{{Chargeable}} After firing tears for 3 seconds, a red cross appears on Isaac's head. Upon releasing the fire button, creates a black brimstone ring#{{BlackHeart}} Enemies killed with the black ring have a chance to drop Black Hearts"},
{"400", "Spear of Destiny", "Spawns a spear in front of you#Deals 2 times your damage#Chance to fear enemies on contact"}, {"400", "Spear of Destiny", "Spawns a spear in front of you#Deals 2 times your damage#Chance to fear enemies on contact"},
{"401", "Explosivo", "25% chance to shoot sticky bomb tears#Sticky bomb tears do not deal damage on hit"}, {"401", "Explosivo", "25% chance to shoot sticky bomb tears#Sticky bomb tears do not deal damage on hit"},
{"402", "Chaos", "Pedestals will now be chosen from random item pools#Spawns 1-6 random pickups"}, {"402", "Chaos", "Pedestals will now be chosen from random item pools#Spawns 1-6 random pickups"},
{"403", "Spider Mod", "Allows you to see your tear damage and the health bars of all enemies#Inflicts a random status effect on contact#Will randomly drop batteries"}, {"403", "Spider Mod", "Allows you to see your tear damage and the health bars of all enemies#Inflicts a random status effect on contact#Will randomly drop batteries"},
{"404", "Farting Baby", "Blocks projectiles#If hit, it will fart, which will charm, poison or knockback enemies"}, {"404", "Farting Baby", "Familiar that blocks projectiles#When hit, 10% chance to fart, which will charm, poison or knockback enemies"},
{"405", "GB Bug", "Bounces around the room#Deals 120 damage per second and applies a random status effect"}, {"405", "GB Bug", "Bounces around the room#Deals 120 damage per second and applies a random status effect"},
{"406", "D8", "Reroll your stats#Will only affect damage, tears, range and speed"}, {"406", "D8", "Reroll your stats#Will only affect damage, tears, range and speed"},
{"407", "Purity", "↑ Boost one of your stats depending on the color of the aura around you#When you take damage, you will get a new aura#{{ColorRed}}Red{{CR}} = {{Damage}} +4 Damage#{{ColorBlue}}Blue{{CR}} = {{Tears}} -4 Tear Delay#{{ColorYellow}}Yellow{{CR}} = {{Speed}} +0.5 Speed up#{{ColorOrange}}Orange{{CR}} = {{Range}} +7.5 Range up, +1 Tear Height"}, {"407", "Purity", "↑ Boost one of your stats depending on the color of the aura around you#When you take damage, you lose the aura for the room, and will get a new aura next room#{{ColorRed}}Red{{CR}} = {{Damage}} +4 Damage#{{ColorBlue}}Blue{{CR}} = {{Tears}} -4 Tear Delay#{{ColorYellow}}Yellow{{CR}} = {{Speed}} +0.5 Speed up#{{ColorOrange}}Orange{{CR}} = {{Range}} +7.5 Range up, +1 Tear Height"},
{"408", "Athame", "When you take damage, a black brimstone ring will appear around Isaac#Enemies killed with it have a chance to drop a Black Heart"}, {"408", "Athame", "When you take damage, a black brimstone ring will appear around Isaac#{{BlackHeart}} Enemies killed with it have a chance to drop a Black Heart"},
{"409", "Empty Vessel", "{{BlackHeart}} +2 Black Hearts#When Isaac has no Red Hearts, gain flight and chance to trigger a shield"}, {"409", "Empty Vessel", "{{BlackHeart}} +2 Black Hearts#When Isaac has no Red Hearts:#Gain flight#Every 40 seconds while in a hostile room, gain a shield for 10 seconds"},
{"410", "Evil Eye", "3.33% chance to shoot an eye across the screen which fires tears in the same direction as Isaac"}, {"410", "Evil Eye", "3.33% chance to shoot an eye across the screen which fires tears in the same direction as Isaac"},
{"411", "Lusty Blood", "↑ {{Damage}} +0.5 Damage up for each enemy killed in current room#{{Damage}} Maximum of +5 Damage up after 10 kills"}, {"411", "Lusty Blood", "↑ {{Damage}} +0.5 Damage up for each enemy killed in current room#Maximum of +5 Damage up after 10 kills"},
{"412", "Cambion Conception", "After taking damage 15 times, Isaac gains a permanent demon familiar#Up to 4 familiars possible"}, {"412", "Cambion Conception", "After taking damage 15 times, Isaac gains a permanent demon familiar#Up to 4 familiars possible"},
{"413", "Immaculate Conception", "After picking up 15 hearts, Isaac gains a permanent angelic familiar#Up to 5 familiars possible"}, {"413", "Immaculate Conception", "After picking up 15 hearts, Isaac gains a permanent angelic familiar#Up to 5 familiars possible#A Soul Heart will spawn instead if you've gotten all 5"},
{"414", "More Options", "{{TreasureRoom}} Two items now spawn in all Treasure Rooms#You can only choose one"}, {"414", "More Options", "{{TreasureRoom}} Two items now spawn in all Treasure Rooms#You can only choose one"},
{"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If you don't have any damaged Red Heart containers:#↑ {{Damage}} +100% Damage up#↑ {{Range}} +5.25 Range up#↑ +0.5 Tear Height#↓ {{Shotspeed}} -0.3 Shot Speed down#Deactivates for the current room when damaged at all"}, {"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If you don't have any damaged Red Heart containers:#↑ {{Damage}} +100% Damage up#↑ {{Range}} +5.25 Range up#↑ +0.5 Tear Height#↓ {{Shotspeed}} -0.3 Shot Speed down#Deactivates for the current room when damaged at all"},
{"416", "Deep Pockets", "Allows you to carry two cards/pills/runes"}, {"416", "Deep Pockets", "Allows you to carry two cards/pills/runes"},
{"417", "Succubus", "Bounces around the room with a damaging aura, dealing 129% of your damage every second#↑ {{Damage}} +50% damage while standing in the aura,"}, {"417", "Succubus", "Bounces around the room with a damaging aura, dealing 129% of your damage every second#↑ {{Damage}} +50% Damage while standing in the aura"},
{"418", "Fruit Cake", "Gives you a different tear effect with every tear that you fire"}, {"418", "Fruit Cake", "Gives you a different tear effect with every tear that you fire"},
{"419", "Teleport 2.0", "Teleports you to another random room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}> Error-Room"}, {"419", "Teleport 2.0", "Teleports you to another random room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}> Error-Room"},
{"420", "Black Powder", "Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick"}, {"420", "Black Powder", "Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick"},
@@ -453,25 +453,25 @@ EID.descriptions[languageCode].collectibles={
{"429", "Head of the Keeper", "{{Coin}} Enemies have a 5% chance to drop a Penny when hit with your tears"}, {"429", "Head of the Keeper", "{{Coin}} Enemies have a 5% chance to drop a Penny when hit with your tears"},
{"430", "Papa Fly", "Follows your movement pattern on a 1 second delay#Fires tears at nearby enemies that deal damage equal to your damage"}, {"430", "Papa Fly", "Follows your movement pattern on a 1 second delay#Fires tears at nearby enemies that deal damage equal to your damage"},
{"431", "Multidimensional Baby", "Follows your movement pattern on a 2 second delay#Tears that pass through it will split up and gain a speed boost"}, {"431", "Multidimensional Baby", "Follows your movement pattern on a 2 second delay#Tears that pass through it will split up and gain a speed boost"},
{"432", "Glitter Bombs", "{{Bomb}} +5 bombs#{{Bomb}} Bombs have a chance to drop random pickups or charm enemies when they explode#"}, {"432", "Glitter Bombs", "{{Bomb}} +5 bombs#Bombs have a chance to drop random pickups or charm enemies when they explode#"},
{"433", "My Shadow", "Each time you take damage, it will apply a fear effect to all enemies and spawn a friendly black charger#The charger deals 5 damage per second"}, {"433", "My Shadow", "Each time you take damage, it will apply a fear effect to all enemies and spawn a friendly black charger#The charger deals 5 damage per second"},
{"434", "Jar of Flies", "Every time you kill an enemy a blue fly will be added to the Jar#Up to 20 flies#Using the item will release all the flies"}, {"434", "Jar of Flies", "Every time you kill an enemy a blue fly will be added to the Jar#Up to 20 flies#Using the item will release all the flies"},
{"435", "Lil Loki", "Shoots 4 tears in a cross pattern#Deals 3.5 damage per shot"}, {"435", "Lil Loki", "Shoots 4 tears in a cross pattern#Deals 3.5 damage per shot"},
{"436", "Milk!", "After taking damage, you gain a Tears up for the rest of the room"}, {"436", "Milk!", "{{Tears}} After taking damage, you gain a Tears up for the rest of the room"},
{"437", "D7", "Respawn all enemies of the room#Allows you to farm room clear rewards#!!! If used in a Greed fight, it can reroll the room into a Shop"}, {"437", "D7", "Respawn all enemies of the room#Allows you to farm room clear rewards#!!! If used in a Greed fight, it can reroll the room into a Shop"},
{"438", "Binky", "{{SoulHeart}} +1 Soul Heart#↑ {{Tears}} +0.75 Tears up#↑ Makes Isaac very small, reducing his hitbox size"}, {"438", "Binky", "{{SoulHeart}} +1 Soul Heart#↑ {{Tears}} +0.75 Tears up#↑ Size down"},
{"439", "Mom's Box", "{{Trinket}} Spawns a random trinket#{{Trinket}} While held, doubles the effect of trinkets#↑ {{Luck}} +1 Luck while held"}, {"439", "Mom's Box", "{{Trinket}} Spawns a random trinket#While held, doubles the effect of trinkets#↑ {{Luck}} +1 Luck while held"},
{"440", "Kidney Stone", "Randomly while firing you will stop firing and release a burst of tears and a kidney stone#↓ -0.2 Speed down#↓ -17 Range down#↑ +2 Tear Height"}, {"440", "Kidney Stone", "Occasionally, you stop firing and have to charge an attack that releases a burst of tears and a kidney stone#↓ -0.2 Speed down#↓ -17 Range down#↑ +2 Tear Height"},
{"441", "Mega Blast", "Fires a huge Mega Satan laser for 15 seconds#The laser persists between rooms and floors"}, {"441", "Mega Blast", "Fires a huge Mega Satan laser for 15 seconds#The laser persists between rooms and floors"},
{"442", "Dark Prince's Crown", "!!! While at 1 full Red Heart:#↑ {{Range}} +1.5 Range up#↑ {{Tears}} +0.75 Tears up#↑ {{Shotspeed}} +0.2 Shot Speed up#↑ +1 Tear Height#Does not work with characters without red HP"}, -- Dark Princes Crown (apostrophe added to the name in Repentance) {"442", "Dark Prince's Crown", "!!! While at 1 full Red Heart:#↑ {{Range}} +1.5 Range up#↑ {{Tears}} +0.75 Tears up#↑ {{Shotspeed}} +0.2 Shot Speed up#↑ +1 Tear Height#Does not work with characters without Red Hearts"}, -- Dark Princes Crown (apostrophe added to the name in Repentance)
{"443", "Apple!", "Randomly fire razor blades which deal 400% damage#↑ {{Tears}} +0.3 Tears up"}, {"443", "Apple!", "Randomly fire razor blades which deal 400% damage#↑ {{Tears}} +0.3 Tears up"},
{"444", "Lead Pencil", "Every 15 tears fired, you fire a cluster of tears#Each tear in the cluster deals double damage"}, {"444", "Lead Pencil", "Every 15 tears fired, you fire a cluster of tears#Each tear in the cluster deals double damage"},
{"445", "Dog Tooth", "↑ {{Damage}} +0.3 Damage up#↑ {{Speed}} +0.1 Speed up#{{SecretRoom}} / {{SuperSecretRoom}} A wolf howls if you enter a room next to a Secret/Super Secret Room#A barking sound will play when entering a room with a crawlspace under a rock"}, {"445", "Dog Tooth", "↑ {{Damage}} +0.3 Damage up#↑ {{Speed}} +0.1 Speed up#{{SecretRoom}} A wolf howls if you enter a room next to a Secret/Super Secret Room#{{LadderRoom}} A barking sound will play when entering a room with a crawlspace under a rock"},
{"446", "Dead Tooth", "While firing, you get a green aura that poisons any enemies in it#The poison deals your damage"}, {"446", "Dead Tooth", "While firing, you get a green aura that poisons any enemies in it#The poison deals your damage"},
{"447", "Linger Bean", "While firing without pause, spawns a poop cloud every 7.5 seconds#The cloud deals 3.5 damage 5 times a second#Cloud lasts 15 seconds#Can be moved by shooting it"}, {"447", "Linger Bean", "While firing without pause, spawns a poop cloud every 7.5 seconds#The cloud deals 3.5 damage 5 times a second#Cloud lasts 15 seconds#Can be moved by shooting it"},
{"448", "Shard of Glass", "When taking damage, chance to get ↑ +5 Range and leave a trail of blood creep, or spawn a Red Heart"}, {"448", "Shard of Glass", "Upon taking damage:#{{Heart}} 25% chance to drop a Red Heart#{{Collectible214}} 10% chance to get ↑ +5 Range and leave a trail of blood creep for the current room"},
{"449", "Metal Plate", "{{SoulHeart}} +1 Soul Heart#{{Confusion}} Enemy bullets have a 25% chance to be reflected as concussive tears"}, {"449", "Metal Plate", "{{SoulHeart}} +1 Soul Heart#{{Confusion}} Enemy bullets have a 25% chance to be reflected as concussive tears"},
{"450", "Eye of Greed", "Every 20 tears, shoot a coin tear that turns enemies into gold#This costs 1 coin#Hit enemies drop a coin"}, {"450", "Eye of Greed", "Every 20 tears, shoot a coin tear that deals double damage#Hit enemies temporarily turn to gold#Gold enemies drop 1-4 coins if killed#!!! The coin tear costs 1 coin"},
{"451", "Tarot Cloth", "{{Card}} Drops a random card#{{Card}} Doubles the effect of any card used"}, {"451", "Tarot Cloth", "{{Card}} Drops a random card#{{Card}} Doubles the effect of any card used"},
{"452", "Varicose Veins", "When taking damage, fire 10 tears in a circle around you#The tears deal 125% your damage"}, {"452", "Varicose Veins", "When taking damage, fire 10 tears in a circle around you#The tears deal 125% your damage"},
{"453", "Compound Fracture", "Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything#↑ +1.5 Range up#↑ +1 Tear Height"}, {"453", "Compound Fracture", "Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything#↑ +1.5 Range up#↑ +1 Tear Height"},
+18 -17
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@@ -139,50 +139,51 @@ local repCollectibles={
[331] = {"331", "Godhead", "↑ {{Speed}} +0.5 Damage up#↓ {{Tears}} -0.3 Tears down#↓ {{Shotspeed}} -0.3 Shot Speed down#Tears gain a damaging aura which deals 2 damage per tick#Homing tears"}, -- Godhead [331] = {"331", "Godhead", "↑ {{Speed}} +0.5 Damage up#↓ {{Tears}} -0.3 Tears down#↓ {{Shotspeed}} -0.3 Shot Speed down#Tears gain a damaging aura which deals 2 damage per tick#Homing tears"}, -- Godhead
[336] = {"336", "Dead Onion", "Piercing and spectral tears#↓ {{Range}} -1.5 Range down#↓ {{Shotspeed}} -0.4 Shot Speed down#↑ {{Tearsize}} +50% Tear Size up"}, -- Dead Onion [336] = {"336", "Dead Onion", "Piercing and spectral tears#↓ {{Range}} -1.5 Range down#↓ {{Shotspeed}} -0.4 Shot Speed down#↑ {{Tearsize}} +50% Tear Size up"}, -- Dead Onion
[339] = {"339", "Safety Pin", "↑ {{Range}} +1.5 Range up#↑ {{Shotspeed}} +0.16 Shot Speed up#{{BlackHeart}} +1 Black Heart"}, -- Safety Pin [339] = {"339", "Safety Pin", "↑ {{Range}} +1.5 Range up#↑ {{Shotspeed}} +0.16 Shot Speed up#{{BlackHeart}} +1 Black Heart"}, -- Safety Pin
[342] = {"342", "Blue Cap", "↑ {{Heart}} +1 Health up#Heals 1 Red Heart#↑ {{Tears}} +0.7 Tears up#↓ {{Shotspeed}} -16% Shot Speed down"}, -- Blue Cap [342] = {"342", "Blue Cap", "↑ {{Heart}} +1 Health up#{{Heart}} Heals 1 Red Heart#↑ {{Tears}} +0.7 Tears up#↓ {{Shotspeed}} -16% Shot Speed down"}, -- Blue Cap
[344] = {"344", "Match Book", "{{BlackHeart}} +1 Black Heart#Spawns: #{{Bomb}} 2-3 Bombs#{{Trinket41}} Match Stick"}, -- Match Book [344] = {"344", "Match Book", "{{BlackHeart}} +1 Black Heart#Spawns: #{{Bomb}} 2-3 Bombs#{{Trinket41}} Match Stick"}, -- Match Book
[345] = {"345", "Synthoil", "↑ +1 {{Damage}} Damage up#↑ {{Range}} +1.5 Range up"}, -- Synthoil [345] = {"345", "Synthoil", "↑ {{Damage}} +1 Damage up#↑ {{Range}} +1.5 Range up"}, -- Synthoil
[346] = {"346", "A Snack", "↑ {{Heart}} +1 Health up#{{Heart}} Heals 1 Red Heart"}, -- A Snack [346] = {"346", "A Snack", "↑ {{Heart}} +1 Health up#{{Heart}} Heals 1 Red Heart"}, -- A Snack
[350] = {"350", "Toxic Shock", "{{Poison}} At the start of every room every enemy gets a poison effect#{{Poison}} Grants immunity for toxic clouds#Killed enemies leave puddle of creep"}, -- Toxic Shock [350] = {"350", "Toxic Shock", "{{Poison}} At the start of every room every enemy gets a poison effect#Grants immunity for toxic clouds#Killed enemies leave puddle of creep"}, -- Toxic Shock
[352] = {"352", "Glass Cannon", "Fires one large piercing spectral tear ((DMG x 10) + 10)#!!! When you take damage:#↓ You will lose an extra 2 hearts of health#↑ {{Range}} +1.5 Range up and leave blood creep for the room#The extra damage can't kill you#Self-damage does not count"}, -- Glass Cannon [352] = {"352", "Glass Cannon", "Fires one large piercing spectral tear ((DMG x 10) + 10)#!!! When you take damage:#↓ You will lose an extra 2 hearts of health#↑ {{Range}} +1.5 Range up and leave blood creep for the room#The extra damage can't kill you#Self-damage does not count"}, -- Glass Cannon
[354] = {"354", "Crack Jacks", "↑ {{Heart}} +1 Health up#{{Heart}} Heals 1 Red Heart#{{Trinket}} Spawns random trinket on the floor"}, -- Crack Jacks [354] = {"354", "Crack Jacks", "↑ {{Heart}} +1 Health up#{{Heart}} Heals 1 Red Heart#{{Trinket}} Spawns random trinket on the floor"}, -- Crack Jacks
[355] = {"355", "Mom's Pearls", "↑ {{Range}} +0.38 Range up#↑ {{Luck}} +1 Luck up#{{SoulHeart}} +1 Soul Heart"}, -- Mom's Pearls [355] = {"355", "Mom's Pearls", "↑ {{Range}} +0.38 Range up#↑ {{Luck}} +1 Luck up#{{SoulHeart}} +1 Soul Heart"}, -- Mom's Pearls
[360] = {"360", "Incubus", "Gain a demonic familiar that shoots the same tears as Isaac#{{Damage}} Deals 75% of your damage#{{Player13}} 100% while playing as Lilith"}, -- Incubus [360] = {"360", "Incubus", "Gain a demonic familiar that shoots the same tears as Isaac#{{Damage}} Deals 75% of your damage#{{Player13}} 100% while playing as Lilith"}, -- Incubus
[365] = {"365", "Lost Fly", "Moves along walls/obstacles in the room#Deals 56 contact damage per second#Nearby enemies will target the Fly"}, [365] = {"365", "Lost Fly", "Moves along walls/obstacles in the room#Deals 56 contact damage per second#Nearby enemies will target the Fly"},
[366] = {"366", "Scatter Bombs", "{{Bomb}} +5 bombs#{{Bomb}} Causes your bombs to explode into 4-5 tiny bombs"}, -- Scatter Bombs [366] = {"366", "Scatter Bombs", "{{Bomb}} +5 bombs#Causes your bombs to explode into 4-5 tiny bombs"}, -- Scatter Bombs
[368] = {"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually increases your fire rate by up to 200%"}, -- Epiphora [368] = {"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually increases your fire rate by up to 200%"}, -- Epiphora
[369] = {"369", "Continuum", "↑ {{Range}} +3 Range up#Spectral tears#Tears travel through walls and appear out of the opposite wall"}, -- Continuum [369] = {"369", "Continuum", "↑ {{Range}} +3 Range up#Spectral tears#Tears travel through walls and appear out of the opposite wall"}, -- Continuum
[370] = {"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears up#↑ {{Range}} +1.5 Range up#{{Heart}} Spawns 3 random hearts when picked up"}, -- Mr. Dolly [370] = {"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears up#↑ {{Range}} +1.5 Range up#{{Heart}} Spawns 3 random hearts when picked up"}, -- Mr. Dolly
[374] = {"374", "Holy Light", "10% chance to shoot Holy tears, which will spawn a beam of light on hit#{{Luck}} 50% chance at 9 Luck#{{Damage}} The beam deals 3x your damage"}, -- Holy Light [374] = {"374", "Holy Light", "10% chance to shoot Holy tears, which will spawn a beam of light on hit#{{Luck}} 50% chance at 9 Luck#{{Damage}} The beam deals 3x your damage"}, -- Holy Light
[375] = {"375", "Host Hat", "Grants explosion immunity#20% chance to block tears#Blocks projectiles falling from above"}, -- Host hat [375] = {"375", "Host Hat", "Grants explosion immunity#20% chance to block tears#Blocks projectiles falling from above"}, -- Host Hat
[376] = {"376", "Restock", "Shops instantly restock their items when you buy them#Restocked items slowly increase in price again"}, -- Restock [376] = {"376", "Restock", "Shops instantly restock their items when you buy them#Restocked items increase in price each time"}, -- Restock
[380] = {"380", "Pay To Play", "+5 coins#You now open locked doors and chests with coins instead of keys"}, [380] = {"380", "Pay To Play", "{{Coin}} +5 coins#You now open locked doors and chests with coins instead of keys"},
[382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#Next usage will respawn the same enemy as a friendly companion#Walking over the ball after capture will instantly recharge the item"}, -- Friendly Ball [382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#Next usage will respawn the same enemy as a friendly companion#Walking over the ball after capture will instantly recharge the item"}, -- Friendly Ball
[384] = {"384", "Lil Gurdy", "Will launch and slide around the room#Deals 5-20 contact damage per hit depending on charge duration"}, -- Lil Gurdy [384] = {"384", "Lil Gurdy", "{{Chargeable}} Will launch and slide around the room with speed based on charge amount#Deals 5-25 contact damage per hit depending on speed"}, -- Lil Gurdy
[389] = {"389", "Rune Bag", "{{Rune}} Drops a random rune or Soul Stone every 7-8 rooms"}, -- Rune Bag [389] = {"389", "Rune Bag", "{{Rune}} Drops a random rune or Soul Stone every 7-8 rooms"}, -- Rune Bag
[393] = {"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Luck}} Not affected by Luck#{{Poison}} Poison enemies on contact#{{BlackHeart}} Enemies killed with contact poison have a 20% chance to drop a Black Heart"}, -- Serpent's Kiss [393] = {"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Luck}} Not affected by Luck#{{Poison}} Poison enemies on contact#{{BlackHeart}} Enemies killed with contact poison have a 20% chance to drop a Black Heart"}, -- Serpent's Kiss
[394] = {"394", "Marked", "Fire tears automatically directed at a red target on the ground which is controlled by the player#↑ {{Tears}} +0.7 Tears up#↑ {{Range}} +3 Range up#Familiars shoot towards the target"}, -- Marked [394] = {"394", "Marked", "Fire tears automatically directed at a red target on the ground which is controlled by the player#↑ {{Tears}} +0.7 Tears up#↑ {{Range}} +3 Range up#Familiars shoot towards the target"}, -- Marked
[395] = {"395", "Tech X", "{{Chargeable}} Chargeable#Change your tears to a laser ring that travels across the room#Higher damage with longer charge#100% damage on full charge"}, -- Tech X [395] = {"395", "Tech X", "{{Chargeable}} Change your tears to a chargeable laser ring that travels across the room#Higher damage and larger ring size with longer charge#100% damage on full charge"}, -- Tech X
[397] = {"397", "Tractor Beam", "Isaac's tears now travel directly forward following a beam of light, but will also move sideways based on your player movement#↑ {{Tears}} +1 Fire Rate up#↑ {{Range}} +1.5 Range up#↑ {{Shotspeed}} +0.16 Shot Speed up"}, [397] = {"397", "Tractor Beam", "Your tears now travel directly in front of where you're facing, even as you move or turn#↑ {{Tears}} +1 Fire Rate up#↑ {{Range}} +1.5 Range up#↑ {{Shotspeed}} +0.16 Shot Speed up"},
[399] = {"399", "Maw of the Void", "{{Chargeable}} Chargeable#After firing tears for 3 seconds, a red cross appears on Isaac's head. Upon releasing the fire button, creates a black brimstone ring"}, -- Maw of the Void [399] = {"399", "Maw of the Void", "{{Chargeable}} After firing tears for 3 seconds, a red cross appears on Isaac's head. Upon releasing the fire button, creates a black brimstone ring"}, -- Maw of the Void
[401] = {"401", "Explosivo", "25% chance to fire sticky bomb tears#{{Luck}} Not affected by Luck#They explode after a few seconds and deal your damage + 60"}, -- Explosivo [401] = {"401", "Explosivo", "25% chance to fire sticky bomb tears#{{Luck}} Not affected by Luck#They explode after a few seconds and deal your damage + 60"}, -- Explosivo
[404] = {"404", "Farting Baby", "Blocks projectiles#If hit, it will fart, which will charms, poison or knockback enemies#The farts deal 5-6 damage"}, -- Farting Baby [404] = {"404", "Farting Baby", "Familiar that blocks projectiles#When hit, 10% chance to fart, which will charm, poison or knockback enemies#The farts deal 5-6 damage"}, -- Farting Baby
[405] = {"405", "GB Bug", "{{Throwable}} {{ColorOrange}}Throwable{{CR}} (double-tap shoot)#Rerolls enemies and pickups it comes in contact with"}, -- GB Bug [405] = {"405", "GB Bug", "{{Throwable}} {{ColorOrange}}Throwable{{CR}} (double-tap shoot)#Rerolls enemies and pickups it comes in contact with"}, -- GB Bug
[407] = {"407", "Purity", "↑ Boosts one of your stats depending on the color of the aura around you#When you take damage and after you enter a new room, you will get a new aura:#{{ColorRed}}Red{{CR}} = {{Damage}} +4 Damage up#{{ColorBlue}}Blue{{CR}} = {{Tears}} +2 Fire Rate up#{{ColorYellow}}Yellow{{CR}} = {{Speed}} +0.5 Speed up#{{ColorOrange}}Orange{{CR}} = {{Range}} +3 Range up"}, [407] = {"407", "Purity", "↑ Boost one of your stats depending on the color of the aura around you#When you take damage, you lose the aura for the room, and will get a new aura next room#{{ColorRed}}Red{{CR}} = {{Damage}} +4 Damage up#{{ColorBlue}}Blue{{CR}} = {{Tears}} +2 Fire Rate up#{{ColorYellow}}Yellow{{CR}} = {{Speed}} +0.5 Speed up#{{ColorOrange}}Orange{{CR}} = {{Range}} +3 Range up"},
[408] = {"408", "Athame", "When you take damage, a black brimstone ring will appear around Isaac"}, -- Athame [408] = {"408", "Athame", "When you take damage, a black brimstone ring will appear around Isaac"}, -- Athame
[415] = {"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If you don't have any damaged Red Heart containers:#↑ {{Damage}} +100% Damage up#↑ {{Range}} +1.5 Range up#↓ {{Shotspeed}} -0.3 Shot Speed down#Deactivates for the current room when damaged at all"}, -- Crown Of Light [415] = {"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If you don't have any damaged Red Heart containers:#↑ {{Damage}} +100% Damage up#↑ {{Range}} +1.5 Range up#↓ {{Shotspeed}} -0.3 Shot Speed down#Deactivates for the current room when damaged at all"}, -- Crown Of Light
[416] = {"416", "Deep Pockets", "Spawns 1-3 coins if a room didn't yield a reward#{{Coin}} Increases coin cap to 999"}, -- Deep Pockets [416] = {"416", "Deep Pockets", "Spawns 1-3 coins if a room didn't yield a reward#{{Coin}} Increases coin cap to 999"}, -- Deep Pockets
[417] = {"417", "Succubus", "Bounces around the room with a damaging aura, dealing 7.5-10 damage every second#↑ {{Damage}} +50% damage while standing in the aura"}, -- Succubus [417] = {"417", "Succubus", "Bounces around the room with a damaging aura, dealing 7.5-10 damage every second#↑ {{Damage}} +50% Damage while standing in the aura"}, -- Succubus
[419] = {"419", "Teleport 2.0", "Teleports you to another random room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}> Error-Room"}, -- Teleport 2.0 [419] = {"419", "Teleport 2.0", "Teleports you to another random room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}> Error-Room"}, -- Teleport 2.0
[421] = {"421", "Kidney Bean", "{{Charm}} Applies charm effect to any enemies in close range"}, -- Kidney Bean [421] = {"421", "Kidney Bean", "{{Charm}} Applies charm effect to any enemies in close range"}, -- Kidney Bean
[426] = {"426", "Obsessed Fan", "Follows your exact movement on a 0.66 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan [426] = {"426", "Obsessed Fan", "Follows your exact movement on a 0.66 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
[430] = {"430", "Papa Fly", "Follows your movement pattern on a 0.66 second delay#Fires tears at nearby enemies that deal damage equal to your damage"}, -- Papa Fly [430] = {"430", "Papa Fly", "Follows your movement pattern on a 0.66 second delay#Fires tears at nearby enemies that deal damage equal to your damage"}, -- Papa Fly
[431] = {"431", "Multidimensional Baby", "Follows your movement pattern on a 0.66 second delay#Tears that pass through it will split up and gain a speed boost"}, [431] = {"431", "Multidimensional Baby", "Follows your movement pattern on a 0.66 second delay#Tears that pass through it will split up and gain a speed boost"},
[437] = {"437", "D7", "Respawn all enemies of the room#Allows you to farm room clear rewards"}, -- D7 [437] = {"437", "D7", "Respawn all enemies of the room#Allows you to farm room clear rewards"}, -- D7
[440] = {"440", "Kidney Stone", "Chance to charge up an attack while firing#Release the fire button to fire a kidney stone followed by a rapid spray of tears"}, -- Kidney Stone [440] = {"440", "Kidney Stone", "Occasionally, you stop firing and have to charge an attack that releases a burst of tears and a kidney stone"}, -- Kidney Stone
[442] = {"442", "Dark Prince's Crown", "!!! While at 1 full Red Heart:#↑ {{Tears}} +2 Fire Rate up#↑ {{Range}} +1.5 Range up#↑ {{Shotspeed}} +0.2 Shot Speed up#Doesn't work with characters without Red Hearts"}, -- Dark Prince's Crown [442] = {"442", "Dark Prince's Crown", "!!! While at 1 full Red Heart:#↑ {{Tears}} +2 Fire Rate up#↑ {{Range}} +1.5 Range up#↑ {{Shotspeed}} +0.2 Shot Speed up#Doesn't work with characters without Red Hearts"}, -- Dark Prince's Crown
[444] = {"444", "Lead Pencil", "Every 15 tears fired, you fire a cluster of tears"}, -- Lead Pencil [444] = {"444", "Lead Pencil", "Every 15 tears fired, you fire a cluster of tears"}, -- Lead Pencil
[448] = {"448", "Shard of Glass", "Upon taking Red Heart damage, spew tears around you#Control direction with shooting buttons#Deals half a heart of damage every 20 seconds#Stop bleeding by healing Red Hearts#Chance to drop a Red Heart upon taking damage"}, -- Shard of Glass [448] = {"448", "Shard of Glass", "Upon taking damage:#{{Heart}} 25% chance to drop a Red Heart#You start bleeding, spewing tears in the direction you're shooting#The bleeding does a half Red Heart of damage every 20 seconds#You stop bleeding if you heal Red Heart damage, have no Red Hearts, or are about to die"}, -- Shard of Glass
[450] = {"450", "Eye of Greed", "Every 20 tears, shoot a coin tear that deals 1.5x damage + 10#Hit enemies drop a coin and temporarily turn to gold#Gold enemies drop 1-3 coins if killed#!!! The coin tear costs 1 coin"}, -- Eye of Greed
[451] = {"451", "Tarot Cloth", "{{Card}} Drops a random card on pickup#{{Card}} Some cards gain an extra or doubled effect"}, -- Tarot Cloth [451] = {"451", "Tarot Cloth", "{{Card}} Drops a random card on pickup#{{Card}} Some cards gain an extra or doubled effect"}, -- Tarot Cloth
[453] = {"453", "Compound Fracture", "↑ {{Range}} +0.38 Range up#Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything"}, -- Compound Fracture [453] = {"453", "Compound Fracture", "↑ {{Range}} +0.38 Range up#Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything"}, -- Compound Fracture
[455] = {"455", "Dad's Lost Coin", "↑ {{Range}} +0.38 Range up#Spawns a lucky penny"}, -- Dad's Lost Coin [455] = {"455", "Dad's Lost Coin", "↑ {{Range}} +0.38 Range up#Spawns a lucky penny"}, -- Dad's Lost Coin
@@ -762,7 +763,7 @@ local repTrinkets={
[168] = {"168", "Hollow Heart", "{{EmptyBoneHeart}} +1 Bone Heart upon entering a new floor"}, -- Hollow Heart [168] = {"168", "Hollow Heart", "{{EmptyBoneHeart}} +1 Bone Heart upon entering a new floor"}, -- Hollow Heart
[169] = {"169", "Kid's Drawing", "{{Guppy}} While held, counts as 1 item towards the Guppy transformation"}, -- Kid's Drawing [169] = {"169", "Kid's Drawing", "{{Guppy}} While held, counts as 1 item towards the Guppy transformation"}, -- Kid's Drawing
[170] = {"170", "Crystal Key", "{{Collectible580}} 33% chance to create Red Key rooms each time you clear a room#Lower chance to occur when in a red room"}, -- Crystal Key [170] = {"170", "Crystal Key", "{{Collectible580}} 33% chance to create Red Key rooms each time you clear a room#Lower chance to occur when in a red room"}, -- Crystal Key
[171] = {"171", "Keeper's Bargain", "[{DevilRoom}} 50% chance for Devil deals to cost coins instead of hearts"}, -- Keeper's Bargain [171] = {"171", "Keeper's Bargain", "{{DevilRoom}} 50% chance for Devil deals to cost coins instead of hearts"}, -- Keeper's Bargain
[172] = {"172", "Cursed Penny", "{{Coin}} Teleport to a random room upon picking up a penny#Can teleport to secret rooms"}, -- Cursed Penny [172] = {"172", "Cursed Penny", "{{Coin}} Teleport to a random room upon picking up a penny#Can teleport to secret rooms"}, -- Cursed Penny
[173] = {"173", "Your Soul", "{{DevilRoom}} Allows you to get 1 Devil Room item for free#Buying a Devil Room item destroys this trinket"}, -- Your Soul [173] = {"173", "Your Soul", "{{DevilRoom}} Allows you to get 1 Devil Room item for free#Buying a Devil Room item destroys this trinket"}, -- Your Soul
[174] = {"174", "Number Magnet", "{{DevilChance}} +10% Devil Room chance#Prevents Krampus from appearing in Devil Rooms#Devil Rooms will be special variants with more deals, Black Hearts and enemies"}, -- Number Magnet [174] = {"174", "Number Magnet", "{{DevilChance}} +10% Devil Room chance#Prevents Krampus from appearing in Devil Rooms#Devil Rooms will be special variants with more deals, Black Hearts and enemies"}, -- Number Magnet