Better Death Certificate room detection
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@@ -1229,6 +1229,19 @@ function EID:AreAchievementsAllowed()
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return true
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return true
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end
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end
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function EID:IsDeathCertificateRoom()
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local level = game:GetLevel()
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local roomData = level:GetRoomByIdx(level:GetCurrentRoomIndex()).Data
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if roomData then
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if roomData.StageID == 35 then -- Home
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if roomData.SubType == 33 or roomData.SubType == 34 then -- Death Certificate room subtypes
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return true
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end
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end
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end
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return false
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end
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-- Converts a given table into a string containing the crafting icons of the table
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-- Converts a given table into a string containing the crafting icons of the table
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-- Example input: {1,2,3,4,5,6,7,8}
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-- Example input: {1,2,3,4,5,6,7,8}
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-- Result: "{{Crafting1}}{{Crafting2}}{{Crafting3}}{{Crafting4}}{{Crafting5}}{{Crafting6}}{{Crafting7}}{{Crafting8}}"
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-- Result: "{{Crafting1}}{{Crafting2}}{{Crafting3}}{{Crafting4}}{{Crafting5}}{{Crafting6}}{{Crafting7}}{{Crafting8}}"
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@@ -740,10 +740,7 @@ if REPENTANCE then
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end
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end
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function EID:onNewRoom()
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function EID:onNewRoom()
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isMirrorRoom = game:GetLevel():GetCurrentRoom():IsMirrorWorld()
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isMirrorRoom = game:GetLevel():GetCurrentRoom():IsMirrorWorld()
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isDeathCertRoom = EID:IsDeathCertificateRoom()
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local level = game:GetLevel()
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local id = level:GetCurrentRoomIndex()
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isDeathCertRoom = (id >=0 and GetPtrHash(level:GetRoomByIdx(id)) == GetPtrHash(level:GetRoomByIdx(id, 2)))
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-- Handle Flip Item
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-- Handle Flip Item
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initialItemNext = false
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initialItemNext = false
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