collectible lock check tweaks
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@@ -755,7 +755,7 @@ function EID:getSpindownResult(collectibleID)
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local newID = collectibleID
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repeat
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newID = newID - 1
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--note: the order of this statement is important so that the item is checked for being in a pool (to display a ? if it isn't)
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--note: the order of the SkipLocked check statement is important so that the item is checked for being in a pool either way (to display a ? if it isn't)
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until (config:GetCollectible(newID) and (EID:isCollectibleUnlockedAnyPool(newID) or not EID.Config["SpindownDiceSkipLocked"]) and not config:GetCollectible(newID).Hidden) or newID == CollectibleType.COLLECTIBLE_NULL
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return newID
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end
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@@ -293,7 +293,7 @@ EID.DefaultConfig = {
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["BagOfCraftingRandomResults"] = 400,
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["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
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["BagOfCraftingDisplayNames"] = false,
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["BagOfCraftingDisplayBreakfast"] = false,
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["BagOfCraftingDisplayBreakfast"] = true,
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["SpindownDiceResults"] = 3,
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["SpindownDiceSkipLocked"] = false,
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["EnableMouseControls"] = false,
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