Conditionals overhaul (#666)
* more general type check
* conditional work + characterInfo
* conditional work + characterInfo
* conditional overhaul WIP
* fix typo with BagLearnedRecipes
* Cursed Eye + Black Candle synergy
* conditional stuff
* Change Brittle wording
* Teleport 2.0 Red Room check
* Changed collectiblesToCheck format, moved some mods to conds
* Add getPlayerName, tweak replaceNameMarkupStrings
* massive conditional overhaul
* AB+ birthright check fix
* oh yeah birthright isn't zero-indexed yet
* update with mirades
* update with mirades
* Move blank card / rune IDs
* move rune IDs, reduce reused code
* Add {{NameOnlyX###}} markup
* more conditionals
* more conditionals
* Update eid_conditionals.lua
* separate icon from name in variablecharge
* keep old localizations working
* split Dead Cat so it doesn't have a variable text
* Blank Card + ? Card
* moving Blank Card + ? Card
* Pretend english detailed doesn't exist
* Oops! No Comma!
* milk override
* Placenta no red hp
* actually no placenta still gives +1 health
* Dark Arts conditional
* Marbles percentage
* Dark Arts conditional
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@@ -1097,10 +1097,7 @@ EID.descriptions[languageCode].itemPoolFor = "所属道具池:"
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EID.descriptions[languageCode].itemPoolNames = {
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[0] = "宝箱房", "商店", "头目房", "恶魔房", "天使房", "隐藏房", "图书馆", "赌博乞丐", "金箱子", "红箱子", "乞丐", "恶魔乞丐", "诅咒房", "钥匙乞丐", "电池乞丐", "妈妈的箱子", "贪婪模式宝箱房", "贪婪模式头目房", "贪婪模式商店", "贪婪模式恶魔房", "贪婪模式天使房", "贪婪模式诅咒房", "贪婪模式隐藏房", "抓娃娃机", "究极隐藏房", "炸弹乞丐", "星象房", "旧箱子", "宝宝商店", "木箱子", "腐烂乞丐",
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}
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EID.descriptions[languageCode].BlankCardCharge = "空白卡牌充能:"
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EID.descriptions[languageCode].BlankCardQCard = "传送至错误房#空白卡牌和?卡牌会被摧毁"
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EID.descriptions[languageCode].ClearRuneCharge = "透明符文充能:"
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EID.descriptions[languageCode].PlaceboCharge = "安慰剂充能:"
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EID.descriptions[languageCode].VariableCharge = "{1}充能:"
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EID.descriptions[languageCode].FlipItemToggleInfo = "(按住 {{ButtonSelect}}(地图)来显示其描述)"
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EID.descriptions[languageCode].FalsePHDHeart = "生成1黑心"
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