Conditionals overhaul (#666)

* more general type check

* conditional work + characterInfo

* conditional work + characterInfo

* conditional overhaul WIP

* fix typo with BagLearnedRecipes

* Cursed Eye + Black Candle synergy

* conditional stuff

* Change Brittle wording

* Teleport 2.0 Red Room check

* Changed collectiblesToCheck format, moved some mods to conds

* Add getPlayerName, tweak replaceNameMarkupStrings

* massive conditional overhaul

* AB+ birthright check fix

* oh yeah birthright isn't zero-indexed yet

* update with mirades

* update with mirades

* Move blank card / rune IDs

* move rune IDs, reduce reused code

* Add {{NameOnlyX###}} markup

* more conditionals

* more conditionals

* Update eid_conditionals.lua

* separate icon from name in variablecharge

* keep old localizations working

* split Dead Cat so it doesn't have a variable text

* Blank Card + ? Card

* moving Blank Card + ? Card

* Pretend english detailed doesn't exist

* Oops! No Comma!

* milk override

* Placenta no red hp

* actually no placenta still gives +1 health

* Dark Arts conditional

* Marbles percentage

* Dark Arts conditional
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Buurazu authored and GitHub committed 2024-06-09 17:59:56 +02:00
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commit ac2aecae92
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@@ -1097,10 +1097,7 @@ EID.descriptions[languageCode].itemPoolFor = "所属道具池:"
EID.descriptions[languageCode].itemPoolNames = {
[0] = "宝箱房", "商店", "头目房", "恶魔房", "天使房", "隐藏房", "图书馆", "赌博乞丐", "金箱子", "红箱子", "乞丐", "恶魔乞丐", "诅咒房", "钥匙乞丐", "电池乞丐", "妈妈的箱子", "贪婪模式宝箱房", "贪婪模式头目房", "贪婪模式商店", "贪婪模式恶魔房", "贪婪模式天使房", "贪婪模式诅咒房", "贪婪模式隐藏房", "抓娃娃机", "究极隐藏房", "炸弹乞丐", "星象房", "旧箱子", "宝宝商店", "木箱子", "腐烂乞丐",
}
EID.descriptions[languageCode].BlankCardCharge = "空白卡牌充能:"
EID.descriptions[languageCode].BlankCardQCard = "传送至错误房#空白卡牌和?卡牌会被摧毁"
EID.descriptions[languageCode].ClearRuneCharge = "透明符文充能:"
EID.descriptions[languageCode].PlaceboCharge = "安慰剂充能:"
EID.descriptions[languageCode].VariableCharge = "{1}充能:"
EID.descriptions[languageCode].FlipItemToggleInfo = "(按住 {{ButtonSelect}}(地图)来显示其描述)"
EID.descriptions[languageCode].FalsePHDHeart = "生成1黑心"