Conditionals overhaul (#666)
* more general type check
* conditional work + characterInfo
* conditional work + characterInfo
* conditional overhaul WIP
* fix typo with BagLearnedRecipes
* Cursed Eye + Black Candle synergy
* conditional stuff
* Change Brittle wording
* Teleport 2.0 Red Room check
* Changed collectiblesToCheck format, moved some mods to conds
* Add getPlayerName, tweak replaceNameMarkupStrings
* massive conditional overhaul
* AB+ birthright check fix
* oh yeah birthright isn't zero-indexed yet
* update with mirades
* update with mirades
* Move blank card / rune IDs
* move rune IDs, reduce reused code
* Add {{NameOnlyX###}} markup
* more conditionals
* more conditionals
* Update eid_conditionals.lua
* separate icon from name in variablecharge
* keep old localizations working
* split Dead Cat so it doesn't have a variable text
* Blank Card + ? Card
* moving Blank Card + ? Card
* Pretend english detailed doesn't exist
* Oops! No Comma!
* milk override
* Placenta no red hp
* actually no placenta still gives +1 health
* Dark Arts conditional
* Marbles percentage
* Dark Arts conditional
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@@ -28,11 +28,11 @@ for _,lang in ipairs(languageFilesToCheck) do
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if not table2[k] then
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print(" Table '" .. prevKey .. "' does not contain key: " .. k)
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progress[2] = progress[2] + 1
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elseif type(table2[k]) ~= type(table1[k]) then
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print("Type mismatch in table '" .. prevKey .. "', key: " .. k)
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progress[2] = progress[2] + 1
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elseif type(table2[k]) == "table" then
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if type(table1[k]) ~= "table" then
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print("Type mismatch in table '" .. prevKey .. "', key: " .. k)
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progress[2] = progress[2] + 1
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else EID:compareTables(table1[k], table2[k], k, progress) end
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EID:compareTables(table1[k], table2[k], k, progress) end
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else
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-- check for broken markup stuff
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local filteredText = EID:replaceShortMarkupStrings(table2[k])
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