updated zh_cn in rep, rep+ and modular (#972)
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@@ -18,10 +18,10 @@ EID.descriptions[languageCode].ModularDescriptions = {
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TearHeight = "泪弹高度 {value}",
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TearSizeMultiplier = "泪弹尺寸 {value}",
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TearSize = "泪弹尺寸 {value}",
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TearDelayMultiplier = "射击延迟 {value}",
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TearDelayMultiplier = "射击延迟修正 {value}",
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TearDelay = "射击延迟 {value}",
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FireRateMultiplier = "发射速率修正 {value}",
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FireRate = "发射速率 {value}",
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FireRateMultiplier = "射速修正 {value}",
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FireRate = "射速修正 {value}",
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DamageMultiplier = "伤害修正 {value}",
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Damage = "伤害 {value}",
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DamageTemp = "伤害 {value}(临时)", -- For Temp Binge Eater buffs
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@@ -48,7 +48,7 @@ EID.descriptions[languageCode].ModularDescriptions = {
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EternalHeart = "{value} 永恒之心",
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GoldenHeart = "{value} 金心",
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RottenHeart = "{value} 腐心",
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BrokenHeart = "{value} 失去的心",
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BrokenHeart = "{value} 碎心",
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EmptyHeart = "{value} 空心之容器",
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FullHealth = "回满血",
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HealingRed = "治疗 {value} 红心",
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@@ -60,7 +60,7 @@ EID.descriptions[languageCode].ModularDescriptions = {
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AngelDevilChance = "{value}% 恶魔房/天使房概率",
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DevilChance = "{value}% 恶魔房概率",
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AngelChance = "{value}% 天使房概率",
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PlanetariumChance = "{value}% 天象房概率",
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PlanetariumChance = "{value}% 星象房概率",
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-- Pickups / Spawns
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Coin = "{value} 硬币",
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