From aecd253c5ea714793c7f35e4c4b2ae68088acaea Mon Sep 17 00:00:00 2001 From: Wofsauge Date: Sat, 15 May 2021 15:34:55 +0200 Subject: [PATCH] Fixes Sacrifice room payout display not changing --- main.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main.lua b/main.lua index 3ed4d1ae..01246d63 100644 --- a/main.lua +++ b/main.lua @@ -116,8 +116,8 @@ if EID.Config["DisplaySacrificeInfo"] then end EID:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, EID.onNewFloor) - function EID:onSacrificeDamage(_, _, flag, source) - if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and source.Type == 0 and flag == DamageFlag.DAMAGE_SPIKES then + function EID:onSacrificeDamage(_, _, flags, source) + if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and source.Type == 0 and flags & DamageFlag.DAMAGE_SPIKES == DamageFlag.DAMAGE_SPIKES then if EID.sacrificeCounter < 12 then EID.sacrificeCounter = EID.sacrificeCounter + 1 end