Salvage modifier + misc (#717)
* Add a Tainted Cain pedestal salvage modifier * Add more Tainted Bethany conditionals for outliers like Isaac's Fork * Prevent learning recipes before making them when Curse of the Blind is active * Fix Dice Room co-op conditionals (forgot to test them, subtype needed offsetting by 1) * Fix the health up modifier not saying when item has different effect for non-red players * Fix a couple MCM demo desc bugs, and irrelevant spaces/text on AB+ * Fix French's textbox width not being applied by default * Add some Azazel Brimstone conditionals * Improve Glitched Crown co-op / salvage interactions * Fix more cases of recipes being previewed when they shouldn't in Learned Recipe List
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@@ -357,7 +357,15 @@ EID.UserConfig = {
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-- Some items (like Teleport!) can have their next result predicted and shown in the Item Reminder
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-- Default = false
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["ItemReminderShowRNGCheats"] = false,
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---------- Dynamic Descriptions ------------
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-- Some descriptions can be completely different depending on what character you are, here you can disable the most extreme ones
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-- Changes Health Ups and removes healing effect text when playing as a character that can't have red health
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["DynamicHealthUps"] = true,
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-- As Tainted Cain, replaces pedestal descriptions with what they will turn into
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["DynamicSalvageResult"] = true,
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---------- Bag of Crafting ------------
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@@ -625,7 +633,10 @@ EID.DefaultConfig = {
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["ItemReminderMaxEntriesCount"] = 5,
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["ItemReminderShowHiddenInfo"] = false,
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["ItemReminderShowRNGCheats"] = false,
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["DynamicHealthUps"] = true,
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["DynamicSalvageResult"] = true,
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["SpindownDiceResults"] = 3,
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["SpindownDiceDisplayID"] = false,
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["SpindownDiceDisplayName"] = false,
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