Merge branch 'wofsauge:master' into master

This commit is contained in:
wakaba (aka. 미카) authored and GitHub committed 2022-01-19 09:28:59 +09:00
commit af34fdb75f
3 files changed
+49 -12

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+2 -2
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@@ -214,7 +214,7 @@ local repCollectibles={
[562] = {"562", "Rock Bottom", "Prevents stats from being lowered for the rest of the run"}, -- Rock Bottom
[563] = {"563", "Nancy Bombs", "+5 bombs#Bombs explode with a random bomb effect"}, -- Nancy Bombs
[564] = {"564", "A Bar of Soap", "↑ +0.5 Tears up#↑ +0.2 Shot Speed up"}, -- A Bar of Soap
[565] = {"565", "Blood Puppy", "Familiar that chases enemies#After killing enough enemies, it becomes more powerful but will also try to hurt you#Attacking it returns it to normal"}, -- Blood Puppy
[565] = {"565", "Blood Puppy", "Familiar that chases enemies#After killing 15 enemies, it deals more damage, drops half a heart every 10 kills, but will also try to hurt you#After killing 40 enemies, it deals even more damage, drops full hearts, and can destroy rocks#Attacking it returns it to normal"}, -- Blood Puppy
[566] = {"566", "Dream Catcher", "+1 half Soul Heart when entering a new floor#Displays upcoming Treasure Room item and boss in the stage transition nightmare"}, -- Dream Catcher
[567] = {"567", "Paschal Candle", "↑ +0.4 Fire Rate up for every room cleared without taking damage#Up to +2 Fire Rate possible"}, -- Paschal Candle
[568] = {"568", "Divine Intervention", "Double tapping a fire key creates a shield#Shield lasts 1 second, pushes enemies away and reflects enemy projectiles and lasers"}, -- Divine Intervention
@@ -1049,4 +1049,4 @@ if EID.enableDebug then
EID.descriptions[languageCode].repTrinkets = repTrinkets
EID.descriptions[languageCode].repCards = repCards
EID.descriptions[languageCode].repPills = repPills
end
end
+1 -1
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@@ -106,7 +106,7 @@ local game = Game()
if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_COLLECTIBLE then
return false
end
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SPINDOWN_DICE) then
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SPINDOWN_DICE) or (EID.absorbedSpindown and EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_VOID)) then
return true
end
return false
+46 -9
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@@ -28,6 +28,7 @@ EID.sacrificeCounter = {}
EID.itemConfig = Isaac.GetItemConfig()
EID.itemUnlockStates = {}
EID.CraneItemType = {}
EID.absorbedSpindown = false
-- Sprite inits
EID.IconSprite = Sprite()
@@ -186,7 +187,7 @@ questionMarkSprite:LoadGraphics()
function EID:IsAltChoice(pickup)
-- do not run this while Curse of the Blind is active, since this function is really just a "is collectible pedestal a red question mark" check
if game:GetLevel():GetCurses() & LevelCurse.CURSE_OF_BLIND == LevelCurse.CURSE_OF_BLIND then
if EID:hasCurseBlind() then
return false
end
if pickup:GetData() == nil then
@@ -244,8 +245,10 @@ local initialItemNext = false
local flipItemNext = false
if REPENTANCE then
EID.flipItemPositions = {}
EID.flipMaxIndex = -1
local lastGetItemResult = {nil, nil, nil, nil} -- itemID, Frame, gridIndex, InitSeed
local lastFrameGridChecked = 0
function EID:postGetCollectible(selectedCollectible, itemPoolType, decrease, seed)
-- Handle Crane Game
@@ -301,8 +304,8 @@ if REPENTANCE then
-- Update a Flip item's init seed after D6 rerolls or using Flip (aka Grid Index didn't change, Init Seed did)
if EID.flipItemPositions[curRoomIndex] and not EID.flipItemPositions[curRoomIndex][entity.InitSeed] then
-- Fix pedestal grid indexes (fixes bugs with restock shops, hopefully it isn't laggy)
EID:CheckFlipGridIndexes()
-- Check if any Flip pedestals have changed grid indexes (fixes bugs with Greed shops)
if lastFrameGridChecked ~= Isaac.GetFrameCount() then EID:CheckFlipGridIndexes() end
for k,v in pairs(EID.flipItemPositions[curRoomIndex]) do
if v[2] == gridPos then
EID.flipItemPositions[curRoomIndex][entity.InitSeed] = v
@@ -319,8 +322,18 @@ if REPENTANCE then
end
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.postPickupInit, PickupVariant.PICKUP_COLLECTIBLE)
function EID:CheckPedestalIndex(entity)
-- Only pedestals with indexes that were present at room load can be flip pedestals; fixes shop restock machines
if EID.flipItemPositions[curRoomIndex] and EID.flipItemPositions[curRoomIndex][entity.InitSeed] and entity.Index > EID.flipMaxIndex then
EID.flipItemPositions[curRoomIndex][entity.InitSeed] = nil
entity:GetData()["EID_FlipItemID"] = nil
end
end
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, EID.CheckPedestalIndex, PickupVariant.PICKUP_COLLECTIBLE)
-- Before using Flip, swap all flippable pedestal's current item with the flip one (also, fix grid index if needed)
function EID:CheckFlipGridIndexes(collectibleType)
lastFrameGridChecked = Isaac.GetFrameCount()
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
if EID.flipItemPositions[curRoomIndex] then
local pedestals = Isaac.FindByType(5, 100, -1, true, false)
@@ -331,7 +344,7 @@ if REPENTANCE then
flipEntry[2] = gridPos
if collectibleType == CollectibleType.COLLECTIBLE_FLIP then
-- don't swap a flip shadow with an empty pedestal!
if pedestal.SubType == 0 then flipEntry = nil
if pedestal.SubType == 0 then EID.flipItemPositions[curRoomIndex][pedestal.InitSeed] = nil
else flipEntry[1] = pedestal.SubType end
end
end
@@ -339,6 +352,18 @@ if REPENTANCE then
end
end
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.CheckFlipGridIndexes, CollectibleType.COLLECTIBLE_FLIP)
-- Watch for a Void absorbing a Spindown Dice
function EID:CheckVoidAbsorbs(collectibleType)
local pedestals = Isaac.FindByType(5, 100, -1, true, false)
for _, pedestal in ipairs(pedestals) do
if pedestal.SubType == CollectibleType.COLLECTIBLE_SPINDOWN_DICE then
EID.absorbedSpindown = true
return
end
end
end
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.CheckVoidAbsorbs, CollectibleType.COLLECTIBLE_VOID)
end
---------------------------------------------------------------------------
@@ -507,21 +532,28 @@ function EID:printBulletPoints(description, renderPos)
end
end
---------------------------------------------------------------------------
---------------------------Handle New Room--------------------------------
----------------------------Handle New Room--------------------------------
local isMirrorRoom = false
local isDeathCertRoom = false
if REPENTANCE then
function EID:onNewRoom()
isMirrorRoom = game:GetLevel():GetCurrentRoom():IsMirrorWorld()
local level = game:GetLevel()
local id = level:GetCurrentRoomIndex()
isDeathCertRoom = (id >=0 and GetPtrHash(level:GetRoomByIdx(id)) == GetPtrHash(level:GetRoomByIdx(id, 2)))
-- Handle Flip Item
initialItemNext = false
flipItemNext = false
EID.flipMaxIndex = -1
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_FLIP) and EID.flipItemPositions[curRoomIndex] then
if EID.flipItemPositions[curRoomIndex] then
local pedestals = Isaac.FindByType(5, 100, -1, true, false)
for _, pedestal in ipairs(pedestals) do
local flipEntry = EID.flipItemPositions[curRoomIndex][pedestal.InitSeed]
if flipEntry then
if pedestal.Index > EID.flipMaxIndex then EID.flipMaxIndex = pedestal.Index end
pedestal:GetData()["EID_FlipItemID"] = flipEntry[1]
end
end
@@ -995,7 +1027,7 @@ local function onRender(t)
elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then
--Handle Collectibles
if EID:getEntityData(closest, "EID_DontHide") ~= true then
if (EID:hasCurseBlind() and not closest:ToPickup().Touched and EID.Config["DisableOnCurse"]) or (EID.Config["DisableOnAltPath"] and not closest:ToPickup().Touched and EID:IsAltChoice(closest)) or (game.Challenge == Challenge.CHALLENGE_APRILS_FOOL and EID.Config["DisableOnAprilFoolsChallenge"]) then
if (EID:hasCurseBlind() and not closest:ToPickup().Touched and EID.Config["DisableOnCurse"] and not isDeathCertRoom) or (EID.Config["DisableOnAltPath"] and not closest:ToPickup().Touched and EID:IsAltChoice(closest)) or (game.Challenge == Challenge.CHALLENGE_APRILS_FOOL and EID.Config["DisableOnAprilFoolsChallenge"]) then
EID:renderQuestionMark()
return
end
@@ -1083,16 +1115,22 @@ if EID.MCMLoaded or REPENTANCE then
["BagFloorContent"] = true,
["CraneItemType"] = true,
["FlipItemPositions"] = true,
["AbsorbedSpindownDice"] = true,
}
if EID:HasData() then
local savedEIDConfig = json.decode(Isaac.LoadModData(EID))
if REPENTANCE then
EID.BagItems = {}
EID.CraneItemType = {}
EID.flipItemPositions = {}
EID.absorbedSpindown = false
if isSave then
EID.BagItems = savedEIDConfig["BagContent"]
EID.bagOfCraftingRoomQueries = savedEIDConfig["BagFloorContent"]
EID.CraneItemType = savedEIDConfig["CraneItemType"]
EID.absorbedSpindown = savedEIDConfig["AbsorbedSpindownDice"]
-- turn list back into dict because json cant save dict indices.
local flipItemTable = {}
@@ -1109,8 +1147,6 @@ if EID.MCMLoaded or REPENTANCE then
savedEIDConfig[k] = nil
end
end
else
EID.BagItems = {}
end
-- Only copy Saved config entries that exist in the save
@@ -1156,6 +1192,7 @@ if EID.MCMLoaded or REPENTANCE then
EID.Config["BagContent"] = EID.BagItems or {}
EID.Config["BagFloorContent"] = EID.bagOfCraftingRoomQueries or {}
EID.Config["CraneItemType"] = EID.CraneItemType or {}
EID.Config["AbsorbedSpindownDice"] = EID.absorbedSpindown or false
-- turn dictionary into list because json cant save dict indices.
local flipItemTable = {}