remove redundant checks

This commit is contained in:
Buurazu authored and GitHub committed 2021-11-16 11:22:55 -05:00
1 parent d25a779b7d
commit b1b4c53d9e
1 file changed
+2 -4
+2 -4
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@@ -442,7 +442,7 @@ local function shiftBagContent()
EID.BagItems = newContent EID.BagItems = newContent
end end
-- only Tainted Cain's consumable slot bag can have its ingredients shifted -- only Tainted Cain's consumable slot bag can have its ingredients shifted... probably?
local function detectBagContentShift() local function detectBagContentShift()
if Input.IsActionTriggered(ButtonAction.ACTION_DROP, EID.player.ControllerIndex) and IsTaintedCain() then if Input.IsActionTriggered(ButtonAction.ACTION_DROP, EID.player.ControllerIndex) and IsTaintedCain() then
shiftBagContent() shiftBagContent()
@@ -653,14 +653,12 @@ function EID:handleBagOfCraftingRendering()
local calcResults = {} local calcResults = {}
for k, v in pairs(randResults) do for k, v in pairs(randResults) do
local resultID, lockedAchievementID = EID:calculateBagOfCrafting(v) local resultID, lockedAchievementID = EID:calculateBagOfCrafting(v)
if resultID > 0 then if resultID ~= lockedAchievementID then
if (not EID:isCollectibleUnlockedAnyPool(resultID) and resultID ~= lockedAchievementID) then
table.insert(calcResults, {v, resultID, lockedAchievementID}) table.insert(calcResults, {v, resultID, lockedAchievementID})
else else
table.insert(calcResults, {v, resultID}) table.insert(calcResults, {v, resultID})
end end
end end
end
calcResultCache[queryString] = calcResults calcResultCache[queryString] = calcResults
randResultCache[queryString] = randResults randResultCache[queryString] = randResults
results = calcResults results = calcResults