Merge branch 'wofsauge:master' into master
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@@ -777,7 +777,7 @@ EID.descriptions[languageCode].pills={
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{"6", "Health Down", "↓ Health down"},
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{"7", "Health Up", "↑ Health up"},
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{"8", "I Found Pills", "No effect"},
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{"9", "Puberty", "Eating 3 will give you the {{}} Adult transformation (+1 Red Heart)"},
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{"9", "Puberty", "No effect#Eating 3 will give you the Adult transformation (+1 Red Heart)"},
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{"10", "Pretty Fly", "Adds 1 fly orbital"},
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{"11", "Range Down", "↓ -2 Range down"},
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{"12", "Range Up", "↑ +2.5 Range up"},
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+11
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@@ -2,7 +2,7 @@
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----- Basic Chinese descriptions ---
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--------------------------------------
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-- Last Sync Revise: 2022.01.19
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-- Last Sync Revise: 2022.01.22
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-- Last Full Check: N/A -- I will have a full check someday else.
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-- FORMAT: Item ID | Name | Description
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@@ -29,6 +29,7 @@ local repCollectibles={
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[29] = {"29", "老妈的内裤", "↑ +1.5射程#生成3-6只蓝苍蝇"}, -- Moms Underwear
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[30] = {"30", "老妈的高跟鞋", "↑ +1.5射程#能对敌人造成12接触伤害"}, -- Mom's Heels
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[31] = {"31", "老妈的口红", "↑ +2.25射程#生成1随机心"}, -- Mom's Lipstick
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[37] = {"37", "炸弹先生", "在角色下方放置1个大炸弹,造成185伤害"}, -- Mr. Boom
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[40] = {"40", "神风!", "在角色位置造成1次大爆炸#造成185伤害"}, -- Kamikaze!
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[42] = {"42", "鲍勃的烂头", "可投掷的有毒炸弹#造成185+角色伤害#产生毒气"}, -- Bob's Rotten Head
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[44] = {"44", "传送!", "将角色传送到除错误房外的房间#向所需方向移动可稍微影响传送方向"}, -- Teleport
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@@ -244,7 +245,7 @@ local repCollectibles={
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[591] = {"591", "金星", "↑ +1心之容器#治疗1红心#近距离内的敌人受到魅惑"}, -- Venus
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[592] = {"592", "地球", "↑ +1.0伤害#眼泪变为石头#每颗伤害不定#可摧毁障碍物#击退增强"}, -- Terra
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[593] = {"593", "火星", "双击移动方向键进行冲锋#冲锋时无敌,造成角色伤害x4的伤害#3秒冷却时间"}, -- Mars
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[594] = {"594", "木星", "↑ +2心之容器#治疗半红心#↓ -0.3移速#不移动时累积至多0.5移速#移动时向后释放毒气#角色免疫中毒伤害"}, -- Jupiter
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[594] = {"594", "木星", "↑ +2心之容器#治疗半红心#↓ -0.3移速#角色免疫中毒伤害#不移动时累积至多0.5移速#移动时向后释放毒气"}, -- Jupiter
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[595] = {"595", "土星", "生成1个轨道#进入房间时生成7颗眼泪在轨道上环绕#轨道有几率捕获敌人的弹幕"}, -- Saturnus
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[596] = {"596", "天王星", "发射冰冻眼泪,对敌人造成减速效果,击杀时使敌人冻结#冻结的敌人可以推开,撞碎时向四周发射6个冰锥"}, -- Uranus
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[597] = {"597", "海王星", "不发射眼泪时积攒眼泪,最多持续3秒##发射时射出大量眼泪#发射时积攒的眼泪逐渐减少"}, -- Neptunus
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@@ -292,7 +293,7 @@ local repCollectibles={
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[639] = {"639", "难吃的心", "使用时获得1腐心"}, -- Yuck Heart
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[640] = {"640", "灵魂之瓮", "喷射火焰#敌人死亡时获得充能"}, -- Urn of Souls
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[641] = {"641", "血田", "战斗时,在身体后方生成一串眼泪#眼泪造成3.5伤害"}, -- Akeldama
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[642] = {"642", "玄奇驴皮", "将1心之容器或2魂心变为1碎心#从当前房间道具池中生成1个道具#使用次数越多,若不再持有,则后续生成的道具被玄奇驴皮替换的几率越大#如果当前层的底座道具有玄奇驴皮则降低该几率#{{Warning}}游魂:一次性#{{Warning}}"}, -- Magic Skin
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[642] = {"642", "玄奇驴皮", "将1心之容器或2魂心变为1碎心#从当前房间道具池中生成1个道具#使用次数越多,若不再持有,则后续生成的道具被玄奇驴皮替换的几率越大#如果当前层的底座道具有玄奇驴皮则降低该几率#{{Warning}} 游魂:一次性"}, -- Magic Skin
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[643] = {"643", "终末天启", "获得飞行能力和2魂心#连续发射眼泪2.5秒可蓄力发射神圣光线"}, -- Revelation
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[644] = {"644", "安慰奖", "提升最低的属性#根据持有数量最少的掉落物,生成3硬币,1钥匙或1炸弹"}, -- Consolation Prize
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[645] = {"645", "小畸胎瘤", "畸胎瘤环绕物#阻挡弹幕#造成接触伤害#被击中3次时分裂成小畸胎瘤#小畸胎瘤被摧毁时产生蓝蜘蛛#被完全摧毁后5秒复活"}, -- Tinytoma
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@@ -326,7 +327,7 @@ local repCollectibles={
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[673] = {"673", "赎罪", "进入恶魔房间但不捡任何物品时,下一层+1魂心,+1伤害"}, -- Redemption
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[674] = {"674", "灵魂枷锁", "死亡时,灵魂被锁链束缚在尸体上,可以继续战斗,血量为半个魂心#10 秒后复活#此效果捡起魂心后才能再次发动"}, -- Spirit Shackles
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[675] = {"675", "碎裂的宝珠", "受伤时,显示本层1个随机房间#并打开此房间需要钥匙的门#可以打开超级撒但房间#可显示终极隐藏房间"}, -- Cracked Orb
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[676] = {"676", "空虚之心", "在开始新一层时,若拥有空的心之容器,获得1个空的心之容器#骨心不计"}, -- Empty Heart
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[676] = {"676", "空虚之心", "在开始新一层时,若只有1红心或更少,获得1空的心之容器#对无法获得红心的角色无效"}, -- Empty Heart
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[677] = {"677", "灵魂出窍", "受伤时,暂停时间3秒#此时间内变为幽灵#幽灵具有飞行和幽灵眼泪,且免疫一次伤害"}, -- Astral Projection
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[678] = {"678", "剖腹产", "获得短延迟蓄力攻击,发射婴儿样式的跟踪幽灵眼泪"}, -- C Section
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[679] = {"679", "亚巴顿宝宝", "发射迷你{{Collectible399}}虚空之口进行攻击的跟班"}, -- Lil Abaddon
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@@ -370,7 +371,7 @@ local repCollectibles={
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[717] = {"717", "店主的亲友", "岩石和障碍物在被摧毁时生成2只蓝蜘蛛#岩石在有敌人的房间中偶尔会产生蓝蜘蛛"}, -- Keeper's Kin
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[718] = {"718", "", "<道具不存在>"}, -- Keepers Robe (Cut item)
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[719] = {"719", "店主的盒子", "生成1个商店出售的物品或掉落物"}, -- Keeper's Box
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[720] = {"720", "百宝罐", "使用时生成掉落物,使用时的充能不同,效果不同#满充能时具有强力随机效果#充能:1:Poop 2:{{Coin}} 3:{{Bomb}} 4:{{Key}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}"}, -- Everything Jar
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[720] = {"720", "百宝罐", "使用时生成掉落物,使用时的充能不同,效果不同#满充能时具有强力随机效果#充能:1:便便 2:{{Coin}} 3:{{Bomb}} 4:{{Key}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}"}, -- Everything Jar
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[721] = {"721", "错误技", "使未来获得的所有物品混乱#其效果完全随机"}, -- TMTRAINER
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[722] = {"722", "孤魂铁索", "禁锢离角色最近的敌人5秒"}, -- Anima Sola
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[723] = {"723", "计数二十面骰", "将房间内所有道具转变为内部ID减1的道具"}, -- Spindown Dice
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@@ -970,13 +971,13 @@ EID.descriptions[languageCode].GlitchedItemText = {
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-- Attribute triggers
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chain = "然后:{{CR}}",
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active = "使用时:#",
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pickup_collected = "捡到掉落物时:#", --chance to?
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pickup_collected = "捡到掉落物时:#",
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enemy_kill = "击杀时,几率:#",
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damage_taken = "受伤时:#", --chance to?
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damage_taken = "受伤时:#",
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entity_spawned = "当生成{T1}时:#",
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tear_fire = "角色发射眼泪时,几率:#",
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enemy_hit = "击中敌人时,几率:#",
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room_clear = "清理房间后:#", --chance to?
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room_clear = "清理房间后:#",
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-- Attribute effects
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area_damage = "在角色周围造成{1}伤害",
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@@ -1019,7 +1020,7 @@ EID.descriptions[languageCode].CraftingHideKey = "隐藏:"
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EID.descriptions[languageCode].CraftingPreviewKey = "预览:"
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EID.descriptions[languageCode].CraftingPreviewBackup = "!!! 如果该道具锁定,则会变为"
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EID.descriptions[languageCode].CraftingResults = "(滚动:按住 {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},锁定:{{ButtonX}},刷新:{{ButtonB}}),重置袋:按住 {{ButtonRB}}"
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EID.descriptions[languageCode].CraftingResults = "(滚动:按住 {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},锁定:{{ButtonX}},刷新:{{ButtonB}},重置袋:按住 {{ButtonRB}})"
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EID.descriptions[languageCode].BlankCardCharge = "空白卡牌充能:"
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EID.descriptions[languageCode].BlankCardQCard = "传送至错误房#空白卡牌和?卡牌会被摧毁"
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@@ -1032,7 +1033,7 @@ EID.descriptions[languageCode].FalsePHDDamage = "+0.6伤害"
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EID.descriptions[languageCode].FalsePHDHorseDamage = "+1.2伤害"
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EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}!!! 警告 !!!"
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EID.descriptions[languageCode].AchievementWarningText = "成就已禁用!#为了启用进度和成就,你需要击败老妈(深牢II)而不开启任何模组#(如果你打过了,那么这条警告的出现是bug,无视就好)#(这条警告可以在设置中禁用)"
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EID.descriptions[languageCode].AchievementWarningText = "成就已禁用!#为了启用进度和成就,你需要击败老妈(深牢II)而不开启任何模组#(如果你打过了,那么这条警告的出现是bug,无视就好)#(这条警告可在设置中禁用)"
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EID.descriptions[languageCode].OldGameVersionWarningText = "你的忏悔版本不是最新的!#只有官方最新版才支持这一功能#(这条警告可以在设置中禁用)"
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