Merge branch 'wofsauge:master' into master
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@@ -162,20 +162,18 @@ function EID:onNewFloor()
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end
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EID:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, EID.onNewFloor)
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if EID.Config["DisplaySacrificeInfo"] then
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function EID:onSacrificeDamage(_, _, flags, source)
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if game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and source.Type == 0 and flags & DamageFlag.DAMAGE_SPIKES == DamageFlag.DAMAGE_SPIKES then
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local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
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if EID.sacrificeCounter[curRoomIndex] == nil then
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EID.sacrificeCounter[curRoomIndex] = 1
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end
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if EID.sacrificeCounter[curRoomIndex] < 12 then
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EID.sacrificeCounter[curRoomIndex] = EID.sacrificeCounter[curRoomIndex] + 1
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end
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function EID:onSacrificeDamage(_, _, flags, source)
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if EID.Config["DisplaySacrificeInfo"] and game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and source.Type == 0 and flags & DamageFlag.DAMAGE_SPIKES == DamageFlag.DAMAGE_SPIKES then
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local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
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if EID.sacrificeCounter[curRoomIndex] == nil then
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EID.sacrificeCounter[curRoomIndex] = 1
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end
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if EID.sacrificeCounter[curRoomIndex] < 12 then
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EID.sacrificeCounter[curRoomIndex] = EID.sacrificeCounter[curRoomIndex] + 1
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end
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end
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EID:AddCallback(ModCallbacks.MC_ENTITY_TAKE_DMG, EID.onSacrificeDamage, EntityType.ENTITY_PLAYER)
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end
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EID:AddCallback(ModCallbacks.MC_ENTITY_TAKE_DMG, EID.onSacrificeDamage, EntityType.ENTITY_PLAYER)
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---------------------------------------------------------------------------
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------------------------Handle ALT FLOOR CHOICE----------------------------
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@@ -290,12 +288,15 @@ if REPENTANCE then
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flipItemNext = false
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if entityType == 5 and (variant == 100 or variant == 150) then
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lastGetItemResult = {nil, Isaac.GetFrameCount(), gridIndex, nil}
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initialItemNext = true
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-- Pedestals in need of a random item will call GET_COLLECTIBLE; fixed pedestals (Knife Piece 1) will not
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if subtype == 0 then initialItemNext = true
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else lastGetItemResult[1] = subtype end
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end
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end
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EID:AddCallback(ModCallbacks.MC_PRE_ROOM_ENTITY_SPAWN, EID.preRoomEntitySpawn)
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function EID:postPickupInit(entity)
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initialItemNext = false
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flipItemNext = true
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lastGetItemResult[4] = entity.InitSeed
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@@ -573,7 +574,6 @@ function EID:printDescription(desc)
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end
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end
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EID:printBulletPoints(desc.Description, renderPos)
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end
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function EID:printBulletPoints(description, renderPos)
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@@ -787,16 +787,6 @@ function EID:setPlayer()
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end
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end
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if REPENTANCE then
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function EID:removeWrongGuppyEyeInfo(effectEntity)
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if EID.pathCheckerEntity ~= nil and effectEntity.Parent ~= nil then
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if GetPtrHash(effectEntity.Parent) == GetPtrHash(EID.pathCheckerEntity) then
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effectEntity:Remove()
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end
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end
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end
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EID:AddCallback(ModCallbacks.MC_POST_EFFECT_UPDATE, EID.removeWrongGuppyEyeInfo, EffectVariant.PICKUP_GHOST)
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end
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---------------------------------------------------------------------------
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---------------------------On Update Function------------------------------
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@@ -834,7 +824,7 @@ function EID:onGameUpdate()
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end
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if not EID.Config["DisplayObstructedCardInfo"] or not EID.Config["DisplayObstructedPillInfo"] or not EID.Config["DisplayObstructedSoulstoneInfo"] then
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if EID.lastDescriptionEntity == nil or (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) then
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if EID.lastDescriptionEntity == nil or EID.lastDescriptionEntity:GetData()["EID_Pathfound"] or (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) then
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if EID.pathCheckerEntity ~= nil then
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EID.pathCheckerEntity:Remove()
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EID.pathCheckerEntity = nil
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@@ -844,9 +834,8 @@ function EID:onGameUpdate()
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return
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end
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if EID.pathCheckerEntity == nil then
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EID.pathCheckerEntity = game:Spawn(17, 3169, EID.player.Position, nullVector, EID.player ,0 , 4354) -- Spawns the EID Helper entity with seed that doesnt spawn rewards
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-- Spawns an Ultra Greed Door and makes it invisible and intangible (not fully tested yet)
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--EID.pathCheckerEntity = game:Spawn(294, 0, EID.player.Position, nullVector, EID.player, 0, 0)
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-- Spawns an Ultra Greed Door and makes it invisible and intangible to act as a Pathfinding NPC that can't be rerolled and has no AI
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EID.pathCheckerEntity = game:Spawn(294, 0, EID.player.Position, nullVector, EID.player, 0, 0)
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EID.pathCheckerEntity:ClearEntityFlags(EntityFlag.FLAG_APPEAR)
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EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT | EntityFlag.FLAG_NO_STATUS_EFFECTS | EntityFlag.FLAG_NO_SPRITE_UPDATE | EntityFlag.FLAG_HIDE_HP_BAR | EntityFlag.FLAG_NO_DEATH_TRIGGER | EntityFlag.FLAG_FRIENDLY)
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if REPENTANCE then EID.pathCheckerEntity:AddEntityFlags(EntityFlag.FLAG_NO_QUERY) end
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@@ -859,6 +848,7 @@ function EID:onGameUpdate()
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EID.pathCheckerEntity.Position = EID.player.Position
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EID.hasValidWalkingpath = EID.pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos(EID.lastDescriptionEntity.Position, false)
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EID.pathfindingTo = EID.lastDescriptionEntity
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EID.lastDescriptionEntity:GetData()["EID_Pathfound"] = EID.hasValidWalkingpath
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end
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end
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@@ -871,6 +861,7 @@ function EID:updatePathfinding()
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EID.pathCheckerEntity.Position = EID.player.Position
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EID.hasValidWalkingpath = EID.pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos(EID.lastDescriptionEntity.Position, false)
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EID.pathfindingTo = EID.lastDescriptionEntity
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EID.lastDescriptionEntity:GetData()["EID_Pathfound"] = EID.hasValidWalkingpath
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end
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local hasShownAchievementWarning = false
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