From b2a17fe99257ed1c7360655fdbb83e697bdc99a2 Mon Sep 17 00:00:00 2001 From: Wofsauge Date: Thu, 26 Mar 2026 23:01:32 +0100 Subject: [PATCH] Fixed desync of DInfinity and Forgotton States when pressing Drop button when the game is paused fixes #952 --- main.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main.lua b/main.lua index a4333be4..150517b9 100644 --- a/main.lua +++ b/main.lua @@ -1382,7 +1382,7 @@ function EID:OnRender() -- Check for Drop being pressed, for Repentance D Infinity tracking if EID.isRepentance then local dropTriggered, playerNumPressingDrop = EID:PlayersActionPressed(ButtonAction.ACTION_DROP, Input.IsActionTriggered) - if dropTriggered then + if dropTriggered and not game:IsPaused() then local playerPressingDrop = EID.coopMainPlayers[playerNumPressingDrop] local playerID = EID:getPlayerID(playerPressingDrop, true) local playerType = playerPressingDrop:GetPlayerType()