re-add the Collectible_Flip restriction
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2280381354
commit
b3bc547cf4
1 file changed
+3
-3
@@ -247,7 +247,7 @@ if REPENTANCE then
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local lastGetItemResult = {nil, nil, nil, nil} -- itemID, Frame, gridIndex, InitSeed
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function EID:postGetCollectible(selectedCollectible, itemPoolType, decrease, _)
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function EID:postGetCollectible(selectedCollectible, itemPoolType, decrease, seed)
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-- Handle Crane Game
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if itemPoolType == ItemPoolType.POOL_CRANE_GAME then
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for _, crane in ipairs(Isaac.FindByType(6, 16, -1, true, false)) do
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@@ -283,7 +283,7 @@ if REPENTANCE then
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EID:AddCallback(ModCallbacks.MC_POST_GET_COLLECTIBLE, EID.postGetCollectible)
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-- Handle Flip Item spawn
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function EID:preRoomEntitySpawn(entityType, variant, subtype, gridIndex, _)
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function EID:preRoomEntitySpawn(entityType, variant, subtype, gridIndex, seed)
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flipItemNext = false
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if entityType == 5 and (variant == 100 or variant == 150) then
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lastGetItemResult = {nil, Isaac.GetFrameCount(), gridIndex, nil}
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@@ -338,7 +338,7 @@ if REPENTANCE then
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end
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end
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end
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EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.CheckFlipGridIndexes)
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EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.CheckFlipGridIndexes, CollectibleType.COLLECTIBLE_FLIP)
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end
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---------------------------------------------------------------------------
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