Cache even more, refresh after hotkeys
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1 parent
711f348706
commit
b664bda3ca
1 file changed
+8
-9
@@ -1014,20 +1014,19 @@ function EID:handleBagOfCraftingRendering()
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EID:printDescription(customDescObj)
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EID:printDescription(customDescObj)
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return true
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return true
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elseif EID.Config["BagOfCraftingDisplayMode"] == "No Recipes" then
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elseif EID.Config["BagOfCraftingDisplayMode"] == "No Recipes" then
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EID:appendToDescription(customDescObj, getHotkeyString())
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EID:appendToDescription(customDescObj, getFloorItemsString(false, roomItems))
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prevListDesc = ""
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prevListDesc = ""
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if not refreshTextbox and prevSimplifiedDesc ~= "" then
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if not refreshTextbox and prevSimplifiedDesc ~= "" then
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EID:appendToDescription(customDescObj, prevSimplifiedDesc)
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EID:appendToDescription(customDescObj, prevSimplifiedDesc)
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EID:printDescription(customDescObj)
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EID:printDescription(customDescObj)
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return true
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return true
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end
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end
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-- The floor item text can change without our total item query string changing, so only cache what comes after that
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prevSimplifiedDesc = ""
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prevSimplifiedDesc = ""
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refreshTextbox = false
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refreshTextbox = false
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prevSimplifiedDesc = prevSimplifiedDesc .. getHotkeyString()
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prevSimplifiedDesc = prevSimplifiedDesc .. getFloorItemsString(false, roomItems)
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local mostValuableBag = {}
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local mostValuableBag = {}
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for i=1,8 do
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for i=1,8 do
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mostValuableBag[i] = itemQuery[i]
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mostValuableBag[i] = itemQuery[i]
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@@ -1102,6 +1101,7 @@ function EID:handleBagOfCraftingRendering()
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upHeld = Isaac.GetTime()
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upHeld = Isaac.GetTime()
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--lock the current results so you can actually do a recipe that you've scrolled down to without losing it
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--lock the current results so you can actually do a recipe that you've scrolled down to without losing it
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elseif Input.IsActionTriggered(ButtonAction.ACTION_SHOOTLEFT, EID.player.ControllerIndex) then
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elseif Input.IsActionTriggered(ButtonAction.ACTION_SHOOTLEFT, EID.player.ControllerIndex) then
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refreshTextbox = true
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if (lockedResults == nil) then lockedResults = queryString
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if (lockedResults == nil) then lockedResults = queryString
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else lockedResults = nil end
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else lockedResults = nil end
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--refresh the recipes
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--refresh the recipes
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@@ -1123,6 +1123,7 @@ function EID:handleBagOfCraftingRendering()
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resetBagCounter = resetBagCounter + 1
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resetBagCounter = resetBagCounter + 1
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if resetBagCounter > 120 then
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if resetBagCounter > 120 then
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EID.BagItems = {}
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EID.BagItems = {}
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recheckPickups = true
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resetBagCounter = 0
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resetBagCounter = 0
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end
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end
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else
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else
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@@ -1132,9 +1133,6 @@ function EID:handleBagOfCraftingRendering()
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--fix bug with being allowed to go to an empty page if recipe count = multiple of page size (or if we refresh on last page)
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--fix bug with being allowed to go to an empty page if recipe count = multiple of page size (or if we refresh on last page)
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if (bagOfCraftingOffset >= numResults) then bagOfCraftingOffset = bagOfCraftingOffset - EID.Config["BagOfCraftingResults"] end
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if (bagOfCraftingOffset >= numResults) then bagOfCraftingOffset = bagOfCraftingOffset - EID.Config["BagOfCraftingResults"] end
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EID:appendToDescription(customDescObj, getHotkeyString())
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EID:appendToDescription(customDescObj, getFloorItemsString(true, roomItems))
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prevSimplifiedDesc = ""
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prevSimplifiedDesc = ""
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if not refreshTextbox and prevListDesc ~= "" and bagOfCraftingOffset == prevOffset then
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if not refreshTextbox and prevListDesc ~= "" and bagOfCraftingOffset == prevOffset then
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EID:appendToDescription(customDescObj, prevListDesc)
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EID:appendToDescription(customDescObj, prevListDesc)
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@@ -1142,10 +1140,11 @@ function EID:handleBagOfCraftingRendering()
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return true
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return true
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end
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end
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-- The floor item text can change without our total item query string changing, so only cache what comes after that
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prevListDesc = ""
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prevListDesc = ""
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refreshTextbox = false
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refreshTextbox = false
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prevListDesc = prevListDesc .. getHotkeyString()
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prevListDesc = prevListDesc .. getFloorItemsString(true, roomItems)
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local resultDesc = EID:getDescriptionEntry("CraftingResults")
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local resultDesc = EID:getDescriptionEntry("CraftingResults")
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prevListDesc = prevListDesc .. resultDesc
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prevListDesc = prevListDesc .. resultDesc
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