Coroutine resuming in render

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Buurazu authored and GitHub committed 2022-01-28 23:40:06 -05:00
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commit b7efb9565f
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@@ -944,6 +944,7 @@ EID.lastDist = 0
local function onRender(t)
-- Increases by 60 per second, ignores pauses
EID.GameRenderCount = EID.GameRenderCount + 1
EID:resumeCoroutines()
EID.isDisplaying = false
EID:setPlayer()