Coroutine resuming in render
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@@ -944,6 +944,7 @@ EID.lastDist = 0
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local function onRender(t)
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local function onRender(t)
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-- Increases by 60 per second, ignores pauses
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-- Increases by 60 per second, ignores pauses
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EID.GameRenderCount = EID.GameRenderCount + 1
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EID.GameRenderCount = EID.GameRenderCount + 1
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EID:resumeCoroutines()
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EID.isDisplaying = false
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EID.isDisplaying = false
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EID:setPlayer()
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EID:setPlayer()
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