Unidentified pills are now correctly displayed as unidentified, if using the mouse control feature to inspect them
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@@ -3429,3 +3429,20 @@ function EID:WriteErrorMsg(str)
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EID:WriteDebugMsg("EID ERROR: " .. str)
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end
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--- Helper function to evaluate if a pill color is identified
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--- @param pillColor any
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--- @return boolean
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function EID:ShouldShowPillAsIdentified(pillColor)
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local identified = game:GetItemPool():IsPillIdentified(pillColor) and not EID.Config["OnlyShowPillWhenUsedAtLeastOnce"]
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if EID.isRepentance and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
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local pillEffectID = EID:getAdjustedSubtype(5, 70, pillColor)
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local wasUsed = EID:WasPillUsed(pillColor)
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if (identified or wasUsed or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
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-- show identified pill
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return true
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else
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-- show unidentified pill description
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return false
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end
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end
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