Unidentified pills are now correctly displayed as unidentified, if using the mouse control feature to inspect them
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@@ -1632,13 +1632,7 @@ function EID:OnRender()
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end
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if not wasHidden then
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local pillColor = closest.SubType
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local pool = game:GetItemPool()
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local identified = pool:IsPillIdentified(pillColor) and not EID.Config["OnlyShowPillWhenUsedAtLeastOnce"]
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if EID.isRepentance and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
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local pillEffectID = EID:getAdjustedSubtype(closest.Type, closest.Variant, pillColor)
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local wasUsed = EID:WasPillUsed(pillColor)
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if (identified or wasUsed or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
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if EID:ShouldShowPillAsIdentified(pillColor) then
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-- show identified pill
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local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor, closest)
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EID:addDescriptionToPrint(descEntry)
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