From c45a134ae525eaac62f6c6088c14d1369cb5e149 Mon Sep 17 00:00:00 2001 From: Wofsauge Date: Sun, 28 Nov 2021 18:43:30 +0100 Subject: [PATCH] fixed offset of highlight indicators when playing Tainted Lazarus --- main.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/main.lua b/main.lua index b1d41231..e8cb9b09 100644 --- a/main.lua +++ b/main.lua @@ -393,6 +393,10 @@ function EID:renderIndicator(entity) if entity:GetData() and entity:GetData()["EID_RenderOffset"] then entityPos = entityPos + entity:GetData()["EID_RenderOffset"] end + -- Move highlights a bit to fit onto the alt Item layout of Flip / Tainted Laz + if REPENTANCE and entity.Variant == 100 and EID.player:HasCollectible(CollectibleType.COLLECTIBLE_FLIP) then + entityPos = entityPos + Vector(2.5,2.5) + end local sprite = entity:GetSprite() if REPENTANCE then repDiv = 255