Better name for GameExit callback function
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0a487f9646
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@@ -1703,7 +1703,7 @@ end
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EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, EID.OnGameStart)
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EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, EID.OnGameStart)
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--Saving Moddata--
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--Saving Moddata--
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function EID:SaveTheGame()
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function EID:OnGameExit()
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if REPENTANCE then
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if REPENTANCE then
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EID.Config["BagContent"] = EID.BoC.BagItems or {}
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EID.Config["BagContent"] = EID.BoC.BagItems or {}
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EID.Config["BagFloorContent"] = EID.BoC.RoomQueries or {}
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EID.Config["BagFloorContent"] = EID.BoC.RoomQueries or {}
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@@ -1730,7 +1730,7 @@ function EID:SaveTheGame()
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EID.itemUnlockStates[CollectibleType.COLLECTIBLE_CUBE_OF_MEAT] = nil
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EID.itemUnlockStates[CollectibleType.COLLECTIBLE_CUBE_OF_MEAT] = nil
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EID.itemUnlockStates[CollectibleType.COLLECTIBLE_BOOK_OF_REVELATIONS or CollectibleType.COLLECTIBLE_BOOK_REVELATIONS] = nil
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EID.itemUnlockStates[CollectibleType.COLLECTIBLE_BOOK_OF_REVELATIONS or CollectibleType.COLLECTIBLE_BOOK_REVELATIONS] = nil
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end
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end
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EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, EID.SaveTheGame)
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EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, EID.OnGameExit)
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if EID.enableDebug then
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if EID.enableDebug then
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require("eid_debugging")
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require("eid_debugging")
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