From ca305a4c347dec1ff63bbbc1b99b82a15758a003 Mon Sep 17 00:00:00 2001 From: Buurazu Date: Fri, 9 Aug 2024 08:16:26 -0400 Subject: [PATCH] Char changes and health up cond --- descriptions/ab+/en_us.lua | 46 +++++++++++++++++++++++++++++--------- 1 file changed, 35 insertions(+), 11 deletions(-) diff --git a/descriptions/ab+/en_us.lua b/descriptions/ab+/en_us.lua index 7f32445e..05c0729a 100644 --- a/descriptions/ab+/en_us.lua +++ b/descriptions/ab+/en_us.lua @@ -1023,20 +1023,20 @@ EID.descriptions[languageCode].CharacterInfo = { [1] = {"Magdalene", ""}, [2] = {"Cain", ""}, [3] = {"Judas", ""}, - [4] = {"???", "Can't have Red Hearts"}, + [4] = {"???", "Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts"}, [5] = {"Eve", ""}, [6] = {"Samson", ""}, - [7] = {"Azazel", "Flight#Short range Brimstone instead of tears#Can gain Red Hearts"}, + [7] = {"Azazel", "Flight#{{Collectible118}} Short range Brimstone instead of tears"}, [8] = {"Lazarus", "When you die, resurrect as Lazarus Risen with 1 Red Heart container"}, [9] = {"Eden", "Start with random stats and items each run"}, - [10] = {"The Lost", "Flight#Spectral tears#No health#One devil deal per room can be taken for free"}, + [10] = {"The Lost", "Flight#Spectral tears#{{Warning}} No health#{{DevilRoom}} One devil deal per room can be taken for free"}, [11] = {"Lazarus Risen", "Increased stats and x1.2 damage multiplier"}, - [12] = {"Dark Judas", "x2 Damage multiplier#Can gain Red Hearts#Counts as Judas for completion marks"}, - [13] = {"Lilith", "Cannot shoot tears#Her Incubus shoots for her"}, - [14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies"}, + [12] = {"Dark Judas", "{{Damage}} x2 Damage multiplier#{{Player3}} Counts as Judas for completion marks"}, + [13] = {"Lilith", "Cannot shoot tears#{{Collectible360}} Her Incubus shoots for her"}, + [14] = {"Keeper", "{{CoinHeart}} Heal by picking up coins#Maximum of 2 Coin Hearts#Heart pickups are turned into Blue Flies"}, [15] = {"Apollyon", ""}, - [16] = {"The Forgotten", "You have a melee attack which can be charged and thrown#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"}, - [17] = {"The Forgotten Soul", "You have a melee attack which can be charged and thrown#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"}, + [16] = {"The Forgotten", "You have a melee attack which can be charged and thrown#{{BoneHeart}} Can have up to 6 Bone Hearts#{{Player17}} Press {{ButtonRT}} to switch to The Soul#{{SoulHeart}} The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to a small radius around The Forgotten"}, + [17] = {"The Forgotten Soul", "You have a melee attack which can be charged and thrown#{{BoneHeart}} Can have up to 6 Bone Hearts#{{Player17}} Press {{ButtonRT}} to switch to The Soul#{{SoulHeart}} The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to a small radius around The Forgotten"}, } ---------- Sacrifice Room ---------- @@ -1189,6 +1189,7 @@ EID.descriptions[languageCode].ConditionalDescs = { ["No Effect (Copies)"] = "No additional effect from multiple copies", -- Having the item already, or having Diplopia while looking at a pedestal ["No Effect (Familiars)"] = "No additional effect on familiars", -- probably just for Hive Mind + BFFS! ["No Red"] = "No effect for characters that can't have Red Hearts", + ["Different Effect"] = "Different effect for {1}", ------ GREED MODE ------ @@ -1218,9 +1219,32 @@ EID.descriptions[languageCode].ConditionalDescs = { ------ SPECIFIC CHARACTER SYNERGIES/CHANGES ------ - ["Red to Soul"] = {"{{Heart}} +","{{SoulHeart}} +", "{{Heart}} Full health", "", "{{Heart}} Heals 1 heart", ""}, -- Red HP to Soul Hearts, removes heals - ["Red to Coin"] = {"{{Heart}} +","{{CoinHeart}} +", "{{Heart}} Full health", "{{CoinHeart}} Full Health", "{{Heart}} Heals 1 heart", "{{CoinHeart}} Heals 1 coin"}, - + -- NO RED HEALTH CHARS + -- These change "+1 Health, Full health" to just "+1 Soul Heart" and etc. + ["Red to Soul"] = {"↑ {{Heart}} +1 Health", "{{SoulHeart}} +1 Soul Heart", "↑ {{Heart}} +2 Health", "{{SoulHeart}} +2 Soul Hearts", "↑ {{Heart}} +3 Health", "{{SoulHeart}} +3 Soul Hearts", + "↑ {{EmptyHeart}} +1 Empty heart container", "{{SoulHeart}} +1 Soul Heart", "↑ {{EmptyHeart}} +2 Empty heart containers", "{{SoulHeart}} +2 Soul Hearts", + "{{Heart}} Full health", "", "{{Heart}} Heals 1 heart", "", "{{HalfHeart}} Heals half a heart", "", "{{Heart}} Heals 2 hearts", ""}, -- Red HP to Soul Hearts, removes heals + + ["Red to Black"] = {"↑ {{Heart}} +1 Health", "{{BlackHeart}} +1 Black Heart", "↑ {{Heart}} +2 Health", "{{BlackHeart}} +2 Black Hearts", "↑ {{Heart}} +3 Health", "{{BlackHeart}} +3 Black Hearts", + "↑ {{EmptyHeart}} +1 Empty heart container", "{{BlackHeart}} +1 Black Heart", "↑ {{EmptyHeart}} +2 Empty heart containers", "{{BlackHeart}} +2 Black Hearts", + "{{Heart}} Full health", "", "{{Heart}} Heals 1 heart", "", "{{HalfHeart}} Heals half a heart", "", "{{Heart}} Heals 2 hearts", ""}, -- Red HP to Black Hearts, removes heals + + ["Red to Bone"] = {"↑ {{Heart}} +1 Health", "{{BoneHeart}} +1 Bone Heart", "↑ {{Heart}} +2 Health", "{{BoneHeart}} +2 Bone Hearts", "↑ {{Heart}} +3 Health", "{{BoneHeart}} +3 Bone Hearts", + "↑ {{EmptyHeart}} +1 Empty heart container", "{{EmptyBoneHeart}} +1 Empty Bone Heart", "↑ {{EmptyHeart}} +2 Empty heart containers", "{{EmptyBoneHeart}} +2 Empty Bone Hearts"}, -- Red HP to Bone Hearts + + ["Red to Coin"] = {"{{Heart}} +","{{CoinHeart}} +", "{{EmptyHeart}} +","{{EmptyCoinHeart}} +", + "{{Heart}} Full health", "{{CoinHeart}} Full health", "{{Heart}} Heals 1 heart", "{{CoinHeart}} Heals 1 coin", "{{HalfHeart}} Heals half a heart", "{{CoinHeart}} Heals 1 coin", "{{Heart}} Heals 2 hearts", "{{CoinHeart}} Heals 2 coins"}, -- Red HP to Coin Hearts + + ["Red to None"] = {"↑ {{Heart}} +1 Health", "", "↑ {{Heart}} +2 Health", "", "↑ {{Heart}} +3 Health", "", + "↑ {{EmptyHeart}} +1 Empty heart container", "", "↑ {{EmptyHeart}} +2 Empty heart containers", "", + "{{Heart}} Full health", "", "{{Heart}} Heals 1 heart", "", "{{HalfHeart}} Heals half a heart", "", "{{Heart}} Heals 2 hearts", ""}, -- Red HP to None (The Lost) + + ["Super Bandage Soul"] = {"{{SoulHeart}} +3 Soul Hearts"}, -- for Soul Heart chars + ["Super Bandage Black"] = {"{{SoulHeart}} +2 Soul Heart#{{BlackHeart}} +1 Black Heart"}, -- for Black Heart chars + ["Black Lotus Soul"] = {"{{SoulHeart}} +2 Soul Hearts#{{BlackHeart}} +1 Black Heart"}, -- for Soul Heart chars + ["Black Lotus Black"] = {"{{SoulHeart}} +1 Soul Heart#{{BlackHeart}} +2 Black Hearts"}, -- for Black Heart chars + + ["5.100.135 (PHD)"] = "Spawns 2-3 coins if you have {1}", -- IV Bag PHD ["Keeper 0-1"] = "Spawns 0-1 coin as {1}", -- IV Bag/Piggy Bank Keeper ["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.4 Tears on pickup", -- Brittle Bones (Keeper+Lost)