From caab40a10e90ed3f5deb582b17b7287abead793c Mon Sep 17 00:00:00 2001 From: wofsauge Date: Tue, 25 Feb 2020 20:55:29 +0100 Subject: [PATCH] Initial Release --- descriptions/ab+/en_us.lua | 883 ++++++++++++++++++++++++++ descriptions/ab+/en_us_detailed.lua | 855 +++++++++++++++++++++++++ descriptions/ab+/fr.lua | 857 +++++++++++++++++++++++++ descriptions/ab+/pl.lua | 862 +++++++++++++++++++++++++ descriptions/ab+/pt.lua | 912 +++++++++++++++++++++++++++ descriptions/ab+/spa.lua | 861 +++++++++++++++++++++++++ eid_config.lua | 137 ++++ main.lua | 460 ++++++++++++++ mod_config_menu.lua | 298 +++++++++ resources/font/terminus8 - Kopie.fnt | Bin 0 -> 4638 bytes resources/font/terminus8-edited.fnt | Bin 0 -> 5178 bytes resources/font/terminus8.fnt | Bin 0 -> 4638 bytes resources/font/terminus8_0.png | Bin 0 -> 23210 bytes resources/font/test.fnt | 625 ++++++++++++++++++ resources/font/test2.fnt | Bin 0 -> 11550 bytes resources/font/test2_0.png | Bin 0 -> 10420 bytes resources/font/test2_1.png | Bin 0 -> 13434 bytes resources/font/test2_2.png | Bin 0 -> 12803 bytes resources/font/test_0.tga | Bin 0 -> 65580 bytes resources/font/test_1.tga | Bin 0 -> 65580 bytes resources/font/test_2.tga | Bin 0 -> 65580 bytes resources/gfx/EID_Icons.png | Bin 0 -> 25129 bytes resources/gfx/cardfronts.anm2 | 663 +++++++++++++++++++ resources/gfx/cardfronts.png | Bin 0 -> 28647 bytes resources/gfx/icons.anm2 | 381 +++++++++++ 25 files changed, 7794 insertions(+) create mode 100644 descriptions/ab+/en_us.lua create mode 100644 descriptions/ab+/en_us_detailed.lua create mode 100644 descriptions/ab+/fr.lua create mode 100644 descriptions/ab+/pl.lua create mode 100644 descriptions/ab+/pt.lua create mode 100644 descriptions/ab+/spa.lua create mode 100644 eid_config.lua create mode 100644 main.lua create mode 100644 mod_config_menu.lua create mode 100644 resources/font/terminus8 - Kopie.fnt create mode 100644 resources/font/terminus8-edited.fnt create mode 100644 resources/font/terminus8.fnt create mode 100644 resources/font/terminus8_0.png create mode 100644 resources/font/test.fnt create mode 100644 resources/font/test2.fnt create mode 100644 resources/font/test2_0.png create mode 100644 resources/font/test2_1.png create mode 100644 resources/font/test2_2.png create mode 100644 resources/font/test_0.tga create mode 100644 resources/font/test_1.tga create mode 100644 resources/font/test_2.tga create mode 100644 resources/gfx/EID_Icons.png create mode 100644 resources/gfx/cardfronts.anm2 create mode 100644 resources/gfx/cardfronts.png create mode 100644 resources/gfx/icons.anm2 diff --git a/descriptions/ab+/en_us.lua b/descriptions/ab+/en_us.lua new file mode 100644 index 00000000..84db9562 --- /dev/null +++ b/descriptions/ab+/en_us.lua @@ -0,0 +1,883 @@ + +------------------------------------------------------------------ +----- Basic English descriptions based on Platinumgod.co.uk ----- +------------------------------------------------------------------ + +-- Transformations: uses the number next to the transformation entry (can be found at the bottom of this file) +-- Item ID | transformation id| Description text +-- '#' = starts new line of text +-- Example: 69|1|+1.0 Tears up |Example Item#Example Second Line + +--Special character markup: +-- \1 = Up Arrow | \2 = Down Arrow | \3 = Warning ! | \6 = health | \5 Key | \015 = Coin | \8\189 = Bomb +descriptarray={{"1","0","\1 +0.7 Tears up"}, +{"2","0","Triple shot#\2 Tears down"}, +{"3","0","Homing tears"}, +{"4","0","\1 +0.5 Damage Up#\1 +50% Damage Multiplier #+ knockback"}, +{"5","0","Gives tears a boomerang effect#\1 +1.5 Range Up#\1 +0.6 Shot Speed Up#\1 +1 Tear Height"}, +{"6","0","\1 +1.5 Tears Up#\2 -15.78 Range Down#\1 +0.45 Tear Height"}, +{"7","0","\1 +1.0 Damage Up#\1 +50% if you have Book of Belial"}, +{"8","4","Normal tear familiar"}, +{"9","3","All fly enemies are friendly"}, +{"10","3","+2 fly orbitals"}, +{"11","2","\1 +1 life#Respawn with full health"}, +{"12","2","\1 +1 Health Up#\1 +0.3 Damage Up#\1 +50% Damage Multiplier#\1 +5.25 Range Up#\1 +0.3 Speed Up#\1 +0.5 Tear Height#Full health!"}, +{"13","5","Poison touch#\2 -0.1 Speed Down#Enemies can drop black hearts if poisoned"}, +{"14","5","\1 +0.6 Speed Up#\1 +5.25 Range Up#\1 +0.5 Shot Height"}, +{"15","0","\1 +1 Health Up#Full health"}, +{"16","0","\1 +2 Health Up#Full health"}, +{"17","0","+99 Keys"}, +{"18","0","+99 Coins"}, +{"19","0","+10 Bombs"}, +{"20","0","Flight!"}, +{"21","0","Reveils all icons on the map#Does not show the layout of the map"}, +{"22","0","\1 +1 Health Up"}, +{"23","0","\1 +1 Health Up"}, +{"24","0","\1 +1 Health Up"}, +{"25","0","\1 +1 Health Up"}, +{"26","0","\1 +1 Health Up"}, +{"27","0","\1 +0.3 Speed Up"}, +{"28","0","\1 +0.3 Speed Up"}, +{"29","6","\1 +5.25 Range Up#\1 +0.5 Tear Height"}, +{"30","6","\1 +5.25 Range Up#\1 +0.5 Tear Height"}, +{"31","6","\1 +5.25 Range Up#\1 +0.5 Tear Height"}, +{"32","0","\1 +0.7 Tears Up"}, +{"33","10","Flight for current room#Kills Mom Foot and Moms heart instantly#\3 Kills YOU when used on Satan"}, +{"34","12","\1 +2 Damage Up#\1 +12.5% devil deal chance#\1 +50% Damage Multiplier if you have Blood of the Martyr"}, +{"35","12","Deal 40 damage to everything in the room"}, +{"36","7","Drop a poop on the floor#Can be placed next to a pit and destroyed to make a bridge"}, +{"37","0","Drops a large bomb below the player which deals 110 damage"}, +{"38","0","Fires 10 tears in a circle around Isaac"}, +{"39","6","Freeze all enemies in the current room for 4 secs"}, +{"40","0","Causes an explosion at the players location"}, +{"41","6","Fears all enemies in the current room for 5 secs"}, +{"42","8","Throwable poison bomb"}, +{"43","0",""}, +{"44","0","Teleports Isaac into a random room"}, +{"45","0","Heal 1 red heart"}, +{"46","0","\1 +1.0 Luck Up#Better chance to win while gambling"}, +{"47","0","Epic Fetus on demand!#Controllable Airstrikes"}, +{"48","0","Piercing tears"}, +{"49","0","High damage brimstone laser"}, +{"50","0","\1 +1 Damage Up"}, +{"51","9","\1 +1.0 Damage Up#\1 +10% Devil deal chance"}, +{"52","0","Bomb tears!"}, +{"53","0","Pulls Pick-ups towards the player"}, +{"54","0","Reveals the floor-layout"}, +{"55","6","Random chance to shoot a tear backwards"}, +{"56","0","Drop a pool of lemonade"}, +{"57","3","Mid-range fly orbital"}, +{"58","12","Invincibility for 10 secs"}, +{"59","0",""}, +{"60","0","Walk over small gaps"}, +{"61","0",""}, +{"62","0","Heals half a heart every 13 enemies killed"}, +{"63","0","Spacebar items can now be charged up twice"}, +{"64","0","-50% on shop items#Getting two will make everything free"}, +{"65","12","Spawn 6 troll bombs at random locations in the room"}, +{"66","0","Slow down enemies for 8 secs"}, +{"67","4","Normal tear familiar"}, +{"68","0","Tears are now lasers"}, +{"69","0","Chargeable tears"}, +{"70","5","\1 +1.0 Damage up#\1 +0.4 Speed up"}, +{"71","2","\1 +0.3 Speed up#\2 -4.25 Range down*#\1 +1.5 Tear height*#(*both add up to a slight Range up)"}, +{"72","10","+3 Soul Hearts#Bible is more common"}, +{"73","0","LVL1: Orbital#LVL2: Shooting orbital#LVL3: Meat boy LVL 1#LVL4: Meat boy LVL 2"}, +{"74","0","+25 coins"}, +{"75","0","Better pills# +1 pill"}, +{"76","0","Reveals secret rooms"}, +{"77","0","Invincibility + contact damage"}, +{"78","12","+1 Soul heart#Higher horsemen chance#\1 +17.5% devil deal chance"}, +{"79","9","\1 +1.0 Damage Up#\1 +0.2 Speed Up#+1 Soul Heart"}, +{"80","9","\1 +0.5 Damage Up#\1 +0.7 Tears Up#+2 Soul Hearts"}, +{"81","1","\1 +9 Lives#Respawn with 1 Heart"}, +{"82","0","Flight#\1 +0.3 Speed up"}, +{"83","9","+1 Soul heart#\1 +0.7 Damage up#\1 -0.18 Speed down#Crush rocks"}, +{"84","0","Spawns a trapdoor to skip the floor#10% chance for crawlspace trapdoor"}, +{"85","0","Spawns 1 Card"}, +{"86","0","Summon Monstro for one stomp"}, +{"87","0","Chance to fire in 4 directions"}, +{"88","0","Familiar that charges forward"}, +{"89","13","Slow down enemies"}, +{"90","0","\1 +1 Damage up#\1 +0.2 Tears Up#\1 -0.2 Speed Down"}, +{"91","0","Reveals what`s behind the doors"}, +{"92","0","\1 +1 Health up#+2 Soul heart"}, +{"93","0","Invincibility +contact damage#Eating an enemy regenerates health"}, +{"94","0","Drops random coin every 2 rooms"}, +{"95","0","Laser tears"}, +{"96","0","Drops half a heart every 3 rooms"}, +{"97","12","Spawn random Pick-Up"}, +{"98","0","Spawns 1 Soul heart every 4 rooms"}, +{"99","0","Slowing tears"}, +{"100","4","Homing tears"}, +{"101","10","\1 +1 Health Up#\1 +0.3 Damage Up#\1 +0.2 Tears Up#\1 +0.25 Range Up#\1 +0.3 Speed Up#\1 +0.5 Tear Height"}, +{"102","6","Spawns 1 Pill"}, +{"103","0","Poison tears (random)"}, +{"104","0","Tears split up on contact"}, +{"105","0","Reroll pedestals in current room"}, +{"106","0","\1 Bomb damage x2.25#+5 Bombs"}, +{"107","0","Flight#Your body attacks enemies"}, +{"108","0","All damage taken is reduced to half a heart"}, +{"109","0","\1 +0.04 Damage Up for every coin you have"}, +{"110","6","Freezing Tears#\1 +0.25 Range up"}, +{"111","0","Poison fart"}, +{"112","10","Orbital#Speeds up all orbitals"}, +{"113","0","Auto-firing turret"}, +{"114","6","Controllable knife"}, +{"115","0","Spectral tears"}, +{"116","0","-1 Charge for active items#Fully charges current item"}, +{"117","0","Spawns a bird when you get hit"}, +{"118","9","Charge a blood laser that deals constant damage"}, +{"119","0","\1 +1 Health up#\1 +0.3 Speed up#Heals 5 Hearts"}, +{"120","2","\1 +1.7 Tears Up#\1 +0.3 Speed Up#\2 Damage Down"}, +{"121","2","\1 +1 Empty Heart container#\1 +0.3 Damage up#\1 +0.25 Range up#\2 -0.1 Speed down#\1 +0.5 Tear Height"}, +{"122","0","\3 When on Half a heart or less:#\1 +1.5 Damage up#\1 +0.3 Speed up"}, +{"123","12","Random familiar for current room"}, +{"124","0","Random active item effect"}, +{"125","0","Homing bombs#+5 Bombs"}, +{"126","0","\1 +1.2 Damage up#\2 -1 Health down"}, +{"127","0","\3 ONE TIME USAGE \3#Reroll entire floor"}, +{"128","3","Fly orbital#Far away"}, +{"129","0","\1 +2 Health Up#\2 -0.2 Speed Down#Heals half a heart"}, +{"130","0","Grants flight while held#Dash in a direction"}, +{"131","0","Drops 1 Bomb every 2 rooms"}, +{"132","0","More Damage based on traveled distance of the tear"}, +{"133","1","\3 Convert:#1 Red heart to 3 Soul hearts"}, +{"134","1","More chests appear"}, +{"135","0","Portable blood bank#Half a heart = 1 Coin"}, +{"136","0","Exploding Decoy#Attracts enemies"}, +{"137","0","Detonate bombs on demand#+5 bombs"}, +{"138","0","\1 +1 Health Up#\1 +0.3 Damage Up"}, +{"139","6","You can now hold 2 trinkets"}, +{"140","8","Poison bombs#+5 bombs"}, +{"141","0","Spawns 7 random coins"}, +{"142","0","When damaged down to half a heart, you gain 1 Soul heart#(Once per room)"}, +{"143","5","\1 +0.3 Speed Up#\1 +0.2 Shot Speed Up"}, +{"144","11","Converts Coins into Pick-ups"}, +{"145","1","Spawns 2-4 blue flies"}, +{"146","0","+1 eternal heart"}, +{"147","0","Break rocks in current room"}, +{"148","3","Spawn flies when you get hit"}, +{"149","8","Explosive tears"}, +{"150","0","Chance to shoot teeth"}, +{"151","3","1/6 chance to spawn a fly when tears hit an enemy"}, +{"152","0","Permanent laser!#\2 -35% Damage down"}, +{"153","13","Quad Shot!#\2 Tears down"}, +{"154","0","\1 +2 Damage Up for left eye"}, +{"155","0","Floats around the room#Deals contact damage"}, +{"156","0","+1 Charge when you get hit"}, +{"157","0","\1 Damage up when you get hit#Lasts for whole floor"}, +{"158","0","Reveal full map#Drops random Card or soul heart"}, +{"159","9","Flight#Spectral tears"}, +{"160","0","Lightbeams from the sky!"}, +{"161","0","Respawn as ??? (Blue Baby)"}, +{"162","0","Chance for invincibility when Isaac get hit"}, +{"163","0","Spectral tears familiar"}, +{"164","0","Spawn a blue fire"}, +{"165","0","\1 +1 Damage up#\1 +0.23 Shoot speed up"}, +{"166","0","Reroll Pick-ups"}, +{"167","4","Shoots two tears in a V-shaped pattern"}, +{"168","0","Controllable airstrike instead of tears"}, +{"169","0","Mega Tears!#\1 Damage up#\2 Tears down"}, +{"170","0","Stomps on enemies"}, +{"171","13","Slows down enemies#Damages all enemies"}, +{"172","0","Orbital knife"}, +{"173","10","Higher chance to find soul hearts"}, +{"174","0","Shoots random tears"}, +{"175","0","Opens all doors in the current room, including secret rooms"}, +{"176","0","\1 +1 Health Up#\1 +0.16 Shot Speed Up"}, +{"177","0","Portable slot machine"}, +{"178","0","Leaves pool of creep when you get hit"}, +{"179","0","Flight#+1 eternal heart"}, +{"180","0","Fart when touched"}, +{"181","0","Grants flight while hold#Holy Dash"}, +{"182","0","Homing tears#\1 +1 Health Up#\1 Damage way up#\2 -0.4 Tears Down#\2 -0.25 Shot Speed Down#\1 +0.375 Range Up"}, +{"183","0","\1 +0.7 Tears Up.#\1 +0.16 Shot Speed Up"}, +{"184","10","\1 +1 Health Up#Grants flight"}, +{"185","10","Flight#Spectral tears"}, +{"186","0","Deal 40 Damage to every enemy#-1 red heart when used"}, +{"187","1","Growing hairball#Swings around you#Grows when it kills an enemy"}, +{"188","0","Mirrors your movement#Shoots towards the player"}, +{"189","0","\1 +1 Health Up#\1 +0.3 Damage Up#\1 +0.2 Tears Up#\1 +0.5 Range Up#\1 +0.2 Speed Up#\1 +1.0 Tear Height#Full health"}, +{"190","0","+99 Bombs"}, +{"191","0","Random tear effect"}, +{"192","12","Homing tears for current room"}, +{"193","0","\1 +1 Health Up#\1 +0.3 Damage up"}, +{"194","0","\1 +0.16 Shoot speed up#+1 card"}, +{"195","6","Drops 4 Pills"}, +{"196","0","+2 Soul hearts#\1 +0.4 Tears up"}, +{"197","0","\1 +0.5 Damage Up#\1 +0.25 Range Up.#\1 +0.5 Tear Height"}, +{"198","0","Spawns 1 pickup of each kind"}, +{"199","6","+2 Keys#More drops from chests"}, +{"200","6","Charming tears"}, +{"201","0","\1 +0.3 Damage up#Concuss enemies"}, +{"202","0","Turn enemies into gold on touch#Golden enemies drop coins"}, +{"203","0","Doubles all pickups"}, +{"204","0","Drop a random pickup when you get hit"}, +{"205","0","-2 Hearts = Fully charges item when pressing space#\3 Only works when item is not charged!"}, +{"206","0","\1 +1 Damage up#\1 Tears up#Your Head is now an orbital#You will shoot from the head"}, +{"207","0","LVL1: Orbital#LVL2: Shooting orbital#LVL3: Bandage girl#LVL4: Bandage girl LVL2"}, +{"208","0","\1 +1 Damage up#\3 More champions appear"}, +{"209","7","\1 +5 Bombs#Explosions concuss and damage every enemy in the room"}, +{"210","0","Invincible when standing still for 1 second"}, +{"211","13","Spawn spiders when getting hit"}, +{"212","1","\1 50% reviving chance"}, +{"213","0","Shielded tears#\2 -0.15 Shot Speed Down"}, +{"214","0","\1 +5 Range up#Leave creep on floor when getting hit"}, +{"215","0","\1 100% chance for Devil/Angel rooms"}, +{"216","0","\1 +1 Damage up#+3 Black hearts"}, +{"217","6","Random chance to spawn blue spider when shooting tears"}, +{"218","0","Regenerate health slowly#\1 +1 Health Up"}, +{"219","0","\1 +1 empty heart container#Random chance to drop hearts when getting hit"}, +{"220","0","Tear explosion!#+5 Bombs"}, +{"221","0","Bouncing tears"}, +{"222","0","\1 Tears up#Anti-Gravity tears"}, +{"223","0","Explosions heal you#+5 Bombs"}, +{"224","0","\1 -1 Tear Delay (Tears Up)#\2 -10.0 Range Down#Tears split up in 4 on hit"}, +{"225","0","Chance to drop Soul/Black heart when getting hit"}, +{"226","0","\1 +1 Health Up#+1 Soul heart#+1 Black heart"}, +{"227","0","+3 Coins#Drop a coin when getting hit"}, +{"228","6","Fear shots#\1 Tears up"}, +{"229","0","Tears can now be charged and released in a shotgun style attack"}, +{"230","9","\1 +1.5 Damage up#\1 +0.2 Speed up#Fear tears#\2 Removes all red hearts#+6 Black hearts"}, +{"231","0","Leave slowing creep#slowing tears"}, +{"232","0","Permanent slow effect (activated when getting hit)"}, +{"233","0","Tears orbit around you#\1 +7.0 Tear Height"}, +{"234","0","Spawn spiders when you kill an enemy"}, +{"235","0",""}, +{"236","7","On touch, turn enemys into poop"}, +{"237","0","Scythe tears!#\1 +1.5 Damage up#\2 -0.3 Tears down"}, +{"238","0","\3 Key piece for Mega Satan door!#More angel rooms appear"}, +{"239","0","\3 Key piece for Mega Satan door!#More angel rooms appear"}, +{"240","5","All Stats \1/\2 a random number"}, +{"241","0","Doubles all pickup drops"}, +{"242","0","Chance to block tears"}, +{"243","0","Tear blocking shield"}, +{"244","0","Fire random laser-type tears"}, +{"245","0","Doubles your shots"}, +{"246","0","Reveals secret rooms"}, +{"247","0","Your familiars deal more damage"}, +{"248","3","Blue Spiders/flies deal double the damage"}, +{"249","0","2 Boss items spawn instead of 1#\3 Only one can be taken"}, +{"250","0","Double all bomb-drops"}, +{"251","0","You can carry 2 Cards#Turns all Pills into Cards"}, +{"252","0","You can carry 2 Pills#Turns all Cards into Pills"}, +{"253","0","\1 +1 Luck up#\1 +1 Health Up"}, +{"254","0","\1 +1 Damage up#\1 +5 Range up#\3 Applies only for the left eye"}, +{"255","0","\1 +0.5 Tears up#\1 +0.2 Shoot Speed up"}, +{"256","0","Burning bombs#+5 Bombs"}, +{"257","0","Tears are on fire#Chance for exploding tears"}, +{"258","0","Rerolls all your items every time you change the floor"}, +{"259","0","\1 +1 Damage up#Fearing shots"}, +{"260","0","Immunity to Curses#+1 Black heart"}, +{"261","0","\1 +100% Damage up#\2 Dealt damage decreases for traveled distance of the tear"}, +{"262","0","+1 black heart#When down to 1.5 Hearts, damages all enemies in the room"}, +{"263","0",""}, +{"264","3","Orbital that can charge at enemies"}, +{"265","0","When hit by enemy tears, can damage all enemies in the room"}, +{"266","0","Leaves slowing creep#Can spawn friendly spiders when clearing a room"}, +{"267","0","Shoots lasers"}, +{"268","4","Spawns blue flies"}, +{"269","4","Leaves creep"}, +{"270","0","Heals half a heart when it kills an enemy"}, +{"271","0","Drops random pickups"}, +{"272","3","Friendly exploding fly"}, +{"273","8","Throwable bomb familiar"}, +{"274","3","When getting hit, gain one midrange orbital"}, +{"275","0","Shoots a brimstone laser"}, +{"276","0","Gain an invulnerable body#\3 When the heart familiar gets hit you take damage"}, +{"277","0","Friendly ghost familiar"}, +{"278","11","\3 Convert:#1,5 Red hearts into 1 soul heart"}, +{"279","3","Big fat orbital"}, +{"280","0","Spawns blue spiders"}, +{"281","0","Enemies will target him instead"}, +{"282","12","Allows you to jump"}, +{"283","0","Reroll all pickups, pedestals and all your held items"}, +{"284","0","Reroll all your held items"}, +{"285","0","Reroll all enemies in the room"}, +{"286","0","Mimic effect of your held card"}, +{"287","12","Reveals parts of the map"}, +{"288","13","Spawn 2-4 blue spiders"}, +{"289","0","Throw red fire"}, +{"290","0","Can store up to 4 Red hearts"}, +{"291","7","\3 Insta kills Poop enemies & bosses!#Turns enemies into poop"}, +{"292","12","+1 Black heart"}, +{"293","0","Shoot a brimstone laser in all 4 directions"}, +{"294","0","Knocks back nearby enemies"}, +{"295","0","Damage the whole room#Price: 1 coin"}, +{"296","0","\3 Convert:#2 Soul/Black hearts into 1 red heart"}, +{"297","0","\3 SINGLE USE \3#\3 Drops things based on floor its activated on:#B1: 2 Soul Hearts#B2: 2 keys and bombs#C1: 1 Boss item#C2: B1+C1#D1: 4 Soul hearts#D2: 30 Coins#W1: 2 Boss items#W2: Bible#Sheol: 1 Devil item + Black heart#Cat: 1 Angel item + Soul heart#Chest: 1 Coin"}, +{"298","0","Temporary invincibility and speed up"}, +{"299","0","Get faster in hostile rooms!#Invincibility when fast enough"}, +{"300","0","\1 +0.25 Speed up#Touching enemies hurts them"}, +{"301","0","+3 Soul hearts#Halves taken damage in room when you already got hit"}, +{"302","0","Crush rocks!"}, +{"303","0","Chance to get invincibility when hit"}, +{"304","0","+6 Coins / Keys / Bombs#Balances your stats!#\3 Every stats up afterwards will affect other stats too"}, +{"305","0","Poison tears"}, +{"306","0","\1 +0.2 Speed up#Penetrative tears"}, +{"307","0","\1 +1 Health / Key / Bomb / Coin#\1 +0.5 Damage up#\1 +0.1 Speed up#\1 +1.5 Range up"}, +{"308","0","Leave trail of creep"}, +{"309","0","\1 Tears up#Knockback tears"}, +{"310","0","\1 Damage X 2#\2 Tears down#\2 Shoot speed down"}, +{"311","0","When dead, respawn as Black judas#\2 (Damage X 2)"}, +{"312","0","\1 +1 Health Up#All red hearts now heal 2 containers"}, +{"313","10","Ignore the first hit in every room"}, +{"314","0","\1 +1 Health Up#-0.4 Speed down#You can crush rocks!"}, +{"315","0","Magnetic tears"}, +{"316","0","Charged wave of tears#When charging and getting hit, teleports you to a random room"}, +{"317","0","Tears leave creep"}, +{"318","0","Close combat familiar"}, +{"319","0","Bounces around the room#Shoots towards Isaac#His damage equals your damage"}, +{"320","3","Controllable Fly"}, +{"321","0","Chain + Ball#Can destroy rocks and hurt enemies"}, +{"322","4","Copies the effect of one of your familiars"}, +{"323","0","Tear burst#Charges when shooting"}, +{"324","0","Teleports you to:#Secret / Error / Item rooms"}, +{"325","0","Cut off your head#Head is stationary#Control your body separately"}, +{"326","0","Hold down space till chargebar is empty for invincibility#\3 Don't hold it for too long!"}, +{"327","0","Invincibility when getting hit and at half a heart"}, +{"328","0","Necronomicon effect when getting hit and at half a heart"}, +{"329","0","Controllable Tear"}, +{"330","0","\1 Very high Tears Up: (delay /4) - 2#\2 -80% Damage Down"}, +{"331","0","Homing tears#\1 +0.5 Damage Up#\1 +1.2 Range Up#\2 -0.3 Tears Down#\2 -0.3 Shot Speed Down#\1 +0.8 Tear Height"}, +{"332","0","When dead, revive as Lazarus +1 extra item"}, +{"333","0","Full mapping effect"}, +{"334","0","\1 +3 Health Up"}, +{"335","0","+2 Soul Hearts#Projectiles will now curve away from Isaac and avoid hitting him"}, +{"336","0","Piercing + spectral tears#\2 -0.25 Range down#\2 -0.4 Shot Speed down"}, +{"337","0","Slows down or speeds up rooms"}, +{"338","0","Stuns enemies#Can grab items"}, +{"339","0","\1 +5.25 Range Up#\1 +0.16 Shot Speed Up#+1 Black Heart#\1 +0.5 Tear Height"}, +{"340","0","\1 +0.3 Speed Up#\1 Player Size Down#Gives you a random pill when picked up"}, +{"341","0","\1 +0.7 Tears Up#\1 +0.16 Shot Speed Up"}, +{"342","2","\1 +1 Health Up#\1 +0.7 Tears Up#\2 -0.16 Shot Speed Down"}, +{"343","0","\1 +1 Luck Up#+1 Soul Heart#Spawns 2 keys"}, +{"344","0","+1 Black Heart#+3 Bombs"}, +{"345","5","\1 +1.0 Damage Up#\1 +5.25 Range Up#\1 +0.5 Tear Height"}, +{"346","0","\1 +1 Health Up"}, +{"347","0","\3 SINGLE USE \3#Duplicates any pedestals/ consumables in the current room"}, +{"348","0","Copies the effect of the pill you are currently holding"}, +{"349","0","50% chance to drop a random coin"}, +{"350","0","At the start of every room every enemy gets a poison effect"}, +{"351","0","Freeze all enemies in the current room#Deal damage and poison any enemies nearby#Sends wave of spikes across the room#\3 Can be used to open secret rooms"}, +{"352","0","\2 Reduces your health to half a heart#Fires one large piercing spectral tear ((DMG+1) X 10)"}, +{"353","0","+5 bombs#Bombs will now explode in a cross-shaped pattern"}, +{"354","0","\1 +1 Health Up#Spawns random trinket on the floor"}, +{"355","6","\1 +1.25 Range Up#\1 +1 Luck Up#\1 +0.5 Tear Height"}, +{"356","0","Causes your spacebar item to activate twice when used"}, +{"357","0","Duplicate your familiars for the current room"}, +{"358","0","Fire 2 tears at once diagonally, similar to R U A WIZARD#Spectral tears"}, +{"359","0","\1 +1.5 Damage Up#Increases knockback"}, +{"360","0","Shoots the same tears as Isaac in terms of damage, stats and effects"}, +{"361","0","Fires tears and copies your tear damage"}, +{"362","0","Drops a random pickup every few rooms"}, +{"363","10","Deals contact damage#Blocks and attracts bullets#Blocking a tear can drop an eternal heart"}, +{"364","3","Deals contact damage"}, +{"365","3","Moves along walls/obstacles in the room#deals contact damage"}, +{"366","0","+5 bombs#Causes your bombs to explode into 4 tiny bombs"}, +{"367","0","+5 bombs#When a bomb kills an enemy, it spawns blue spiders#Causes your bombs to stick to enemies"}, +{"368","0","Shooting in one direction increases your fire rate"}, +{"369","0","\1 +2.25 Range Up#\1 +1.5 Tear Height#Tears travel through walls and appear out of the opposite wall"}, +{"370","0","\1 +0.7 Tears Up#\1 +5.25 Range Up#\1 +0.5 Tear Height#Spawns 3 random hearts when picked up"}, +{"371","0","Spawn 6 troll bombs every time you get hit#These are affected by bomb items"}, +{"372","0","Random chance to drop a battery or freeze all enemies in the room#Chance to add one charge to your spacebar item"}, +{"373","0","\1 +12.5% damage up for every tear that successfully hits an enemy(max. +100%)"}, +{"374","0","Random chance to fire a Holy tear, which will spawn a Crack the Sky light beam on hit"}, +{"375","0","Random chance to deflect tears#Get immune to explosions/Stomps from mom's foot"}, +{"376","0","Drops 3 random Pickups#Shops instantly restock their items when you buy them"}, +{"377","0","Spider enemies no longer target or deal contact damage to Isaac"}, +{"378","0","Firing tears for 3 seconds drops a Butt Bomb"}, +{"379","0","Tears have a much larger hitbox#Spectral tears"}, +{"380","0","+5 coins#You can open doors with coins instead of keys"}, +{"381","0","\1 +0.7 Tears Up#Gives you a random item at the start of your next run"}, +{"382","0","Can be thrown at enemies to capture them#Next usage will re-spawn the same enemy as a friendly companion"}, +{"383","0","Detonate any tears currently on the screen and cause each one to split into 6 more tears which will fire in a circle"}, +{"384","0","Will charge around the room dealing contact damage to enemies"}, +{"385","0","Picks up any near-by coins. Every 6 coins it levels up, except for level 4 which takes 12 coins#Level 2: can drop random pickups#Level 3: It now fires tears in the same direction as Isaac#Level 4: no longer fires tears but will chase enemies. will also randomly drop bombs#after Level 4: will continue collect coins and drop random pickups"}, +{"386","0","Re-rolls any rocks into another random type of object (e.g. poop, pots, TNT, red poop, stone blocks etc.)"}, +{"387","0","Creates a huge aura of light that slows down enemies inside of it"}, +{"388","11","Collects keys, giving random chests in return"}, +{"389","0","Drops a random rune every 3 rooms"}, +{"390","0","Fires Sacred Heart tears"}, +{"391","0","Every time Isaac takes damage, a charm effect is applied to every enemy in the room"}, +{"392","0","Will give you a random zodiac item effect that changes after every floor"}, +{"393","0","Random chance to poison enemies#Deal poison damage on contact#Enemies that were poisoned have a chance to drop a black heart on death"}, +{"394","0","Fire tears automatically directed at a red target on the ground which is controlled by the player#\1 +0.7 Tears Up#\1 +0.3 Tear Height#\1 +3.15 Range Up"}, +{"395","0","Gain the ability to charge and fire a laser ring that travels across the room"}, +{"396","0","Creates up to two portals to travel between them"}, +{"397","0","Isaac's tears now travel directly forwards following a beam of light, but will also move sideways based on your player movement#\1 +0.5 Tears Up#\1 +5.25 Range Up#\1 +0.16 Shot Speed Up#\1 +0.5 Tear Height"}, +{"398","2","Tears now have a chance to apply a shrinking effect#Shrunk enemies can be crushed and killed by walking over them"}, +{"399","9","\1 +1.0 Damage Up#\1 +0.5 Tear Height#After firing tears for 3 seconds, a red cross appears on Isaac's head that, upon releasing the fire button, creates a black ring dealing damage to enemies inside it# Enemies killed with the black ring have a chance to drop Black hearts"}, +{"400","0","Spawns a spear in front of you which deals damage equal to 2 times your tear damage"}, +{"401","0","Tears now have a chance to become sticky bombs, which will attach to enemies and explode after a few seconds"}, +{"402","0","Pedestals will now be chosen from random itempools# On pick up also drops 1-6 random pickups"}, +{"403","13","Allows you to see your tear damage and the health bars of all enemies#Inflicts a random status effect on contact#Will randomly drop batteries"}, +{"404","0","Blocks tears#If a tear hits it, it will fart, which deals damage to nearby enemies and charms them"}, +{"405","0","Applies a random status effect to any enemies it comes into contact with"}, +{"406","0","Rerolls your stats#Will only effect damage, tears, range and speed stats"}, +{"407","0","\1 Boost one of Isaac's stats depending on the color of the aura around him#When you take damage, you will get a new aura#Red = +4.0 Damage#Blue = -4 Tear Delay#Yellow = +0.5 Speed Up#Orange = +7.5 Range Up"}, +{"408","0","When you take damage, a black ring will appear around Isaac that damages any enemies in contact with it#Enemies killed with it have a chance to drop a black heart"}, +{"409","0","+2 Black Hearts#When Isaac has no red hearts, this item gives Isaac the ability to fly and chance to trigger a shield"}, +{"410","0","While firing tears this item gives you a chance to fire an eye across the screen which fires tears in the same direction as Isaac"}, +{"411","0","\1 Each time Isaac kills an enemy, temporary damage up for the current room#Maximum of +5 Damage Up after 9 kills"}, +{"412","0","After taking enough damage, Isaac gains a permanent demon familiar"}, +{"413","0","After picking up enough hearts, Isaac gains a permanent angelic familiar"}, +{"414","0","Two items now spawn in each of the item rooms#You can only choose one"}, +{"415","0","+2 Soul Hearts#\1 Damage X 2 if you don't have any empty red heart containers"}, +{"416","0","Allows you to carry two cards/pills/runes"}, +{"417","0","Bounces around the room with a damaging aura, dealing damage to any enemies inside#\1 While standing in the aura, +50% damage multiplier"}, +{"418","0","Gives you a different tear effect with every tear that you fire"}, +{"419","0","Teleports you to another random room that has not been explored yet#Hierarchy: Normal Rooms,Super Secret Room, Shop, Item Room, Secret Room, Curse Room, Sacrifice Room, Devil/Angel Room, I Am Error"}, +{"420","0","Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick"}, +{"421","0","Applies charm effect to any enemies in close range"}, +{"422","0","Rewind time and put you back in the previous room, in the same state you were in at that moment"}, +{"423","0","Gives Isaac a large halo around him, deals contact damage#Chance to reflect enemy bullets"}, +{"424","0","All pickups have a chance to be replaced with a sack"}, +{"425","0","Gives Isaac a cone of light in front of him that slows any enemies inside it and their tears"}, +{"426","3","Follows your exact movement on a 3 second delay#Deals contact damage to enemies"}, +{"427","0","Places a pushable TNT barrel#If used a second time in the same room while the last TNT barrel is still there, it will remotely explode the TNT"}, +{"428","0","+4 Soul Hearts#Fully restores your red health"}, +{"429","0","Tears have a chance to drop pennies on the floor upon successfully hitting an enemy"}, +{"430","3","Follows your movement pattern on a 3 second delay#Fires tears at nearby enemies that deal damage equal to Isaac's tear damage"}, +{"431","0","Follows your movement pattern on a 3 second delay#Isaac's tears that pass through the baby will double up and increase in damage"}, +{"432","0","Bombs drop random pickups when they explode (e.g. keys, coins, bombs)"}, +{"433","0","Each time you take damage, My Shadow will apply a fear effect to all enemies in the room and spawn a familiar black charger that will attack for you#The charger will be killed if it is damaged too much"}, +{"434","3","Every time you kill an enemy a blue fly will be added to the Jar#stacks up to 20 flies#Using the Jar of Flies will release all the flies"}, +{"435","0","Shoots 4 tears in a cross pattern"}, +{"436","0","After taking damage, the milk gives you a Tears Up for the rest of the room"}, +{"437","0","Respawn all enemies, enabling you to farm rewards that spawn after beating the room#\3 If used in a greed fight, it can reroll the room into a Shop"}, +{"438","0","+1 Soul heart#\1 +0.7 Tears Up#\1 Makes Isaac very small, reducing his hitbox size"}, +{"439","0","Will drop a random trinket on the ground#\1 +1 Luck while held#While held, doubles the effect of trinkets"}, +{"440","0","Randomly while firing you will stop firing and release a burst of tears and a kidney stone#\2 -0.2 Speed Down#\2 -15 Range Down#\1 +2.0 Tear height"}, +{"441","0","Fires a huge Mega Satan laser for 15 seconds#The laser persists for the entire 15 seconds even between rooms and floors"}, +{"442","0","\3 While at 1 full red heart:#\1 +1.5 Range Up#\1 +0.7 Tears Up#\1 +0.2 Shoot Speed Up#(Doesnt work with the Lost)"}, +{"443","0","Randomly fire razor blades which deal 400% damage#\1 +0.4 Tears Up"}, +{"444","0","Every 15 tears fired, you fire a cluster of tears#Each tear in the cluster deals double damage"}, +{"445","0","\1 +0.3 Damage Up#\1 +0.1 Speed Up#A wolf howls, if you enter a room next to a secret room or with a trapdoor in it"}, +{"446","0","While firing, you get a green aura that poisons any enemies in it"}, +{"447","0","While firing, randomly spawns a poop cloud"}, +{"448","0","When taking damage, chance to get \1 +5 Range and leave a trail of blood creep"}, +{"449","0","+1 Soul Heart#Enemy bullets have a chance to be deflected"}, +{"450","0","Tears can turn enemies into gold"}, +{"451","0","Drops random card or rune on pickup#Doubles the use of any tarot card used"}, +{"452","0","Every time you take damage fire 10 high damage tears in a circle around you"}, +{"453","0","Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything#\1 +1.5 Range Up"}, +{"454","0","You can carry two cards, runes or pills#Drops random card, pill or rune on pickup"}, +{"455","0","\1 +1.5 Range Up#Drops a lucky penny"}, +{"456","0","\1 +1 Health Up"}, +{"457","0","+1 Soul Heart#Chance to ignore damage"}, +{"458","0","Drops one random trinket on pickup#+Extra trinket slot"}, +{"459","0","Sticky poison Tears until enemy dies"}, +{"460","0","Chance to fire concussive tears"}, +{"461","0","Chance to fire sticky slowing tears#Spawns a blue spider/fly on hit"}, +{"462","0","Grants piercing tears#After hitting the first enemy, the tear deals double damage and gains a homing effect"}, +{"463","0","\1 +0.3 Damage Up#Chance to fire rock destroying tears"}, +{"464","0","+2 Soul Hearts#Champion enemies drop pickups more frequently"}, +{"465","0","\1 -2 Tear Delay (Tears up)#Allows you to fire tears diagonally by firing in two directions"}, +{"466","0","First killed enemy in the room will explode and poison all nearby enemies"}, +{"467","0","Deals constant low damage to enemies in the direction the finger points to"}, +{"468","0","Follows your movement delayed by 3 seconds#Deals contact damage"}, +{"469","0","Leaves Trail of tears#Enemies touching the cloud can activate the Crack the Sky effect"}, +{"470","0","Bounces around the room#Deals contact damage#While firing tears it will stop moving"}, +{"471","0","Charges its shots#Shotgun attack#(Similar to monstros lung)"}, +{"472","0","Other familiars follow it#Stops moving while firing tears#Will teleport back to you when you stop firing"}, +{"473","0","Charges forwards very slow#Deals contact damage"}, +{"474","0","Blocks enemy projectiles"}, +{"475","0","\3 SINGLE USE \3 #Deals 9,999,999 damage to all enemies and kills you 3 seconds later"}, +{"476","0","Duplicates 1 random Pick-Up in the current room"}, +{"477","0","\3 When used, consume any pedestal items in the room#Active item: Its effect will be added to Void's effect (Stacking the effects)#\1 Passive item: Small stat upgrade to a random stat"}, +{"478","0","Freezes all enemies in the room until you press the fire button again#Touching a frozen enemy will hurt you"}, +{"479","0","Consumes your trinket and gives you the effect permanently"}, +{"480","0","Spawns 1 blue fly/spider for every pickup in the room"}, +{"481","0","When used, \1/\2 small amount on random stat#Random tear effect for current room#Fucks up all sprites"}, +{"482","0","Changes you into a random other Character#Removes the last item you collected"}, +{"483","0","\3 SINGLE USE \3 #Affects whole floor#Explodes all objects#Deals 200 damage to all enemies#Opens boss rush / hush door / secret rooms"}, +{"484","0","Upon use, pushes enemies away and spawn a wave of rocks"}, +{"485","0","50% chance to double all items, consumables and chests in room#50% chance to remove items / pickups in room and spawn 1 coin"}, +{"486","0","Hurts you without damaging you#Can trigger item effects"}, +{"487","0","Removes one red heart container and gives you \1 +0.2 Damage Up and a \"Cube of Meat\""}, +{"488","0","Gives you a random item effect for the room"}, +{"489","0","Random Dice-effect"}, +{"490","0","\3 SINGLE USE \3#Spawns 2 random items depending on the current rooms item pool"}, +{"491","0","Drops a random pill every 2 rooms#Using a pill damages enemies"}, +{"492","0","\1 +1 Luck Up#Highlights the location of secret rooms, tinted rocks and trapdoors"}, +{"493","5","For every empty heart container:#\1 +0.2 Damage Up"}, +{"494","0","Electric tears#Tears spawn 1-2 sparks of electricity when hitting something"}, +{"495","0","Chance to shoot Fire instead of tears"}, +{"496","5","Chance to fire needles#Needles kill normal enemies instantly"}, +{"497","0","Get camouflaged when entering a room until you start shooting"}, +{"498","0","Spawns Devil AND Angelroom doors#When entering one, the other disappears"}, +{"499","0","\1 100% chance to find an Angel Room"}, +{"500","0","Randomly drops a sack"}, +{"501","0","Gives you 1 heart container for every 25 coins#The Keeper will gain additional Coin-Hearts"}, +{"502","0","Chance to fire a Creep leaving tear that deals double damage"}, +{"503","0","Chance to fire tears that instantly kill enemies"}, +{"504","0","Spawns a fly turret that shoots at enemies"}, +{"505","0","Randomly spawns a charmed enemy when entering a hostile room"}, +{"506","0","Tears can cause bleeding, which deals 10% damage of the enemies total health every 5 seconds"}, +{"507","0","Deals your damage + 10% damage equal to the maximum life of the enemy#Affects all enemies in the room#Chance to drop half hearts when it deals damage"}, +{"508","6","Orbital that causes bleeding, which deals 10% damage of the enemies total health every 5 seconds."}, +{"509","0","Shoots a tear every 2 seconds in random direction"}, +{"510","0","Spawns a friendly white delirium version of a boss for the current room"}, +{"511","3","Orbits around a random enemy until that enemy dies#Deals contact damage"}, +{"512","0","Throwable black hole, which sucks in everything"}, +{"513","0","\1 +0.1 Damage Up#+1 Soul Heart#Random chance to charm/fear an enemy#Random chance to spawn a rainbow poop upon taking damage"}, +{"514","0","Causes random enemies to 'lag' at random intervals, causing them to shortly freeze in place"}, +{"515","0","\3 SINGLE USE \3#Spawns a random item from the current room's item pool#Chance to spawn Lump of Coal or The Poop instead"}, +{"516","0","Spawns a Sprinkler that rotates in a circle, spraying tears in all directions"}, +{"517","0","+7 Bombs#Allows you to rapidly place bombs on the ground"}, +{"518","0","Gives you a random familiar which looks like a random coop Baby#Has a random Teareffect#Will be randomized again every floor"}, +{"519","0","A familiar that transforms into other random familiars every 10 secs"}, +{"520","0","+1 charge for your active item for every 15 enemies killed"}, +{"521","0","When used, causes one random item in the shop to become free"}, +{"522","0","Enemy projectiles close to you are held in place for 3 seconds#They get thrown away from you afterwards#Recharges after 2 seconds"}, +{"523","0","When used, stores all Pick-Ups from the current room#Using it again will put them back on the floor again#This allows you to move things between rooms"}, +{"524","0","Tears will be connected together with beams of electricity"}, +{"525","0","Taking damage will spawn an orbital#Max. 3 Orbitals at the same time#Those orbitals can be destroyed, if they take too much damage"}, +{"526","0","Spawns small horsemen familiars that spawn their respective locusts"}, +{"527","0","\3 Familiar that can do tasks for you:#Opening doors & chests, Bring items, Steal from the shop / devil, fight enemies, explode, and activating pressure plates"}, +{"528","0","Tears that hit the prism will split into 4 new tears"}, +{"529","0","Tears will behave like billiard balls"}, +{"530","0","Grants a reward if you kill enemies in the order they are marked"}, +{"531","0","Tears fly in an arc#Tears burst into smaller tears on impact"}, +{"532","0","Tears slow down while traveling#Upon stopping, they explode in smaller tears#Tears can be fired in other tears, making them bigger"}, +{"533","0","Fire white blasts of light#(Holy Brimstone)"}, +{"534","0","Allows to hold 2 active items#Switch between them by pressing CTRL (hold CTRL as \"The Forgotton\")"}, +{"535","0","+1 Soul Heart#Grants a shield when entering a boss room"}, +{"536","0","\3 ONE TIME USAGE \3#Sacrifice 1-2 familiars to spawn an item from the Devil room itempool#Turns your blue spiders/flies into coins"}, +{"537","0","+1 random Pill#Familiar that spawns a line of creep#Creeptype changes everytime the player uses a pill"}, +{"538","0","Spawns 3 random trinkets#Taking damage can add the effect of your current trinket to you permanently"}, +{"539","0","Spawns a charmed enemy when hit#Spawns stronger friends the more rooms are cleared without taking damage"}, +{"540","0","Tears bounce of the floor#Tears cause splash damage on every bounce"}, +{"541","0","+1Bone Heart#Spawns 3 Red Hearts"}, +{"542","0","Orbital#Reflects projectiles"}, +{"543","0","Spawn white poop when you take damage#(White poop has a \1 Tears up aura)"}, +{"544","0","Nail that levitates in front of isaac#Deals 6 times your damage"}, +{"545","12","Spawns a bone orbital or charmed bony per enemy killed#Effect lasts for current room"}, +{"546","0","Grants an aura that freezes enemies in place"}, +{"547","0","+1 Bone Heart#\1 +0.7 Tears Up#Spawns a Mysterious Paper trinket"}, +{"548","0","Boomerang-like Familiar#Deals 2x your damage"}, +{"549","0","Replaces all your red heart containers with 6 bone Hearts#Losing a bone heart fires Bonetears in all directions"}, +{"550","0","Moms foot will constantly attack you#Using it stops moms foot for current room#\3 (Try to beat Bossrush with it!)"}, +{"551","0","Second part of a broken shovel#\3 Use the shovel on the hill of dirt in the \"Dark Room\""}, +{"552","6","Spawns trapdoor to next floor#\3 Use the shovel on the hill of dirt in the \"Dark Room\"#\3 Unlocks something cool"} +} + +---------- Trinkets ---------- +trinketdescriptions={{"1","Drop coins when you get hit"}, +{"2","More drops from poop"}, +{"3","-1 charge needed for spacebar items"}, +{"4","Randomly teleports you, when using an item"}, +{"5","More champion enemies#Higher chance for boss challenge rooms"}, +{"6","Coin magnet"}, +{"7","Higher angel room chances"}, +{"8","Chance for Gamekid effect on hit"}, +{"9","Pulsating tears#Affects tear hitbox"}, +{"10","Tears move in waves#\1 Tears up"}, +{"11","Tears move in spirals"}, +{"12","Bigger tears"}, +{"13","One shop item for free"}, +{"14","Spikes / Creep don't damage you anymore"}, +{"15","Destroying rocks spawns coins"}, +{"16","Mom's foot stomps enemies every 60 seconds"}, +{"17","More black hearts"}, +{"18","More eternal hearts"}, +{"19","Unlock chests without using keys"}, +{"20","When on half a heart, spawns a black heart#\3 3 time usage"}, +{"21","Imitates \"Polaroid\", \"The Negative\", \"Missing Page\" and \"Missing Poster\""}, +{"22","\3 Convert drops:#Hearts to pickups#Decreases spawnrate of hearts"}, +{"23","Respawn as \"The Lost\" when dying in a sacrifice room.#If he is unlocked, you revive as him even outside sacrifice rooms"}, +{"24","Fart when picking up coins"}, +{"25","Fart of spawn poop every 30 seconds"}, +{"26","Tears move in angular patterns"}, +{"27","\1 +0.5 Shot Speed up"}, +{"28","22% chance to respawn as \"Blue Baby\""}, +{"29","Spawn a blue fly when getting hit"}, +{"30","Randomly shoot poison tears"}, +{"31","Randomly shoot piercing tears"}, +{"32","Random mushroom effect per room#Can reveal special rooms on the minimap"}, +{"33","When down to half a heart, you get little Steven"}, +{"34","More red hearts drop"}, +{"35","\1 +2 Damage up"}, +{"36","More chests and keys appear"}, +{"37","\1 +0.15 Speed up"}, +{"38","More Soul Hearts drop"}, +{"39","\1 Tears up"}, +{"40","\1 Chance to get +1.8 Damage up when getting hit"}, +{"41","More Bombs appear#\3 Removes \"The Tick\""}, +{"42","\1 +1 Luck up"}, +{"43","When damaged down to half a heart, teleport to last visited room"}, +{"44","More pills appear"}, +{"45","More cards appear"}, +{"46","Chance for healing half a heart after clearing a room"}, +{"47",""}, +{"48","When getting hit, chance to trigger \"Necronomicon\" effect"}, +{"49","Drop half a heart when picking up coins"}, +{"50","Drop bombs when picking up coins"}, +{"51","Drop keys when picking up coins"}, +{"52","Chance to get extra coin when picking up coins"}, +{"53","-15% boss-health#Heals 1 red heart when entering a boss room"}, +{"54","Familiar with piercing tears"}, +{"55","Get one eternal heart when starting a new floor"}, +{"56","Reduces devil deal prices"}, +{"57","Familiar that bounces around the room#Shoots in the same direction as the player"}, +{"58","\1 Chance for +0.5 Damage up when killing an enemy"}, +{"59","25% chance to reveal map icons at start of new floor"}, +{"60","Chance to spawn a dead bird when killing an enemy"}, +{"61","Turns all chests into red chests"}, +{"62","Crawlspace rocks and tinted rocks blink every 10 secs"}, +{"63","Turns troll bombs into bombs"}, +{"64","Random worm effect"}, +{"65","\1 Doubles your Range"}, +{"66","\2 -0.4 Shoot Speed down#\1 +4 Range up"}, +{"67","Random dice effect when getting hit"}, +{"68","Magnet for pickups and enemies"}, +{"69","Camouflages the player randomly#Confuses enemies"}, +{"70","Chance to spawn a spider while in a hostile room"}, +{"71","Bombs leave creep"}, +{"72","More batteries drop"}, +{"73","Exploding bombs can drop bomb-pickups"}, +{"74","More Crawlspaces appear"}, +{"75","Random trinket effect every room"}, +{"76","50/50 chance for extra pickups OR nothing/enemy from chests"}, +{"77","Increases knockback"}, +{"78","Longer status effects on enemies"}, +{"79","Chance when using pills/cards to drop a copy of the pill/card"}, +{"80","\1 +0.2 Damage up for each evil item held"}, +{"81","Invincibility lasts longer"}, +{"82","+15% to get double item room on next floor"}, +{"83","Open shops for free"}, +{"84","Greed/Super Greed no longer appear in shops"}, +{"85","Using a Donation machine can heal you or spawn a beggar"}, +{"86","Destroying poop spawns a blue fly"}, +{"87","Heal half a heart when using keys#Turns half hearts into full hearts"}, +{"88","Very low chance for spacebar items in item rooms"}, +{"89","Familiars get closer together"}, +{"90","Poop explodes when destroyed"}, +{"91","Increases chance for Black Poops to spawn"}, +{"92","\1 Stat increases of your items are 33% more effective#\1 +0.2 Tears Up#\1 -1 Tear Delay"}, +{"93","Fly enemies are friendly"}, +{"94","Doubles all blue Fly / Spider spawns"}, +{"95","Randomly shoot poison Tooth tears"}, +{"96","Tears move quickly in a spiral pattern"}, +{"97","Chance to get a familiar when getting damaged#Up to +2 Familiars possible"}, +{"98","Chance to shoot sticky poison tears"}, +{"99","Chance to shoot bouncy tears"}, +{"100","\3 While holding a fully charged active item:#\1 +0.25 Speed#\1 +0.75 Range#\1 +0.2 Tears#\1 +0.10 Shot speed#\1 +0.5 Damage#\1 +1 Luck"}, +{"101","\3 While holding an uncharged active item:#\1 +0.5 Speed#\1 +1.5 Range#\1 +0.4 Tears#\1 +0.3 Shot Speed#\1 +1.5 Damage#\1 +2 Luck"}, +{"102","+1 extra secret room per floor while held"}, +{"103","\3 When coin, key and bombcount are equal:#Turns half consumables into double consumables"}, +{"104","Chance to spawn a pedestal item when getting hit#Gets destroyed afterwards"}, +{"105","Chance to spawn a health up item when getting hit#Gets destroyed afterwards"}, +{"106","Increases the radius of any creep you produce"}, +{"107","Damage taken will ignore spirit / black hearts, causing your red heart containers to be depleted first"}, +{"108","Chance to drop random pickup / trinket when getting hit by an explosion#Gets destroyed afterwards"}, +{"109","Causes any orbitals you have to stop moving"}, +{"110","Shops will now appear in the womb"}, +{"111","Item rooms now appear in the womb"}, +{"112","Restock boxes will always spawn in item rooms"}, +{"113","Spawn an exploding attack fly when entering a hostile room"}, +{"114","Spawn a poison attack fly when entering a hostile room"}, +{"115","Spawn a slowing attack fly when entering a hostile room"}, +{"116","Spawn an attack fly that deals four times your damage when entering a hostile room"}, +{"117","Spawns 2-5 attack flies that deal double your damage when entering a hostile room"}, +{"118","Chance to grow wings after killing an enemy#Persists for the rest of the room"}, +{"119","Heals half a heart after travelling down to the next floor"}, +{"120","Fully recharges your active item at the start of a boss fight"}, +{"121","Protects you from the first damage you take for every floor"}, +{"122","Using your active item will drop it back on a pedestal on the ground"}, +{"123","Causes the Angel bosses to drop normal items instead of Key Pieces"}, +{"124","The last door you used stays open"}, +{"125","connects your familiars with beams of electricity"}, +{"126","Spawns a blue fly when picking up a coin"}, +{"127","Grants your familiars homing shots"}, +{"128","Small chance to gain a Bone Heart when taking damage"} +} + +---------- Cards ---------- +cardDescriptions={{"1","Teleports you back to the start"}, +{"2","Homing tears for current room"}, +{"3","Moms Foot stomps on an enemy!"}, +{"4","\1 +2.35 Damage & +0.3 Speed for current room"}, +{"5","Teleports you to the bossroom"}, +{"6","Drops 2 Soul hearts"}, +{"7","Drops 2 red hearts"}, +{"8","Invincibility + contact damage for 6 seconds"}, +{"9","Spawns 1 bomb, 1 key, 1 coin, 1 heart"}, +{"10","Teleports you to the shop"}, +{"11","Spawns a Slot- or Fortune Machine"}, +{"12","\1 +1 Health Up#\1 +0.3 Damage Up#\1 +0.3 Speed Up#for current room"}, +{"13","Grants flight for current room"}, +{"14","Deals 40 damage to all enemies in the room"}, +{"15","Spawns a Blood Donation Machine"}, +{"16","\1 +2 Damage up for current room"}, +{"17","Spawns troll bombs"}, +{"18","Teleports you to the item room"}, +{"19","Teleports you to the secret room"}, +{"20","Deals 100 damage to all enemies#Full health#Reveals entire map"}, +{"21","Spawns a beggar"}, +{"22","Reveals the entire map and shows all roomtypes"}, +{"23","Duplicate your bombs"}, +{"24","Duplicate your money"}, +{"25","Duplicate your keys"}, +{"26","Duplicate your red hearts#Only has a healing effect"}, +{"27","Turns all pickups into bombs"}, +{"28","Turns all pickups into coins"}, +{"29","Turns all pickups into keys"}, +{"30","Turns all pickups into hearts"}, +{"31","Teleports you to the devil / angel room"}, +{"32","Destroy all rocks in the room"}, +{"33","Duplicate all pickups in room"}, +{"34","Spawns a trapdoor"}, +{"35","+1 Soul Heart#Removes curse effects"}, +{"36","Full mapping for this floor"}, +{"37","Reroll all pedestal items"}, +{"38","Summons 3 blue spiders and 3 blue flies"}, +{"39","Invincibility for 30 seconds"}, +{"40","Random rune effect"}, +{"41","Deals 40 damage to all enemies#Random stat up for every pedestal items in the room#(Destroys all pedestals in room)"}, +{"42","Throwable instant kill-card"}, +{"43","Removes the price from all items in the current shop or devil deal, making everything free"}, +{"44","Displays \"helpful\" tips on use"}, +{"45","Fills the whole room with poop"}, +{"46","Instantly kills you and spawns 10 pickup / Collectibles on the floor"}, +{"47","Open all doors in the current room"}, +{"48","Activates your spacebar item for free"}, +{"49","Rerolls pedestals and pickups in current room"}, +{"50","Two of Mom's Hand come down and grab an enemy"}, +{"51","Grants the Holy Mantle effect for one room#(Next damage you take is 0)#25% Chance to spawn another holy card"}, +{"52","\1 +7 Damage Up#\1 +30 Range Up#\1 +Size up#Crush Rocks!#Effect lasts for current room"}, +{"53","Spawns 3 random cards when used"}, +{"54","Slow down enemies and Isaac's tears and gives a Speed up#Effect lasts for current room"}} + + +---------- Pills ---------- + +unidentifiedPillMessage = "- Unidentified Pill" + +pillDescriptions={ +{"0","Spawns a Gas cloud"}, +{"1","Deals 1 heart of damage"}, +{"2","+2 Soul Hearts"}, +{"3","Switches number of bombs with keys"}, +{"4","Spawns 5 troll bombs"}, +{"5","Full Health"}, +{"6","\2 Health Down"}, +{"7","\1 Health Up"}, +{"8","No effect"}, +{"9","Eating 3 will give you Adult transformation"}, +{"10","Adds 1 fly orbital"}, +{"11","\2 -2 Range down"}, +{"12","\1 +2.5 Range up"}, +{"13","\2 -0.12 Speed down"}, +{"14","\1 +0.15 Speed up"}, +{"15","\2 -0.28 Tears down"}, +{"16","\1 +0.35 Tears up"}, +{"17","\2 -1 Luck down"}, +{"18","\1 +1 Luck up"}, +{"19","Teleport to random room"}, +{"20","Recharges your active item#Drops 1-2 batteries"}, +{"21","Drains all but one heart container#Spawns 1-4 red hearts"}, +{"22","You can't move for few seconds"}, +{"23","Opens secret room entrances on current floor"}, +{"24","Charms all enemies in room"}, +{"25","Hides the floor map"}, +{"26","Spawns large puddle on the ground which damages enemies"}, +{"27","Shoot diagonally for 60 seconds"}, +{"28","Take only half the damage for current room"}, -- One Room Wafer +{"29","Take full heart damage for current room"}, +{"30","Spawn poop while walking for 2 seconds"}, +{"31","Curse of the maze effect for current floor"}, +{"32","You grow bigger#Doesn't affect your hitbox"}, +{"33","You get smaller#Your hitbox gets smaller"}, +{"34","Spawn 1 blue spider per poop in room"}, +{"35","Spawn 1 blue spider per enemy in room#Spawns 1-3 blue spiders when no enemy is in the room"}, +{"36","Short invincibility effect"}, +{"37","Pixelates the screen for 30 seconds"}, +{"38","Spawns 3 friendly flies"}, +{"39","Spawn pool of slippery creep"}, +{"40","Spawn pool of slowing creep"}, +{"41","Slow all enemies in room"}, +{"42","Speed up for all enemies in room"}, +{"43","Consume current trinket and gain its effect permanently"}, +{"44","Shoots one ipecac tear"}, +{"45","Short invincibility"}, +{"46","Spawns last used pill"} +} + +---------- Sacrifice Room ---------- +sacrificeDescriptionHeader = "[Next Sacrifice Room payout]" + +sacrificeDescriptions={ +{"1","50% chance for 1 Coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"}, +{"2","50% chance for 1 Coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"}, +{"3","67% chance for increased Angel Room chance"}, +{"4","50% chance for 1 random Chest"}, +{"5","33% chance for 3 Coin#67% chance for increased Angel Room chance"}, +{"6","33% chance for teleport to Angel/Devil Room#67% chance for random Chest"}, +{"7","33% chance for 1 random Angel Room item#67% chance for 1 soul heart"}, +{"8","100% chance for 7 troll bombs"}, +{"9","100% chance to spawn \"Uriel\" boss"}, +{"10","50% chance for 7 soul hearts#50% chance for 30 coins"}, +{"11","100% chance to spawn \"Gabriel\" boss"}, +{"12","50% chance to teleport to \"Dark Room\" floor"} +} + +---------- Dice Room ---------- +diceDescriptionHeader = "[Dice effect]" + +diceDescriptions={ +{"1","Rerolls all of your items#(only affect collectibles)"}, +{"2","Rerolls all pickups in the room"}, +{"3","Rerolls all pickups on the entire floor"}, +{"4","Rerolls all pedestal items on the floor#Doesnt affect Devil deals"}, +{"5","Reroll and restart the current floor"}, +{"6","Reroll all of your items and all the pickups & items on the entire floor"} +} + +---------- Transformations ---------- +transformations = { +"", -- 0 = none +"Guppy", -- 1 +"Fun Guy", -- 2 +"Lord of the Flies",-- 3 +"Conjoined", -- 4 +"Spun", -- 5 +"Mom", -- 6 +"Oh crap", -- 7 +"Bob", -- 8 +"Leviathan", -- 9 +"Seraphim", -- 10 +"Super Bum", -- 11 +"Bookworm", -- 12 +"Spider Baby" -- 13 +} + + +--[[print("\\1: \1 \\2: \2 \\3: \3 \\4: \4 \\5: \5 \\6: \6 \\7: \7 \\8: \8 \\9: \9 \\10: \10 ") +print("\\11: \11 \\12: \12 \\13: \13 \\14: \14 \\15: \15 \\16: \16 \\17: \17 \\18: \18 \\19: \19 \\20: \20 ") +print("\\21: \21 \\22: \22 \\23: \23 \\24: \24 \\25: \25 \\26: \26 \\27: \27 \\28: \28 \\29: \29 \\30: \30 ") +print("\\31: \31 \\32: \32 \\33: \33 \\34: \34 \\35: \35 \\36: \36 \\37: \37 \\38: \38 \\39: \39 \\40: \40 ") +print("\\41: \41 \\42: \42 \\43: \43 \\44: \44 \\45: \45 \\46: \46 \\47: \47 \\48: \48 \\49: \49 \\50: \50 ") +print("\\51: \51 \\52: \52 \\53: \53 \\54: \54 \\55: \55 \\56: \56 \\57: \57 \\58: \58 \\59: \59 \\60: \60 ") +print("\\61: \61 \\62: \62 \\63: \63 \\64: \64 \\65: \65 \\66: \66 \\67: \67 \\68: \68 \\69: \69 \\70: \70 ") +print("\\71: \71 \\72: \72 \\73: \73 \\74: \74 \\75: \75 \\76: \76 \\77: \77 \\78: \78 \\79: \79 \\80: \80 ") +print("\\81: \81 \\82: \82 \\83: \83 \\84: \84 \\85: \85 \\86: \86 \\87: \87 \\88: \88 \\89: \89 \\90: \90 ") +print("\\91: \91 \\92: \92 \\93: \93 \\94: \94 \\95: \95 \\96: \96 \\97: \97 \\98: \98 \\99: \99 \\100: \100 ") +print("\\101: \101 \\102: \102 \\103: \103 \\104: \104 \\105: \105 \\106: \106 \\107: \107 \\108: \108 \\109: \109 \\110: \110 ") +print("\\111: \111 \\112: \112 \\113: \113 \\114: \114 \\115: \115 \\116: \116 \\117: \117 \\118: \118 \\119: \119 \\120: \120 ") +print("\\121: \121 \\122: \122 \\123: \123 \\124: \124 \\125: \125 \\126: \126 \\127: \127 \\128: \128 \\129: \129 \\130: \130 ") +print("\\131: \131 \\132: \132 \\133: \133 \\134: \134 \\135: \135 \\136: \136 \\137: \137 \\138: \138 \\139: \139 \\140: \140 ") +print("\\141: \141 \\142: \142 \\143: \143 \\144: \144 \\145: \145 \\146: \146 \\147: \147 \\148: \148 \\149: \149 \\150: \150 ") +print("\\151: \151 \\152: \152 \\153: \153 \\154: \154 \\155: \155 \\156: \156 \\157: \157 \\158: \158 \\159: \159 \\160: \160 ") +print("\\161: \161 \\162: \162 \\163: \163 \\164: \164 \\165: \165 \\166: \166 \\167: \167 \\168: \168 \\169: \169 \\170: \170 ") +print("\\171: \171 \\172: \172 \\173: \173 \\174: \174 \\175: \175 \\176: \176 \\177: \177 \\178: \178 \\179: \179 \\180: \180 ") +print("\\181: \181 \\182: \182 \\183: \183 \\184: \184 \\185: \185 \\186: \186 \\187: \187 \\188: \188 \\189: \189 \\190: \190 ") +print("\\191: \191 \\192: \192 \\193: \193 \\194: \194 \\195: \195 \\196: \196 \\197: \197 \\198: \198 \\199: \199 \\200: \200 ") +print("\\201: \201 \\202: \202 \\203: \203 \\204: \204 \\205: \205 \\206: \206 \\207: \207 \\208: \208 \\209: \209 \\210: \210 ") +print("\\211: \211 \\212: \212 \\213: \213 \\214: \214 \\215: \215 \\216: \216 \\217: \217 \\218: \218 \\219: \219 \\220: \220 ") +print("\\221: \221 \\222: \222 \\223: \223 \\224: \224 \\225: \225 \\226: \226 \\227: \227 \\228: \228 \\229: \229 \\230: \230 ") +print("\\231: \231 \\232: \232 \\233: \233 \\234: \234 \\235: \235 \\236: \236 \\237: \237 \\238: \238 \\239: \239 \\240: \240 ") +print("\\241: \241 \\242: \242 \\243: \243 \\244: \244 \\245: \245 \\246: \246 \\247: \247 \\248: \248 \\249: \249 \\250: \250 ") +print("\\251: \251 \\252: \252 \\253: \253 \\254: \254 \\255: \255 ")]]-- \ No newline at end of file diff --git a/descriptions/ab+/en_us_detailed.lua b/descriptions/ab+/en_us_detailed.lua new file mode 100644 index 00000000..0e2dd708 --- /dev/null +++ b/descriptions/ab+/en_us_detailed.lua @@ -0,0 +1,855 @@ + +---------------------------------------------------------------------------- +----- Detailed English descriptions based on the Binding of Isaac Wiki ----- +---------------------------------------------------------------------------- + +-- Transformations: uses the number next to the transformation entry (can be found at the bottom of this file) +-- Item ID | transformation id| Description text +-- '#' = starts new line of text +-- Example: 69|1|+1.0 Tears up |Example Item#Example Second Line + +descriptarray={{"1","0","+0.7 Tears up."}, +{"2","0","Triple shot. #Tears down - (Delay * 2.1) + 3."}, +{"3","0","Homing tears."}, +{"4","0","+0.5 Damage up.#1.5x Damage multiplier. #Increased knockback and tear size. #Damage multiplier does not stack with: #Magic Mushroom, #Book of Belial plus Blood of the Martyr, #Other Cricket's Heads."}, +{"5","0","Gives tears a boomerang effect.#+1.5 Range Up.#+0.6 Shot Speed Up.#+1 Tear Height."}, +{"6","0","+1.5 Tears up.#-15.78 Range down.#+0.45 Tear height."}, +{"7","0","+1.0 Damage up.#1.5x Damage multiplier when used with Book of Belial. #No damage multiplier if you have: #Magic Mushroom, #Cricket's Head."}, +{"8","4","Familiar that follows Isaac. #Standard tears that deal 3.5 damage."}, +{"9","3","Transforms roughly 1/3rd of flies into Black Flies. #Removes contact damage from roughly 1/3rd of flies. #Roughly 1/3rd of flies retain their form and deal contact damage."}, +{"10","3","Two 'Pretty Fly' orbitals which block shots. #Kills some fly enemies on contact."}, +{"11","2","Gain an extra life. #Respawn with full heart containers. #Respawn with 1/2 soul heart if you have 0 containers. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."}, +{"12","2","+1 Health up.#+0.3 Damage up.#+5.25 Range up.#+0.3 Speed up.#+0.5 Tear height.#Full health.#Size increase.#1.5x Damage multiplier.#Damage multiplier does not stack with: #Cricket's Head, #Book of Belial plus Blood of the Martyr, #Other Magic Mushroom."}, +{"13","5","Poisons enemies on contact.#Poison deals 1x tear damage 2-3 times.#Enemies poisoned this way have a 20% chance to drop black hearts.#-0.1 Speed Down"}, +{"14","5","+0.6 Speed up.#+5.25 Range up.#+0.5 Shot height."}, +{"15","0","+1 Health up.#Full health."}, +{"16","0","+2 Health up.#Full health."}, +{"17","0","+99 Keys."}, +{"18","0","+99 Coins."}, +{"19","0","+10 Bombs."}, +{"20","0","Flight."}, +{"21","0","Reveals all special rooms on the map except secret and super secret rooms. #Does not reveal the map layout."}, +{"22","0","+1 Health up."}, +{"23","0","+1 Health up."}, +{"24","0","+1 Health up."}, +{"25","0","+1 Health up."}, +{"26","0","+1 Health up."}, +{"27","0","+0.3 Speed up."}, +{"28","0","+0.3 Speed up."}, +{"29","6","+5.25 Range up.#+0.5 Tear height."}, +{"30","6","+5.25 Range up.#+0.5 Tear height."}, +{"31","6","+5.25 Range up.#+0.5 Tear height."}, +{"32","0","+0.7 Tears up."}, +{"33","10","Grants flight until you leave the current room.#Kills Mom, Mom's Heart and It Lives instantly.#Instantly kills you when used on Satan."}, +{"34","12","+2 Damage up for the rest of the room on use.#+12.5% Devil deal chance if you kill the boss while holding it.#1.5x Damage multiplier if you also have Blood of the Martyr.#No damage multiplier if you have: #Magic Mushroom, #Cricket's Head."}, +{"35","12","Deals 40 damage to every enemy in the room."}, +{"36","7","Creates a poop when used on a tile with no other solid obstacles.#When activated, deflects nearby enemy bullets away from your character.#When placed next to a pit, can be exploded like a rock to make a bridge."}, +{"37","0","Drops a bomb below your character on use.#This bomb is similar to Mr. Mega bombs, dealing 110 damage and having increased blast radius."}, +{"38","0","Fires 10 tears in a circle around Isaac.#These tears retain the shot speed and all special effects of the player's tears.#Each tear deals regular tear damage plus 25."}, +{"39","6","Freeze all enemies in the current room.#This effect lasts roughly 4 seconds."}, +{"40","0","Causes an explosion on top of the player. #The explosion deals 40 damage to enemies caught in the blast, and half a heart to the player.#This increases to a full heart on later floors.#This explosion works with some bomb changing items:#Bob's Curse, Hot Bombs, Sad Bombs, Butt Bombs, Bomber Boy, and Glitter Bombs"}, +{"41","6","Fears all enemies on the current room for 5 seconds."}, +{"42","8","Upon use, the character holds a poison bomb which can be thrown in the cardinal directions. #Explodes, dealing 50 damage, on hit. #Poison deals 1x tear damage over time."}, +{"43","0",""}, +{"44","0","Teleports the player into a random room on the current floor. #Cannot teleport to the I AM ERROR room or a Crawl Space/Black Market.#In Greed mode it is possible to teleport to a super secret room with no doors."}, +{"45","0","Heals one health. #Not effected by Maggy's Bow."}, +{"46","0","+1.0 Luck up.#Increases chances of winning at the Shell Game Beggar and the Fortune Teller, independent of luck stat."}, +{"47","0","On activation, acts like you have Epic Fetus for one shot. #Spawns a large red marker controlled by the arrow keys. #After two seconds, a large missile lands on the marker. #Deals 20x tear damage and acts like a large bomb."}, +{"48","0","Tears pierce enemies but not obstacles."}, +{"49","0","On use, fires a large laser in place of the next tear.#The laser deals 4x tear damage."}, +{"50","0","+1 Damage up."}, +{"51","9","+1.0 Damage up.#+10% chance for devil deals if obtained before killing the boss. #A second Pentagram only gives +5% increased deal chance."}, +{"52","0","Tears are replaced with bombs that explode roughly one second after being fired. #Each bomb deals 5x tear damage plus a flat bonus of 30."}, +{"53","0","Pulls pickups towards the player. #This can pull pickups over pits and rocks, but not through key blocks. #Hearts and batteries are only pulled to the player if they can be picked up. #A few enemies (like Horfs) are pulled towards the player as well."}, +{"54","0","Causes all rooms, except the secret rooms, to appear on the minimap. Does not show room icons."}, +{"55","6","Luck dependant chance to shoot a single tear out of the back of the player. #Caps at 100% chance to activate at two or higher luck."}, +{"56","0","On use, drops a small pool of lemonade under the player. #Enemies on this pool take 22 damage per tick, or 66 damage per second."}, +{"57","3","Spawns a red attack fly that circles the player at a small distance, dealing 5 damage per tick or 75 damage per second. #Circles further than standard orbitals, but closer than a similar item, Forever Alone."}, +{"58","12","Shields the player from all damage for 10 seconds. #Does not prevent loss of Health Down pills or Devil Room deals. #When active, the Sacrifice Room will not pay out."}, +{"59","0",""}, +{"60","0","Allows the player to walk over one square gaps by creating a platform between them. #Enemies cannot use this platform."}, +{"61","0",""}, +{"62","0","Heals half a red heart every 13 enemies killed."}, +{"63","0","Active items can store two full charges at once. #Secondary charge appears in yellow over the normal charge meter."}, +{"64","0","-50% cost for all shop items. #Getting two will make everything for free. #Causes Devil room deals to not automatically change from red hearts to soul hearts or vice versa if you lose all your red hearts or gain more."}, +{"65","12","Spawn 6 troll bombs around the room, usually near the center. #All passive bomb effect items affect these bombs."}, +{"66","0","Slows down all enemies in the current room for roughly 8 seconds."}, +{"67","4","Familiar that follows Isaac. #Standard tears that deal 3.5 damage, despite appearing red."}, +{"68","0","Replaces tears with a laser that has unlimited range and pierces all enemies. #Does not fire over rocks or other obstacles."}, +{"69","0","Causes the player to charge their tears while holding the fire button before firing when releasing the fire button. #Deals roughly 30% tear damage at minimum charge, and roughly 400% damage at full charge."}, +{"70","5","+1.0 Damage up.#+0.4 Speed up."}, +{"71","2","+0.3 Speed up. #Reduces the player's size. #-4.25 Range, +1.5 Shot Height. #Results in a slight increase in range for most characters. #Characters such as Azazel or anyone with Dr. Fetus, whose tears are not affected by shot height, lose range."}, +{"72","10","Grants 3 soul hearts. #The Bible becomes more common, and can appear in any item pool. #This stacks with the Rosary Bead trinket."}, +{"73","0","Level 1: Orbital, deals 7 damage per tick/105 per second. #Level 2: Orbital shoots tears which deal 3.5 damage.#Level 3: Turns into a familiar which hunts nearby enemies, dealing 3.5 damage on contact twice per second.#Level 4: Increases size of the familiar and damage to 5.5. #Further cubes of meat start from level 1 again."}, +{"74","0","Gives the player 25 coins."}, +{"75","0","All pills are identified. #Spawns a pill. #Replenishes 2 red hearts. #Adds 0-2 coins to the payout of the Blood Bank or the IV Bag. #Converts a number of 'bad' pills into their 'good' counterparts."}, +{"76","0","Secret and super secret room doors are automatically opened."}, +{"77","0","Upon use, grants invulnerability and +0.28 Speed up. #Isaac loses the ability to shoot tears during this, but deals 40 contact damage to enemies."}, +{"78","12","Grants a soul heart.#+17.5% devil deal chance if held when the boss dies.#When used on a level, significantly increases the chance of a Harbinger will replace the normal boss of the level. #This cannot cause a preset boss such as Mom to be replaced."}, +{"79","9","+1.0 Damage up.#+0.2 Speed up.#Grants a soul heart."}, +{"80","9","+0.5 Damage up.#+0.7 Tears up.#Grants two soul hearts."}, +{"81","1","Removes all red hearts before adding one. #??? and The Soul have their soul hearts set to 1. #Grants 9 lives, which revive the player with 1 heart container. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."}, +{"82","0","Grants Flight.#+0.3 Speed up."}, +{"83","9","Upon use grants: #1 Soul heart#+0.7 Damage up.#-0.18 Speed down.#The ability to crush rocks.#Allows the player to deal contact damage, though it does not stop them taking contact damage."}, +{"84","0","Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #If The Forgotten has been unlocked, can be used on dirt patches in the Dark Room to dig up a random chest."}, +{"85","0","Spawns a random tarot card."}, +{"86","0","Summons Monstro to land on nearby enemies, dealing 120 damage and destroying obstacles like rocks. #Targets the player if there are no enemies in the room. #Will target shopkeepers. #Does nothing if Monstro is in the room. #Like Mom's stomp attack, this is treated as an explosion."}, +{"87","0","Luck dependant chance to shoot a tear in the four cardinal directions instead of just in front of Isaac. #Caps at 100% chance to activate at 7 or higher luck. #Will never activate if obtained on Lilith."}, +{"88","0","Familiar which charges across the room until it hits a wall before returning to the player to recharge. #Deals 3.5 contact damage per tick, 52.5 damage per second total. #Can be shot diagonally, like normal tears."}, +{"89","13","Luck dependant chance to shoot a tear which slows hit enemies and projectiles shot by them for 2.5 seconds. #Caps at 100% chance to activate at 15 or higher luck."}, +{"90","0","+1 Damage up.#+0.2 Tears up.#-0.2 Speed down.#While rare, it is possible to spawn two Small Rocks on the same floor. #In this case, the speed and tear changes stack but the damage does not."}, +{"91","0","Reveals on your map what the rooms adjacent to your current room are. #Reveals secret and super secret rooms. #The player glows more strongly in the dark."}, +{"92","0","Grants 1 red heart container.#Grants 2 soul hearts."}, +{"93","0","Upon use grants invulnerability and fears all enemies in the room. #Removes the ability to shoot tears and causes the player to deal 40 contact damage. #Replenishes half a red heart for every 2 enemies killed with the effect."}, +{"94","0","Drops a random coin every 2 rooms. #BFFS! adds a 33% chance to drop a coin on completing a room where a coin would not normally spawn."}, +{"95","0","Familiar that shoots spectral Technology tears that deal 3.5 damage."}, +{"96","0","Drops a half red heart every 3 rooms."}, +{"97","12","Spawn a random heart, coin, bomb, key, battery, pill, or card/rune. #Can drop soul or black hearts as well as red hearts. #Coins can be pennies, nickels or dimes. #Bombs and keys are always single drops, never 1+1 drops."}, +{"98","0","Spawns a soul heart roughly every 4 rooms. #Specifically, it spawns a soul heart every X rooms where X is a sequence 3, 4, 5, 4, 4, 1, 4, 4, 5, 4, 5 before going back to position 2 and restarting."}, +{"99","0","Familiar that fires slowing tears that deal 3.5 damage."}, +{"100","4","Familiar that fires homing tears."}, +{"101","10","Grants 1 full red heart container.#+0.3 Damage up.#+0.2 Tears up.#+0.25 Range up.#+0.3 Speed up.#+0.5 Tear height"}, +{"102","6","Gives the player a pill. #If the player also has Starter Deck, this will spawn a tarot card instead."}, +{"103","0","Luck dependant chance to fire a poison tear which inflicts a target hit by it with poison. #Poison deals 1x the player's tear damage 2 times. #Caps at 100% chance to activate at 12 or higher luck."}, +{"104","0","Tears split in two upon hitting an obstacle or enemy. #These tears are fired perpendicular to the direction the original tear is moving. #The split tears can impact another object and split a third time. #Each split reduces the damage dealt by the tear by 50%."}, +{"105","0","Upon use, every item in the current room is rerolled into an item from the current room's item pool. #When an item pool is exhausted, every item will be rerolled into Breakfast."}, +{"106","0","Grants 5 bombs. #Increases bomb damage from 60 to 110. #Causes the screen to shake when bombs explode. #The bomb damage increase does not stack if multiple copies of this item are obtained."}, +{"107","0","Grants flight and detaches the player's body from their head. #The body turns into a familiar which seeks out nearby enemies to deal contact damage. #The body's speed is dependant on the player's speed, but deals a static 82.5 damage per second. #This damage is doubled by BFFS! #Can be used multiple times to spawn multiple bodies on one room. #Picking up another item immediately despawns the body for the current room. #The familiar will avoid standing on creep, making it hard for it to damage enemies which leave creep as they walk."}, +{"108","0","Reduces damage taken from all sources to half a heart. #This includes self inflicted damage such as Sharp Plug or Razor Blade. #Does not prevent death from things such as the Suicide King card, or HP loss from things like Devil deals. #Does nothing for the Keeper."}, +{"109","0","+0.04 Damage up for every coin you have. #Caps at 3.96 Damage up at 99 coins. #Collecting more coins after hitting the cap does not increase damage."}, +{"110","6","+0.25 Range up. #+0.5 Tear height. #Adds a chance to shoot tears which freeze enemies in place, stopping them from moving or attacking. #Petrifying an enemy with a weak spot causes them to take damage everywhere, making fights such as Scolex or Carrion Queen much easier. #Wiki claims this is not affected by luck, but also is affected by luck with a 50% chance at 10 or higher luck."}, +{"111","0","Damages and poisons enemies in a one tile area around the player on use. #Deals 5 damage on use and poisons enemies for 1x player damage, hitting 6 times. #Damage AOE is slightly larger than poison AOE."}, +{"112","10","Orbital which deals 7 damage per tick, 105 damage per second, on contact. #Speeds up the rotation of all orbitals."}, +{"113","0","Familiar that follows the player, shooting tears that deal 3 damage twice as quickly as a normal familiar at nearby enemies. #These tears activate the fly spawning portion of the Guppy transformation."}, +{"114","6","Replaces the player's tears with a knife that pierces enemies and travels through obstacles. #Can be held as a stationary orbital to deal 2x tear damage. #Can be charged up, increasing damage and range when fired. #Damage caps at 6x tear damage. #Does nothing on challenges with the Blindfolded effect."}, +{"115","0","Allows the player's tears to pass through obstacles, but not enemies, without breaking."}, +{"116","0","Upon pickup, fully charges the currently held active item. #Items whose recharge time is longer than 1 room will immediately gain 1 charge upon use. #Items which recharge once per room will instead recharge every 15 seconds as long as there are enemies in the room. #Effect varies for items with real-world timed recharges."}, +{"117","0","Spawns a bird which cases enemies, dealing 4 contact damage per second, for the rest of the room."}, +{"118","9","Replaces the player's tears with a charged laser beam that goes through all enemies and obstacles in it's path. #Deals 1x tear damage 13 times each time it's fired. #Multiple Brimstone pickups add an extra laser. #Overrides and synergizes with many tear effects. #Too many to list here, a full list is available on the wiki page."}, +{"119","0","Grants red heart container. #+0.3 Speed up. #Heals 5 red hearts. #Can be found multiple times in a run."}, +{"120","2","+1.7 Tears up.#+0.3 Speed up.#Reduces damage by this formula: #(Damage ups from other items * 0.9) - 0.4."}, +{"121","2","+1 Empty red heart container.#+0.3 Damage up.#+0.25 Range up.#-0.1 Speed down.#+0.5 Tear height."}, +{"122","0","When on half a red heart or less:#+1.5 Damage up.#+0.3 Speed up.#Activates and deactivates upon entering a new room. #Always active if you have 0 red heart containers. #Does nothing for The Keeper. #On Eve, this item will be active at one red heart instead of one half, and increases her damage multiplier from 0.75x to 1.0x."}, +{"123","12","Spawns a random familiar for the current room. #Can spawn familiars the player has not unlocked yet. #If a cube of meat or ball of bandages spawns and the player already has one, instead increases the current level of their cube of meat by one."}, +{"124","0","When used, a random activate item effect will be used. #The possible effects do not include more recently added items. #A full list of possible effects can be found on the wiki."}, +{"125","0","Grants 5 bombs. #Causes placed bombs to home towards enemies."}, +{"126","0","On use this deals one heart of damage to the player and increases your damage by 1.2 for the current room. #Like Blood Banks and similar items, this deals damage to red and eternal hearts before damaging soul hearts. #Does not affect Devil or Angel room chances."}, +{"127","0","Re-rolls the entire floor and causes the player to spawn as if they had just started a new floor. #Does not remove anything gained on the floor before use. #If used on the Chest or the Dark Room after opening the door to Mega Satan, the Golden Key will not re-open the door. #If used on an XL floor, this item can separate them into two floors."}, +{"128","3","Fly orbital that deals 2 damage per tick, 30 damage per second, on contact.#This orbital rotates far away from the player, instead of right around them like normal orbitals."}, +{"129","0","Grants 2 empty red heart containers.#-0.2 Speed down.#Heals half a red heart."}, +{"130","0","Grants flight while held. #If the player's speed is below 1.5, increases the player's speed to 1.5 while held.#On use, the player charges in the direction the pony is facing. #Grants invulnerability and deals 40 contact damage to enemies while charging."}, +{"131","0","Drops 1 bomb every 3 rooms. #This bomb can be a normal bomb, a 1+1 bomb, a Troll bomb or a Golden bomb."}, +{"132","0","Tears gain a flat damage bonus based on travel distance, which starts at 0 and increases to roughly +6 at a standard room's width. #This is not the cap, and can increase further in larger rooms."}, +{"133","1","Converts one red heart container into three soul hearts."}, +{"134","1","Grants a 1/3rd chance to replace a pickup with a normal or gold chest, but also a 1/3rd chance to replace it with nothing at all."}, +{"135","0","When used deals one half heart (increases to a full heart on The Womb and beyond) and spawns 1-3 coins. #Damages red and eternal hearts before soul hearts.#Activates items such as Gimpy or Fanny Pack, but does not affect Devil Room chances. #Damage goes through invulnerability. #Only spawns 0-1 coins on The Keeper."}, +{"136","0","Spawns a decoy which distracts enemies and explodes after a few seconds, dealing 110 damage."}, +{"137","0","On pickup for the first time in a run, grants 5 bombs. #Regular bombs will no longer explode automatically. #On use, all bombs on the room explode immediately. #Does not control Troll bombs or Mega Troll bombs."}, +{"138","0","Grants one red heart container.#+0.3 Damage up."}, +{"139","6","You can now hold 2 trinkets at once."}, +{"140","8","Grants 5 bombs. #Causes the player's bombs to poison enemies, dealing 1x tear damage 2-3 times."}, +{"141","0","Spawns 7 random coins. #These can be pennies, nickels, or dimes."}, +{"142","0","Once per room, when the player is reduced to their last half heart they are granted one soul heart. #Leaving and re-entering a room will allow this effect to trigger again. #Will not protect you from lethal damage if you take damage at one half heart while Scapular is active. #Does not recharge between waves in Greed Mode. #Does nothing for The Lost or The Keeper."}, +{"143","5","+0.3 Speed up.#+0.2 Shot speed up."}, +{"144","11","Spawns a beggar which follows the player around, picking up coins from the ground. #After picking up 6 coins, he drops a pickup. #After that, he has a 67% chance to drop a pickup after 3 coins and 33% after 4. #He can drop: #Hearts, Bombs, Keys, Card/Runes, Pills, and Trinkets. #He cannot drop batteries or pedestal items. #He cannot pick up sticky nickels, but can pick up lucky pennies."}, +{"145","1","Spawns 2-4 blue flies. #Blue flies deal 2x tear damage."}, +{"146","0","Grants one eternal heart on use. #Does nothing for The Keeper."}, +{"147","0","Allows the player to break any rock he touches, as well as break into secret rooms. #Taking damage will immediately end this effect. #The player cannot attack or pick up other items while using Notched Axe."}, +{"148","3","Spawns 1-3 flies when the player takes damage."}, +{"149","8","Replaces tears with projectiles that fly in an arc, exploding and poisoning the area hit. #Tears down - (Tear Delay * 2) + 10. #+13 Shot height. #+40 flat damage."}, +{"150","0","Luck dependant chance to fire teeth which deal 3.2x damage. #Caps at 100% chance to activate at 9 or higher luck."}, +{"151","3","1 in 6 chance to spawn a fly when tears hit an enemy. #Blue flies deal 2x tear damage. #Does nothing for Lilith. #Does nothing after obtaining the Guppy transformation."}, +{"152","0","Replaces tears fired from the character's right eye with an unlimited range piercing laser that fires continuously. #0.65x Damage multiplier. #The laser deals 20% of the player's damage per tick, compounding with the damage down. #Effectively doubles tear delay. #Replaces Cain's tears completely, unless he has Technology or a charged attack. #Does nothing except decrease Lilith's damage."}, +{"153","13","Causes the player to fire four tears in a spread at once. #Tears down - (Tear Delay * 2.1) + 3."}, +{"154","0","Grants +2 flat damage to tears fired from the player's left eye. #This is unaffected by damage multipliers. #Cain has a 50% chance to fire a shot with the effects of Chemical Peel."}, +{"155","0","Spawns a familiar which floats around the room, blocking shots and dealing 8 damage per tick, 17 damage per second, on contact. #The pupil on the friendly Peeper is larger than the pupils on the ones spawned by Peep."}, +{"156","0","On taking damage, the player's active item gains 1 room's worth of charge."}, +{"157","0","Increases the player's damage upon taking damage. #For three hits, increases the player's damage by 0.5. #The next three hits increase the player's damage by 33%. #Damage will not increase past 6 hits. #Resets each time the player enters a new floor."}, +{"158","0","Reveals the map layout and all special rooms except the Super Secret Room. #Spawns either a soul heart or a random tarot card/rune. #50% chance of either spawning."}, +{"159","9","Grants flight. #Grants spectral tears."}, +{"160","0","When used, spawns 5 beams of light in random locations, with a high chance to directly target enemies. #Beams last 0.8 seconds and deal (tear damage + 20) damage on contact."}, +{"161","0","Grants an extra life. #On death, the player respawns as ??? in the previous room. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."}, +{"162","0","Luck dependant chance to grant the Book of Shadows effect for 7 seconds on taking damage. #Base chance of activate is 20%, capping at 100% at 27 or higher luck."}, +{"163","0","Familiar that fires spectral tears that deal 3.5 damage."}, +{"164","0","After use, reduces the player's movement speed until they a fire button, which will shoot a blue flame projectile in that direction. #Deals 23 damage per tick, for a maximum of 184 damage per second. #Averages 115 damage per second. #Destroys enemy shots that come into contact with it."}, +{"165","0","+1 Damage up.#+0.23 Shot speed up."}, +{"166","0","Rerolls all pickups and chests on the current room. #Will reroll empty chests. #Cannot reroll pickups into batteries, but it can reroll pickups into sacks which contain batteries."}, +{"167","4","Familiar which shoots two tears in a V shape which deal 4 damage each."}, +{"168","0","Replaces the player's tears with guided missiles, like the Doctor's Remote. #Missiles deal 20x tear damage, and benefit from most bomb enhancing effects. #Overrides most items in the game; a full list can be found on the wiki page."}, +{"169","0","Greatly increases damage - (Damage + 4) * 2. #Tears Down - (Tear Delay * 2.1) + 3. #If a tear kills an enemy, the tear continues traveling with the leftover damage."}, +{"170","0","Familiar which follows the player around as a shadow, traveling to stomp on enemies roughly every 4 seconds. #The stomp deals 20 damage on contact, and can hit each enemy twice."}, +{"171","13","On use, deals 10 damage and slows all enemies for 4 seconds."}, +{"172","0","Orbital dagger which deals 15 damage per tick, 225 damage per second, on contact. #Blocks enemy shots."}, +{"173","10","Roughly 50% chance of converting any red heart pickup into a soul heart instead."}, +{"174","0","Familiar which shoots a random tear with effects similar to other familiars. #Full list of possible tears can be found on the wiki."}, +{"175","0","Opens all closed doors in the current room. #Opens the door to the Mega Satan fight. #Can be used to escape boss rush, but not enter it. #Will not open the Blue Womb or Boss Rush doors. #Will not open Challenge or Boss Challenge rooms from the inside, but will open them from the outside. #Will not open the exit room door in Greed Mode."}, +{"176","0","Grants one full red heart container.#+0.16 Shot speed up."}, +{"177","0","On use, consumes one coin and gives a random reward. #Can give almost any reward a slot machine can. #Cannot drop the 'A Dollar' item. #Cannot explode."}, +{"178","0","Familiar which follows the player. Upon taking damage, the familiar shatters and creates a pool of creep which deals 22 damage per tick, 66 damage per second, to non-flying enemies. #After breaking, reappears in the next room."}, +{"179","0","Grants flight. #Grants one eternal heart."}, +{"180","0","On taking damage, the player farts, dealing 5 damage and then 21 damage per tick for 6 ticks."}, +{"181","0","Passively grants flight while held. #If the player's speed is below 1.5, passively increases speed to 1.5 while held. #Upon use, the player charges in the direction the pony is facing, becoming invulnerable and damaging enemies while also casting the effect of Crack the Sky."}, +{"182","0","Grants one heart container and replenishes all red hearts. #Grants homing tears and homing bombs. #+4.125 Range up. #-0.4 Tears down. #-0.25 Shot speed. #+1 Damage up. #2.3x Damage multiplier. #Despite the range upgrade, the shot speed down slightly decreases effective range."}, +{"183","0","+0.7 Tears up.#+0.16 Shot speed up."}, +{"184","10","Grants Flight and one full red heart container."}, +{"185","10","Grants flight and spectral tears."}, +{"186","0","Upon use, deals one full heart of damage to the player and deals 40 damage to all enemies."}, +{"187","1","Spawns a hair ball that loosely follows around the player. #Can be swung around by moving in circles. #Gains one level per enemy killed, to a max of 5. #Deals (level * 2) + 3 contact damage twice per second. #If the player is Guppy, a blue fly spawns each time the hairball deals contact damage. #On entering a new floor, the level decreases by: #2 > 1, #3 or 4 > 2, #and 5 > 3."}, +{"188","0","Familiar that mirrors the player's movements and shoots towards the player."}, +{"189","0","Grants one red heart container and refills all empty redheart containers. #+0.3 Damage up. #+0.2 Tears up. #+0.2 Speed up. #+0.5 Range up. #+1 Shot height."}, +{"190","0","Grants 99 bombs."}, +{"191","0","Grants a tear effect which changes every 2-3 seconds. #A full list of possible tear effects can be found on the wiki."}, +{"192","12","On use, grants homing tears for the current room."}, +{"193","0","Grants one red heart container.#+0.3 Damage up."}, +{"194","0","+0.16 Shot speed up. #Drops a random tarot card on the ground."}, +{"195","6","Drops 4 pills on the ground. #If the player has Starter Deck, it drops 4 cards instead."}, +{"196","0","Drops 2 soul hearts on the ground.#+0.4 Tears up."}, +{"197","0","+0.5 Damage up.#+0.25 Range up.#+0.5 Tear height."}, +{"198","0","Spawns: #1 Coin. #1 Key. #1 Bomb. #1 Heart. #1 Card/rune. #1 Pill. #1 Trinket. #Can drop different types of bombs, hearts, coins and keys."}, +{"199","6","Grants 2 keys. #Chests drop additional pickups."}, +{"200","6","Luck dependant chance to shoot charming tears, causing enemies to temporarily fight on the player's side. #Caps at 100% chance at 27 or higher luck."}, +{"201","0","+0.3 Damage up.#Luck dependant chance to shoot concussive tears, causing enemies to walk around randomly. #Caps at 100% chance at 27 or higher luck."}, +{"202","0","On contact with enemies: #Deals damage equal to the number of coins the player has. #Freezes and turns enemies into gold. #Enemies killed in this state drop 1-4 pennies. #Causes many poop-generating items, such as The Poop, to have a high chance to create a Golden poop instead. #Impairs Ultra Greed's armor by 75%."}, +{"203","0","Hearts, Bombs, Pennies and Keys now drop their 1+1 versions every time. #Does nothing with: #Soul or black hearts, half red hearts, nickels, dimes, gold hearts, lucky pennies, sticky nickels, or the drops from Book of Sin."}, +{"204","0","Upon taking damage, the player has a chance to drop a random coin, bomb, key or heart."}, +{"205","0","If the player's current active item has no charges, attempting to use it will immediately charge it at the cost of two hearts. #As the Keeper, it will only drain one coin heart."}, +{"206","0","Removes the player's head from their body, causing it to act like an orbital. #Deals 7 damage per tick, 105 damage per second, on contact. #Shots still originate from the head. #+1 Damage up. #Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."}, +{"207","0","Level 1: Orbital, deals 7 damage per tick/105 per second. #Level 2: Orbital shoots charm tears which deal 3.5 damage.#Level 3: Turns into a familiar which hunts nearby enemies, dealing 3.5 contact damage twice per second. #Level 4: Increases size of the familiar and damage to 5.5. Also grants a chance for enemies killed by the bandage girl to drop full red hearts. #Further balls of bandages start from level 1 again."}, +{"208","0","+1 Damage up.#Increases the chance for champion enemies to appear."}, +{"209","7","Grants 5 bombs.#Bombs briefly confuse and deal 10 damage to all enemies on the room when they explode."}, +{"210","0","The player becomes invincible after standing still and not attacking for one second. #Using bombs and active items stops this effect."}, +{"211","13","On taking damage, spawns 1-2 friendly blue spiders."}, +{"212","1","Grants a permanent 50% chance to respawn with a half red heart on death. #Can activate multiple times in each run. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."}, +{"213","0","Causes all of the player's tears to have a shield around them, which destroys both an enemy's shot and the player's shot when they collide. #Affects Fate's Reward and Incubus' tears. #-0.16 Shot Speed Down."}, +{"214","0","+5 Range up. #Range up does not stack if the player gets this item twice.#After taking damage, the player leaves a trail of red creep which damages enemies until the next room."}, +{"215","0","Forces a Devil or Angel room door to spawn after every boss fight. #These doors will not disappear after leaving the boss room. #Taking this item after not getting a Devil deal on a floor will force one to spawn on that floor. #Will not force a door to spawn in a narrow room. #Doors do not spawn on the first floor or any floor after the Womb II. #Overridden by Eucharist."}, +{"216","0","+1 Damage up.#Grants 3 black hearts"}, +{"217","6","Heals 1 red heart on pickup. #Luck dependant chance to spawn a spider on firing a tear, up to a max of 5 spiders. #Caps at 100% chance at 10 or higher luck."}, +{"218","0","Grants one full red heart container on pickup. #The player has a chance to regenerate a half red heart every one minute of gameplay. #Does not require you to be actually playing the game; if need be, the player can go AFK until they reach full health again. #The Keeper will regain a full coin heart, and The Forgotten will restroe a third of a bone heart. #Does nothing for ???."}, +{"219","0","Grants an empty red heart container.#Luck dependant chance to drop a red heart on taking damage. #Capping at 50% at 29 or higher luck."}, +{"220","0","Grants 5 bombs. #Causes bombs to shoot 10 tears in a circle, similar to Tammy's Head, on explosion. #Tears are affected by the player's tear effects."}, +{"221","0","Tears bounce off walls, enemies, bombs and environmental objects. #Tears that bounce off enemies bounce randomly, while every other object causes them to bounce directly back."}, +{"222","0","Causes tears to hover in mid air while a fire button is held. Releasing the button causes the tears to shoot in the direction they were originally shot. #Tears will automatically release after a while. #-2 tear delay. #This can reduce the tear delay past the normal cap."}, +{"223","0","Grants 5 bombs. #All explosions heal the player for one full red heart instead of hurting him. #This makes the player immune to the stomp attacks from Mom, Satan and other enemies. #This makes the player immune to the rock wave attack from The Cage, The Adversary, and Mega Satan."}, +{"224","0","-1 Tear delay.#This can reduce the tear delay past the normal cap. #-10.0 Range down.#When the player's normal tears disappear, they split into 4 smaller tears which deal 50% of the player's damage."}, +{"225","0","Enemies have a chance to drop half a red heart on death. #Luck dependant chance to drop a soul or black heart on taking damage. #Caps at 50% chance to happen at 22 luck."}, +{"226","0","Grants one red heart container, one soul heart and one black heart."}, +{"227","0","On pickup, gain 3 coins. #When the player takes damage, 1-2 coins drop on the ground. #When playing as The Keeper, drops 0-1 coins instead. #Heals 1 HP and gives 2 coins if taken by The Keeper when you have one empty coin heart. #Unlike attacks from a Keeper, Greed, or Super Greed, coins dropped by this item are not subtracted from the player's coin total. #Does not activate multiple times if multiple copies are obtained."}, +{"228","6","Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap. #Luck dependant chance to shoot a tear which fears any hit enemy. #Caps at 100% at 85 or higher luck. #Multiple copies of the item do not stack the tear delay reduction."}, +{"229","0","Replaces tears with a charged attack. #At full charge, shoots a burst of tears similar to Monstro's attack."}, +{"230","9","+1.5 Damage up.#+0.2 Speed up.#Removes all red heart containers.#Grants 6 black hearts.#Luck dependant chance to shoot a tear which fears any hit enemy. #Caps at 100% at 85 or higher luck."}, +{"231","0","The player leaves a trail of black creep which slows enemies.#Luck dependant chance to shoot a tear which slows any hit enemy. #Caps at 100% at 18 or higher luck."}, +{"232","0","+0.3 Speed up. #Upon being hit, slows all enemies and shots in the current room until the player leaves. #Slows enemies and shots that are spawned after the effect activates. #Can make it difficult to tell different champion types apart when active."}, +{"233","0","Tears revolve around the player at a fixed distance until they hit the ground.#+7.0 Tear height. #Tears fly over all obstacles due to the tear height increase."}, +{"234","0","Spawns a blue spider when you kill an enemy."}, +{"235","0",""}, +{"236","7","On touch, turns the enemy into poop."}, +{"237","0","Grants piercing tears.#+1.5 Damage up.#-0.3 Tears down.#Further increases tear size.#Tears are replaced by Death's scythes. #This is cosmetic only."}, +{"238","0","Combined with Key Piece 2, this opens the golden door at the start of The Chest and the Dark Room to fight Mega Satan.#Adds a second 25% chance (independant of the first 50% chance) to spawn an Angel room instead of a Devil room. #Cannot be rerolled by the D4, D100 or Dice Rooms."}, +{"239","0","Combined with Key Piece 1, this opens the golden door at the start of The Chest and the Dark Room to fight Mega Satan.#Adds a second 25% chance (independant of the first 50% chance) to spawn an Angel room instead of a Devil room. #Cannot be rerolled by the D4, D100 or Dice Rooms."}, +{"240","5","Randomly increases and decreases some of the player's stats; there will always be one stat increase and one decrease (but never more than 3 decreases), and the same stat can be affected multiple times. #Each increase or decrease will be a fixed value: #1 Health, #1 Damage, #0.2 Speed, #0.5 Range, #0.5 Tears, #0.2 Shot speed, #1 Luck #This item can kill the player if they have one heart container and no soul hearts."}, +{"241","0","Doubles all pickup drops earned for clearing a room, but reduces the chance for drops after a room ends. #Neither effect applies to coins dropped in Greed/Greedier mode. #Having two of this item from something such as Diploplia triples item drops."}, +{"242","0","The player gains a 'high chance' to block projectiles which hit the player directly, causing him to flash blue instead of taking damage."}, +{"243","0","Spawns a shield which faces in the same direction the player is firing, blocking all shots that hit it. #Cannot block beams or explosions. #Can be held in any direction with a joystick, despite tears only firing on the cardinal directions."}, +{"244","0","Grants an unlimited range piercing laser with a random rate of fire. #Does *not* replace tears. #Damage dealt scales directly with the player's damage. #The laser occasionally fires with the effect of a random item or trinket. #A full list of possible effects can be found on the wiki."}, +{"245","0","The player shoots two tears at once, one from each eye."}, +{"246","0","Reveals the secret and super secret rooms on the map."}, +{"247","0","Increases the size and doubles the damage of familiars and orbitals that deal damage via tears or contact damage. #Affects other familiars in ways that are not necessarily obvious. #For example, many pickup generating familiars drop pickups more often."}, +{"248","3","Blue spiders and flies deal 2x damage and are larger. #Also effects locusts. #Doubles the spider limit of Mom's Wig to 10."}, +{"249","0","Spawns an extra item after boss fights. #After choosing one, the other disappears. #The second item is always picked from the Boss Item Pool instead of whichever item pool normally used. #Does not effect the Krampus fight."}, +{"250","0","All bombs become 1+1 bomb pickups."}, +{"251","0","Spawns a random card. #Allows the player to hold two cards. #Replaces all cards with pills. #The only exception is the single pill dropped by the item Caffeine Pill. #By default, the key to cycle between cards is Control (PC), R2 (PlayStation) or RT (XBox)."}, +{"252","0","Spawns a random pill. #Allows the player to hold two pills. #Replaces all pills with cards. #By default, the key to cycle between pills is Control (PC), R2 (PlayStation) or RT (XBox)."}, +{"253","0","Grants one red heart container. #+1 Luck up."}, +{"254","0","+1 Flat damage up.#+5 Range up.#Only applies to tears fired from the player's left eye. #Damage bonus is unaffected by any damage multipliers. #Azazel has a chance to fire a beam with the damage bonus and gains no range. #Cain has a 50% chance to fire a shot with the bonus. #Every other set of tears The Keeper fires is effected. #Stacks with Chemical Peel."}, +{"255","0","+0.5 Tears up.#+0.2 Shot speed up."}, +{"256","0","Grants 5 bombs. #Bombs deal 1 contact damage and leave behind a fire that deals contact damage upon exploding. #This fire does not hurt the player. #Hoppers who touch the fire turn into Flaming Hoppers. #The contact damage dealt by the bomb does not scale, and disappears entirely if the player acquires another item which changes the bomb graphic such as Mr. Mega or Glitter Bombs."}, +{"257","0","Tears Burn enemies.#Luck dependant chance to fire an exploding tear, which deals 1x tear damage on top of the tear's damage and leaves behind a fire which deals 22 damage per tick. #This fire does not hurt the player, but the explosion can. #In dark areas, such as a Curse of Darkness floor, the player glows."}, +{"258","0","Rerolls all your passive items and stats on pickup and at the start of every floor. Does not affect trinkets, cards, pill, pretty flies, The Polaroid/Negative, or active items. #Causes but does not remove transformations. #Not rerolled by the D4 or D100 after being picked up. #Stats gain a random flat modifier; these modifiers do not stack between levels, and are instead rerolled each time. #Possible stats are: #Speed, -0.2, 0 or +0.2. #Range, -0.5, 0 or +0.5. #Tears, -0.5, 0, or +0.5. #Shot speed, -0.2, 0, or +0.2. #Damage, -1, 0 or +1. #Luck, -1, 0 or +1. "}, +{"259","0","+1 Damage up. #Luck dependant chance to shoot a tear which fears any hit enemy. #Caps at 100% at 20 or higher luck."}, +{"260","0","Grants immunity to floor curses and immediately removes any curse on the current floor. #Grants 1 black heart. #+15% chance to spawn a Devil door to spawn after killing at boss. #Removes the teleportation effect on Cursed Eye. #Does nothing on the Cursed! or Pitch Black challenges. #Will remove the effects of the Amnesia pill, but does not prevent another from being used."}, +{"261","0","Doubles the player's damage.#The further the tear travels, the less damage it does. #This can cause the tear to disappear before reaching maximum range. #At base damage, the damage decrease over distance is roughly equal to the damage increase from Lump of Coal, but this is not true at higher damage points."}, +{"262","0","Grants 1 black heart.#If the player's health total (counting all heart types) is 1 or 1/2 hearts after taking damage, deals 40 damage to all enemies in the room."}, +{"263","0",""}, +{"264","3","Spawns a familiar that deals 1.5 damage per tick, 22.5 damage per second, on contact with enemies. #By default, the fly orbits the player and blocks enemy shots. #After taking damage, the fly instead seeks out nearby enemies to attack them."}, +{"265","0","Familiar which follows the player, blocking enemy projectiles. #Upon blocking a shot, it has a 10% chance to deal 40 damage to all enemies in the room. #This can happen multiple times per room."}, +{"266","0","Familiar which follows the player, leaving a trail of white creep that slows enemies. #Spawns 1-2 blue spiders after every room."}, +{"267","0","Familiar that automatically shoots Technology lasers which deal 3.5 damage towards enemies when aligned with them. #The familiar movies in the direction the player is shooting. #Cannot be controlled by the mouse if mouse control is enabled."}, +{"268","4","Familiar which spawns friendly blue flies which deal 2x tear damage instead of shooting tears."}, +{"269","4","Familiar which leaves a trail of red creep that deals 2 damage per tick or 6 damage per second to non flying enemies."}, +{"270","0","Familiar which hunts nearby enemies, dealing 1.5 damage per tick or 3.2 damage per second. #If the Leech kills an enemy, the player is healed by half a red heart. #The Keeper can benefit from this healing."}, +{"271","0","Familiar which has a chance to drop a heart, coin, bomb or key after clearing a room."}, +{"272","3","Familiar which flies around the room, similar to a Boom Fly, exploding on contact. #Deals 10 damage on contact and 60 damage from the explosion. #Respawns after 10 seconds or upon entering a new room. #This can damage the player. #Most bomb modifiers apply to BBF as well."}, +{"273","8","Familiar which can be fired towards enemies as a projectile. #If it hits an enemy, it deals 3.5 damage and explodes. #The explosion deals 60 damage and the poison deals a total of 2x tear damage. #The explosion can hurt the player. #After exploding, it takes a few seconds to reappear. #Bob's Brain is affected by most bomb modifiers."}, +{"274","3","Upon taking damage, a white attack fly appears for the rest of the room. #Orbits at a medium range, similar to Forever Alone, but much faster. #The fly deals 5 damage per tick, 75 damage per second, on contact."}, +{"275","0","Spawns a familiar which fires a thin Brimstone beam. #The beam deals 3.5 damage per tick, and hits up to 9 times for a total of 31.5 damage. #This charges and fire independantly of the player's tears, so to fire it you must release the fire key when charged. #Unlike Brimstone, Lil Brimstone can charge another beam while still firing the previous beam."}, +{"276","0","Spawns a heart familiar which follows the player closely. #The player's body becomes invulnerable, and instead the player takes damage if the familiar is hit. #Most enemies target the heart, but some - such as the Eyes in The Womb - do not. #Items that activate on contact, such as Turdy Touch, still activate on contact without hurting the player."}, +{"277","0","Familiar which chases down enemies, dealing 4.4 damage per second and inflicting fear."}, +{"278","11","Familiar which follows the player and collects red hearts. Every 1.5 red hearts collected, he generates one of the following: #A single soul heart. This is the most likely drop. #A hostile Spider. #A friendly Blue Spider. #A single black heart. This is the least likely drop."}, +{"279","3","Large orbital which blocks shots and deals 2 damage per tick, 30 damage per second, on contact. #Rotates more slowly than other familiars. #Does not occupy one of the three defense orbital slots; instead it rotates independently. #If it's the first orbital obtained, other orbitals will match it's speed. #Guardian Angel only speeds it up if obtained after obtaining Big Fan."}, +{"280","0","Spawns blue spiders while in a room with enemies, up to a max of 5."}, +{"281","0","Spawns a familiar that walks around the room. #Enemies that are closer to the decoy than the player will target it instead. #Will block enemy shots. #Can die after taking too much damage and will respawn after a long period of time, or upon entering and exiting a room."}, +{"282","12","Upon use, the player jumps in the direction they're currently moving. #The distance jumped depends on how fast the player was moving when the item was used. #Jumping allows the player to travel over obstacles such as rocks, pits and spikes. #While jumping, the player is not effected by enemies, bombs, shots, and so on - however, the player also cannot pick things up or open chests either."}, +{"283","0","Activates the effect of the D4, the D6 and the D20 at once. #D4: #Rerolls each of the player's passive items into a random item from the item pool it was acquired from. #Does not reroll Dead Cat, Halo of Flies, Key Piece 1/2, Missing No., The Polaroid/Negative, or Tonsil. #D6: #Rerolls all items in the current room into an item from this room's item pool. #D20: #Reroll all pickups and chests within a room. #Further information on each effect can be found on the wiki."}, +{"284","0","Rerolls each of the player's passive items into a random item from the item pool it was acquired from. #Does not reroll Dead Cat, Halo of Flies, Key Piece 1/2, Missing No., The Polaroid/Negative, or Tonsil. #Does not remove Lilith's first Incubus or Azazel's Brimstone laser. #Items that grant pickups or health do not remove those bonuses when rerolled. #The player does not lose transformations upon rerolling. #Can grant items that are not yet unlocked. #Items gained count towards the Collection Page."}, +{"285","0","Rerolls all enemies in the room into different enemies from anywhere in the game. #Red and yellow flies, as well as Camillo Jr, cannot be rerolled. #Fly enemies will become other fly enemies."}, +{"286","0","Mimics the effect of your currently held card or rune without consuming it. #If you are holding two cards, the card in the active slot will be used."}, +{"287","12","Grants the effects of either the Treasure Map, the Compass or the Blue Map for the rest of the current floor on use. #Does nothing if the player is effected by the Curse of the Lost or an Amnesia pill."}, +{"288","13","Spawn 2-4 blue spiders which deal 2.5x the player's damage."}, +{"289","0","Upon activation, the player holds the candle above their head. Upon pressing a fire button, they throw a fire in the direction which deals up to 125 damage and blocks enemies shots."}, +{"290","0","When at full health, the player stores up to 4 extra hearts in the jar. #On use, the hearts stored in the Jar drop on the ground."}, +{"291","7","Turns all non-boss enemies into poop. #Immediately kills all poop-related enemies, including Dingle, Dangle and Brownie."}, +{"292","12","Grants a black heart on use."}, +{"293","0","Shoot a brimstone laser in the cardinal directions. #50% chance to rotate around the player, similar to Krampus' second Brimstone attack."}, +{"294","0","Knocks back nearby enemies and enemy shots. #Has a small chance to turn into Wait What? when traded for another active item and then picked back up."}, +{"295","0","Damages the whole room for the cost of 1 coin. #Damage scales based on the player's damage."}, +{"296","0","Converts two soul or black hearts into one red heart container."}, +{"297","0","Based on current floor, drops:#B1: 2 Soul Hearts#B2:2 keys and bombs#C1: 1 Boss item#C2: B1+C1 rewards #D1:4 Soul hearts#D2: 30 Coins#W1:2 Boss items#W2: Bible#Sheol: 1 Devil item+Black heart#Cathedral: 1 Angel item+Soul heart#Chest: 1 Coin"}, +{"298","0","Temporary invincibility and speed up, but removes the ability to shoot tears. #The player does not deal contact damage while active."}, +{"299","0","-0.3 Speed down. #While in hostile rooms, the player gains 0.065 speed per tick. #When the player reaches 2.0 speed they gain the My Little Unicorn effect for 5 seconds, becoming invulnerable and dealing contact damage."}, +{"300","0","+0.25 Speed up.#Causes enemies to take 18 points of damage on contact. #Does not prevent the player from taking contact damage."}, +{"301","0","Grants 3 soul hearts. #Upon taking damage, grants The Wafer effect (reducing all damage to one half heart) for the rest of the room."}, +{"302","0","The player breaks obstacles by walking into them. #Increases the player's size. #The player can walk over red poops without taking damage, though they will hurt the player if it respawns while they're on it."}, +{"303","0","Luck dependant chance to gain the Book of Shadows effect, becoming invulnerable for 7 seconds. #Caps at 100% chance to activate at ten or higher luck. #All stats down pills become stat up pills, Bad Trip becomes Balls of Steel, and Amnesia becomes I Can See Forever. #Does not identify pills."}, +{"304","0","Grants 6 coins, bombs and keys. #Causes your primary attributes (damage, range, tears and speed) to balance, but does not effect luck, tear height or shot speed.. #The balancing is based on Isaac's stats. #The balancing happens each time you pick up a stat increase/decrease for the rest of the game."}, +{"305","0","The player's tears inflict poison which deals 2x the player's tear damage."}, +{"306","0","+0.2 Speed up.#Grants piercing tears."}, +{"307","0","Grants 1 heart container, 1 coin, 1 bomb, and 1 key.#+0.5 Damage up.#+0.1 Speed up.#+1.5 Range up.#Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."}, +{"308","0","Leave a trail of creep where you move, dealing 2 damage per tick, 6 damage per second, to enemies who walk on it."}, +{"309","0","Increases tear knockback. #Slightly increases tear size. #Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."}, +{"310","0","-0.5 Shot speed down. #2x Damage multiplier. #2x Tear delay multiplier."}, +{"311","0","Upon death, the player respawns in the previous room as Black Judas. #Black Judas has a base speed of 1.1 and a damage multiplier of 2.0. #Beating bosses will grant Completion Marks for Judas.#Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."}, +{"312","0","+1 Health up.#Doubles the health replenished by all red hearts."}, +{"313","10","Ignore the first damage taken in every room. #Does not protect you from damage dealt by Blood Banks, Devil Beggars, or Blood Rights. #Holy Mantle will block damage from Sacrifice Room spikes, but will not spawn anything. #Holy Mantle will not be active for the first room of a floor, you must leave and re-enter the first room to get the effect."}, +{"314","0","+1 Health up.#-0.4 Speed down.#Grants you Leo's effect, allowing you to break obstacles by walking into them."}, +{"315","0","Monsters, pickups, trinkets and the player's bombs are pulled towards the player's tears."}, +{"316","0","Causes your tears to charge instead of firing normally. #When fully charged, the player shoots a short burst of 4 tears very quickly. #Shooting before you've fully charged shoots 0-3 tears based on how long you've charged. #Taking damage while charging will teleport the playerr to a random room. #Does not teleport when fully charged. #Lilith does not need to charge her shot; instead, every shot the Incubus fires will be a burst of 3 instead of a regular shot, without needing to be charged."}, +{"317","0","Tears leave creep upon hitting an enemy or when reaching maximum range. #Creep deals 1 damage per tick, 30 damage per second, to any non-flying enemy standing on it."}, +{"318","0","Familiar which is leashed to the player. #Hunts enemies close to the player, dealing 6 contact damage per second."}, +{"319","0","Familiar which floats slowly around the room in a zig-zag pattern, shooting normal tears in the direction the player is shooting. #Tear damage is equal to the player's damage."}, +{"320","3","Familiar which deals 2.5 damage per tick on contact. #Controlled by the player, similar to Ludovico Technique, with the arrow keys. #Holding two opposing fire keys (such as both left and right) will keep it in place, while the player fires in the direction of whichever fire key was pressed second."}, +{"321","0","Attaches a ball and chain to the player's ankle that crushes rocks, blocks projectiles and deals 5 damage per tick, 10.7 damage per second, on contact. #When the chain is fully extended, the ball must be dragged, slowing the player down slightly."}, +{"322","4","Familiar which cycles through shooting the tears of the player's other familiars. #If the player has no familiar, he will fire normal tears. #Deals twice as much damage and fires twice as far as normal familiars. #A full list of interactions with other familiars can be found on the wiki."}, +{"323","0","Fires 8 tears in a circle around the player, similar to Tammy's Head, without the benefit of tear replacing items such as Brimstone. #Each tear fired by the player gives one charge to the item."}, +{"324","0","On use, teleports the player to one of: #The Item Room, #The Secret Room, #The Super Secret Room, #The I AM ERROR Room, #Or a Black Market. #Black markets are very rare."}, +{"325","0","On use, the player's head is detached from his body for the rest of the room. #The head turns into a stationary familiar that fires tears which deal 3.5 damage. #The player controls the body, which can also fire tears. #If the player is blindfolded, the head will still fire tears."}, +{"326","0","Holding spacebar will gradually deplete the charge bar. #At zero charge, the player gains invincibility. #This invincibility disappears shortly after releasing the space bar. #Holding the space bar for more than a second causes the player to take damage."}, +{"327","0","If the player has a half red heart or no red hearts, when taking damage they becomes invincible for 5 seconds. #Allows entrance to The Chest after beating Isaac in the Cathedral by touching the chest. #Having two Polaroids does not cause the effect to last longer."}, +{"328","0","If the player has half a red heart or no red hearts, when taking damage the Necronomicon effect damages all enemies in the room. #Allows entrance to the Dark room after beating Satan in Sheol by touching the chest. #Having two Negatives does not cause the effect to stack."}, +{"329","0","Upon pickup, replaces the player's ability to fire tears with a controllable tear that moves around the room and deals contact damage. #This tear is controlled by the firing keys. #The tear's movement speed is determined by the Shot Speed stat. #The number of hits per second the tear deals is determined by the Tears stat."}, +{"330","0","Reduces tear delay by the formula: (delay / 4) - 2#0.2x damage multiplier. #At base damage, Soy Milk is a very small DPS increase if the player hits every single shot. #Any tears increases cause Soy Milk to reduce your overall DPS, not taking into account tear effects."}, +{"331","0","Grants homing tears.#Causes your tears to deal damage in an area around them as well.#+0.5 Damage up.#+1.2 Range up.#-0.3 Tears down.#-0.3 Shot speed down.#+0.8 Tear height."}, +{"332","0","Grants an extra life, causing the player to revive as Lazarus Risen. #Lazarus Risen is similar to Lazarus, and completion marks gained as Lazarus Risen count for Lazarus.#Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."}, +{"333","0","Grants the combined effects of the Blue Map, the Treasure Map, and The Compass. #Reveals the floor layout and all special rooms, including both secret rooms."}, +{"334","0","Grants 3 heart containers."}, +{"335","0","Grants 2 soul hearts.#Grants the player a pulsing blue aura that repels enemies and projectiles. #The strength of the repellent force pulses with the aura. "}, +{"336","0","Grants piercing and spectral tears.#Increases tear size without increasing damage.#+0.25 Range up.#-0.4 Shot speed down.#-0.5 Shot height."}, +{"337","0","Every 4th newly discovered room, the Broken Watch slows all enemies and shots on the room down. #Has a small chance to speed the room up, instead. #The effect is lost if you leave and re-enter the room."}, +{"338","0","If thrown into an enemy, deals 2x tear damage and stuns them for about 2 seconds. #Will grab pickups from afar, with the exception of sacks and chests. #Will destroy dead shopkeepers in shops and secret rooms, though if the player has low damage it may take multiple uses."}, +{"339","0","Grants 1 black heart. #+5.25 Range up.#+0.16 Shot speed up.#+0.5 Tear height."}, +{"340","0","Decreases the player's size.#+0.3 Speed up.#Gives you a random pill when picked up."}, +{"341","0","+0.7 Tears up.#+0.16 Shot speed up."}, +{"342","2","Grants a full red heart container.#+0.7 Tears up.#-0.16 Shot speed down."}, +{"343","0","Grants 1 soul heart.#+1 Luck up.#Spawns 2 keys.#Rare chance to spawn a golden key instead of a regular key."}, +{"344","0","Grants 1 black heart. #Spawns 2-3 bomb pickups near the player. #Can spawn troll bombs or 1+1 bombs instead of regular bombs."}, +{"345","5","+1.0 Damage up.#+5.25 Range up.#+0.5 Tear height."}, +{"346","0","Grants one full red heart container."}, +{"347","0","Duplicates all pickups and pedestal items in the current room. #Duplicating a trinket will instead spawn a random trinket. #If used in a shop or Devil Deal/Black Market, the duplicated items can be taken for free. #Does not grant Devil deal precedent. #If used in the Boss Rush room, will copy all 4 items. #All 4 items can be taken, along with one of the originals, but taking one will start the Rush. #Duplicate items do not count twice towards transformations. #Cannot duplicate Diplopia. #A full list of duplicated item synergies can be found on the wiki page."}, +{"348","0","Activates the effect of the pill you are currently holding without using the pill."}, +{"349","0","50% chance to drop a coin. #This coin may be a penny, nickel, dime, lucky penny or a sticky nickel."}, +{"350","0","Upon entering a room, all enemies are poisoned. #The poison deals 2x the player's tear damage. #Killing enemies leaves a small pool of green creep on the ground which deals 1 damage per tick, 30 damage per second, to enemies standing on it."}, +{"351","0","Freeze all enemies in the current room.#Deals 5 damage and poisons enemies near the player.#Sends out a wave of spikes in the direction the player is facing, dealing 10 damage to enemies it comes in contact with.#The wave will open secret rooms and break rocks to fill gaps."}, +{"352","0","Reduces your health to half a heart. #Fires one large piercing spectral tear which deals ((player damage + 1) * 10) damage. #Slight knockback effect on use. #Can be used to steal Devil deal items. #Recharge rate is not affected by the 9 Volt."}, +{"353","0","Grants 5 bombs. #Bombs will now explode in a cross-shaped pattern. #Enemies hit by more than one explosion take 50% reduced damage from each extra explosion past the first. #The second explosion deals 30 damage instead of the base 60, the third 15 and so on."}, +{"354","0","Grants one red heart container.#Spawns a random trinket on the floor."}, +{"355","6","+1.25 Range up.#+0.5 Tear Height#+1 Luck up."}, +{"356","0","Causes your spacebar item to activate twice when used. #A full list of effects can be found on the wiki page."}, +{"357","0","If used with no familiars, grants a Demon Baby familiar for the duration of the current room. #Otherwise, creates an extra copy of each familiar the player currently has. #If the player has multiple copies of a familiar, either through multiple uses of this item or other means, it will only create one copy of it."}, +{"358","0","The player fires from both eyes at once. #Grants the effect of the 'R U A Wizard?' pill, causing the player to fire diagonally at a 45 degree angle instead of straight forward. #The player's tears travel above all obstacles."}, +{"359","0","+1.5 Damage up.#Turns the player's tears into nails, which increases knockback."}, +{"360","0","Spawns a familiar that fires tears which are effected by the player's stats (such as damage and tear rate) and tear modifiers. #The Incubus ignores the shot speed stat completely, and range increase/decrease items have little to no effect."}, +{"361","0","Familiar which fires tears that deal the same damage and have the same effects as the player's tears. #Fires at half the speed of a normal familiar."}, +{"362","0","Familiar which drops things found in brown chests or a battery. #Upon clearing a room, Lil Chest has a 25% chance to spawn a pickup and a 10% chance to spawn a trinket."}, +{"363","10","Orbital which blocks enemy shots and deals 7 damage per tick, 105 damage per second, on contact. #Also attracts enemy shots towards itself, making them more likely to be blocked. #Once per room, upon blocking 10 shots in one room, it will drop an eternal heart."}, +{"364","3","Orbital which deals 3 damage per tick, 45 damage per second, on contact. #Orbits at a medium distance from the player, between Distant Admiration and Forever Alone."}, +{"365","3","Familiar which flies in a straight line upon entering a room, attaching itself to the first obstacle or wall it comes into contact with before moving around that obstacle or wall similar to a Guts enemy from the Womb floors. #Deals 7 damage per tick, 105 damage per second, on contact."}, +{"366","0","Grants 5 bombs.#Causes your bombs to explode into 2-4 smaller bombs, which deal 50% damage. #The smaller bombs receive the full effect of Sad Bombs despite this."}, +{"367","0","Grants 5 bombs. #When a bomb kills an enemy, it spawns blue spiders.#Causes your bombs to stick to enemies."}, +{"368","0","Shooting in one direction increases your fire rate while decreasing accuracy. #When fully activated, Epiphora reduces tear delay by 50%, rounded down."}, +{"369","0","+2.25 Range up.#+1.5 Tear height.#Causes tears to be able to travel through all obstacles, including walls. #If tears leave the screen, they loop back through the opposite wall."}, +{"370","0","+0.7 Tears up.#+5.25 Range up.#+0.5 Tear height.#Spawns 3 random hearts when picked up."}, +{"371","0","Upon taking damage, spawns six troll bombs similar to the Tower tarot card. #These bombs hurt the player as well as enemies, but do not activate Curse of the Tower. #Most, if not all, bomb effects effect these bombs."}, +{"372","0","Occasionally spawns a little battery, freezes all enemies, or adds a charge to the player's active item. #Can only add a charge to the player's item twice per room."}, +{"373","0","Adds a damage multiplier which starts at 1 and increases each time they hit an enemy with a tear. #Each hit adds 0.125 to the damage multiplier, up to a maximum of 2x damage after 8 hits. #If the player misses a shot, there is a chance for the multiplier to reset to 1. #This chance is 20% for the first miss, 33% for the second, and 50% for the third and beyond. #The player can also shoot flames, moving spikes and Stone Grimaces to stack the multiplier, though shooting poop counts as a miss."}, +{"374","0","Luck dependant chance to fire a Holy tear, which will spawn a light beam similar to Crack the Sky which deals 4x the player's tear damage. #Chance maxes out at 50% at 9 luck and above."}, +{"375","0","Grants a chance to block projectiles before retaliating with a triple shot. #Grants immunity to explosions like Pyromaniac, including the stomp attack of Stan and Mom. #Does not protect against exploding mushrooms."}, +{"376","0","Upon purchasing an item from the shop, a new purchasable item is added in place of the purchased item. #For pickups such as spirit hearts and keys, the new item is the same as the purchased item, allowing the player to purchase infinite spirit or red hearts, among other things. #Items that are on sale when purchased will spawn a new item that is on sale. #Using Credit Card or other similar items on the shop will cause it not to restock. #Does nothing on Black Markets."}, +{"377","0","Most spider enemies no longer target or deal contact damage to the player."}, +{"378","0","Continuously firing or charging tears for 3 seconds causes the player to drop a Butt Bomb. #Some bomb effect items effect this bomb."}, +{"379","0","Tears have a much larger hitbox.#Grants spectral tears."}, +{"380","0","+Grants 5 coins.#Replaces key doors with coin doors."}, +{"381","0","+0.7 Tears up.#Gives you a random item at the start of your next run. #Cannot grant Key Piece 1 or 2."}, +{"382","0","When empty, the Friendly Ball will instantly capture any non-boss enemy it hits, removing them from the room. #The next time the Friendly Ball is thrown, it releases the capture enemy as a permanently charmed friendly unit which persists between rooms and cannot harm the player."}, +{"383","0","Detonate any of the player's tears currently on the screen and cause each one to fire 6 tears in a circle, similar to Tammy's Head."}, +{"384","0","Familiar which charges up before launching in the direction the player is firing, dealing 6 damage per tick, 90 damage per second, on contact. #Damage drops off the slower the familiar is moving. #Bounces off walls multiple times."}, +{"385","0","Familiar which floats around the room picking up coins. Every 6 coins it levels up, except for level 4 which takes 12 coins#At level 1, it only collects coins.#At level 2, it can drop random pickups.#At level 3, it fires tears which deal 3.5 damage in the same direction as the player. Enemies hit by these tears have a chance to drop a coin.#At level 4 it no longer fires tears but will chase enemies, dealing 37.5 contact damage per second and randomly drop bombs.#After hitting level 4, it will continue collecting coins and dropping pickups. #Can rarely drop a pedestal item. #Will not level up from coins from the donation machine."}, +{"386","0","Re-rolls obstacles in the current room into other obstacles. #Will not re-roll key blocks, fireplaces, stone grimaces or any other obstacle classified as an enemy."}, +{"387","0","Familiar which projects a circular aura that slows down enemies and shots within it's radius. #Does not slow bosses, but will slow their shots."}, +{"388","11","Familiar which collects keys, giving random chests in return."}, +{"389","0","Drops a random rune every few rooms. #If no rooms are unlocked, will instead drop cards."}, +{"390","0","Familiar which fires homing tears which deal 10 damage, have -0.25 shot speed and a reduced fire rate."}, +{"391","0","If there is more than one enemy in the current room, taking damage causes all enemies in the room to be charmed."}, +{"392","0","Gives the player a random Zodiac item effect each floor. #Gaining Capricorn will not give the player a heart container, nor will Libra give consumables or Cancer give soul hearts."}, +{"393","0","Grants a chance to fire poison tears which deal damage over time when they hit an enemy. #Also causes enemies who come into contact with the player to become poisoned. #Enemies killed after being poisoned in either of these ways have a 20% chance to drop a Black Heart."}, +{"394","0","+0.7 Tears up.#+0.3 Tear height.#+3.15 Range up.#Creates a crosshair which is controllable with the arrow keys. #The player automatically fires at this crosshair instead of the direction held, and cannot stop firing. #Can be controlled by the mouse on PC; further instructions found on the wiki. #On Lilith, as well as with many items that cause the player to charge instead of shoot constantly, Marked only grants the stats up. #A full list of interactions can be found on the wiki."}, +{"395","0","Replaces the player's tears with laser rings. #Shots can be charged to increase the size of the rings. #Rings pass through obstacles and enemies, and have infinite range, moving until they hit a wall. #Only the outer edge of the ring will deal damage."}, +{"396","0","Upon first activation, places a blue portal under the player's feet. #The second activation places an orange portal. #Once two portals are placed, the player can walk into one to immediately be teleported out the other, gaining a small invulnerability period. #Activations past the first two replace the oldest portal. #Portals placed in rooms that don't appear on the map, such as Devil or Angel rooms, Crawl Spaces, Boss Rush and so on can be used to leave the room, but not re-entered."}, +{"397","0","+0.5 Tears up.#+5.25 Range up.#+0.16 Shot speed up.#+0.5 Tear height.#Creates a beam of light that faces the direction the player is facing. #Tears fired move in the path of the beam; the player moving sideways or turning to fire a different direction cause the tears to snap back into the beam instead of traveling normally."}, +{"398","2","Grants tears a chance to shrink enemies when struck.#The chance to shrink enemies is not increased by having higher luck. #Shrunken enemies can be crushed and killed by walking over them."}, +{"399","9","+1.0 Damage up.#+0.5 Tear height.#After firing tears for 2.5 seconds, releasing the fire button creates a black Brimstone ring which deals damage to enemies touching it.#Enemies killed by the ring have a 5% chance to drop a Black Heart.#The player gains a red upside-down cross on their forehead when fully charged. #Having charge bars enabled also displays a Maw charge bar."}, +{"400","0","Causes the player to hold a spear in front of him that deal 2x tear damage to enemies, and rarely inflicts fear. #Does not replace tears. #If the player loses their body via an item, Spear of Destiny becomes useless. #Despite the size of the spear, the hitbox is only the silver part and the handle. #Does not work while blindfolded."}, +{"401","0","Tears gain a chance to stick to enemies and explode a few seconds afterwards, dealing 60 plus tear damage. #Tears do not deal damage until they explode if they stick to an enemy. #Chance to stick to enemies is not affected on luck. #The explosions can hurt the player. #If an enemy dies or teleports (except Loki or Lokii), the Explosivo tears stuck to them drop off and fall to the ground. #These falling tears can drop on another enemy and re-attach."}, +{"402","0","On pickup, drops 1-6 random pickups around the player. #Causes items to be chosen from a random item pool instead of the pool the room normally chooses from."}, +{"403","13","Spawns a grey spider familiar that wanders around. #Adds a health bar and damage numbers to all enemies. #Upon contact with enemies, the spider will inflict a random status effect. #The spider will also occasionally drop a battery or spawn a blue spider on completing a room. #Damage numbers are multiplied by 10 and rounded to the nearest number. #Health bars don't differentiate between enemies with armor - such as mushrooms - or are invulnerable."}, +{"404","0","Familiar which follows the player around and blocks enemy projectiles. #Upon blocking a shot, it has a 10% chance of farting. #This fart can poison, knock back or charm all nearby enemies. #The charm fart deals 5 damage, and the poison fart deals 5 damage initially and then 3.5 poison damage."}, +{"405","0","Familiar which bounces around the room, dealing 8 damage per tick, 120 damage per second, on contact and applies a random status effect to enemies it comes in contact with. #Also has a chance to re-roll pickups that it passes over into other pickups, chests, or items. #Can block projectiles."}, +{"406","0","Rerolls the player's speed, range, tears and damage stats. #Each stat is given a multiplier that applies after all other adjustments. #The multipliers can cause the player's tear delay to go below 5, but cannot cause the player's speed to go below 0.1 or above 2.0. #Multipliers are chosen in a way that keeps their total product roughly the same, and most often will increase and decrease two of the player's stats. #It is possible for three to increase and one to decrease (and vice versa), however."}, +{"407","0","Purity grants a random aura upon pickup. #Taking damage removes the aura until you enter the next room, at which time you gain a new random aura. #There are four possible auras:#Red: +4.0 damage.#Blue: -4 tear delay.#Yellow: +0.5 speed up.#Orange: +7.5 range up. #The tear delay aura can reduce the player's tear delay past the cap of 5."}, +{"408","0","When you take damage, a black ring will appear around the player that damages any enemies in contact with it.#Enemies killed by it have a 15% chance to drop a Black Heart."}, +{"409","0","Grants 2 Black Hearts.#If the player has no red hearts, this item also grants flight and gives a 10 second shield every 40 seconds when in a room with enemies. #Has no effect on Keeper."}, +{"410","0","The player will occasionally fire a slow-moving eye with infinite range that fires tears identical to the player's tears in the direction the player is firing. #These eyes will disappear upon hitting a wall, enemy or obstacle, even if the player has piercing or spectral tears. #The chance to fire these tears is not affected by luck. #The eyes are not familiars, and therefore will not be affected by items such as BFFS!"}, +{"411","0","Each time the player kills an enemy, they gain +0.5 damage for the current room.#The damage increase is capped to +5 damage after 10 kills. #Some summoned enemies, such as Rag Man's Rag Lings, do not trigger this effect."}, +{"412","0","Upon taking damage a certain number of times, the player gains a permanent demonic familiar. #This familiar can be Dark Bum, Demon Baby, Incubus, Leech, Lil Brimstone, or Succubus. #The first and second familiars spawn after taking damage 15 times each. #The third and fourth spawn after taking damage 30 times each. #No further familiars will spawn. #Only one type of each familiar can be spawned."}, +{"413","0","After picking up enough hearts, the player gains a permanent angelic familiar and generates a soul heart drop. #This familiar can be Holy Water, Guardian Angel, Sworn Protector, The Relic, or Seraphim. #The first and second familiars spawn after picking up 15 heart pickups each. #The third, fourth and fifth familiars spawn after picking up 30 heart pickups each. #No further familiars will spawn. #Red, soul and black hearts count towards spawning a familiar, but items that directly add health such as Book of Revelations or Yum Heart do not. #Only one type of each familiar can be spawned. #The Lost can pick up soul and black hearts, and thus can use this item, but it does nothing for the Keeper."}, +{"414","0","Causes two items to spawn instead of one in each Treasure Room, as long as the Treasure Room is not a small room. #Only one of the two items can be taken, the other disappers."}, +{"415","0","Grants 2 soul hearts. #Replaces normal tears with blue diamond tears while the player has no empty red heart containers, even if the player has no red heart containers whatsoever. #While the effect is active, grants 2x damage, +5.25 range up, +0.5 tear height and -0.30 shot speed down. Also causes the crown above the player's heart to glow blue. #Taking damage will deactivate the effect for the rest of the current room, regardless of the player's current hp."}, +{"416","0","Allows the player to carry two cards, runes or pills, or a combination of both, at the same time."}, +{"417","0","Familiar that bounces around the room with a damaging aura, dealing 30% of the player's damage per tick, or roughly 129% of the player's damage per second, to enemies standing within it.#While standing in the aura, the player gains a 1.5x damage multiplier. #This multiplier stacks with other Succubi if you have more than one."}, +{"418","0","Each tear fired gains a random effect. #A full list of possible effects can be found on the wiki page."}, +{"419","0","On use, teleports the player to the next room that has not been explored. #If possible, the chosen room will be touching an explored room. #When used in a room with enemies in it, it will teleport the player to the same room. #The order of rooms chosen is: #Normal rooms, the boss room, the super secret room, the shop, the treasure room, the sacrifice room, the dice room, the library, the curse room ,the mini-boss room, the challenge or boss challenge room, the bedroom, the arcade, the vault, the secret room, the devil or angel room, and the I AM ERROR room. #If every room on this list is mapped, Teleport 2.0 will keep you in the I AM ERROR room. #Cannot teleport to crawl spaces, the boss rush room, the blue womb entrance or mega satan."}, +{"420","0","Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to non-flying enemies."}, +{"421","0","Applies charm effect to any enemies in close range."}, +{"422","0","Upon use, the plaeyr is returned to the previous room with everything that happened in the current room undone. #Does not refund the Joker card. #Does not return extra lives. #Resets event counters such as Donation Machines, Greed Machines and Eden's Blessing. #Taking damage and then using Glowing Hourglass will reverse the damage for the purposes of attempting a no-damage achievement."}, +{"423","0","Surrounds the player with a large white halo that pulsates. #Each time it pulses, it deals contact damage to enemies equal to the player's tear damage.#Each pulse also converts any enemies touching it into friendly homing tears that deal the player's tear damage."}, +{"424","0","Spawns a sack on pickup. #All bomb, coin, key, card, rune, pill and battery pickups have a 33% chance to be replace with a sack. #This includes pickups spawned by anything, including slot machines, special shopkeepers and so on."}, +{"425","0","Causes a cone of light to shine from the player's chest in the direction they're facing. #The cone slows all enemies and enemy shots that are within it. #Will not slow bosses, but does slow their shots. #Enemies do not stay slowed after moving the light off them, but shots will.#Removes Curse of Darkness for the current floor, but does not provide immunity."}, +{"426","3","Familiar which follows your movement on a 3 second delay.#Deals 2 damage per tick, 30 damage per second, on contact to enemies."}, +{"427","0","Places a pushable TNT barrel which can be pushed and detonated normally.#If used a second time in the same room while the last TNT barrel is still there, it will remotely explode the TNT, consuming the charge without creating another TNT."}, +{"428","0","Grants 4 soul hearts.#Fully restores your red health."}, +{"429","0","Grants tears a 5% chance to drop pennies on the floor upon hitting an enemy. #Enemies that do not take damage but still get hit, such as the front side of a Knight, will still spawn coins. #Does not work with The Forgotten, but does work with The Soul."}, +{"430","3","Familiar that follows your movement on a 2.5 second delay.#Fires tears at nearby enemies that deal damage equal to the player's tear damage."}, +{"431","0","Familiar that follows your movement on a 2.5 second delay.#When a friendly tear, either shot by the player or a familiar, passes through Multidimensional Baby, it splits into two tears which gain speed and flash black and white."}, +{"432","0","Grants 5 bombs. #Grants bombs a random chance to spawn a pickup or trinket when they explode. #Grants bombs a chance to charm random enemies in the room when they explode. #In Greed Mode, bombs will not drop coins."}, +{"433","0","Each time you take damage, My Shadow will apply a fear effect to all enemies in the room and spawn a friendly black charger that will attack for you."}, +{"434","3","Every time you kill an enemy a blue fly will be added to the Jar.#The Jar can hold up to 20 flies.#Using the Jar of Flies will release all the flies.#Killing an enemy with a familiar, including flies from the jar, does not add a fly to the jar.#This means that this item is significantly less useful on Lilith, as her original Incubus will not give flies."}, +{"435","0","Familiar which shoots tears in the four cardinal directions. #His tears do 3.5 damage."}, +{"436","0","Glass of milk familiar which follows the player. #Upon taking damage, the milk spills on the ground, reducing the player's tear rate by -2 for the rest of the room."}, +{"437","0","Restart the room and respawn all enemies. #Pickups or chests may be granted for clearing the room.#If used on a boss, devil or angel room, the player is teleported to another room and that room is restarted. #Does nothing on Challenge rooms or on a room that had no enemies. #When used on a secret room that had a Greed or Super Greed, it becomes a regular secret room. #Similarly, using it on a shop which had a Greed in it causes it to spawn items like a regular shop. #Does nothing in Greed Mode."}, +{"438","0","Grants 1 soul heart.#+0.7 Tears up.#Reduces the player's size.#Increases the pitch of the player's voice."}, +{"439","0","On use, drops a random trinket on the ground.#+1 Luck while held.#While held, doubles the effect of most trinkets. #A list of trinkets that are not affected by this can be found on the wiki page."}, +{"440","0","-0.2 Speed down.#-15.0 Range down.#+2.0 Tear height.#Overall, the range down and tear height up result in a slightly lower effective range, though characters like Azazel who aren't affected by tear height will be greatly impacted. #Approximately every 25 seconds, the player will stop firing tears until the fire key is released. #Upon releasing the fire key, a kidney stone which deals extra damage while piercing enemies and walls will be fired, followed by a large barrage of normal tears."}, +{"441","0","Fires a giant Brimstone laser, similar to the beam fired by Mega Satan, for 15 seconds. #The beam deals 5x the player's tear damage per tick. #The beam pushes the player backwards while firing. #The beam lasts between rooms and floors. #The beam can be aimed in any direction. #The beam destroys fires and poop, and will detonate TNT. #While firing the laser, the player cannot open chests, pick up batteries, trinkets, pills, cards, runes, or collectibles, pick up the trophy or enter the chest after defeating Isaac or ???, or sleep in a bed. #Picking up a Battery or a Charged Key will only fill 3 of the 12 charges. #A 48 Hour Energy pill will fully charge the item."}, +{"442","0","While the player has exactly one red heart, they gain +1.50 Range up, +0.7 Tears up, and +0.20 Shot speed up."}, +{"443","0","Luck dependant chance to fire a razor blade that deals 4x tear damage. #Chance increases to 100% at 14 or higher luck. #+0.3 Tears up."}, +{"444","0","Every 15 tears fired, the player fires a cluster of tears.#Each tear in the cluster deals 2x damage. #Causes tears to only fire from the player's right eye. #Gives non-Cain characters the same special properties that Cain has in regards to items like Blood Clot."}, +{"445","0","+0.3 Damage up.#+0.1 Speed up.#Upon entering a room with an undiscovered secret room or super secret room adjacent to it, a howl sound effect plays. #Upon entering a room with an undiscovered crawlspace in it, a barking sound effect plays."}, +{"446","0","While firing, the player is surrounded by a green aura that poisons enemies nearby, dealing 1x tear damage."}, +{"447","0","Every 7.5 seconds of uninterrupted firing a small brown cloud is created. #The cloud deals 1x the player's tear damage roughly 5 times per second on contact. #They can be moved by shooting them. #They last 15 seconds."}, +{"448","0","Upon taking damage, there is a chance to drop a full red heart. #There is another, independant chance to gain the Anemic effect, granting +5.0 range and causing the player to leave a red creep trail for the current room."}, +{"449","0","Grants 1 soul heart.#Enemy bullets have a chance to be deflected upon hitting the player, returning as confusion-causing shots that use the player's tear damage and tear effects."}, +{"450","0","Every 20 tears fired also fires a golden tear alongside it, which turns enemies to gold and freezes them for a few seconds at the cost of one penny. #Can fire golden tears even if the player has no coins. #The golden tear deals 2x tear damage. #Enemies killed while golden will drop 1-4 pennies."}, +{"451","0","Drops random card or rune on pickup.#Doubles the use of most tarot cards used. #A full list of effects of doubled cards can be found on the wiki page. #Tarot Cloth's effect applies to card effects used through Blank Card."}, +{"452","0","Causes the player to fire 10 tears in a circle around them, similar to Tammy's Head, after taking damage. #These tears are given a +25 damage bonus. #Also has a chance to activate the Anemic effect for 2 seconds, granting +5.0 range and causing the player to leave a red trail of creep."}, +{"453","0","Turns the players tears into bones, which shatter into 1-3 shards upon hitting an obstacle or enemy.#The shards deal 50% of the player's normal damage.#+1.5 Range up. #+1.0 Tear height."}, +{"454","0","Allows the player to carry two cards, runes or pills, or any combination of the three, at the same time.#Drops random card, pill or rune on pickup."}, +{"455","0","+1.5 Range up.#Drops a lucky penny, which gives +1 luck upon pickup."}, +{"456","0","Grants one full red heart container."}, +{"457","0","Grants one soul heart.#Grants a chance for any damage to not deduct health. #This includes damage through tears, contact, explosions, cursed doors, blood banks, and demon beggars."}, +{"458","0","Drops one random trinket on pickup.#Grants a second trinket slot.#Cannot grant a third if the player has a second already."}, +{"459","0","Grants a chance to fire a booger which sticks to an enemy and poisons it. #Multiple boogers can stick to one enemy, dealing their damage once per second. #Each tick of poisons deals damage equal to the player's tear damage. #Lasts 60 seconds or until the enemy dies. #The chance to fire a booger tear is not affected luck."}, +{"460","0","Grants a chance to shoot concussive tears, which confuse enemies. #The confusion caused by this item is effectively permanent for normal enemies, and lasts much longer than normal for bosses. #Makes the screen darker. #The chance to fire concussive tears is not affected by luck."}, +{"461","0","Grants a chance to fire an egg sack which spawns slowing creep. #If an egg sack hits an enemy, a blue fly or spider is spawned. #Egg sack tears have significantly higher tear height and thus higher range. #The chance to fire an egg sack is affected by luck, but cannot reach 100% at high luck."}, +{"462","0","Grants piercing shots.#A tear which pierces an enemy doubles in damage and homes in on enemies."}, +{"463","0","+0.3 Damage up.#Grants a chance to fire an acidic tear which destroys destructibles such as rocks, as well as open doors and secret rooms upon contact. #Cannot be used to bridge gaps with destructibles. #Does not open stone chests, but can destroy Angel statues. #The chance to fire an acid tear does not increase with luck."}, +{"464","0","Grants 2 soul hearts.#Modifies the drops of enemy champions depending on certain conditions. The priorities of drops, in order, are as follows: #Soul Hearts, when the player has no read heart containers and less than 2 soul heart. #Full Red Hearts, while at 0.5 red hearts. #Keys, when the player has no keys. #Bombs, when the player has no bombs. #Full Red Hearts, when the player has at least a half red heart container empty. #Coins, when the player has less than 15 pennies. #Keys, when the player has less than 5 keys. #Bombs, when the player has less than 5 bombs. #Trinkets, if the player has no trinkets and there are no trinkets on the ground in the room. #Soul Hearts, when the player has less than 6 total heart containers of any kind. #If none of the above conditions are true, champions drop pickups as normal."}, +{"465","0","+0.3 Tears up.#Allows you to fire tears diagonally; with keyboard or when using buttons to fire on a controller, tears can be fired at 45 degree angles by holding two buttons. #If using an analog input, tears can be fired in any direction. #Mouse control can be enabled to allow full directional firing with the mouse."}, +{"466","0","The first enemy killed in a room release a gas explosion which poisons nearby enemies. #Poisoned enemies will also release the explosion upon death, even if the poison effect has ended before they die."}, +{"467","0","Floating finger familiar that can be aimed with the fire buttons. #Fires invisible spectral lasers that deal 10% of the player's tear damage continuously. #While not being aimed, it points in the direction of movement, or downwards if the player is still. #The Finger applies the player's tear effects. #The Finger does not do contact damage."}, +{"468","0","Follows your movement on a 1 second delay, dealing 2 damage per tick, 30 damage per second, on contact with enemies.#Permanently dies after dealing 600 damage and turns into friendly dark Chargers."}, +{"469","0","Familiar which follows the enemy, leaving a trail of creep that deals 2 damage per tick, 6 damage per second, to non flying enemies who walk on it.#Enemies touching the cloud have a chance to spawn a Holy Light beam, dealing 20 + tear damage and hit up to 8 times."}, +{"470","0","Familiar which bounces around the room, dealing 2 damage per tick, 30 damage per second, on contact with enemies. #While the player fires tears, Hushy stops moving and can block tears."}, +{"471","0","Familiar which charges up and fires a cluster of tears, similar to Monstro's Lung or Monstro's main attack. #Fires 12-14 tears that deal 3.5 damage each."}, +{"472","0","Familiar which follows the player and always appears first in the familair chain. #While the player fires tears, King Baby stops moving and glows white. #While King Baby is stationary, all other familiars remain stationary as well. #When the player stops firing tears, King Baby moves rapidly back towards the player. #There are a number of familiars that are not affected by King Baby, and the full list can be found on the wiki."}, +{"473","0","Familiar that follows the player, charging across the room slowly when the player fires. #Blocks enemy shots and deals 2.7 damage per tick, 40.5 damage per second, on contact with enemies."}, +{"474","0","Blocks enemy projectiles."}, +{"475","0","Upon use, deals 9,999,999 damage to every enemy in the room, then kills you 3 seconds later. #Does not kill both phases of bosses such as The Lamb, Hush, or Mega Satan. #Without extra lives, you will be unable to enter the chest or the next floor quickly enough to survive; however, the boss kill will still count for a completion mark on the character's post it note. #The only exception is Delirium, whose death animation is long enough that the player dies before gaining the credit for completion without Lazarus' Rags, which revives you in the room you died in."}, +{"476","0","Duplicates 1 random pickup in the current room, including cards, runes, chests and trinkets. #Cannot duplicate Jera runes or Mimic chests, though a regular chest may duplicate into a red chest or a mimic. #The player cannot hold two of the same trinket at once, even with two slots. #It is possible to duplicate unpurchased shop pickups."}, +{"477","0","When used, consume any pedestal items in the room.#If the consumed item is an active item, it adds that ability to Void; using Void at any time in the future activates the effect of all previously consumed active items. #Single use items such as Diploplia only activate once.#If the consumed item is a passive item, the player gains 2 random stat increases. The possibilities include: #+1 flat damage. #+0.5 Tears up. #+0.2 Speed up. #+0.2 Shot speed up. #+1 Luck up. #+0.5 Range up. #If tears or speed are at their maximum and are chosen, there will be no visible increase. #Does not work on items in the shop, devil deals, etc. if they have not been bought first."}, +{"478","0","Stops all enemies in the current room until a fire button is pressed. #This does not affect troll bombs, and does not disable contact damage. #Bosses are affected, but will begin moving after 30 seconds. #The player can still deal damage with orbitals or other sources of damage during this time."}, +{"479","0","Consumes your trinket and gives you the effect permanently. #While held, Mom's Box will double the effect of all absorbed trinkets if they can be affected by Mom's Box normally. #Trinkets which normally only activate once still only activate once after being absorbed. #Picking up a copy of an already smelted trinket gives no bonus."}, +{"480","0","Upon use, converts pickups within the current room into blue flies or spiders. #If the room has no pickups to convert, it instead double's the player's current amount of blue flies and spiders, or spawns one blue fly or spider if the player has none."}, +{"481","0","On use, grants random tear effects for the rest of the room. #Rotates most sprites, including enemies and pickups, 90 degrees and moves it up and left. #Does not change hitboxes at all. #Increases one of the player's stats, and decreases another. Possible changes include: #+/-1 Damage. #+/-0.5 Tears. #+/-0.2 Speed. #+/-0.2 Shot speed. #+/-1 Luck. #+/-0.5 Range. #Also speeds up or slows down the music for the current room."}, +{"482","0","Changes the player into a different character at the cost of the last item collected. #All stat changes of the new character are applied; for example, the 2x damage bonus from being Dark Judas. #Does not grant starting items of other characters, such as the D4 or Holy Mantle on The Lost. #It is possible for the player to transform into the character they currently are. #Removed items still count towards transformations. #Cannot transform the player into characters that are not unlocked. #Further interactions can be found on the wiki page."}, +{"483","0","Destroys all obstacles in the current room, and deals 200 damage to every enemy. #This effect applies to every unexplored room the player walks into after using it as well. #Opens all Secret room and Super Secret room doors. #Opens the Boss Rush and Blue Womb doors regardless of time limits, though leaving the boss room for any reason (such as to go to a Deal with the Devil) will cause it to close again, and leaving the room after entering it will not allow the player to re-enter. #Will not open the Mega Satan door."}, +{"484","0","Upon use, the player farts, knocking back enemies and their shots. #Also sends out rock waves that deal 10 damage per tick to nearby enemies and break destructibles, such as rocks and secret room entrances. #Will open stone chests and explode the donation machine."}, +{"485","0","Upon use, this item has a 50% chance to duplicate all items, pickups and chests in the current room. #On rooms like the shop or a devil room, the duplicated items can be taken at no cost. #Duplicating items in Boss Rush will allow the player to take all of the duplicated items and one of the originals, though taking any of them will start the Rush. #If this duplication fails, all the items, pickups and chests disappear and a penny is created instead. #Failing to duplicate on Boss Rush will not start the Rush."}, +{"486","0","Causes the player to 'take damage' without taking away health, activating any items that trigger upon taking damage."}, +{"487","0","Upon use, one red heart container is removed. #The player gains +0.2 flat damage, one Cube of Meat, and the Anemic effect. #The Anemic effect ends upon leaving the current room. #It is possible to generate multiple Meatboys with this item, though it is also possible for the player to kill themself with it. #Health removed this way activates Bloody Lust."}, +{"488","0","Grants a random item's effect for the current room. #This can choose any item, passive or active, with the exception of itself, Plan C, and Glowing Hour Glass. #Many possibilities have unexpected effects; a more comprehensive list can be found on the wiki page. #For example, Eden's Blessing does not give an extra item for the next run."}, +{"489","0","Gives the player a random dice item. #The dice item transforms into a different dice on use. #Each dice item granted by this item has a two room charge, regardless of the normal charge time."}, +{"490","0","Upon pickup, this item starts with the number of charges the player's current active item has. #Unlike Mega, this item can be charged with a single battery. #Upon use, two random item pedestals using the item pool of the current room are spawned."}, +{"491","0","Drops a random pill every 2 rooms.#Upon using a pill, all enemies in the room are poisoned. #The poison deals 2x the player's tear damage total."}, +{"492","0","Familiar that moves around the room randomly. #If the current room has a Secret or Super Secret room, a tinted rock, or a rock with a ccrawl space under it, the familiar will fly to stay on top of that area. #If there are multiple secrets, it will fly between them. #+1 Luck up."}, +{"493","5","For every empty heart container gain +0.2 Damage."}, +{"494","0","Tears fire 1-2 sparks of electricity in random directions upon hitting an obstacle or enemy. #These sparks behave like spectral homing lasers that deal 0.5x the player's tear damage."}, +{"495","0","Shooting tears sometimes spawns a fire similar to Red Candle, damaging enemies and destroying shots it comes into contact with. #Using pooping items, such as the Re-Lax pill or The Poop, causes fires to appear alongside the poop. #The chance of spawning a fire is not affected by luck."}, +{"496","5","Luck dependant chance to fire a needle which deals 3x tear damage. #If the needle hits a regular enemy, they will be killed instantly and burst into 10 more tears in a circle around them. #Needle tears fired from the burst from an instant kill do not retain the instant kill or burst-causing abilities, though they still deal 3x damage. #The chance to fire a needle reaches 100% at 15 or higher luck."}, +{"497","0","Upon entering a room, the player becomes camouflaged and confuses all non-boss enemies. #The effect lasts until the player presses a fire button. #Lil' Haunts, Stone Grimaces and Stoneys are not affected by this. #Active items and orbitals can be used to deal damage without breaking the effect."}, +{"498","0","Causes both a Devil and Angel room to spawn after defeating a boss if either one of them would spawn normally. #In a room with only two accessible walls, only one of two will spawn. #Upon entering one, the other will disappear even if the player has Goat Head or Eucharist."}, +{"499","0","Causes an Angel Room door to always spawn after every boss fight, excluding the first floor and floors after Chapter 4. #The spawned door will not disappear when leaving and re-entering the boss room. #Without Duality, there is no way to get a Devil Room with this item as it overrides Goat Head."}, +{"500","0","Familiar which follows the player and has a chance to drop a sack upon clearing a room."}, +{"501","0","Grants an extra heart container for every 25 coins the player has, up to a maximum of 4 containers at 99 coins. #This can allow you to exceed the maximum heart container limit on Keeper. #Dropping below the required number of coins for a heart container removed the container. #The Keeper can go above 2 coin hearts due to this item. #The health gain is not retroactive, meaning if you pick up the item at 99 coins you do not gain 4 heart containers. #You will still lose a container for dropping below 99 coins in that situation, however, and losing your last heart container this way can kill you."}, +{"502","0","Grants a chance to fire an additional shot that deals 2x damage and leaves a trail of white creep that slows enemies. #This chance is not affected by luck. #The creep shots are affected by range and shot speed, but don't take tear effects. #The player also fires a creep shot in a random direction upon taking damage."}, +{"503","0","Luck dependant chance to fire a piercing tear that instantly kills any non-boss enemy. #Also causes enemies to take 3.5 damage on contact with the player, overriding all other contact damage effects with the exception of Midas' Touch. #The wiki does not list exactly how luck affects the chance of firing one of these tears."}, +{"504","0","Upon use, spawns a stationary fly turret that shoots at enemies, dealing 2 damage per shot. #The flies are completely invulnerable and are ignored by enemies."}, +{"505","0","Adds a chance to spawn a friendly charmed enemy upon entering a room with enemies in it. #These persist between rooms and floors, and will follow the player until they die. #Unlike normal charmed enemies, these cannot hurt the player. #Multiple charmed enemies can spawn at the same time. #For enemies that spawn other enemies, the spawned enemies will also be friendly. #The effect is not activated upon entering the main room in Greed or Greedier mode."}, +{"506","0","When tears hit the 'back' of an enemy, they deal 2x damage and inflict bleeding. #Bleeding enemies take 10% of their maximum health in damage every 5 seconds."}, +{"507","0","Damages all enemies in the room, dealing the player's tear damage plus 10% of the enemy's maximum health. #Has a chance to drop half red or soul hearts when it damages an enemy. #When used on Delirium, damage is calculated using the max health of the current boss it's mimicking. Using this item when Delirium is not transformed will deal the most damage."}, +{"508","6","Razor orbital which deals 20% of the player damage per tick, 300% per second, on contact with enemies, as well as causing them to bleed. #Bleeding enemies take 10% of their maximum health as damage every 5 seconds. #Bosses cannot bleed and take no damage from the razor. #Will not block enemy shots."}, +{"509","0","Orbital eye which shoots in the direction it faces. #It deals 2 damage per tick, 30 damage per second, on contact and it's tears deal 3.5 damage. #Does not block enemy shots."}, +{"510","0","Spawns a Charmed version of a boss to fight for you for the rest of the room. #Changes the appearance of the current room so it looks like a different chapter. #This item can be fully charged with a single battery. #If a spawned boss leaves creep, the creep will damage the player. #In 1x2 rooms, Ultra Greed will spawn, locking all doors and targetting the player. #He won't deal damage to the player, but his summons can. #If any other boss summons monsters, they will be charmed as well and persist to other rooms."}, +{"511","3","Fly familiar that orbits around a random enemy, dealing 5 damage per tick, 10.75 damage per second, to enemies it comes in contact with. #When the enemy it's orbiting dies, it moves to a different enemy. #If no enemies are alive, it orbits the plaeyr."}, +{"512","0","Upon use, the player throws a black hole which sucks in and damages enemies. #It lasts about 6 seconds, dealing 0.4 damage per tick very rapidly. #The black hole also destroys nearby obstacles and slightly attracts the player and pickups. #Pickups can be pulled across pits."}, +{"513","0","+0.1 Damage up.#Grants 1 sou l heart.#Enemies may randomly become charmed or feared for a brief moment.#Grants a chance to spawn a rainbow poop upon taking damage. #This chance is not affected by luck."}, +{"514","0","Enemies, enemy shots, tears and pickups will briefly freeze in place at random intervals. #The frequency of this effect depends on the player's luck."}, +{"515","0","Upon use, spawns a random item from the current room's item pool.#There is a chance to spawn a Lump of Coal or The Poop instead."}, +{"516","0","Upon use, spawns a sprinkler that rotates in a circle, spraying tears in the 8 cardinal and diagonal directions. #The sprinkler copies the player's stats and tear effects, with the rate of fire and rotation speed depending on the player's tear stat."}, +{"517","0","Grants 7 bombs.#Removes the delay between bomb placements, allowing them to be placed very quickly."}, +{"518","0","Grants a familiar with random tear effects, fire rate and damage which takes the appearance of a random co-op baby. #The familiar is randomized upon entering a new floor."}, +{"519","0","Grants a familiar that transofrms into a random familiar every 10 seconds. #The transformed familiar deals the same damage as their non-Delirium counterparts, but will not deal contact damage. #A full list of possible transformations can be found on the wiki."}, +{"520","0","Grants one charge for your active item for every 15 enemies killed."}, +{"521","0","Upon use, one random item in a shop, devil room, or black market becomes free. #While held, guarantees a random item or pickup from the shop will be on sale. #Using the coupon in the shop while holding Restock will not spawn a new item."}, +{"522","0","Upon use, for the next 3 seconds any enemy shots that come near the player are held in place. #After the charge is depleted, they are fired back as tears which deal 3.5 damage. #The player can move the tears into enemies while they're held up; they won't disappear until the effect ends, but will deal no more damage past the first hit."}, +{"523","0","Upon use, if the box is empty it stores all items and pickups from the current room.#If the box is full, it places all stored items and pickups on the ground. #There is no limit to the number of held items or pickups."}, +{"524","0","Connects the player's tears together with electricity that deals 1x tear damage on contact to enemies. #Tears can also connect to other allied tears, such as those from shooting familiars."}, +{"525","0","Upon taking damage, an orbital is spawned which blocks enemy shots and deals 7 damage per tick to enemies it comes into contact with. #A maximum of three of these orbitals can appear at once. #They will be destroyed if they take enough damage from enemies or enemy shots."}, +{"526","0","Grants a Harbinger familiar which changes every 10 seconds.#All harbingers deal contact damage to enemies and periodically spawn spawn locusts if the player has none. Locusts act like blue flies unless otherwise stated.#Famine and Pestilence wander around the room, Famine leaving a trail of black slowing creep and Pestilence leaving a green trail of creep which deals 1 damage per tick, 30 per second, to non flying enemies. They deal 0.5 damage per tick, 15 per second, on contact. Famine spawns yellow locusts which slow enemies, and Pestilence spawns green locusts which poison enemies. #Conquest deals the same amount of damage and moves just like Famine and Pestilence, but spawns two locusts at once and much more quickly than the rest. #War and Death chase enemies, dealing 1.5 damage per tick, 45 per second, on contact. War spawns red locusts that explode upon damaging an enemy at a slower rate than the other Harbingers, and Death spawns black locusts which deal 'a very high amount of damage'."}, +{"527","0","Summons a familiar near the player that will follow him around, as well as summoning a controllable blue crosshair. After a few seconds, the crosshair disappears and the ghost will perform an action depending on what the cross was targetting. #Can be used to steal shop items, with a chance to fail, grab pickups across rooms, open golden, stone and eternal chests for free, press buttons, opens doors (including Mega Satan's door) and more. #A full list can be found on the wiki page."}, +{"528","0","Familiar that orbits the player at a medium distance. #Tears that pass through the prism split into four multi-colored tears. #Unlike Multidimensional Baby, these extra tears are exactly the same as the base tear and gain no extra stats or abilities."}, +{"529","0","Replaces the player's tears with eyeballs that can bounce off each other. #The player's tears are no longer limited by range, and will instead dissipate when they stop moving or hit an enemy or obstacle."}, +{"530","0","Upon entering a room with enemies, a skull appears over a random enemy's head. #Killing the marked enemy will cause the skull to move to a different enemy, but killing a non-marked enemy causes the skull to disappear. #If all the enemies in a room are killed in order, the player gains a random reward: #A soul heart, pill, key, bomb or a nickel, #Or +0.2 speed, +0.5 range, +0.5 tears, +0.2 shot speed, +1 flat damage or +1 luck."}, +{"531","0","Tears are fired in an arc, able to fly over obstacles sometimes. #Upon hitting the floor, an obstacle, or an enemy they burst into many smaller tears in all directions. #Increases tear delay by a static 35, and damage by about 31%. #The smaller tears deal a random amount of damage, roughly 50-80% of the main tear."}, +{"532","0","The player's tears decelerate while traveling. Upon stopping or hitting an obstacle, they explode into a burst of 8 tears in all directions. #Hitting an enemy will not cause them to explode. #Tears can be fired into toher tears to feed them, increasing their damage and the damage of the burst of tears. #Tears in the burst deal half the damage the main tear would have."}, +{"533","0","Replaces the player's tears with piercing white blasts of light which deal 33% of the player's tear damage, but can hit the same enemy multiple times at lower shot speeds.. #Removes tear knockback completely."}, +{"534","0","Allows the player to hold two active items. #The button to swap between active items is the same to swap between cards and pills. #The ? Card does not activate both items. #While holding an active item that grants passive bonuses in the secondary slot, swapping the main slot item with a pedestal item may remove the bonuses. #Swapping the bonus-granting item to the pedestal and back will cause you to regain them."}, +{"535","0","Heals one red heart. #Grants one soul heart. #Grants a shield that blocks one hit, similar to Holy Mantle, upon entering a boss room."}, +{"536","0","Upon use, sacrifices up to 2 random familiars and spawns an item from the Devil Room pool for each familiar sacrificed. #If the player has no familiars, it will do nothing and not be consumed. #In addition to the familiars, any blue flies or spiders are converted to 1 coin each. #Lilith's starting Incubus familiar will not be sacrificed. #Pretty flies count as a single sacrifice. #Isaac's Head familiar can be sacrificed. #Some familiars cannot be sacrificed, or only can be in certain situations. A full list can be found on the wiki page. #Unlike other single use items, this item can be sucked up by Void and used repeatedly."}, +{"537","0","Drops a random pill on pickup. #Spawns a familliar that charges up and fires different types of creep. #The type of creep changes randomly each time the player uses a pill. #Possibilities include a line of damaging green creep, slowing black creep, or short-lasting damaging red creep, a short-ranged cone of damaging yellow creep, or a large ring of slowing white creep. #The yellow creep does 2-15.19 damage per tick, randomly. #Red creep does 12 damage per tick. #Green creep does 0.35 damage per tick."}, +{"538","0","Spawns 3 random trinkets on pickup. #Grants a small chance to swallow the player's current trinket, gaining it's effect permanently, upon taking damage."}, +{"539","0","Egg familiar that cracks and turns into a random charmed enemy when the player takes damage. #Regenerates upon entering a different room. #The usefulness of the spawned enemy depends on how many rooms have been cleared without getting hurt."}, +{"540","0","Tears bounce off the floor. #Whenever a tear bounces, it deals 25% of tear damage as splash damage to nearby enemies."}, +{"541","0","Grants 1 bone heart. #Spawns three red heart pickups."}, +{"542","0","Bone orbital that reflects enemy shots. #Reflected projectiles deal 5 damage if they would have dealt a half heart to the player, or 10 for a full heart. #Enemy damage modification from item effects or by stage has no effect on this. #Does no contact damage."}, +{"543","0","Familiar which spawns a white poop when the player takes damage. #White poop has an aura that halves tear delay and has a high chance to block damage like the Cone Head item."}, +{"544","0","Bone familiar that can be aimed with the fire buttons and deals the players tear damage six times per second on contact with enemies. #Being hurt boosts the damage slightly for a short moment."}, +{"545","12","Upon use, spawns one of three things for each enemy killed in the current room: #An orbital bone familiar, commonly. #A charmed bony, uncommonly. #Or a charmed black bony, rarely. #Orbital bones deal contact damage equal to the player's damage at the time it was spawned, repel enemies that touch it, and block 3 shots or deal 2 ticks of contact damage before being destroyed. #Bonys deal 8.3 contact damage and 5 damage with thrown bones, and Black Bonys explode on death dealing 40 damage to enemies. #This explosion can hurt the player."}, +{"546","0","Creates a ring of light around the player that petrifies enemies on contact. #Non-boss enemies are petrified as long as they're touching the ring regardless of duration, while boss enemies will be petrified normally, with a time limit, even if they leave the ring."}, +{"547","0","Grants 1 bone heart.#+0.7 Tears up.#Spawns a Mysterious Paper trinket if the trinket has been unlocked."}, +{"548","0","Familiar that behaves similarly to the boomerang. #It gets thrown out by firing a tear, and deals 2x the player's damage if it hits an enemy. #It will pierce the enemy if the enemy dies, or return to the player if not. #Can retrieve pickups like the boomerang. #Blocks enemy tears both while stationary and when thrown."}, +{"549","0","Removes all the player's red heart containers and grants 6 empty bone hearts. #Upon losing a bone heart, the player fires bones in 8 directions around them and permanently gains +0.5 tears up. #The Lost and Keeper will gain a minor tears up, and Keeper will gain lots of blue flies."}, +{"550","0","While held, Mom's foot will frequently stomp around or on the player. #Using the item will stop this effect until you enter another room. #On Boss Rush, this effect only lasts for one wave. #This effect does not happen on the Mom fight. #Will disappear if you pick up another active item and leave the room. #One of two parts necessary to create Mom's Shovel; the other is obtained by beating Boss Rush while holding it."}, +{"551","0","Second part of Mom's Shovel.#Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character. #Picking up this item will complete the shovel and stop the stomping effect for the rest of this run."}, +{"552","6","Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character."} +} + +---------- Trinkets ---------- +trinketdescriptions={{"1","Drops a penny, nickel or dime upon taking damage. #This effect not reduced by playing as the Keeper like other similar items are."}, +{"2","Increases drop rate of pickups from poop to 50%."}, +{"3","Immediately gives one charge towards an item upon use. #Has no effect on items with only one bar of charge or those with automatic recharges. #Stacks with the 9 Volt, but does not work with The Battery. #Recharging an item by taking damage with the Habit will cause this trinket not to activate."}, +{"4","Upon using an active item, teleports the player to a random room which can appear on the map."}, +{"5","Increases the chance for Challenge Rooms to be Boss Challenge Rooms and causes more champions to spawn."}, +{"6","Pulls coins towards the player."}, +{"7","Increases the change to get an Angel room from 50% base chance to 75%. #Increases chance to find The Bible in The Shop to 13% and in a Library to 45%."}, +{"8","Luck dependant chance to activate The Gamekid effect upon taking damage. #Chance goes up to 100% at 38 or higher luck."}, +{"9","Causes tears to pulsate in size as they travel, changing the hitbox of the tear."}, +{"10","Tears move in waves. #Tears up"}, +{"11","Tears move in a high-speed spiral pattern. #Slightly increases the player's effective range as a result."}, +{"12","Tears gain an oblong appearance. #Increases knockback."}, +{"13","While holding the trinket, all Shop items cost 0 cents. #Trinket disappears after purchasing one thing from the shop. #Does nothing in Devil Deals or the Black Market. #Purchasing a trinket while holding Store Credit will not consume Store Credit. #Does not activate multiple times if smelted using the trinket Smelter or a Gulp pill."}, +{"14","Prevents damage from creep and floor spikes. #Does not prevent damage from curse room doors or Greed/Greedier Mode's stop button. #Prevents the use of Sacrifice Rooms. #Does not protect from Mama Gurdy's spike attack."}, +{"15","Each obstacle destroyed drops a coin."}, +{"16","Mom's foot drops down every 60 seconds, dealing 300 damage. #Can blast open doors, but it still hurts the player for a full heart upon being hit. #Like the High Priestess card, this will stomp the player if the player is in a room with no enemies when the timer runs out."}, +{"17","Increases the chance of black hearts appearing."}, +{"18","Increases the chance of eternal hearts appearing."}, +{"19","Allows the player to unlock all chests without using keys."}, +{"20","If the player has half a heart or less after taking damage, this trinket drops a black heart. #This can happen up to 3 times, after which the trinket disappears. #The trinket will display the number of activations left with the number of fingers sticking up."}, +{"21","Upon taking damage, has a small chance to activate the A Missing Page effect. #Upon taking damage at one half red heart or less, there is a moderately common chance to trigger the effects of The Polaroid or The Negative. #Small chance for the player to be able to go to The Chest or The Dark Room without the appropriate Polaroid/Negative. #Small chance to revive the player as The Lost upon death, and to display a puzzle piece on the death screen in the same way as Missing Poster."}, +{"22","All red, soul and eternal heart drops turn into black hearts, if they can. #The drop chances for every kind of heart is reduced. #A full list of drops that can turn into black hearts, as well as further mechanics for this item, can be found on the wiki page."}, +{"23","Dying in a sacrifice room while holding this trinket unlocks a secret character. #If this character has been unlocked and the player dies while holding it, it will be consumed and they will be revived as that character without the normal Holy Mantle starting item. "}, +{"24","Upon picking up a coin, the player farts, knocking back nearby enemies. #Possibly increases the chances of coins dropping from poop; the wiki says 'citation needed'."}, +{"25","The player has a chance to fart or poop every 30 seconds. #Taking damage can also trigger this."}, +{"26","Tears move in a shifting left to right and back to form a pattern of right angles. #Grants +10 range up, but does not change effective range as the tear travels further due to the movement pattern."}, +{"27","+0.5 Shot speed up."}, +{"28","Grants a 22.22% chance to be revived as ??? upon death. #Can happen multiple times in a run."}, +{"29","Spawns a blue fly when the player takes damage."}, +{"30","Grants a luck dependant 10% chance to shoot a poison tear. #Chance increases to 100% at 18 or higher luck."}, +{"31","Grants a luck dependant 10% chance to shoot a piercing and spectral tear. #Chance increases to 100% at 18 or higher luck."}, +{"32","Grants a chance of triggering one of the following effects for the current room upon entering it: #Mini Mush, #Fat Odd Mushroom, #Skinny Odd Mushroom, #The Compass. #If the Compass effect trigger while the player has the Treasure Map, the Compass effect will stay for the rest of the floor while allowing other effects to apply in each room at their normal odds."}, +{"33","When damaged to half a red heart and no soul hearts, the player gains a Little Steven familiar for the remainder of the room."}, +{"34","Increases the chance of a red heart dropping after clearing a room or from a chest."}, +{"35","+2 Damage up that is applied after normal calculations but before damage multipliers; thus it always gives 2 damage unless the player has a damage multiplier, such as Skinny Odd Mushroom or Soy Milk."}, +{"36","Increases the chances of finding keys and golden chests."}, +{"37","+0.15 Speed up."}, +{"38","Grants a secondary chance of any non-specific heart drop becoming a soul heart."}, +{"39","Tear delay directly reduced by 2. #This can reduce the tear delay past the normal cap."}, +{"40","Chance to get +1.8 damage up upon taking damage. #Stacks with Bloody Lust and the Razor."}, +{"41","Increases the chance of bombs dropping after clearing a room or when opening a chest. #Will replace the Tick if the player has it, though it will not remove it if the player has Mom's Purse or Belly Button."}, +{"42","+1 Luck up. #Grants a 1/3rd chance to drop an additional pickup when opening a golden chest, destroying a machine or blowing up a Tinted rock."}, +{"43","If the player has less than one full red heart after taking damage, he is immediately teleported to a random room."}, +{"44","Improves the chance of pills dropping after clearing a room and opening a chest. #Causes tinted rocks to be able to drop pills."}, +{"45","Improves the chance of tarot cards or playing cards dropping after clearing a room, opening a chest or playing a fortune teller machine."}, +{"46","Grants a 10% chance to be healed for a half red heart upon clearing a room. #Fills a full coin heart for Keeper."}, +{"47",""}, +{"48","Upon getting hit, the player has a luck dependant chance to deal 40 damage to all enemies in the room. #Chance goes up to about 50% at very high luck, between 50-60."}, +{"49","Grants a 50% chance to drop a half red heart when collecting a coin."}, +{"50","Grants a 50% chance to drop a bomb pickup when collecting a coin."}, +{"51","Grants a 50% chance to drop a key pickup when collecting a coin."}, +{"52","Grants a 50% chance to gain an extra coin when picking up another coin. #On Keeper, this can cause you to heal from picking up a coin and still gain a penny."}, +{"53","#Removes 15% of an enemy's health if that enemy has more than 60 HP. #Heals one red heart upon entering an uncleared boss room. #Cannot be dropped or replaced with another trinket unless the player picks up Match Stick and does not have Mom's Purse or Belly Button. #Can be consumed by Smelter and Gulp! pills."}, +{"54","Spawns a familiar that follows the player, firing piercing tears that deal 3.5 damage. #This trinket can be dropped on the ground and picked up again to move familiars obtained after it up the familiar chain."}, +{"55","Grants an eternal heart at the start of every floor."}, +{"56","Reduces the cost of all 2 heart Devil deals to 1 heart. #Does not reduce the cost of Soul heart deals, nor will it reduce the cost of a Devil deal if you have seen that Devil deal before obtaining Judas' Tongue."}, +{"57","Familiar that bounces around the room, shooting spectral, homing tears that deal 3.5 damage in the direction the player is shooting. #Does not deal contact damage. #Cannot shoot while flying over obstacles."}, +{"58","Luck dependant chance to increase damage by 0.5 for the current room each time an enemy dies. #This chance starts at 1/15 and increases to 100% at 10 luck or higher. #Can activate up to 10 times per room."}, +{"59","Upon starting a floor, there is a luck dependant chance to get the Compass effect for the duration of a floor. #This chance starts at 25% and increases to 100% at 3+ luck."}, +{"60","5% chance to spawn a Dead Bird familiar which chases enemies, dealing 4 contact damage per second, each time an enemy dies. #Cannot spawn more than one Dead Bird per room, but it will stack with the Dead Bird item."}, +{"61","Replaces all chests with red chests. #This includes already spawned chests."}, +{"62","Causes crawlspace rocks and tinted rocks to flash white every 10 seconds."}, +{"63","Turns troll bombs into bomb pickups and Mega troll bombs into 1+1 bomb pickups before they explode."}, +{"64","Grants a worm trinket effect that changes every 3 seconds of the in-game timer. #This effect cycles through the possible worm trinkets in this order: #Pulse Worm, Ring Worm, Tape Worm, Whip Worm, Wiggle Worm, Fat Worm, Hook Worm, Lazy Worm."}, +{"65","Doubles the players range and reduces tear height by 1/2. #Increases Azazel's Brimstone range, though not quite by 2x. #Causes Dr. Fetus to shoot bombs very far, very quickly. #Does not affect Lilith's familiars. #Affects normal Incubus'. #Reduces the range of Ipecac shots."}, +{"66","-0.4 Shoot speed down.#+4 Range up. #+2.0 Tear height."}, +{"67","When the player takes damage, there is a chance to activate one of four dice effects: #The D6, #The D8, #The D12, #The D20."}, +{"68","Pickups and enemies are attracted towards the player. #Can pull pickups across pits and rocks, but not through key blocks. #Pulls the doors in the Ultra Greed fight as well. #Does not pull other trinkets. #Causes the Ludovico Technique tear to move towards the player more quickly."}, +{"69","Causes the player to occasionally blend into the background, which briefly confuses all enemies in the room. #The confusion effect is only applied at the start of the camoflauge effect; thus, enemies spawned while the player is camoflauged are not confused."}, +{"70","Occasionally spawns a Blue Spider."}, +{"71","Bombs leave green creep when moved or pushed around."}, +{"72","Increases the chance of batteries dropping. #Grants a chance to add an extra charge to the player's active item upon completing a room."}, +{"73","Grants a very small chance for exploding bombs to drop bombs."}, +{"74","Gives rocks an extra chance to reveal a Crawl Space when broken. #Does not depend on the rock's location. #Can affect rocks seen before Stud Finder is obtained. #Shiny Rock, which causes Crawl Space rocks to flash, does nothing with Stud Finder."}, +{"75","Grants a random trinket effect in each room. #Each room is locked to a single trinket effect; leaving and re-entering a room grants the same effect. #In rooms where the Tick effect is given, the player will be unable to swap Error with another trinket. #Store Credit on a shop will not consume Error despite reducing the cost of items. #Removes the limit of black hearts given for the Monkey Paw effect. #The Walnut effect, like Store Credit, will not consume the trinket but will still spawn items."}, +{"76","Chests have a 50/50 chance to either drop extra consumables or pay out with nothing. #Can also cause chests to pay out with flies instead of nothing."}, +{"77","Slightly increases the player's knockback. #Causes Brimstone to push enemies back."}, +{"78","Increases the time that status effects stay on enemies."}, +{"79","Grants a small chance to spawn a copy of a consumable item like a card or pill upon use."}, +{"80","Grants +0.2 damage for each Evil item the player has. #These items include: #Black Candle, Ceremonial Robes, Goat Head, Match Book, Missing Page 2, Safety Pin, and Abaddon."}, +{"81","Makes the invincibility after taking damage last longer. #Makes it possible to use a blood bank twice, or the devil beggar three times, without taking damage on the extra plays."}, +{"82","Increases the chance for an item room with two items to spawn on future floors by 15%. #On these item rooms, only one of the two items can be taken; the other disappears."}, +{"83","Allows shops to be opened without using keys."}, +{"84","Prevents Greed and Super Greed from appearing in shops and secret rooms. #If Rib of Greed is picked up after a Greed fight in a shop, re-entering the room will turn it into a regular shop with items for sale."}, +{"85","Grants a chance to heal for a full red heart or spawn a beggar upon donating to the donation machine. #Also increases the chance that donating to the donation machine will increase the player's luck."}, +{"86","Destroying poop spawns one or more blue flies."}, +{"87","The player heals a half red heart each time they use a key. #Half red hearts on the ground become full red hearts. #Opening things with a Golden Key will not heal the player. #On Keeper, it will restore a full health coin."}, +{"88","Prevents active item froms spawning, if possible, from all item pools while the trinket is held. #A full list of exceptions can be found on the wiki page."}, +{"89","Causes familiars to stay closer to the player."}, +{"90","Destroying poop causes an explosion. #Red poops do not explode when destroyed."}, +{"91","Grants a chance for regular poop to turn into black poop."}, +{"92","+0.2 Tears up. #-1 Tear delay. #This can reduce the tear delay past the normal cap. #Boosts speed, range, shot speed and damage by about 33% if they are above their base values."}, +{"93","Grants the Skatole effect on some rooms. #When the effect happens, attack, dart and ring flies become black flies, pooters and super pooters do not shoot, and boom flies move more slowly."}, +{"94","Many items and trinkets that generate blue flies, spiders or locusts will generate twice as many. #A full list of interactions can be found on the wiki. #Does double flies from the Guppy transformation."}, +{"95","Grants a chance to fire a black tooth that poisons enemies. #These teeth deal 2x the player's tear damage."}, +{"96","Tears move in a large spiral pattern. #Grants spectral tears. #+4.0 range. #+2.0 tear height. #A luck dependant chance to fire a homing shot. #This chance increases to 100% at 9 or higher luck."}, +{"97","Upon taking damage, the player has a chance to spawn a familiar that follows the player, blocking enemy shots. #This can happen twice. #Upon spawning a familiar, the player gains a passive item representing the familiar, meaning the trinket can be dropped without losing it."}, +{"98","Grants a chance to fire a homing booger which sticks to enemies and damages it once per second, for up to 60 seconds or until the enemy dies. #As this effect is almost identical to the item Sinus Infection, all synergies that apply to it apply to Nose Goblin as well."}, +{"99","Grants a chance to fire tears that bounce of enemies and obstacles."}, +{"100","Grants the following stats when the player is holding a fully charged active item: #+0.25 Speed up. #+0.75 Range up. #+0.2 Tears up. #+0.10 Shot speed up. #+0.5 Damage up. #+1 Luck up. #Items with no charge bar, such as Potato Peeler, count as fully charged for this trinket."}, +{"101","Grants the following stats when the player is holding an active item with no charges: #+0.5 Speed up. #+1.5 Range up. #+0.4 Tears up. #+0.3 Shot speed up. #+1.5 Damage up. #+2 Luck up. #Items with no charge bar, such as Potato Peeler, count as uncharged for this trinket."}, +{"102","Causes two Secret Rooms to spawn upon entering a new floor while holding this trinket."}, +{"103","Turns all pickups into their doubled versions while the player has an equal number of coins, bombs and keys. #Upon picking up a non-doubled pickup that causes the player's pickups to become equal in number, a doubled variant will be spawned. #Doubled pickups do not revert if the player's pickups become unequal. #This also effects Greed and Greedier Mode, doubling the coin pickups. #Keys, bombs, and red hearts in the shop will double and become free."}, +{"104","Grants a small chance to destroy the trinket and spawn a random item using the item pool of the current room upon taking damage."}, +{"105","Grants a small chance to destroy the trinket and spawn Lunch upon taking damage."}, +{"106","Increases the radius of any creep you produce."}, +{"107","The player's red hearts will be depleted before taking soul or black heart damage. #Red hearts lost this way will affect your Devil or Angel deal champions as normal. #Bone hearts will lose the red hearts in them, but not break until the player has one half red heart left."}, +{"108","Grants a chance to be destroyed and spawn various pickups upon taking damage from an explosion. #Can spawn coins, hearts, keys or a random trinket."}, +{"109","Stops orbital familiars from rotating around the player and shooting familiars from moving. #Dropping and picking up the trinket again will snap the familiars back to the place they were in when the trinket was first picked up; only exiting the run and continuing will allow the familiars to be fixed to a new spot. #A list of familiars unaffected by this item can be found on the wiki."}, +{"110","Shops will now appear in The Womb, Utero, and Scarred Womb if the trinket is held while entering the floor."}, +{"111","Item rooms now appear in The Womb, Utero, and Scarred Womb if the trinket is held while entering the floor."}, +{"112","Restock boxes will always spawn in item rooms if the trinket is held while entering the floor. #Does not affect the item rooms in the Blue Womb."}, +{"113","Spawn a Red Locust when entering a hostile room. #The locust deals 2x tear damage upon contact with an enemy, and explodes, dealing 60 damage to nearby enemies. #This explosion takes most bomb effects, but further interactions can be found on the wiki."}, +{"114","Spawn a Green Locust when entering a hostile room. #The locust deals 2x tear damage on contact and poisons the enemy for 2x tear damage over time."}, +{"115","Spawn a Yellow Locust when entering a hostile room. #The locust deals 2x tear damage on contact and slows the enemy."}, +{"116","Spawn a Black Locust when entering a hostile room. #The locust deals 4x tear damage on contact, applied as two 2x damage hits."}, +{"117","Spawn 2-5 White Locusts upon entering a hostile room. #The locusts deal 2x tear damage."}, +{"118","Grants a chance to gain flight for the rest of the room upon killing an enemy."}, +{"119","Heals half a red heart upon travelling to the next floor."}, +{"120","Fully recharges your active item upon entering a boss room for the first time."}, +{"121","Protects you from the first damage you take for every floor, similar to Holy Mantle. #If the player has both this and Holy Mantle, this will block damage first. #If the effect has not been used on a floor yet, the trinket can be dropped so the effect can be saved for a boss fight."}, +{"122","Using your active item will cause it to drop onto a pedestal. #When the player takes damage, there is a 2% chance one of their passive items will drop in a similar fashion. #Butter will cancel the effects of many active items; a full list can be found on the wiki page."}, +{"123","Causes the Angel bosses to drop items from the Angel Room pool instead of Key Pieces. #The angels spawned during Mega Satan and the Boss Rush do not drop items. #Items are dropped even if the player already has both key pieces."}, +{"124","The last door you used stays open, allowing him to leave even if the room is hostile. #Does nothing in Mom's boss room."}, +{"125","Beams of yellow electricity flow between the player and his familiars, dealing 6 damage to any enemies between them. #Does not effect temporary familiars. #The Forgotten's Soul acts as a familiar with this trinket."}, +{"126","Spawns a blue fly upon picking up a coin."}, +{"127","Grants your familiars homing shots."}, +{"128","Grants a chance to gain a bone heart upon taking damage."} +} + +---------- Cards ---------- +cardDescriptions={{"1","Teleports you back to the starting room of a floor."}, +{"2","Grants homing tears for the current room."}, +{"3","Calls down Mom's foot to stomp on the enemy with the most health in the current room, dealing 300 damage. #If used in an empty room or during the fight with Mom, it will stomp on the player instead."}, +{"4","Grants the Whore of Babylon effect for the current room, increasing damage by 2.35 and speed by 0.3. #On Eve, it also increases her damage multiplier from 0.75 to 1.0."}, +{"5","Teleports you to into the boss room of a floor."}, +{"6","Spawns 2 soul hearts."}, +{"7","Spawns 2 full red hearts. If used in a super secret room that contains black or eternal hearts, it will spawn those types of hearts instead."}, +{"8","Grants the effect of My Little Unicorn, giving you invulnerability and the ability to deal contact damage, but removing your ability to shoot tears, for 6 seconds."}, +{"9","Spawns a bomb, a key, a coin, and a heart."}, +{"10","Teleports you to the shop. If no shop exists on the floor, it acts as a random teleport."}, +{"11","Spawns a slot machine or fortune teller."}, +{"12","+1 Health up.#+0.3 Damage up.#+0.3 Speed up.#for current room"}, +{"13","Grants flight for the current room."}, +{"14","Deals 40 damage to all enemies in the room."}, +{"15","Spawns a Blood Donation Machine. #In Greed mode, it spawns a devil beggar."}, +{"16","Grants the Book of Belial effect for the current room, increasing damage by +2.95 and giving a 1.5x damage multiplier if the player also has Blood of the Martyr. #The damage multiplier does not stack with the multiplier from Cricket's Head or Magic Mushroom."}, +{"17","Spawns 6 troll bombs randomly around the room."}, +{"18","Teleports you to the item room. If no item room exists on the floor, it acts as a random teleport. #On a Curse of the Labyrinth floor with two item rooms, it randomly chooses one."}, +{"19","Teleports you to the secret room. #Also opens one random wall in the secret room, so you can leave even if you have no bombs."}, +{"20","Deals 100 damage to all enemies in the current room, restores all your red hearts and reveals the entire floor map excluding the super secret room."}, +{"21","Spawns a beggar. #Can spawn a devil beggar, a key master or a bomb bum instead of a regular beggar."}, +{"22","Reveals the entire floor map excluding the super secret room. #Has no effect if the current floor has Curse of the Lost or you've used an Amnesia pill."}, +{"23","Doubles the number of bombs you have. If you have none, gives you 2 bombs instead."}, +{"24","Doubles the number of coins you have. If you have none, gives you 2 coins instead."}, +{"25","Doubles the number of keys you have. If you have none, gives you 2 keys instead."}, +{"26","Doubles the player's current number of red hearts without adding new heart containers. #Does not affect eternal, soul or black hearts."}, +{"27","Turns all pickups and chests in the room into bombs."}, +{"28","Turns all pickups and chests in the room into coins."}, +{"29","Turns all pickups and chests in the room into keys."}, +{"30","Turns all pickups and chests in the room into random heart pickups.."}, +{"31","Teleports the player to the Devil or Angel room. #This grants different contents than if you had gotten the deal after the boss fight."}, +{"32","Destroy all breakable objects in the room."}, +{"33","Duplicate all pickups and chests in the room, including shop pickups. #Cloned shop pickups can be taken for free. #Cloned chests will contain exactly the same type of items as the original. #Cannot clone other Jera runes or trinkets."}, +{"34","Spawns a trapdoor to the next floor. #Has a roughly 8-10% chance to spawn a Crawl Space instead."}, +{"35","Grants 1 soul heart and will remove any curse that is not Curse of the Labyrinth from the current floor."}, +{"36","Reveals the whole map, including both secret rooms, for the current floor."}, +{"37","Reroll all pedestal items in the current room."}, +{"38","Summons 3 blue spiders and 3 blue flies."}, +{"39","Grants a shield which blocks all damage for 30 seconds."}, +{"40","Grants the effect of a random rune on use. #Has a 25% chance to spawn another Blank Rune."}, +{"41","Deals 40 damage to all enemies in the current room.#Consumes all pickups in the room and turns them into blue flies and spiders. #Consumes all pedestal items in the room and turns them into random stat upgrades, presumably similar to upgrades the Void item gives."}, +{"42","Upon use, the player throws the card in the last direction they moved. #The thrown card will kill anything in it's path except Delirium, and can open doors as if a bomb exploded them. #Will not open locked doors. #Can extinguish fires and break rocks. #Will instantly end most multiphase boss fights - ie. Satan or The Lamb - but will only skip one phase of Mega Satan and Ultra Greed. #Will only kill one phase of Hush unless you throw it from the bottom side."}, +{"43","Removes the cost of items in either the Shop, the Devil room or the Black Market. #Taking Devil room items this way does not prevent Angel rooms from appearing. #Works with Blank Card. #Items taken this way do not restock if the player has Restock; however, Restock Boxes will spawn new items."}, +{"44","Displays cryptic statements or game seeds on use. #The statements are often hints to do with bosses, bonus areas and so on."}, +{"45","Fills the whole room with poop. #This is not instant, and leaving the room before it finishes will cause it to stop and not re-start. #Poop will not fill tiles with obstacles, even if they've already been destroyed."}, +{"46","On use, instantly kills the player and spawns 10 random consumables, chests, or items. #The spawned items will be drawn from the pool of the room that the card was used."}, +{"47","Open all doors in the current room, including the golden door in The Chest/Dark Room. #Works similarly to Dad's Key, and will not open the door to the Blue Womb."}, +{"48","Activates your spacebar item."}, +{"49","Rerolls pedestals and pickups in current room."}, +{"50","Spawns two of Mom's hands that fall down onto two random enemies in the room, killing them. #Bosses are pinned to the ground for a while, unable to do anything. #Only spawns one hand if there's one enemy in the room. #When used on Hush, damage resistance is briefly disabled. #Does nothing if there are no enemies in the room."}, +{"51","Grants the Holy Mantle effect for one room, negating the next damage you take.#25% chance to spawn another Holy card"}, +{"52","Grants +7 damage up, +30 range up, and increases the player's size for the current room. #Also allows the player to walk over obstacles to destroy them. #Does not stack if used multiple times."}, +{"53","Spawns 3 random cards when used. #Can spawn special 'cards' like the Dice Shard, but not runes."}, +{"54","For the current room, enemies are slowed, the player gains +0.5 speed and loses -1.0 shot speed. #Does not stack if used multiple times."} +} + +---------- Pills ---------- +unidentifiedPillMessage = "- Unidentified Pill" + +pillDescriptions={ +{"0","On use, the player farts, poisoning enemies around him."}, +{"1","Deals a full heart of damage to the player. #If the player has a single heart or less left, it turns into a Full Health pill. #The damage count as red heart damage for purposes of getting a Devil Deal."}, +{"2","Grants 2 soul hearts."}, +{"3","Switches the values of the player's bombs and keys."}, +{"4","Spawns 5 troll bombs behind the player over a period of five seconds, one per second."}, +{"5","Restores all red hearts."}, +{"6","Removes one red heart container. #If the player has one or fewer red heart containers, it will act as a Health Up instead."}, +{"7","Grants one empty red heart container."}, +{"8","Changes the appearance of the player's face."}, +{"9","Does nothing on use."}, +{"10","Adds fly orbital, blocking projectiles and damaging fly-type enemies on contact."}, +{"11","Reduces the player's range by 2."}, +{"12","Increases the player's range by 2.5."}, +{"13","Reduces the player's speed by 0.12."}, +{"14","Increases the player's speed by 0.15."}, +{"15","Reduces the player's tears by 0.28."}, +{"16","Increases the player's tears by 0.35."}, +{"17","Reduces the player's luck by 1."}, +{"18","Increases the player's luck by 1."}, +{"19","Teleports the player to a random room. #Has a small chance to teleport the player to an I AM ERROR room, and an even smaller chance to teleport to a Black Market."}, +{"20","Drops one to two batteries and fully charges the active item."}, +{"21","Empties all but one red heart container and spawns 1-4 full red heart pickups. #If the player only has one half of a heart, it heals them to one heart. #Will spawn red hearts regardless of whether the player has red hearts or not. #Will spawn Black or Eternal hearts if in a super secret room with that type of heart in it."}, +{"22","Freezes the player in place for a few seconds."}, +{"23","Opens all entrances to both secret room entrances for the current floor."}, +{"24","Charms all enemies in the room for a short time."}, +{"25","Replaces the floor map with a question mark for the rest of the floor. This effect is not negated by Black Candle."}, +{"26","Spawns a large yellow pool of creep around the player, dealing 22 damage per tick, 66 per second, to non-flying enemies standing on it."}, +{"27","Tears are shot diagonally outwards for about a minute. #Persists between rooms."}, +{"28","Grants The Wafer effect for the current room, reducing damage taken to half a heart."}, +{"29","Makes the player take a full heart of damage from all sources for the current room. #This effect is negated if the player has The Wafer item, but overrides the Percs! pill."}, +{"30","Spawns poop wherever the player moves for a short time."}, +{"31","Gives the Curse of the Maze effect for the remainder of the floor. #Cannot be negated by Black Candle."}, +{"32","Increases the player's size and decreases the pitch of their voice. #Does not increase the size of the players's hitbox."}, +{"33","Decreases the player's size and increases the pitch of his voice. #This effect decreases the player's hitbox."}, +{"34","Destroys all poop in the room and spawns one blue spider under the player, as well as one on top of each destroyed poop."}, +{"35","Spawns one blue spider for each enemy in the room. #If there are no enemies in the room, instead spawns 1-3 blue spiders."}, +{"36","Grants an effect similar to The Gamekid, granting invulnerability, fearing all enemies, removing the ability to shoot tears while causing the player to deal contact damage, and healing one half red heart for every two enemies killed."}, +{"37","Briefly pixelates the screen 3 times over 30 seconds. #Can crash the game on some machines."}, +{"38","Spawns 3 blue flies."}, +{"39","Creates a pool of slippery brown creep under the player."}, +{"40","Creates a pool of slowing black creep under the player."}, +{"41","Slows all enemies for the duration of the room."}, +{"42","Upon use, increases the speed of all enemies in the current room for the duration of the room. #This effect triggers again 30 seconds after use, and again 60 seconds after use."}, +{"43","Upon use, any trinkets that the player is holding are consumed, giving the player their effects permanently."}, +{"44","Upon use, the player shoots an explosive tear with the Ipecac explosion and poison effect that always deals 200 damage."}, +{"45","Temporarily grants the Unicorn Stump effect, granting invulnerability and increased speed for 5 seconds. #Does not grant the ability to deal contact damage."}, +{"46","Upon use, spawns a copy of the last pill consumed. #If there are no previously taken pills, will spawn another Vurp! pill."} +} + +---------- Sacrifice Room ---------- +sacrificeDescriptionHeader = "[Next Sacrifice Room payout]" + +sacrificeDescriptions={ +{"1","50% chance for 1 Coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"}, +{"2","50% chance for 1 Coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"}, +{"3","67% chance for increased Angel Room chance"}, +{"4","50% chance for 1 random Chest"}, +{"5","33% chance for 3 Coin#67% chance for increased Angel Room chance"}, +{"6","33% chance for teleport to Angel/Devil Room#67% chance for random Chest"}, +{"7","33% chance for 1 random Angel Room item#67% chance for 1 soul heart"}, +{"8","100% chance for 7 troll bombs"}, +{"9","100% chance to spawn \"Uriel\" boss"}, +{"10","50% chance for 7 soul hearts#50% chance for 30 coins"}, +{"11","100% chance to spawn \"Gabriel\" boss"}, +{"12","50% chance to teleport to \"Dark Room\" floor"} +} + +---------- Dice Room ---------- +diceDescriptionHeader = "[Dice effect]" + +diceDescriptions={ +{"1","Rerolls all of your items#(only affect collectibles)"}, +{"2","Rerolls all pickups in the room"}, +{"3","Rerolls all pickups on the entire floor"}, +{"4","Rerolls all pedestal items on the floor#Doesnt affect Devil deals"}, +{"5","Reroll and restart the current floor"}, +{"6","Reroll all of your items and all the pickups & items on the entire floor"} +} + + +---------- Transformations ---------- +transformations = { +"", -- 0 = none +"Guppy", -- 1 +"Fun Guy", -- 2 +"Lord of the Flies",-- 3 +"Conjoined", -- 4 +"Spun", -- 5 +"Mom", -- 6 +"Oh crap", -- 7 +"Bob", -- 8 +"Leviathan", -- 9 +"Seraphim", -- 10 +"Super Bum", -- 11 +"Bookworm", -- 12 +"Spider Baby", -- 13 +"Adult", -- 14 +"Stompy" -- 15 +} diff --git a/descriptions/ab+/fr.lua b/descriptions/ab+/fr.lua new file mode 100644 index 00000000..c970e944 --- /dev/null +++ b/descriptions/ab+/fr.lua @@ -0,0 +1,857 @@ + +------------------------------------------------------------------ +----- Basic French descriptions based on Platinumgod.co.uk ----- +------------------------------------------------------------------ + +-- Transformations: uses the number next to the transformation entry (can be found at the bottom of this file) +-- Item ID | transformation id| Description text +-- '#' = starts new line of text +-- Example: 69|1|+1.0 Tears up |Example Item#Example Second Line + +-- French letter rendercheck : + --print("ùÙûÛüÜÿŸ àÀâÂæÆçÇ éÉèÈêÊëË ïÏîÎôÔœŒ") + +--Special character markup: +-- \1 = Up Arrow | \2 = Down Arrow | \3 = Warning ! | \6 = health | \5 Key | \015 = Coin | \8\189 = Bomb +descriptarray={{"1","0","\1 +0.7 Cadence de tir"}, +{"2","0","Triple tir#\2 Cadence de tir"}, +{"3","0","Larmes à tête chercheuse"}, +{"4","0","\1 +0.5 Dégât(s)#\1 +50% Multiplicateur de Dégât(s) #+ Recul"}, +{"5","0","Donne un effet boomerang aux larmes#\1 +1.5 Portée#\1 +0.6 Vitesse des larmes#\1 +1 Hauteur des larmes"}, +{"6","0","\1 +1.5 Cadence de tir#\2 -15.78 Portée#\1 +0.45 Hauteur des larmes"}, +{"7","0","\1 +1.0 Dégât(s)#\1 +50% si vous possédez Book of Belial"}, +{"8","4","Familier à larmes normales"}, +{"9","3","Toutes les mouches ennemies sont vos amies"}, +{"10","3","+2 mouches orbitales"}, +{"11","2","\1 +1 Vie#Réapparaissez avec tous vos coeurs"}, +{"12","2","\1 +1 Coeur Max#\1 +0.3 Dégât(s)#\1 +50% Multiplicateur de Dégât(s)#\1 +5.25 Portée#\1 +0.3 Vitesse#\1 +0.5 Hauteur des larmes#Soin complet!"}, +{"13","5","Toucher empoisonné#\2 -0.1 Vitesse#Les ennemis empoisonnés peuvent laisser un coeur noir"}, +{"14","5","\1 +0.6 Vitesse#\1 +5.25 Portée#\1 +0.5 Hauteur des larmes"}, +{"15","0","\1 +1 Coeur Max#Soin complet"}, +{"16","0","\1 +2 Coeurs Max#Soin complet"}, +{"17","0","+99 Clefs"}, +{"18","0","+99 Pièces"}, +{"19","0","+10 Bombes"}, +{"20","0","Envol!"}, +{"21","0","Révèle les icônes de la carte#Ne révèle pas la disposition des salles"}, +{"22","0","\1 +1 Coeur Max"}, +{"23","0","\1 +1 Coeur Max"}, +{"24","0","\1 +1 Coeur Max"}, +{"25","0","\1 +1 Coeur Max"}, +{"26","0","\1 +1 Coeur Max"}, +{"27","0","\1 +0.3 Vitesse"}, +{"28","0","\1 +0.3 Vitesse"}, +{"29","6","\1 +5.25 Portée#\1 +0.5 Hauteur des larmes"}, +{"30","6","\1 +5.25 Portée#\1 +0.5 Hauteur des larmes"}, +{"31","6","\1 +5.25 Portée#\1 +0.5 Hauteur des larmes"}, +{"32","0","\1 +0.7 Cadence de tir"}, +{"33","10","Vol pour la salle actuelle#Tue le pied de Maman et le coeur de Maman instantanément#\3 Vous tue si utilisée sur Satan"}, +{"34","12","\1 +2 Dégât(s)#\1 +12.5% chances de devil deal#\1 +50% Multiplicateur de Dégât(s) si vous avez Blood of the Martyr"}, +{"35","12","Inflige 40 Dégât(s) à tous les ennemis de la salle"}, +{"36","7","Lâche un caca sur le sol#Peut-être placé face à un précipice et explosé pour créer un pont"}, +{"37","0","Lâche une grosse bombe sous le joueur qui inflige 110 Dégât(s)"}, +{"38","0","Tire 10 larmes autour d'Isaac"}, +{"39","6","Paralyse tous les ennemis dans la pièce pendant 4 secondes"}, +{"40","0","Crée une explosion à l'emplacement d'Isaac"}, +{"41","6","Effraie tous les ennemis dans la salle pendant 5 secondes"}, +{"42","8","Bombe empoisonnée pouvant être lancée"}, +{"43","0",""}, +{"44","0","Téléporte Isaac dans une salle aléatoire"}, +{"45","0","Vous soigne d'un coeur"}, +{"46","0","\1 +1.0 Chance#Plus de chances de gagner aux jeux de hasard"}, +{"47","0","Epic Fetus à la demande!#Bombardement contrôlable"}, +{"48","0","Larmes transperçantes"}, +{"49","0","Laser Brimstone à hauts dégât(s)"}, +{"50","0","\1 +1 Dégât(s)"}, +{"51","9","\1 +1.0 Dégât(s)#\1 +10% chances de Devil Deal"}, +{"52","0","Vos larmes sont des bombes!"}, +{"53","0","Attire les collectibles vers Isaac"}, +{"54","0","Révèle la disposition des salles de l'étage"}, +{"55","6","Chance aléatoire de tirer une larme derrière vous"}, +{"56","0","Laisse une flaque de limonade"}, +{"57","3","Mouche orbitale à portée moyenne"}, +{"58","12","Invincibilité pendant 10 secondes"}, +{"59","0",""}, +{"60","0","Marchez par-dessus les petits précipices"}, +{"61","0",""}, +{"62","0","Tous les 13 ennemis tués, soignez-vous d'un coeur"}, +{"63","0","Les objets activables peuvent maintenant être chargés deux fois"}, +{"64","0","-50% pour les objets du magasin#En posséder deux rendra le magasin gratuit"}, +{"65","12","Invoque 6 bombes trolles dans la salle"}, +{"66","0","Ralentit tous les ennemis pendant 8 secondes"}, +{"67","4","Familier à larmes normales"}, +{"68","0","Vos larmes sont maintenant des lasers"}, +{"69","0","Larmes chargées"}, +{"70","5","\1 +1.0 Dégât(s)#\1 +0.4 Vitesse"}, +{"71","2","\1 +0.3 Vitesse#\2 -4.25 Portée#\1 +1.5 Hauteur des larmes#(Ajoute une faible portée)"}, +{"72","10","+3 coeurs bleus#Bible apparaît plus souvent"}, +{"73","0","LVL1: Orbital#LVL2: Orbital tirant des larmes#LVL3: Meat boy LVL 1#LVL4: Meat boy LVL 2"}, +{"74","0","+25 Pièces"}, +{"75","0","Meilleures pilules# +1 pilule"}, +{"76","0","Révèle l'emplacement des salles secrètes"}, +{"77","0","Invincibilité + Dégât(s) de corps à corps"}, +{"78","12","+1 Coeur bleu#Plus de chances d'affronter un boss cavalier de l'Apocalypse#\1 +17.5% de chances de Devil Deal"}, +{"79","9","\1 +1.0 Dégât(s)#\1 +0.2 Vitesse#+1 Coeur bleu"}, +{"80","9","\1 +0.5 Dégât(s)#\1 +0.7 Cadence de tir#+2 Coeurs bleus"}, +{"81","1","\1 #Réduit votre nombre de réceptacles de coeurs rouges à 1#+9 Vies#Réapparaissez avec un coeur rouge"}, +{"82","0","Envol#\1 +0.3 Vitesse"}, +{"83","9","+1 Coeur bleu#\1 +0.7 Dégât(s)#\1 -0.18 Vitesse#Écrasez les rochers"}, +{"84","0","Fait apparaître une trappe menant à l'étage suivant#10% de chances de trouver une échelle de cordes"}, +{"85","0","Fait apparaître une carte"}, +{"86","0","Fait atterrir Monstro Après quoi, il s'en va"}, +{"87","0","Chance de tirer dans 4 directions à la fois"}, +{"88","0","Familier chargeant vers l'avant"}, +{"89","13","Ralentit les ennemis"}, +{"90","0","\1 +1 Dégât(s)#\1 +0.2 Cadence de tir#\2 -0.2 Vitesse"}, +{"91","0","Révèle ce qui se cache derrière les portes"}, +{"92","0","\1 +1 Coeur Max#+2 Coeurs bleus"}, +{"93","0","Invincibilité + Dégâts au corps à corps#Manger un ennemi régénère de la santé"}, +{"94","0","Lâche une pièce aléatoire toutes les 2 salles"}, +{"95","0","Familier tirant des lasers"}, +{"96","0","Lâche un demi coeur toutes les 3 salles"}, +{"97","12","Lâche un collectible aléatoire"}, +{"98","0","Lâche un coeur bleu toutes les 4 salles"}, +{"99","0","Larmes ralentissantes"}, +{"100","4","Larmes à tête chercheuse"}, +{"101","10","\1 +1 Coeur Max#\1 +0.3 Dégât(s)#\1 +0.2 Cadence de tir#\1 +0.25 Portée#\1 +0.3 Vitesse#\1 +0.5 Hauteur des larmes"}, +{"102","6","Fait apparaître une pilule"}, +{"103","0","Chance de tirer des larmes empoisonnées"}, +{"104","0","Les larmes se séparent au contact d'un objet ou d'un ennemi"}, +{"105","0","Change l'objet de piédestal dans la salle actuelle"}, +{"106","0","\1 x2.25 Dégâts des bombes#+5 Bombes"}, +{"107","0","Envol#Votre corps attaque les ennemis"}, +{"108","0","Vous perdez au plus un demi coeur en recevant des dégâts"}, +{"109","0","\1 +0.04 Dégât(s) pour chaque pièce que vous possédez"}, +{"110","6","Larmes paralysantes#\1 +0.25 Portée"}, +{"111","0","Pet empoisonné"}, +{"112","10","Orbital#Augmente la vitesse de vos orbitaux"}, +{"113","0","Tourelle automatique"}, +{"114","6","Couteau contrôlable"}, +{"115","0","Larmes spectrales"}, +{"116","0","-1 Charge nécessaire pour les objets activables#Charge complètement l'objet tenu"}, +{"117","0","Fait apparaître un oiseau quand vous vous faites toucher"}, +{"118","9","Charge un laser de sang qui fait des dégâts constants"}, +{"119","0","\1 +1 Coeur Max#\1 +0.3 Vitesse#Vous soigne 5 coeurs"}, +{"120","2","\1 +1.7 Cadence de tir#\1 +0.3 Vitesse#\2 Dégât(s)"}, +{"121","2","\1 +1 Réceptacle de coeur vide#\1 +0.3 Dégât(s)#\1 +0.25 Portée#\2 -0.1 Vitesse#\1 +0.5 Hauteur des larmes"}, +{"122","0","\3 Lorsqu'il vous reste un demi coeur ou moins:#\1 +1.5 Dégât(s)#\1 +0.3 Vitesse"}, +{"123","12","Familier aléatoire pour la salle actuelle"}, +{"124","0","Objet activable aléatoire"}, +{"125","0","Bombes à tête chercheuse#+5 Bombes"}, +{"126","0","\1 +1.2 Dégât(s)#\2 -1 Coeur"}, +{"127","0","\3 USAGE UNIQUE \3#Relance l'étage entier"}, +{"128","3","Mouche orbitale#Très éloignée"}, +{"129","0","\1 +2 Coeurs Max#\2 -0.2 Vitesse#Vous soigne d'un demi coeur"}, +{"130","0","Vous donne le vol si vous le tenez#Dashez dans une direction"}, +{"131","0","Lâche une bombe toutes les 2 salles"}, +{"132","0","Les dégâts de vos larmes augmentent avec la distance parcourue"}, +{"133","1","\3 Convertit:#1 Un coeur rouge pour 3 coeurs bleus"}, +{"134","1","Les coffres sont plus nombreux"}, +{"135","0","Banque de sang portable#Un demi coeur = 1 Pièce#S'attaque d'abord aux coeurs rouges"}, +{"136","0","Balise explosive#Attire les ennemis"}, +{"137","0","Faites exploser les bombes manuellement#+5 Bombes"}, +{"138","0","\1 +1 Coeur Max#\1 +0.3 Dégât(s)"}, +{"139","6","Vous pouvez maintenant tenir 2 Trinkets"}, +{"140","8","Bombes empoisonnées#+5 Bombes"}, +{"141","0","Fait apparaître 7 pièces aléatoires"}, +{"142","0","Quand des dégâts vous mettent à un demi coeur, recevez un coeur bleu#(Une seule fois par salle)"}, +{"143","5","\1 +0.3 Vitesse#\1 +0.2 Vitesse des larmes"}, +{"144","11","Convertit les pièces en des objets collectables"}, +{"145","1","Fait apparaître de 2 à 4 mouches bleues"}, +{"146","0","+1 Coeur éternel"}, +{"147","0","Détruit les rochers dans la salle"}, +{"148","3","Fait apparaître des mouches quand vous vous faites toucher"}, +{"149","8","Larmes explosives"}, +{"150","0","Chance de tirer des dents infligeant plus de dégâts"}, +{"151","3","Une chance sur 6 de faire apparaître une mouche bleue quand une larme touche un ennemi"}, +{"152","0","Laser permanent!#\2 -35% Dégât(s)"}, +{"153","13","Quadruple tir!#\2 Cadence de tir"}, +{"154","0","\1 +2 Dégât(s) pour l'oeil gauche"}, +{"155","0","Voyage autour de la salle#Inflige des dégâts au corps à corps"}, +{"156","0","+1 Charge quand vous vous faites toucher"}, +{"157","0","\1 Dégât quand vous vous faites toucher#Valable pour l'étage entier"}, +{"158","0","Révèle toute la carte#Fait apparaître une carte aléatoire ou un coeur bleu"}, +{"159","9","Envol#Larmes spectrales"}, +{"160","0","Rayons de lumières tombant du ciel!"}, +{"161","0","Réapparaissez en tant que ??? (Blue Baby)"}, +{"162","0","Chance de devenir invincible en vous faisant toucher"}, +{"163","0","Familier à larmes spectrales"}, +{"164","0","Fait apparaître un feu bleu"}, +{"165","0","\1 +1 Dégât(s)#\1 +0.23 Vitesse des larmes"}, +{"166","0","Transforme les collectibles de la pièce en d'autres collectibles aléatoires"}, +{"167","4","Tire deux larmes en 'V'"}, +{"168","0","Bombardements contrôlables à la place de vos larmes"}, +{"169","0","Méga larmes!#\1 Dégât(s)#\2 Cadence de tir"}, +{"170","0","Écrase les ennemis"}, +{"171","13","Ralentit les ennemis#Inflige des dégâts à tous les ennemis"}, +{"172","0","Couteau orbital"}, +{"173","10","Plus de chances de trouver des coeurs bleus"}, +{"174","0","Tire des larmes aléatoires"}, +{"175","0","Ouvre toutes les portes de la salle, y compris les salles secrètes et Méga-Satan"}, +{"176","0","\1 +1 Coeur Max#\1 +0.16 Vitesse des larmes"}, +{"177","0","Machine de jeu portable"}, +{"178","0","Laisse une flaque lorsque vous vous faites toucher"}, +{"179","0","Envol#+1 Coeur éternel"}, +{"180","0","Pet lorsque vous vous faites toucher"}, +{"181","0","Vous permet de voler tant que vous le tenez#Dash sacré"}, +{"182","0","Larmes à tête chercheuse#\1 +1 Coeur Max#\1 Dégâts grandement augmentés!#\2 -0.4 Cadence de tir#\2 -0.25 Vitesse des larmes#\1 +0.375 Portée"}, +{"183","0","\1 +0.7 Cadence de tir.#\1 +0.16 Vitesse des larmes"}, +{"184","10","Envol#\1 +1 Coeur Max"}, +{"185","10","Envol#Larmes spectrales"}, +{"186","0","Inflige 40 de dégâts à tous les ennemis#-1 coeur par utilisation"}, +{"187","1","Boule de poil#Se balance autour de vous#Grandit en tuant un ennemi"}, +{"188","0","Imite vos mouvements#Tire vers Isaac"}, +{"189","0","\1 +1 Coeur Max#\1 +0.3 Dégât(s)#\1 +0.2 Cadence de tir#\1 +0.5 Portée#\1 +0.2 Vitesse#\1 +1.0 Hauteur des larmes#Soin complet"}, +{"190","0","+99 Bombes"}, +{"191","0","Effet de larme aléatoire"}, +{"192","12","Larmes à tête chercheuse pour la salle actuelle"}, +{"193","0","\1 +1 Coeur Max#\1 +0.3 Dégât(s)"}, +{"194","0","\1 +0.16 Vitesse des larmes#+1 carte"}, +{"195","6","Lâche 4 pilules"}, +{"196","0","+2 Coeurs bleus#\1 +0.4 Cadence de tir"}, +{"197","0","\1 +0.5 Dégât(s)#\1 +0.25 Portée.#\1 +0.5 Hauteur des larmes"}, +{"198","0","Lâche un collectible de chaque type"}, +{"199","6","+2 Clefs#Les coffres sont plus abondants"}, +{"200","6","Larmes séductrices"}, +{"201","0","\1 +0.3 Dégât(s)#Rend les ennemis confus"}, +{"202","0","Les ennemis qui vous touchent se transforment en or#Les ennemis en or laissent tomber des pièces"}, +{"203","0","Double tous les collectibles"}, +{"204","0","Lâche un collectible aléatoire quand vous vous faites toucher"}, +{"205","0","-2 coeurs = Recharge complètement votre objet quand vous appuyez sur la barre d'espace#\3 Ne fonctionne que si votre objet n'est pas chargé!"}, +{"206","0","\1 +1 Dégât(s)#\1 Cadence de tir#Votre tête est maintenant un orbital#Vos larmes partent de votre tête"}, +{"207","0","LVL1: Orbital#LVL2: Orbital tirant des larmes pouvant charmer les ennemis#LVL3: Bandage Girl#LVL4: Bandage Girl LVL2"}, +{"208","0","\1 +1 Dégât(s)#\3 Les ennemis d'élite sont plus fréquents"}, +{"209","7","\1 +5 Bombes#Les explosions font des dégâts et rendent confus tous les ennemis dans la salle"}, +{"210","0","Invincible si vous restez immobile plus d'une seconde"}, +{"211","13","Fait apparaître des araignées bleues quand vous vous faites toucher"}, +{"212","1","\1 50% de chance de revivre"}, +{"213","0","Larmes bouclier#\2 -0.15 Vitesse des larmes"}, +{"214","0","\1 +5 Portée#Laissez une flaque sur le sol en vous faisant toucher"}, +{"215","0","\1 100% de chance de trouver un Devil Deal / Angel Room"}, +{"216","0","\1 +1 Dégât(s)#+3 Coeurs noirs"}, +{"217","6","Chance aléatoire de faire apparaître une araignée bleue en tirant des larmes"}, +{"218","0","Régénère lentement votre santé#\1 +1 Coeur Max"}, +{"219","0","\1 +1 Réceptacle de coeur vide#Chance aléatoire de faire tomber un coeur rouge en vous faisant toucher"}, +{"220","0","Explosion de larmes!#+5 Bombes"}, +{"221","0","Larmes rebondissantes"}, +{"222","0","\1 Cadence de tir#Larmes anti-gravité"}, +{"223","0","Les explosions vous soignent#+5 Bombes"}, +{"224","0","\1 -1 Cadence de tir#\2 -10.0 Portée#En rencontrant un objet / un ennemi, les larmes se divisent en 4"}, +{"225","0","Chance de faire tomber un coeur bleu/noir en vous faisant toucher"}, +{"226","0","\1 +1 Coeur Max#+1 Coeur bleu#+1 Coeur noir"}, +{"227","0","+3 Pièces#Faites tomber une pièce en vous faisant toucher"}, +{"228","6","Larmes apeurantes#\1 Cadence de tir"}, +{"229","0","Les larmes peuvent maintenant être chargées pour lâcher un amas de larmes"}, +{"230","9","\1 +1.5 Dégât(s)#\1 +0.2 Vitesse#Larmes apeurantes#\2 Enlève tous vos coeurs rouges#+6 Coeurs noirs"}, +{"231","0","Laisse une flaque ralentissante#Larmes ralentissantes"}, +{"232","0","Quand vous vous faites toucher, tous les ennemis de la salle sont ralentis"}, +{"233","0","Les larmes orbitent autour de vous#\1 +7.0 Hauteur des larmes"}, +{"234","0","Fait apparaître des araignées quand vous tuez un ennemi"}, +{"235","0",""}, +{"236","7","Les ennemis qui vous touchent se transforment en caca"}, +{"237","0","Larmes en forme de faux!#Les faux transpercent les ennemis#\1 +1.5 Dégât(s)#\2 -0.3 Cadence de tir"}, +{"238","0","\3 Fragment de clef pour la porte de Mega Satan!#Les Angel Rooms sont plus fréquentes"}, +{"239","0","\3 Fragment de clef pour la porte de Mega Satan!#Les Angel Rooms sont plus fréquentes"}, +{"240","5","Augmente et diminue vos stats de manière aléatoire \1\2"}, +{"241","0","Double tous les drops d'objets collectables"}, +{"242","0","Chance de bloquer les projectiles"}, +{"243","0","Bouclier anti-projectiles"}, +{"244","0","Tire des lasers aléatoires"}, +{"245","0","Double vos larmes"}, +{"246","0","Révèle les salles secrètes"}, +{"247","0","Vos familiers font plus de dégâts"}, +{"248","3","Les mouches et araignées bleues font plus de dégâts"}, +{"249","0","2 objets au lieu de 1 en récompense de boss#\3 Seul l'un d'entre eux peut être pris"}, +{"250","0","Double tous les drops de bombes"}, +{"251","0","Vous pouvez transporter 2 cartes#Transforme toutes les pilules en cartes"}, +{"252","0","Vous pouvez transporter 2 pilules#Transforme toutes les cartes en pilules"}, +{"253","0","\1 +1 Chance#\1 +1 Coeur Max"}, +{"254","0","\1 +1 Dégât(s)#\1 +5 Portée#\3 Ne s'applique qu'à l'oeil gauche"}, +{"255","0","\1 +0.5 Cadence de tir#\1 +0.2 Vitesse des larmes"}, +{"256","0","Bombes incandescentes#+5 Bombes"}, +{"257","0","Les larmes sont en feu#Chance de tirer des larmes explosives"}, +{"258","0","Change tous vos objets lors du passage à l'étage suivant"}, +{"259","0","\1 +1 Dégât(s)#Larmes apeurantes"}, +{"260","0","Immunité aux malédictions#+1 Coeur noir"}, +{"261","0","\1 +100% Dégât(s)#\2 Plus vos larmes parcourent de distance, moins elles font de dégâts"}, +{"262","0","+1 Coeur noir#Quand réduit à 1.5 coeurs, inflige des dégâts à tous les ennemis dans la salle"}, +{"263","0",""}, +{"264","3","Orbital pouvant charger les ennemis"}, +{"265","0","Si touché par une larme ennemie, inflige des dégâts à tous les ennemis dans la salle"}, +{"266","0","Lâche une flaque ralentissante#Peut faire apparaître des araignées bleues en terminant une salle"}, +{"267","0","Tire des lasers"}, +{"268","4","Fait apparaître des mouches bleues"}, +{"269","4","Laisse une flaque"}, +{"270","0","Vous soigne d'un demi coeur en tuant un ennemi"}, +{"271","0","Laisse tomber des collectibles aléatoires"}, +{"272","3","Mouche alliée explosive"}, +{"273","8","Familier explosif pouvant être lancé"}, +{"274","3","Fait apparaître un orbital à moyenne portée en vous faisant toucher"}, +{"275","0","Tire un laser Brimstone"}, +{"276","0","Votre corps est invulnérable#\3 Vous recevez des dégâts quand le coeur se fait toucher par un ennemi"}, +{"277","0","Familier fantôme qui attaque les ennemis et les apeure"}, +{"278","11","\3 Convertit:#1,5 coeurs rouges en un coeur bleu. Peut faire apparaître une araignée bleue ou rouge à la place"}, +{"279","3","Orbital obèse"}, +{"280","0","Fait apparaître des araignées bleues"}, +{"281","0","Les ennemis vont se ruer sur lui"}, +{"282","12","Vous permet de sauter"}, +{"283","0","Relance tous les objets sur piédestales, les collectibles et les objets que vous tenez"}, +{"284","0","Relance tous les objets que vous tenez"}, +{"285","0","Change tous les ennemis de la salle en d'autres ennemis aléatoires"}, +{"286","0","Copie l'effet de la carte que vous tenez"}, +{"287","12","Révèle une partie de la carte"}, +{"288","13","Fait apparaître 2-4 araignées bleues"}, +{"289","0","Lancez une flamme rouge"}, +{"290","0","Peut stocker jusqu'à 4 coeurs rouges"}, +{"291","7","\3 Tue instantanément les ennemis en forme de caca (boss compris)!#Transforme les ennemis en caca"}, +{"292","12","+1 Coeur noir"}, +{"293","0","Tire un laser Brimstone dans 4 directions"}, +{"294","0","Repousse les ennemis proches"}, +{"295","0","Inflige des dégâts à toute la salle (en fonction de votre stat de dégâts)#Prix: 1 Pièce"}, +{"296","0","\3 Convertit:#2 Coeur bleus/noir en un coeur rouge"}, +{"297","0","\3 UTILISATION UNIQUE \3#\3 Laisse tomber des objets en fonction de l'étage:#B1: 2 Coeurs bleus#B2: 2 Clefs et bombes#C1: 1 Objet de boss#C2: B1+C1#D1: 4 Coeurs bleus#D2: 30 Pièces#W1: 2 Objets de boss#W2: Bible#Sheol: 1 Objet démoniaque + Coeur noir#Cat: 1 Objet angélique + Coeur bleu#Chest: 1 Pièce"}, +{"298","0","Invincibilité et accélération temporaire"}, +{"299","0","Vous êtes plus rapides dans les salles hostiles!#Une fois que vous êtes assez rapide, invincibilité"}, +{"300","0","\1 +0.25 Vitesse#Toucher un ennemi lui inflige des dégâts"}, +{"301","0","+3 Coeurs bleus#Une fois touché, les dégâts suivants ne peuvent excéder un demi coeur"}, +{"302","0","Détruis les rochers!"}, +{"303","0","Chance de devenir invincible en vous faisant toucher"}, +{"304","0","+6 Pièces / Clefs / Bombes#Équilibre vos stats!#\3 Chaque augmentation de stat va aussi affecter les autres stats"}, +{"305","0","Larmes empoisonnées"}, +{"306","0","\1 +0.2 Vitesse#Larmes transperçantes"}, +{"307","0","\1 +1 Coeur Max / Clef / Bombe / Pièce#\1 +0.5 Dégât(s)#\1 +0.1 Vitesse#\1 +1.5 Portée"}, +{"308","0","Laissz une trainée qui inflige des dégâts"}, +{"309","0","\1 Cadence de tir#Larmes avec recul"}, +{"310","0","\1 Dégât(s) X 2#\2 Cadence de tir#\2 Vitesse des larmes"}, +{"311","0","Une fois mort, réapparaîssez en Black Judas#\1 (Dégât(s) X 2)"}, +{"312","0","\1 +1 Coeur Max#Les coeurs rouges vous soignent de deux coeurs"}, +{"313","10","Ignorez le premier dégât reçu dans chaque salle"}, +{"314","0","\1 +1 Coeur Max#-0.4 Vitesse#Vous pouvez détruire les rochers!"}, +{"315","0","Larmes magnétiques"}, +{"316","0","Vague de larmes chargée#Si vous vous faîtes toucher en chargeant vos larmes, vous téléporte dans une salle aléatoire"}, +{"317","0","Les larmes laissent une flaque qui inflige des dégâts"}, +{"318","0","Familier expert en combat rapproché"}, +{"319","0","Rebondit à travers la salle#Tire vers Isaac#Ses dégâts sont égaux aux vôtres"}, +{"320","3","Mouche contrôlable"}, +{"321","0","Boulet enchaîné#Le boulet inflige des dégâts aux ennemis, peut bloquer les projectiles et détruire les rochers"}, +{"322","4","Copie l'effet d'un de vos familiers"}, +{"323","0","Explosion de larmes#Se charge quand vous tirez"}, +{"324","0","Vous téléporte vers:#Salles / Error / Objets / Secrètes"}, +{"325","0","Détache votre tête#La tête est stationnaire#Controllez votre corps séparément"}, +{"326","0","Maintenez la barre d'espace jusqu'à ce que l'objet soit déchargé#Vous rend invincible#\3 Ne maintenez pas trop longtemps!"}, +{"327","0","Si vous avez moins d'un demi coeur rouge et que vous vous faites toucher, vous rend invincible"}, +{"328","0","Si vous avez moins d'un demi coeur rouge et que vous vous faites toucher, inflige des dégâts à tous les ennemis de la salle"}, +{"329","0","Larme contrôlable"}, +{"330","0","\1 Très grande cadence de tir: (délai /4) - 2#\2 -80% Dégât(s)"}, +{"331","0","Larmes à tête chercheuse#\1 +0.5 Dégât(s)#\1 +1.2 Portée#\2 -0.3 Cadence de tir#\2 -0.3 Vitesse des larmes#\1 +0.8 Hauteur des larmes"}, +{"332","0","En mourant, réapparaîssez en tant que Lazarus et gagnez un objet bonus"}, +{"333","0","Dévoile toute la carte complète"}, +{"334","0","\1 +3 Coeurs Max"}, +{"335","0","+2 Coeurs bleus#Les projectiles ont maintenant une grande chance d'éviter Isaac"}, +{"336","0","Larmes spectrales et transperçantes#\2 -0.25 Portée#\2 -0.4 Vitesse des larmes"}, +{"337","0","Accélère ou ralentit les salles#Fait effet toutes les 4 salles"}, +{"338","0","Rend les ennemis confus#Peut attraper des objets"}, +{"339","0","\1 +5.25 Portée#\1 +0.16 Vitesse des larmes#+1 Coeur noir#\1 +0.5 Hauteur des larmes"}, +{"340","0","\1 +0.3 Vitesse#\1 Isaac rapetissit#Donne une pilule aléatoire"}, +{"341","0","\1 +0.7 Cadence de tir#\1 +0.16 Vitesse des larmes"}, +{"342","2","\1 +1 Coeur Max#\1 +0.7 Cadence de tir#\2 -0.16 Vitesse des larmes"}, +{"343","0","\1 +1 Chance#+1 Coeur bleu#Fait apparaître 2 Clefs"}, +{"344","0","+1 Coeur noir#+3 Bombes"}, +{"345","5","\1 +1.0 Dégât(s)#\1 +5.25 Portée#\1 +0.5 Hauteur des larmes"}, +{"346","0","\1 +1 Coeur Max"}, +{"347","0","\3 USAGE UNIQUE \3#Duplique tous les objets sur piédestal et collectibles dans la salle"}, +{"348","0","Copie l'effet de la pilule que vous tenez"}, +{"349","0","50% de chance de lâcher une pièce aléatoire"}, +{"350","0","À l'entrée chaque salle, empoisonne tous les ennemis"}, +{"351","0","Paralyse tous les ennemis dans la salle#Inflige des dégâts et empoisonne tous les ennemis proches#Envoie une vague de rochers dans la salle#\3 Peut ouvrir les salles secrètes"}, +{"352","0","\2 Réduis votre santé à un demi coeur#Tire une énorme larme spectrale et transperçante ((DMG+1) X 10)"}, +{"353","0","+5 Bombes#Les bombes vont maintenant créer des explosions en forme de croix"}, +{"354","0","\1 +1 Coeur Max#Fait apparaître un trinket aléatoire dans la salle"}, +{"355","6","\1 +1.25 Portée#\1 +1 Chance#\1 +0.5 Hauteur des larmes"}, +{"356","0","Les objets activables font effet deux fois à chaque utilisation"}, +{"357","0","Duplique tous vos familiers dans la salle"}, +{"358","0","Tire 2 larmes en même temps en diagonale, similaire à R U A WIZARD#Larmes spectrales"}, +{"359","0","\1 +1.5 Dégât(s)#Recul augmenté"}, +{"360","0","Tire les mêmes larmes qu'Isaac en terme de dégât(s), stats et effets"}, +{"361","0","Tire des larmes infligeant les mêmes dégâts que celles d'Isaac"}, +{"362","0","Lâche un collectible aléatoire au bout de quelques salles"}, +{"363","10","Inflige des dégâts au corps à corps#Attire et bloque les projectiles#Bloquer un projectile peut faire apparaître un coeur éternel"}, +{"364","3","Inflige des dégâts au corps à corps"}, +{"365","3","Se déplace le long des murs et des obstacles#Inflige des dégâts au corps à corps"}, +{"366","0","+5 Bombes#Vos bombes lâchent 4 petites bombes après explosion"}, +{"367","0","+5 Bombes#Quand une bombe tue un ennemi, elle fait apparaître des araignées bleues#Vos bombes se collent aux ennemis"}, +{"368","0","Tirer dans la même direction augmente votre cadence de tir"}, +{"369","0","\1 +2.25 Portée#\1 +1.5 Hauteur des larmes#Les larmes traversent les murs et réapparaissent depuis le mur opposé"}, +{"370","0","\1 +0.7 Cadence de tir#\1 +5.25 Portée#\1 +0.5 Hauteur des larmes#Fait apparaître 3 coeurs aléatoires"}, +{"371","0","Fait apparaître 6 bombes trolles à chaque fois que vous vous faites toucher#Ces bombes prennent en compte vos effets de bombes"}, +{"372","0","Chance aléatoire de faire tomber une batterie ou de paralyser tous les ennemis dans la salle#Chance d'ajouter une charge à votre objet"}, +{"373","0","\1 +12.5% Dégât(s) pour chaque larme qui touche un ennemi(max. +100%)"}, +{"374","0","Chance aléatoire de tirer une larme sacrée qui fera apparaître un halo de lumière divine sur l'ennemi touché"}, +{"375","0","Chance aléatoire de dévier les projectiles#Immunités aux explosions et aux écrasements de Satan et Mom's Foot"}, +{"376","0","Les boutiques vous proposent un autre objet du même type quand vous en achetez un#engendre 3 ramasser"}, -- GOOGLE TRANSLATE ON LAST PART! +{"377","0","Les araignées ennemies n'infligent plus de dégâts à Isaac"}, +{"378","0","Tirer des larmes pendant 3 secondes fait apparaître un caca explosif sous Isaac"}, +{"379","0","Les larmes ont une hitbox plus large#Larmes spectrales"}, +{"380","0","+5 Pièces#Vous pouvez ouvrir les portes avec une pièce au lieu d'une clef"}, +{"381","0","\1 +0.7 Cadence de tir#Vous donne un objet aléatoire au début de votre prochaine partie"}, +{"382","0","Peut être lancée sur les ennemis pour les capturer#La prochaine utilisation fera apparaître un monstre allié de la même famille"}, +{"383","0","Fait détonner toutes les larmes de la salle, chacune d'entre elles va se diviser en 6 larmes se dispersant dans 6 directions"}, +{"384","0","Va charger à travers la salle, infligeant des dégâts aux ennemis"}, +{"385","0","Va ramasser les pièces proches# Toutes les 6 pièces, il gagne un niveau, excepté pour atteindre le Niveau 4 (12 pièces)#Niveau 2: Lâche des collectibles#Niveau 3: Tire des larmes dans la même direction qu'Isaac#Niveau 4: Ne tire plus de larmes mais va poursuivre les ennemis# Peut aussi lâcher des bombes#Niveau 4+: Va continuer à prendre des pièces mais fera apparaître des collectibles et coffres aléatoires"}, +{"386","0","Transforme n'importe quel rocher en un objet aléatoire (ex: cacas, pots, TNT, cacas rouges, blocs incassables, etc)"}, +{"387","0","Crée une énorme aura de lumière qui ralentit les ennemis qui y entrent"}, +{"388","11","Ramasse les clefs, offrant des coffres aléatoires en échange"}, +{"389","0","Lâche une rune aléatoire toutes les 3 salles"}, +{"390","0","Tire des larmes sacrées"}, +{"391","0","Chaque fois qu'Isaac reçoit des dégats, provoque un effet séduction sur toute la salle"}, +{"392","0","Vous donne l'effet d'un signe du zodiaque aléatoire# L'effet change à chaque étage"}, +{"393","0","Chance aléatoire d'empoisonner les ennemis#Empoisonne les ennemis au toucher#Les ennemis qui meurent en étant sous l'effet du poison peuvent lâcher un coeur noir"}, +{"394","0","Les larmes sont tirées automatiquement en direction d'une cible rouge contrôllée par le joueur#\1 +0.7 Cadence de tir#\1 +0.3 Hauteur des larmes#\1 +3.15 Portée"}, +{"395","0","Les larmes sont maintenant des cercles de lasers dont la taille varie en fonction du temps de charge"}, +{"396","0","Crée jusqu'à 2 portails vous permettant de vous téléporter de l'un vers l'autre"}, +{"397","0","Les larmes d'Isaac suivent à présent un rayon de lumière, et bougeront en fonction des mouvements d'Isaac#\1 +0.5 Cadence de tir#\1 +5.25 Portée#\1 +0.16 Vitesse des larmes#\1 +0.5 Hauteur des larmes"}, +{"398","2","Les larmes ont une chance de rétrécir les ennemis#Marcher sur un ennemi rétréci le tue"}, +{"399","9","\1 +1.0 Dégât(s)#\1 +0.5 Hauteur des larmes#Après avoir tiré pendant 3 secondes, une croix rouge apparaît sur le front d'Isaac# Arrêter de tirer libère un halo noir infligeant des dégâts aux ennemis touchés# Les ennemis tués avec le halo noir ont une chance de faire tomber un coeur noir"}, +{"400","0","Fait apparaître une lance devant Isaac infligeant le double de dégâts des larmes d'Isaac"}, +{"401","0","Les larmes ont une chance de se transformer en bombe collante qui s'accroche aux ennemis avant d'exploser après quelques secondes"}, +{"402","0","Mélange tous les objets sur piédestal que vous trouverez# Ceux-ci ne sont plus liés à une salle spécifique# Lâche également 1-6 collectibles"}, +{"403","13","Affiche les dégâts que vous infligez aux ennemis ainsi que leur barre de vie#Inflige un statut aléatoire aux ennemis touchés#Peut lâcher des batteries"}, +{"404","0","Bloque les projectiles#Si un projectile le touche, il inflige des dégâts et charme les ennemis proches"}, +{"405","0","Inflige un effet de statut aléatoire aux ennemis au corps à corps"}, +{"406","0","Mélange vos stats#N'affecte que les dégâts, la cadence de tir, la portée et la vitesse d'Isaac"}, +{"407","0","\1 Booste une stat d'Isaac en fonction de la couleur de l'aura#Recevoir des dégâts change la couleur de l'aura#Rouge = +4.0 Dégât(s)#Bleue = -4 Cadence de tir#Jaune = +0.5 Vitesse#Orange = +7.5 Portée"}, +{"408","0","Quand Isaac reçoit des dégâts, fait apparaître un halo noir autour d'Isaac qui inflige des dégâts aux ennemis#Les ennemis tués par le halo noir ont une chance de lâcher un coeur noir"}, +{"409","0","+2 coeurs noirs#Quand Isaac n'a plus de coeur rouge, il peut voler et a une chance de recevoir un bouclier anti-dégâts"}, +{"410","0","En tirant, Isaac a une chance de tirer un oeil qui va lui-même tirer des larmes"}, +{"411","0","\1 Chaque fois qu'Isaac tue un ennemi, il gagne des dégâts pour la durée de la salle#Jusqu'à 5 de dégâts bonus (9 kills maximum)"}, +{"412","0","En recevant suffisamment de dégâts, Isaac obtient un familier démoniaque"}, +{"413","0","En ramassant suffisamment de coeurs, Isaac obtient un familier angélique"}, +{"414","0","Les items rooms contiennent maintenant 2 objets#Vous ne pouvez en choisir qu'un"}, +{"415","0","+2 Coeurs bleus#\1 Dégât(s) X 2 si vous ne possédez pas de réceptacle de coeur vide"}, +{"416","0","Vous permet de transporter 2 cartes/pilules/runes à la fois"}, +{"417","0","Rebondit à travers la pièce# Possède une aura infligeant des dégâts aux ennemis#\1 +50% en dégâts en restant dans l'aura"}, +{"418","0","Chaque larme possède un effet aléatoire différent"}, +{"419","0","Vous téléporte dans une salle inexplorée#Dans l'ordre: Salles classiques, Salle super secrète, Shop, Item Room, Salle secrète, Curse Room, Sacrifice Room, Devil/Angel Room, I Am Error"}, +{"420","0","Faire un cercle en marchant va créer un pentagram sur le sol qui inflige 10 points de dégâts aux ennemis par tick de dégâts"}, +{"421","0","Applique un effet de charme à tous les ennemis à portée"}, +{"422","0","Remonte le temps et vous ramène à la salle explorée précédemment, dans le même état que vous étiez à ce moment-là"}, +{"423","0","Forme un épais halo autour d'Isaac qui inflige des dégâts#Chance de dévier les projectiles"}, +{"424","0","Tous les collectibles ont une chance d'être remplacés par des sacs de collectibles"}, +{"425","0","Cône de lumière qui ralentit les ennemis et les projectiles"}, +{"426","3","Suit les mouvements d'Isaac avec un délai de 3 secondes#Inflige des dégâts au corps-à-corps aux ennemis"}, +{"427","0","Place un tonneau de TNT pouvant être poussé#Si réutilisé, fait exploser le tonneau placé précédemment"}, +{"428","0","+4 Coeurs bleus#Soigne tous vos coeurs rouges"}, +{"429","0","Les larmes qui touchent un ennemi ont une chance de faire tomber une pièce"}, +{"430","3","Suit les mouvements d'Isaac avec un délai de 3 secondes#Tire des larmes infligeant les mêmes dégâts que celles d'Isaac aux ennemis"}, +{"431","0","Suit les mouvements d'Isaac avec un délai de 3 secondes#Les larmes d'Isaac qui passent au travers seront dédoublées et feront plus de dégâts"}, +{"432","0","Les bombes lâchent des collectibles aléatoires en explosant (clefs, bombes, ...)"}, +{"433","0","Quand Isaac prend des dégâts, inflige un effet de peur à tous les ennemis et fait apparaître un familier des ombres qui se battra pour vous#Le familier meurt s'il prend trop de dégâts"}, +{"434","3","Ajoute une mouche bleue dans le vase pour chaque ennemi tué#Peut contenir jusqu'à 20 mouches#Utiliser le vase va libérer toutes les mouches"}, +{"435","0","Tire 4 larmes dans les 4 directions"}, +{"436","0","En recevant des dégâts, augmente la cadence de tir d'Isaac"}, +{"437","0","Fait réapparaître tous les ennemis de la salle afin d'obtenir une nouvelle fois la récompense pour avoir terminé la salle#\3 Si utilisé contre Greed, peut transformer la salle en un Shop"}, +{"438","0","+1 Coeur bleu#\1 +0.7 Cadence de tir#\1 Rapetissit Isaac, diminuant sa hitbox"}, +{"439","0","Fait tomber un trinket aléatoire#\1 +1 Chance tant qu'il est tenu#Double les effets des trinkets"}, +{"440","0","En tirant, chance d'arrêter de tirer pour lâcher un amas de larmes et de caillots#\2 -0.2 Vitesse#\2 -15 Portée#\1 +2.0 Hauteur des larmes"}, +{"441","0","Tire un gigantesque laser de Méga Satan pendant 15 secondes#Le laser persiste endéans les 15 secondes, même si vous changez de salle ou d'étage"}, +{"442","0","\3 En possédant 1 coeur rouge:#\1 +1.5 Portée#\1 +0.7 Cadence de tir#\1 +0.2 Shoot Vitesse#(Ne fonctionne pas avec The Lost)"}, +{"443","0","Permet de parfois tirer des lames de rasoir infligeant 400% de dégâts#\1 +0.4 Cadence de tir"}, +{"444","0","Toutes les 15 larmes tirées, vous lancez une grappe de larmes#Chaque larme de la grappe inflige le double de dégâts de vos larmes"}, +{"445","0","\1 +0.3 Dégât(s)#\1 +0.1 Vitesse#Un hurlement de loup retentit lorsque vous entrez dans une salle voisine à une salle secrète / dans une salle possédant une trappe"}, +{"446","0","En tirant, vous créez une aura verte qui empoisonne les ennemis"}, +{"447","0","En tirant, peut faire apparaître un nuage de pet"}, +{"448","0","En recevant des dégâts, chance d'obtenir:#\1 +5 Portée#Vous laissez une traînée de sang qui inflige des dégâts"}, +{"449","0","+1 Coeur bleu#Les larmes ennemies ont une chance d'être déviées"}, +{"450","0","Les larmes peuvent changer les ennemis en or"}, +{"451","0","Lâche une carte ou rune aléatoire#Double leur utilisation"}, +{"452","0","Chaque fois que vous recevez des dégâts, tire 10 larmes puissantes dans toutes les directions"}, +{"453","0","Larmes en os#Au contact d'un objet, d'un ennemi ou d'un mur, les os se séparent en petits os#\1 +1.5 Portée"}, +{"454","0","Vous pouvez tenir deux cartes / runes / pilules à la fois#Lâche une carte / rune / pilule aléatoire"}, +{"455","0","\1 +1.5 Portée#Lâche un lucky penny"}, +{"456","0","\1 +1 Coeur Max"}, +{"457","0","+1 Coeur bleu#Chance d'ignorer les dégâts"}, +{"458","0","Lâche un trinket aléatoire#Vous pouvez transporter deux trinkets à la fois"}, +{"459","0","Larmes empoisonnées collantes jusqu'à ce que la cible saute, se téléporte ou meure"}, +{"460","0","Chance de tirer des larmes assommantes"}, +{"461","0","Chance de tirer des larmes ralentissantes et collantes#Fait apparaître une araignée/mouche en touchant un ennemi"}, +{"462","0","Larmes perçantes#Après avoir touché un ennemi, vos larmes gagnent le double de dégâts et sont à tête chercheuse"}, +{"463","0","\1 +0.3 Dégât(s)#Chance de tirer des larmes qui détruisent les rochers"}, +{"464","0","+2 Coeurs bleus#Les ennemis d'élite lâchent des collectibles plus souvent"}, +{"465","0","\1 +2 Cadence de tir#Vous permet de tirer en diagonale"}, +{"466","0","Le premier ennemi tué va exploser et empoisonner les ennemis proches"}, +{"467","0","Inflige de faibles dégâts constants aux ennemis qu'il pointe"}, +{"468","0","Suit les mouvements d'Isaac avec un délai de 3 secondes#Inflige des dégâts au corps à corps"}, +{"469","0","Laisse une traînée de larmes#Les ennemis qui touchent le nuage peuvent faire apparaître une lumière divine"}, +{"470","0","Rebondit à travers la salle#Inflige des dégâts au corps à corps#Quand vous tirez, il cesse de bouger"}, +{"471","0","Charge ses tirs#Lâche une grappe de larmes#(Similaire à Montro's Lung)"}, +{"472","0","Vos autres familiers le suivent#Quand vous tirez, il cesse de bouger#Se retéléporte sur vous quand vous cessez de tirer"}, +{"473","0","Charge lentement vers l'avant#Inflige des dégâts au corps à corps"}, +{"474","0","Bloque les projectiles"}, +{"475","0","\3 USAGE UNIQUE \3 #Inflige 9.999.999 dégâts à tous les ennemis puis vous tue 3 secondes après"}, +{"476","0","Duplique un collectible aléatoire dans la salle"}, +{"477","0","\3 Consomme tous les objets sur piédestal de la salle#Objets activables: les prochaines utilisations de Void auront l'effet de l'objet avalé (se cumule avec les autres objets)#\1 Objets passifs: Deux stats aléatoires sont augmentées"}, +{"478","0","Paralyse tous les ennemis dans la salle jusqu'à ce que vous tiriez#Les ennemis paralysés peuvent toujours vous blesser"}, +{"479","0","Détruit votre trinket et vous en octroie son effet de manière permanente"}, +{"480","0","Fait apparaître une araignée/mouche pour chaque collectible dans la salle#Détruit tous les collectibles"}, +{"481","0","Quand utilisé \1/\2 une petite quantité de stats aléatoires#Effet de larmes aléatoire pour la salle#Chamboule tous les sprites"}, +{"482","0","Vous transforme en un autre personnage aléatoire#Fait disparaître le dernier objet récupéré"}, +{"483","0","\3 USAGE UNIQUE \3 #Affecte l'étage entier#Détruit tous les rochers, pots, tonneaux, ...#Inflige 200 de dégâts à tous les ennemis#Ouvre: Salles secrètes / Boss Rush / Hush"}, +{"484","0","Quand utilisé, repousse les ennemis et crée une vague de rochers"}, +{"485","0","50% de chances de doubler les objets, collectibles et coffres de la salle#50% de chances de tout retirer et de laisser une pièce"}, +{"486","0","Vous blesse sans vous retirer de coeur#Peut permettre d'activer l'effet de certains objets"}, +{"487","0","Retire un coeur max et vous octroie \1 +0.2 dégât(s) et un 'Cube of Meat'"}, +{"488","0","Active l'effet d'un objet aléatoire"}, +{"489","0","Effet de dé aléatoire"}, +{"490","0","\3 USAGE UNIQUE \3#Fait apparaître deux objets aléatoires en fonction de la salle dans laquelle vous vous trouvez"}, +{"491","0","Lâche une pilule aléatoire toutes les 2 salles#Utiliser une pilule inflige des dégâts aux ennemis"}, +{"492","0","\1 +1 Chance#Indique la localisation des rochers marqués, salles secrètes et échelles de cordes"}, +{"493","5","Pour chaque réceptacle de coeur vide :#\1 +0.2 Dégât(s)"}, +{"494","0","Larmes électriques#Les larmes font apparaître de 1 à 2 étincelles électriques en touchant quelque chose"}, +{"495","0","Chance de tirer une flamme à la place d'une larme"}, +{"496","5","Chance de tirer des seringues#Les seringues tuent les ennemis normaux en un coup"}, +{"497","0","Camouflage au début de chaque salle#Le camouflage s'estompe quand Isaac tire des larmes"}, +{"498","0","Fait apparaître les portes de Devil Deal et Angel Room#En entrant dans une, l'autre disparaît"}, +{"499","0","\1 100% de chances de trouver une Angel Room"}, +{"500","0","Peut lâcher des sacs"}, +{"501","0","Vous donne un coeur max pour chaque tranche de 25 pièces#Keeper gagnera une pièce max (vie) supplémentaire"}, +{"502","0","Chance de tirer une larme infligeant 200% de dégâts et laissant une traînée qui inflige des dégâts"}, +{"503","0","Chance de tirer des larmes qui tuent instantanément les ennemis"}, +{"504","0","Fait apparaître une mouche qui tire sur les ennemis"}, +{"505","0","Fait apparaître un ennemi charmé aléatoire au début de chaque salle"}, +{"506","0","Quand les larmes touchent le dos des ennemis, elles infligent le double de dégâts et provoquent saignement#Le saignement inflige 10% de dégâts sur la vie max de l'ennemi toutes les 5 secondes"}, +{"507","0","Inflige vos dégâts + 10% de la vie max des ennemis#Concerne tous les ennemis de la salle#Chance de faire apparaître des demi-coeurs en infligeant des dégâts"}, +{"508","6","Orbital causant un saignement#Le saignement inflige 10% de la vie max des ennemis sous forme de dégâts pendant 5 secondes"}, +{"509","0","Toutes les 2 secondes, tire une larme dans une direction aléatoire"}, +{"510","0","Fait apparaître une transformation Delirium d'un boss aléatoire#Ce boss est un allié"}, +{"511","3","Tourne autour d'une ennemi aléatoire jusqu'à sa mort#Inflige des dégâts au corps à corps"}, +{"512","0","Trou noir aspirant tout sur son passage"}, +{"513","0","\1 +0.1 Dégât(s)#+1 coeur bleu#Chance aléatoire de séduire ou apeurer un ennemi#Chance de faire apparaître un caca arc-en-ciel en recevant des dégâts"}, +{"514","0","Fait lagger les ennemis, les paralysant brièvement à des moments aléatoires"}, +{"515","0","\3 USAGE UNIQUE \3#Fait apparaître un objet aléatoire correspondant à la salle d'utilisation#Chance de faire apparaître 'Lump Of Coal' ou 'The Poop' à la place"}, +{"516","0","Fait apparaître un arroseur qui tourne sur lui-même tout en tirant des copies conformes de vos larmes#Synergie avec tous les types de larmes (Brimstone, lasers, ...)"}, +{"517","0","+7 Bombes#Vous permet de rapidement poser les bombes sur le sol"}, +{"518","0","Vous donne un familier ressemblant à un familier coop aléatoire#Possède un effet de larmes aléatoire#L'effet change à chaque étage"}, +{"519","0","Un familier qui se transforme en un autre familier aléatoire toutes les 10 secondes"}, +{"520","0","+1 charge sur l'objet actif tous les 15 ennemis tués"}, +{"521","0","Rend un objet aléatoire du Shop gratuit"}, +{"522","0","Les projectiles proches de vous sont gardés en lévitation pendant 3 secondes#Sont repoussés une fois ce délai écoulé#Se recharge après 2 secondes"}, +{"523","0","Stocke les collectibles de la salle#Le réutiliser lâchera les collectibles stockés#Vous permet de déplacer les collectibles de salle en salle"}, +{"524","0","Les larmes sont connectées entre elles par un rayon électrique"}, +{"525","0","Prendre des dégâts fait apparaître un orbital#Max. 3 Orbitaux en même temps#Les orbitaux peuvent être détruits s'ils reçoivent trop de dégâts"}, +{"526","0","Fait apparaître un Cavalier de l'Apocalypse aléatoire#Ce cavalier fait apparaître une mouche propre à lui"}, +{"527","0","\3 Familier pouvant réaliser des tâches pour vous:#Ouvrir des portes/coffres, apporter des objets, voler au magasin / Devil Deal, combattre les ennemis, exploser et activer les interrupteurs"}, +{"528","0","Les larmes qui traversent le prisme se divisent en 4"}, +{"529","0","Les larmes vont se comporter comme des boules de billard"}, +{"530","0","Octroie une récompense si vous tuez les ennemis dans l'ordre#Une marque indique quel ennemi tuer en priorité"}, +{"531","0","Les larmes font des lobs#Se divisent en de plus petites larmes en touchant un ennemi"}, +{"532","0","Les larmes ralentissent avec la distance#Une fois à l'arrêt, elle se divisent#Les larmes peuvent fusionner et créer des larmes plus grosses"}, +{"533","0","Tire des rayons de lumière blanche#(Holy Brimstone)"}, +{"534","0","Vous permet de tenir deux objets activables#Passez de l'un à l'autre avec CTRL (avec 'The Forgotten', maintenir CTRL)"}, +{"535","0","+1 Coeur bleu#Donne un bouclier en entrant dans une salle de boss"}, +{"536","0","Sacrifie un familier pour faire apparaître un objet de Devil Deal#Peut être utilisé 2 fois"}, +{"537","0","+1 Pilule aléatoire#Familier laissant une traînée#Change la nature de la traînée lors de la consommation d'une pilule"}, +{"538","0","Fait apparaître 3 trinkets aléatoires#Recevoir des dégâts peut vous octroyer l'effet du trinket tenu de manière permanente"}, +{"539","0","Fait apparaître un ennemi envoûté en recevant des dégâts#Plus vous terminez de salles sans prendre de dégâts, plus l'ennemi envoûté sera puissant"}, +{"540","0","Larmes rebondissantes faisant des dégâts d'éclaboussement à chaque rebond"}, +{"541","0","+1 Coeur d'os#Fait apparaître 3 coeurs rouges"}, +{"542","0","Orbital#Dévie les projectiles"}, +{"543","0","Un caca blanc avec une aura apparaît quand Isaac reçoit des dégâts#\1 Cadence de tir dans l'aura"}, +{"544","0","Clou lévitant devant Isaac#Inflige 6 fois vos dégâts"}, +{"545","12","Fait apparaître un os orbital ou un squelette envoûté pour chaque ennemi tué dans la salle"}, +{"546","0","Offre une aura qui paralyse les ennemis"}, +{"547","0","+1 Coeur d'os#\1 +0.7 Cadence de tir#Fait apparaître un trinket papier mystérieux"}, +{"548","0","Familier boomerang#Inflige 2x les dégâts d'Isaac"}, +{"549","0","Remplace tous vos coeurs par 6 coeurs d'os#Perdre un coeur d'os lance des os dans toutes les directions"}, +{"550","0","Mom's Foot ne cessera de vous viser#Utiliser cet objet empêchera Mom's Foot de vous tomber dessus#\3 (Essayez de terminer le Boss Rush avec la pelle en votre possession)"}, +{"551","0","Deuxième partie d'une pelle brisée#\3 Utilisez la pelle près de la pile de terre dans la 'Dark Room'"}, +{"552","6","Fait apparaître une trappe vers l'étage suivant#\3 Utilisez la pelle près de la pile de terre dans la 'Dark Room'#\3 Débloque quelque chose de cool"} +} + +---------- Trinkets ---------- +trinketdescriptions={{"1","Lâche une pièce quand vous vous faites toucher"}, +{"2","Plus de chances d'obtenir des récompenses en détruisant les cacas"}, +{"3","-1 charge nécessaire pour les objets activables"}, +{"4","Vous téléporte dans une salle aléatoire quand vous utilisez un objet"}, +{"5","Ennemis d'élite plus fréquents#Plus de chances de trouver des challenges rooms"}, +{"6","Aimant à pièces"}, +{"7","Plus de chances de trouver une Angel Room"}, +{"8","Chance de devenir Pacman en vous faisant toucher"}, +{"9","Larmes vibrantes#Affecte la hitbox des larmes"}, +{"10","Les larmes font des vagues#\1 Cadence de tir"}, +{"11","Les larmes bougent en spirale"}, +{"12","Larmes plus grosses"}, +{"13","Un objet du Shop gratuit"}, +{"14","Les pics et flaques ne vous infligent plus de dégâts"}, +{"15","Détruire un rocher fait tomber une pièce"}, +{"16","Mom's foot tombe sur les ennemis toutes les 60 secondes"}, +{"17","Coeurs noirs plus fréquents"}, +{"18","Coeurs blancs plus fréquents"}, +{"19","Ouvre les coffres sans consommer de clef"}, +{"20","En tombant à 1/2 coeur rouge, fait apparaître un coeur noir#\3 3 utilisations"}, +{"21","Imite 'Polaroid', 'The Negative','Missing Poster' et 'Missing Page'#Faible chance d'activation"}, +{"22","\3 Convertit tous les coeurs collectibles en coeurs noirs#Le taux de drop de coeurs est réduit"}, +{"23","Réapparaîssez en 'The Lost' lorsque vous mourez dans une salle du sacrifice#Débloque 'The Lost' si vous ne le possédez pas encore"}, +{"24","Pétez en ramassant des pièces"}, +{"25","Pétez ou faites apparaître un caca toutes les 30 secondes"}, +{"26","Les larmes bougent en faisant des angles"}, +{"27","\1 +0.5 Vitesse des larmes"}, +{"28","22% de réapparaître en tant que 'Blue Baby' en mourant"}, +{"29","Fait apparaître une mouche en vous faisant toucher"}, +{"30","Chance de tirer des larmes empoisonnées"}, +{"31","Chance de tirer des larmes transperçantes"}, +{"32","Effet de champignon aléatoire à chaque salle#Chance de révéler les salles spéciales en changeant de salle"}, +{"33","En tombant à 1/2 coeur rouge, fait apparaître 'Little Steven'"}, +{"34","Coeurs rouges plus fréquents"}, +{"35","\1 +2 Dégâts"}, +{"36","Clefs et coffres plus fréquents"}, +{"37","\1 +0.15 Vitesse"}, +{"38","Coeurs bleus plus fréquents"}, +{"39","\1 Cadence de tir"}, +{"40","\1 Chance de gagner +1.8 dégâts en vous faisant toucher"}, +{"41","Bombes plus fréquentes#\3 Enlève 'The Tick'"}, +{"42","\1 +1 Chance"}, +{"43","En tombant à 1/2 coeur, vous téléporte dans une salle déjà visitée"}, +{"44","Pilules plus fréquentes"}, +{"45","Cartes plus fréquentes"}, +{"46","Chance de régénérer 1/2 coeur en vidant une salle"}, +{"47",""}, +{"48","Chance d'infliger 40 de dégâts à tous les ennemis en vous faisant toucher"}, +{"49","Ramasser des pièces fait apparaître des demi-coeurs rouges"}, +{"50","Ramasser des pièces fait apparaître des bombes"}, +{"51","Ramasser des pièces fait apparaître des clefs"}, +{"52","Chance d'obtenir une pièce supplémentaire en ramassant des pièces"}, +{"53","Les boss ont -15% de vie#Soigne un coeur rouge en rentrant dans une salle de boss"}, +{"54","Familier à larmes transperçantes"}, +{"55","Obtenez un coeur blanc en changeant d'étage"}, +{"56","Réduit le prix des Devil Deals"}, +{"57","Familier bondissant à travers la salle#tire dans la même direction qu'Isaac"}, +{"58","\1 Chance de ganger +0.5 dégâts en tuant un ennemi"}, +{"59","25% de chances de révéler les icônes sur la carte au début de chaque étage"}, +{"60","Chance de faire apparaître un oiseau mort en tuant un ennemi"}, +{"61","Transforme tous les coffres en coffres rouges"}, +{"62","Les rochers marqués / cachant une trappe brillent"}, +{"63","Transforme les bombes trolles en bombes normales"}, +{"64","Effet de ver aléatoire"}, +{"65","\1 Double votre portée"}, +{"66","\2 -0.4 Vitesse des larmes#\1 +4 Portée"}, +{"67","Effet de dé aléatoire en vous faisant toucher"}, +{"68","Aimant pour collectibles et ennemis"}, +{"69","Peut camoufler le joueur#Être camouflé rend les ennemis confus"}, +{"70","Chance de faire apparaître des araignées bleues dans les salles hostiles"}, +{"71","Les bombes laissent du résidu sur le sol infligeant des dégâts"}, +{"72","Batteries plus fréquentes"}, +{"73","Les bombes qui explosent peuvent faire tomber une bombe collectable"}, +{"74","Échelles de corde plus fréquentes"}, +{"75","Effet de trinket aléatoire à chaque salle"}, +{"76","50% de chances de doubler les récompenses des coffres#50% de chances d'ouvrir un coffre vide ou contenant un ennemi"}, +{"77","Augmente le recul de vos larmes"}, +{"78","Effets de statuts plus longs sur les ennemis (empoisonnements, brûlures, ...)"}, +{"79","Utiliser une pilule/carte peut faire tomber une autre pilule/carte"}, +{"80","\1 +0.2 dégâts pour chaque objet démoniaque en votre possession"}, +{"81","L'invincibilité dure plus longtemps"}, +{"82","+15% de chances d'avoir 2 item rooms à l'étage suivant"}, +{"83","Ouvre les Shops gratuitement"}, +{"84","Greed/Super Greed n'apparaîssent plus dans les Shops"}, +{"85","Utiliser une machine de donation peut vous soigner ou faire apparaître un mendiant"}, +{"86","Détruire un caca fait apparaître une mouche bleue"}, +{"87","Utiliser une clef soigne d'un demi-coeur rouge#Les demi-coeurs sur le sol se transforment en coeurs entiers"}, +{"88","Chances diminuées de trouver un objet activable dans les item rooms"}, +{"89","Les familiers sont plus proches les uns des autres"}, +{"90","Les cacas explosent quand ils sont détruits"}, +{"91","Cacas noirs plus fréquents"}, +{"92","\1 Les augmentations de stats de vos objets sont 33% plus efficaces#\1 +0.2 Cadence de tir"}, +{"93","Les mouches ennemies sont inoffensives"}, +{"94","Double les apparitions de mouches/araignées bleues"}, +{"95","Chance de tirer des dents empoisonnées"}, +{"96","Les larmes bougent rapidement en spirale"}, +{"97","Recevoir des dégâts peut faire apparaître un familier#Jusqu'à 2 familiers possibles"}, +{"98","Chance de tirer des larmes empoisonnées collantes#Ces larmes se détachent quand l'ennemi saute/se téléporte/meurt"}, +{"99","Chance de tirer des larmes rebondissantes"}, +{"100","\3 En tenant un objet activable pleinement chargé:#\1 +0.25 Vitesse#\1 +0.75 Portée#\1 +0.2 Cadence de tir#\1 +0.10 Vitesse des larmes#\1 +0.5 Dégâts#\1 +1 Chance"}, +{"101","\3 En tenant un objet activable complètement déchargé:#\1 +0.5 Vitesse#\1 +1.5 Portée#\1 +0.4 Cadence de tir#\1 +0.3 Vitesse des larmes#\1 +1.5 Dégâts#\1 +2 Chance"}, +{"102","+1 Secret Room supplémentaire à chaque étage"}, +{"103","\3 En possédant le même nombre de pièces, clefs et bombes:#Transforme les moitiés de consommables en double consommables"}, +{"104","Chance de faire apparaître un objet sur piédestal en vous faisant toucher#S'autodétruit après coup"}, +{"105","Chance de faire apparaître un objet donnant un coeur max supplémentaire#S'autodétruit après coup"}, +{"106","Aumgente la taille des flaques que vous créez"}, +{"107","Vous faire toucher affectera vos coeurs rouges avant vos coeurs bleus/noirs"}, +{"108","En vous faisant toucher, lâche un trinket/collectible aléatoire#S'autodétruit après coup"}, -- Needs update that its only drops when hit by an explosion +{"109","Vos orbitaux ne bougent plus"}, +{"110","Les Shops apparaîssent maintenant dans le Womb"}, +{"111","Les item rooms apparaîssent maintenant dans le Womb"}, +{"112","Les item rooms possèderont d'office une machine de relance"}, +{"113","Fait apparaître une mouche explosive en rentrant dans une salle hostile"}, +{"114","Fait apparaître une mouche empoisonnée en rentrant dans une salle hostile"}, +{"115","Fait apparaître une mouche qui ralentit les ennemis en rentrant dans une salle hostile"}, +{"116","Fait apparaître une mouche infligeant 4X vos dégâts en rentrant dans une salle hostile"}, +{"117","Fait apparaître 2-5 mouches bleues en rentrant dans une salle hostile"}, +{"118","Chance de voler en recevant des dégâts#Ne dure que pour une seule salle"}, +{"119","Soigne d'un demi-coeur en changeant d'étage"}, +{"120","Recharge complètement votre objet activable en entrant dans une salle de boss"}, +{"121","Vous protège du premier coup reçu à chaque étage"}, +{"122","Utiliser votre objet actif le place sur un piédestal"}, +{"123","Oblige les anges à lâcher un objet au lieu de morceaux de clefs"}, +{"124","La dernière porte que vous ouvrez reste ouverte"}, +{"125","Vos familiers sont connectés par un rayon électrique"}, +{"126","Fait apparaître une mouche bleue en ramassant une pièce"}, +{"127","Les larmes de vos familiers sont à tête chercheuse"}, +{"128","Petite chance d'obtenir un coeur d'os en recevant des dégâts"} +} + +---------- Cards ---------- +cardDescriptions={{"1","Vous téléporte à la salle de départ"}, +{"2","Larmes à tête chercheuse pour la salle"}, +{"3","Mom's Foot tombe sur un ennemi!"}, +{"4","\1 +2.35 Dégâts & +0.3 vitesse pour la salle"}, +{"5","Vous téléporte à la salle de boss"}, +{"6","Lâche 2 coeurs bleus"}, +{"7","Lâche 2 coeurs rouges"}, +{"8","Invincibilité et dégâts au corps à corps pendant 6 secondes"}, +{"9","Lâche une clef, une bombe, une pièce et un coeur"}, +{"10","Vous téléporte au Shop"}, +{"11","Fait apparaître une machine de casino"}, +{"12","\1 +1 Vie Max#\1 +0.3 Dégâts#\1 +0.3 Vitesse#Pour la salle actuelle"}, +{"13","Vous permet de voler dans la salle actuelle"}, +{"14","Inflige 40 de dégâts à tous les ennemis de la salle"}, +{"15","Fait apparaître une machine de don du sang"}, +{"16","\1 +2 Dégâts pour la salle"}, +{"17","Fait apparaître des bombes trolles"}, +{"18","Vous téléporte à l'Item Room"}, +{"19","Vous téléporte à la salle secrète"}, +{"20","Inflige 100 de dégâts à tous les ennemis de la salle#Soin complet#Révèle toute la carte"}, +{"21","Fait apparaître un mendiant"}, +{"22","Révèle l'entièreté de l'étage"}, +{"23","Double vos bombes"}, +{"24","Double votre argent"}, +{"25","Double vos clefs"}, +{"26","Double vos coeurs rouges#Ne fonctionne que quand utilisé comme soin"}, +{"27","Transforme tous les collectibles en bombes"}, +{"28","Transforme tous les collectibles en pièces"}, +{"29","Transforme tous les collectibles en clefs"}, +{"30","Transforme tous les collectibles en coeurs rouges"}, +{"31","Vous téléporte à la salle de Devil Deal/Angel Room"}, +{"32","Détruit tous les rochers de la salle"}, +{"33","Double tous les collectibles de la salle"}, +{"34","Fait apparaître une trappe"}, +{"35","+1 Coeur Bleu#Annule toutes les malédictions"}, +{"36","Révèle l'entièreté de l'étage"}, +{"37","Change les objets sur piédestal présents dans la salle"}, +{"38","Fait apparaître 3 mouches bleues et 3 araignées bleues"}, +{"39","Invincibilité pendant 30 secondes"}, +{"40","Effet de rune aléatoire"}, +{"41","Inflige 40 de dégâts à tous les ennemis dans la salle#Stat aléatoire augmentée pour chaque objet sur piédestal présent dans la salle#(Détruis tous les objets sur piédestal présents dans la salle)"}, +{"42","Lancer de carte tuant n'importe quel ennemi en un coup"}, +{"43","Rend tous les objets à la vente (Shop, Black Market ou Devil Deal) gratuits"}, +{"44","Donne des conseils 'utiles'"}, +{"45","Remplit la salle de cacas"}, +{"46","Vous tue instantanément et fait apparaître 10 collectibles dans la salle"}, +{"47","Ouvre toutes les portes de la salle"}, +{"48","Utilise votre objet activable sans le décharger"}, +{"49","Change les objets sur piédestal et collectibles dans la salle"}, +{"50","2 mains de Mom tombent du ciel sur un ennemi et les paralysent"}, +{"51","Vous donne l'effet de Holy Mantle pour la salle#(Annule les prochains dégâts reçus)"}, +{"52","\1 +7 Dégâts#\1 +30 Portée#\1 Taille +#Écrasez les rochers#L'effet s'estompe en changeant de salle#Avec Kepper, permet de gagner une pièce max si vous ne possédez qu'une seule pièce"}, +{"53","Lâche 3 cartes aléatoires"}, +{"54","Ralentit les ennemis et les larmes d'Isaac et augmente sa vitesse#L'effet s'estompe en changeant de salle"}} + + +---------- Pills ---------- + +unidentifiedPillMessage = "- Pilule non identifiée" + +pillDescriptions={ +{"0","Fait apparaître un nuage de gaz"}, +{"1","Inflige 1 coeur de dégâts"}, +{"2","+2 Coeurs Bleus"}, +{"3","Inverse le nombre de bombes avec le nombre de clefs"}, +{"4","Lâche 5 bombes trolles"}, +{"5","Soin complet"}, +{"6","\2 -1 Coeur Max"}, +{"7","\1 +1 Coeur Max"}, +{"8","Aucun effet"}, +{"9","En manger 3 vous donnera un coeur max supplémentaire"}, +{"10","Ajoute une mouche orbitale pouvant bloquer les projectiles"}, +{"11","\2 -2 Portée"}, +{"12","\1 +2.5 Portée"}, +{"13","\2 -0.12 Vitesse"}, +{"14","\1 +0.15 Vitesse"}, +{"15","\2 -0.28 Cadence de tir"}, +{"16","\1 +0.35 Cadence de tir"}, +{"17","\2 -1 Chance"}, +{"18","\1 +1 Chance"}, +{"19","Vous téléporte dans une salle aléatoire"}, +{"20","Recharge votre objet activable#Lâche 1-2 batteries"}, +{"21","Supprime tous vos coeurs rouges sauf 1#Lâche 1 à 4 coeurs rouges"}, +{"22","Paralysé pendant quelques secondes"}, +{"23","Ouvre les salles secrètes de l'étage"}, +{"24","Envoûte tous les ennemis dans la salle"}, +{"25","Cache le plan de l'étage"}, +{"26","Lâche une grosse flaque sur le sol qui inflige des dégâts aux ennemis"}, +{"27","Tirez en diagonale pendant 60 secondes"}, +{"28","Ne perdez pas plus de 1/2 coeur à la fois en recevant des dégâts#L'effet s'estompe en changeant de salle"}, -- One Room Wafer +{"29","Perdez un coeur rouge"}, +{"30","Fait apparaître des cacas sur votre passage pendant 2 secondes"}, +{"31","Effet 'Curse of the Maze' pour la salle (franchir une porte peut vous téléporter dans une autre salle)"}, +{"32","Isaac grandit#N'affecte pas sa hitbox"}, +{"33","Isaac rapetissit#Diminue sa hitbox"}, +{"34","Fait appraître une araignée bleue pour chaque caca dans la salle"}, +{"35","Fait apparaître une araignée bleue pour chaque ennemi dans la salle#Fait apparaître 1-3 araignées quand aucun ennemi n'est dans la salle"}, +{"36","Courte invincibilité"}, +{"37","Pixellise l'écran pendant 30 secondes"}, +{"38","Fait appraître 3 mouches bleues"}, +{"39","Fait apparaître une flaque glissante"}, +{"40","Fait appraître une flaque qui ralentit les ennemis"}, +{"41","Ralentit tous les ennemis dans la salle"}, +{"42","Accélère tous les ennemis dans la salle"}, +{"43","Consomme votre trinket actuel et vous donne son effet de façon permanente"}, +{"44","Tire une larme d'Isaac"}, +{"45","Courte invincibilité"}, +{"46","Lâche une copie de la dernière pilule consommée"} +} + +---------- Sacrifice Room ---------- +sacrificeDescriptionHeader = "[Prochaine récompense de sacrifice]" + +sacrificeDescriptions={ +{"1","50% chances d'avoir 1 pièce#100% chances d'avoir 1 bombe, en étant au premier étage et en ayant vaincu le premier boss en moins d'une minute"}, +{"2","50% chances d'avoir 1 pièce#100% chances d'avoir 1 bombe, en étant au premier étage et en ayant vaincu le premier boss en moins d'une minute"}, +{"3","67% chances d'augmenter les probabilités d'avoir une Angel Room à la fin du combat de boss"}, +{"4","50% chances d'avoir 1 coffre aléatoire"}, +{"5","33% chances d'avoir 3 pièces#67% d'augmenter les probabilités d'avoir une Angel Room à la fin du combat de boss"}, +{"6","33% chances de vous téléporter au Devil Deal ou à l'Angel Room#67% chances d'avoir un coffre aléatoire"}, +{"7","33% chances d'avoir 1 objet d'Angel Room#67% chances d'avoir 1 coeur bleu"}, +{"8","100% chances de faire apparaître 7 bombes trolles"}, +{"9","100% chances de faire apparaître le boss 'Uriel'"}, +{"10","50% chances d'avoir 7 coeurs bleus#50% chances d'avoir 30 pièces"}, +{"11","100% chance de faire apparaître le boss 'Gabriel'"}, +{"12","50% chances de vous téléporter à la Dark Room"} +} +---------- Dice Room ---------- +diceDescriptionHeader = "[Effet de Dé]" + +diceDescriptions={ +{"1","Transforme tous vos objets#(n'affecte que les collectibles)"}, +{"2","Transforme tous les collectibles dans la salle"}, +{"3","Transforme tous les collectibles de l'étage"}, +{"4","Transforme tous les objets sur piédestal de l'étage#N'affecte pas les Devil Deals"}, +{"5","Transforme l'étage entier et le relance"}, +{"6","Transforme tous vos objets, les objets sur piédestal et collectibles de l'étage"} +} + +---------- Transformations ---------- +transformations = { +"", -- 0 = none +"Guppy", -- 1 +"Fun Guy", -- 2 +"Lord of the Flies",-- 3 +"Conjoined", -- 4 +"Spun", -- 5 +"Mom", -- 6 +"Oh crap", -- 7 +"Bob", -- 8 +"Leviathan", -- 9 +"Seraphim", -- 10 +"Super Bum", -- 11 +"Bookworm", -- 12 +"Spider Baby" -- 13 +} diff --git a/descriptions/ab+/pl.lua b/descriptions/ab+/pl.lua new file mode 100644 index 00000000..516d9f2f --- /dev/null +++ b/descriptions/ab+/pl.lua @@ -0,0 +1,862 @@ +-- !!!! Ensure file encoding to be ISO-8859-2 (eastern Europe) + +------------------------------------------------------------------ +----- Basic polish descriptions based on Platinumgod.co.uk ----- +------------------------------------------------------------------ + +-- Transformations: uses the number next to the transformation entry (can be found at the bottom of this file) +-- Item ID | transformation id| Description text +-- '#' = starts new line of text +-- Example: 69|1|+1.0 Tears up |Example Item#Example Second Line + +-- Polish letter rendercheck : +-- print("±æê³ñ󶼿 ¯¬¦ÓÑ£ÊÆ¡ \165 \167 \222") +-- ê and Ê should look like e^ E^ + +--Special character markup: +-- \1 = Up Arrow | \2 = Down Arrow | \3 = Warning ! | \6 = health | \5 Key | \015 = Coin | \8\189 = Bomb + +-- Polish Letter Markup: \165 = ê \167 = Ê \222 for ñ +descriptarray={{"1","0","\1 +0.7 Szybkostrzelno¶ci"}, +{"2","0","Potrójne strza³y#\2 Mniejsza Szybkostrzelno¶æ"}, +{"3","0","Samonaprowadzaj±ce si\165 ³zy"}, +{"4","0","\1 +0.5 Obra¿e\222#\1 Mno¿y obra¿enia +50% #+ ³zy odrzucaj± wrogów"}, +{"5","0","Daje twoim ³zom efekt boomeranga#\1 +1.5 Zasi\165gu#\1 +0.6 Pr\165dko¶ci Strza³#\1 +1 Wysoko¶ci lotu ³ez"}, +{"6","0","\1 +1.5 Szybkostrzelno¶ci#\2 -15.78 Zasi\165gu#\1 +0.45 Wysoko¶ci lotu ³ez"}, +{"7","0","\1 +1.0 Obra¿e\222#\1 Mno¿y obra¿enia +50% je¶li posiadasz Book of Belial"}, +{"8","4","Familiar strzelaj±cy normalnymi ³zami"}, +{"9","3","Napotkane wrogie muchy staj± si\165 przyjazne"}, +{"10","3","+2 Muchy orbituj±ce"}, +{"11","2","\1 +1 ¯ycie#Odradzasz si\165 z pe³nym zdrowiem"}, +{"12","2","\1 +1 Serce#\1 +0.3 Obra¿e\222#\1 Mno¿y obra¿enia +50%#\1 +5.25 Zasi\165gu#\1 +0.3 Szybko¶ci#\1 +0.5 Wysoko¶ci lotu ³ez#Odnawia twoje serca do pe³na!"}, +{"13","5","Truj±cy dotyk#\2 -0.1 Szybko¶ci#Wrogowie mog± upu¶ciæ czarne serca je¶li zostan± zatruci"}, +{"14","5","\1 +0.6 Szybko¶ci#\1 +5.25 Zasi\165gu#\1 +0.5 Wysoko¶ci lotu ³ez"}, +{"15","0","\1 +1 Serce#Leczy twoje serca do pe³na"}, +{"16","0","\1 +2 Serca#Leczy twoje serca do pe³na"}, +{"17","0","+99 Kluczy"}, +{"18","0","+99 Monet"}, +{"19","0","+10 Bomb"}, +{"20","0","Latanie!"}, +{"21","0","Ujawnia wszystkie ikony na mapie#Nie pokazuje uk³adu mapy"}, +{"22","0","\1 +1 Serce"}, +{"23","0","\1 +1 Serce"}, +{"24","0","\1 +1 Serce"}, +{"25","0","\1 +1 Serce"}, +{"26","0","\1 +1 Serce"}, +{"27","0","\1 +0.3 Szybko¶ci"}, +{"28","0","\1 +0.3 Szybko¶ci"}, +{"29","6","\1 +5.25 Zasi\165gu#\1 +0.5 Wysoko¶ci lotu ³ez"}, +{"30","6","\1 +5.25 Zasi\165gu#\1 +0.5 do Wysoko¶ci lotu ³ez"}, +{"31","6","\1 +5.25 Zasi\165gu#\1 +0.5 do Wysoko¶ci lotu ³ez"}, +{"32","0","\1 +0.7 Szybkostrzelno¶ci"}, +{"33","10","Otrzymujesz Latanie na aktualny pokój#Natychmiast zabija Mam\165 i Serce matki#\3 Zabija CIEBIE kiedy u¿yjesz go podczas walki z Szatanem"}, +{"34","12","\1 +2 Obra¿e\222#\1 +12.5% szans na Devil Deal Room#\1 Mno¿y obra¿enia +50% je¶li posiadasz Blood of the Martyr"}, +{"35","12","Zadaje 40 obra¿e\222 wszystkim w pokoju"}, +{"36","7","Upuszcza kup\165 na pod³og\165#Mo¿e zostaæ po³o¿ony obok do³u i zniszczony ¿eby zrobiæ most"}, +{"37","0","Upuszcza wielk± bomb\165 pod graczem która zadaje 110 obra¿e\222"}, +{"38","0","Wystrzeliwuje 10 ³ez w kr\165gu wokó³ Isaaca"}, +{"39","6","Zamra¿a wszystkich wrogów w aktualnym pokoju na 4 sekundy"}, +{"40","0","Powoduje eksplozje w miejscu gdzie znajduje sie gracz"}, +{"41","6","Straszy wszystkich wrogów w aktualnym pokoju na 5 sekund"}, +{"42","8","Truj±ca bomba do rzucania"}, +{"43","0",""}, +{"44","0","Teleportuje Isaaca do losowego pokoju"}, +{"45","0","Leczy 1 serce"}, +{"46","0","\1 +1.0 Szcz\165¶cia#Lepsza szansa na wygran± podczas hazardu"}, +{"47","0","Epic Fetus na ¿±danie!#Kontrolowany Airstrike (Nalot bombowy) "}, +{"48","0","Twoje ³zy przenikaj± przez wrogów"}, +{"49","0","Laser zadaj±cy du¿e obra¿enia "}, +{"50","0","\1 +1 Obra¿e\222"}, +{"51","9","\1 +1.0 Obra¿e\222#\1 +10% szans na Devil Deal Room"}, +{"52","0","Bombowe ³zy!"}, +{"53","0","Przyci±ga pick-upy do gracza"}, +{"54","0","Ujawnia uk³ad pi\165tra"}, +{"55","6","Losowa szansa na wystrzelenie ³zy w ty³"}, +{"56","0","Upuszcza ka³u¿\165 lemoniady"}, +{"57","3","Mucha orbituj±ca na ¶redni zasi\165g"}, +{"58","12","Niewra¿liwo¶æ na 10 sekund"}, +{"59","0",""}, +{"60","0","Mo¿esz przej¶æ przez pojedynczy dó³"}, +{"61","0",""}, +{"62","0","Leczy ci\165 o po³ow\165 serca co 13 zabitych wrogów"}, +{"63","0","Przedmioty na spacji mog± zostaæ na³adowane 2 razy"}, +{"64","0","-50% na przedmioty ze sklepu#Zdobycie dwóch sprawi ¿e wszystko b\165dzie darmowe"}, +{"65","12","Tworzy 6 troll bomb w losowych miejscach w pokoju"}, +{"66","0","Spowalnia wrogów na 8 sekund"}, +{"67","4","Familiar strzelaj±cy normalnymi ³zami"}, +{"68","0","Zamiast ³ez strzelasz laserkiem"}, +{"69","0","£adowane ³zy"}, +{"70","5","\1 +1.0 Obra¿e\222#\1 +0.4 Szybko¶ci"}, +{"71","2","\1 +0.3 Szybko¶ci#\2 -4.25 Zasi\165gu*#\1 +1.5 Wysoko¶ci lotu ³ez"}, +{"72","10","+3 Serca Duszy#Wi\165ksza szansa na pojawienie si\165 Biblii"}, +{"73","0","LVL1: Orbituj±ce mi\165sko#LVL2: Orbituj±ce strzelaj±ce mi\165sko#LVL3: Meat boy LVL 1#LVL4: Meat boy LVL 2"}, +{"74","0","+25 monet"}, +{"75","0","Lepsze Pigu³ki# +1 Pigu³ka"}, +{"76","0","Odkrywa sekretne pokoje"}, +{"77","0","Niewra¿liwo¶æ + zadajesz obra¿enia kontaktowe"}, +{"78","12","+1 Serce Duszy#Wi\165ksza szansa na Je¼d¼ca#\1 +17.5% szans na Devil Deal Room"}, +{"79","9","\1 +1.0 Obra¿e\222#\1 +0.2 Szybko¶ci#+1 Serce Duszy"}, +{"80","9","\1 +0.5 Obra¿e\222#\1 +0.7 Szybkostrzelno¶ci#+2 Serca Duszy"}, +{"81","1","\1 +9 ¯yæ#Odradzasz si\165 z 1 Sercem"}, +{"82","0","Latanie#\1 +0.3 Szybko¶ci"}, +{"83","9","+1 Serce Duszy#\1 +0.7 Obra¿e\222#\1 -0.18 Szybko¶ci#Rozwalasz kamienie"}, +{"84","0","Tworzy klap\165 w pod³odze dzi\165ki której mo¿esz pomin±æ pi\165tro#10% szans na klap\165 do Crawl Space"}, +{"85","0","Tworzy 1 Kart\165"}, +{"86","0","Przyzywa Monstro który skacze na losowego wroga"}, +{"87","0","Szansa na wystrzelenie ³ez w 4 strony"}, +{"88","0","Familiar który szar¿uje na przód"}, +{"89","13","£zy maj± teraz szanse na spowolnienie wrogów"}, +{"90","0","\1 +1 Obra¿e\222#\1 +0.2 Szybkostrzelno¶ci#\1 -0.2 Szybko¶ci"}, +{"91","0","Ujawnia Sekretny Pokój je¶li jeste¶ obok niego"}, +{"92","0","\1 +1 Serce#+2 Serca Duszy"}, +{"93","0","Niewra¿liwo¶æ + obra¿enia kontaktowe#Zjedzenie wroga odnawia troch\165 Serca"}, +{"94","0","Upuszcza losow± monete co 2 pokoje"}, +{"95","0","Familiar z laserowymi ³zami"}, +{"96","0","Upuszcza po³ow\165 Serca co 3 pokoje"}, +{"97","12","Tworzy losowy Pick-Up"}, +{"98","0","Tworzy 1 Serce Duszy co 4 pokoje"}, +{"99","0","Familiar który strzela spowalniaj±cymi ³zami"}, +{"100","4","Samonaprowadzaj±ce si\165 ³zy"}, +{"101","10","\1 +1 Serce#\1 +0.3 Obra¿e\222#\1 +0.2 Szybkostrzelno¶ci#\1 +0.25 Zasi\165gu#\1 +0.3 Szybko¶ci#\1 +0.5 Wysoko¶ci lotu £ez"}, +{"102","6","Tworzy 1 Pigu³k\165"}, +{"103","0","Szansa na zatrucie przeciwnika ³z±"}, +{"104","0","£zy rozdzielaj± si\165 gdy dotkn± celu"}, +{"105","0","Przelosowuje przedmioty na piedesta³ach w pokoju"}, +{"106","0","\1 Obra¿enia od bomb zwi\165kszone x2.25#+5 Bomb"}, +{"107","0","Latanie#Twoje oddzielone cia³o zadaje obra¿enia przez dotyk"}, +{"108","0","Ka¿de otrzymane obra¿enia s± zredukowane do pó³ serca"}, +{"109","0","\1 +0.04 Obra¿e\222 zwi\165kszone za ka¿d± posiadan± monet\165"}, +{"110","6","Zamra¿aj±ce ³zy#\1 +0.25 Zasi\165gu"}, +{"111","0","Truj±cy pierd"}, +{"112","10","Orbituj±cy#Przy¶piesza wszystkie orbituj±ce"}, +{"113","0","Samo-strzelaj±cy Familiar"}, +{"114","6","Nó¿ zamiast ³ez"}, +{"115","0","£zy widmo"}, +{"116","0","-1 £adowanie trzymanego przedmiotu#W pe³ni na³adowuje aktualny przedmiot"}, +{"117","0","Uwalnia ptaka gdy otrzymasz obra¿enia"}, +{"118","9","£aduje pot\165¿ny laser zamiast ³ez"}, +{"119","0","\1 +1 Serce#\1 +0.3 Szybko¶ci#Leczy 5 serc"}, +{"120","2","\1 +1.7 Szybkostrzelno¶ci#\1 +0.3 Szybko¶ci#\2 Mniejsze obra¿enia"}, +{"121","2","\1 +1 Pusty kontener ¿ycia#\1 +0.3 Obra¿e\222#\1 +0.25 Zasi\165gu#\2 -0.1 Mniejsza szybko¶æ#\1 +0.5 Wysoko¶ci lotu ³ez"}, +{"122","0","\3 Kiedy masz pó³ serca lub mniej:#\1 +1.5 Obra¿e\222#\1 +0.3 Szybko¶ci"}, +{"123","12","Losowy Familiar na pokój"}, +{"124","0","Losowy efekt aktywnych przedmiotów"}, +{"125","0","Samonaprowadzaj±ce bomby#+5 Bomb"}, +{"126","0","\1 +1.2 Obra¿e\222#\2 -1 Serc"}, +{"127","0","\3 JEDNORAZOWY \3#Przelosowuje ca³e pi\165tro"}, +{"128","3","Lataj±cy orbituj±cy Familiar#Du¿a odleg³o¶æ"}, +{"129","0","\1 +2 Serc#\2 -0.2 Szybko¶ci#Leczy pó³ serca"}, +{"130","0","Zapewnia latanie póki jest trzymany#Szar¿uje w danym kierunku"}, +{"131","0","Upuszcza 1 bomb\165 co drugi pokój"}, +{"132","0","Wi\165ksze obra¿enia zale¿nie od przebytego przez ³z\165 dystansu"}, +{"133","1","\3 Zamiana:#1 Serce na Serce Duszy"}, +{"134","1","Pojawia si\165 wi\165cej skrzynek"}, +{"135","0","Przeno¶ny Bank Krwi#Pó³ Serca = 1 Moneta"}, +{"136","0","Wybuchowy wabik#Wabi przeciwników"}, +{"137","0","Wysadza bomby na rozkaz#+5 bomb"}, +{"138","0","\1 +1 Serce#\1 +0.3 Obra¿e\222"}, +{"139","6","Mo¿esz teraz trzymaæ 2 trinkety"}, +{"140","8","Truj±ce bomby#+5 Bomb"}, +{"141","0","Upuszcza 7 losowych monet"}, +{"142","0","Kiedy Twoje ¿ycie spadnie do Pó³ Serca, dostajesz 1 Serce Duszy#(Jedno na pokój)"}, +{"143","5","\1 +0.3 Szybko¶ci#\1 +0.2 Pr\165dko¶æ ³ez"}, +{"144","11","Przerabia monety na Pick-upy"}, +{"145","1","Pojawia 2-4 niebieskich much"}, +{"146","0","+1 Wieczne Serce"}, +{"147","0","Niszczy obiekty (kamienie itp.) w pokoju"}, +{"148","3","Pojawia muchy gdy otrzymasz obra¿enia"}, +{"149","8","Wybuchowe ³zy"}, +{"150","0","Szansa na strzelenie z\165bem"}, +{"151","3","1/6 szansy na pojawienie muchy gdy trafiasz przeciwnika"}, +{"152","0","Permanentny laser!#\2 -35% Obra¿e\222"}, +{"153","13","Poczwórny strza³!#\2 Szybkostrzelno¶æ spada"}, +{"154","0","\1 +2 Obra¿e\222 z lewego oka"}, +{"155","0","Lata dooko³a pokoju#Dotykaj±c zadaje obra¿enia"}, +{"156","0","+1 Na³adowanie gdy otrzymasz obra¿enia"}, +{"157","0","\1 Wzrastaj± obra¿enia przy zranieniu#Pozostaje na ca³e pi\165tro"}, +{"158","0","Odkrywa ca³± map\165#Upuszcza losow± kart\165 lub Serce Duszy"}, +{"159","9","Latanie#Widmowe ³zy"}, +{"160","0","Promienie ¶wiat³a z nieba!"}, +{"161","0","Odrodzisz si\165 jako ??? (Blue Baby)"}, +{"162","0","Szansa na nietykalno¶æ na kilka sekund po otrzymaniu obra¿e\222"}, +{"163","0","Familiar z widmowymi ³zami"}, +{"164","0","Wystrzeliwuje niebieski p³omie\222"}, +{"165","0","\1 +1 Obra¿e\222#\1 +0.23 Pr\165dko¶æ ³ez"}, +{"166","0","Przelosowuje Pick-upy"}, +{"167","4","Familiar który strzela w kszta³cie litery V dwoma ³zami"}, +{"168","0","Kontrolowany zrzut pocisku zamiast ³ez"}, +{"169","0","Mega ³zy!#\1 Obra¿enia wzrastaj±#\2 Szybkostrzelno¶æ spada"}, +{"170","0","Depcze przeciwników"}, +{"171","13","Spowalnia przeciwników#Zadaje przeciwnikom obra¿enia"}, +{"172","0","Orbituj±cy nó¿"}, +{"173","10","Wi\165ksza szansa na Serca Dusz"}, +{"174","0","Strzela losowymi ³zami"}, +{"175","0","Otwiera wszystkie drzwi w pokoju, nawet Secret Room"}, +{"176","0","\1 +1 Serce#\1 +0.16 Pr\165dko¶æ ³ez"}, +{"177","0","Przeno¶na maszyna losuj±ca"}, +{"178","0","Zostawia ka³u¿\165 zadaj±c± obra¿enia przeciwnikom, gdy otrzymasz cios"}, +{"179","0","Latanie#+1 Wieczne Serce"}, +{"180","0","Pierdzisz gdy otrzymasz obra¿enia"}, +{"181","0","Daje latanie gdy go trzymasz#¦wi\165ta szar¿a"}, +{"182","0","Samonaprowadzaj±ce ³zy#\1 +1 Serce#\1 Obra¿enia wysoko w gór\165#\2 -0.4 Szybkostrzelno¶æ#\2 -0.25 Pr\165dko¶æ ³ez#\1 +0.375 Zasi\165g"}, +{"183","0","\1 +0.7 Szybkostrzelno¶æ#\1 +0.16 Pr\165dko¶æ ³ez"}, +{"184","10","Latanie#\1 +1 Serce"}, +{"185","10","Latanie#Widmowe ³zy"}, +{"186","0","Zadaje 40 obra¿e\222 wszystkim przeciwnikom#-1 Czerwone serce gdy u¿ywasz"}, +{"187","1","Rosn±ca kupka w³osów#Przywi±zana do Ciebie#Ro¶nie gdy zabije"}, +{"188","0","Odtwarza twoje ruchy#Strzela w twoim kierunku"}, +{"189","0","\1 +1 Serce#\1 +0.3 Obra¿enia#\1 +0.2 Szybkostrzelno¶æ#\1 +0.5 Zasi\165g#\1 +0.2 Szybko¶æ#\1 +1.0 Wysoko¶æ lotu ³ez#Pe³ne ¿ycie"}, +{"190","0","+99 Bomb"}, +{"191","0","Losowy efekt ³ez"}, +{"192","12","Samonaprowadzaj±ce ³zy na pokój"}, +{"193","0","\1 +1 Serce#\1 +0.3 Obra¿e\222"}, +{"194","0","\1 +0.16 Pr\165dko¶æ ³ez#+1 Karta"}, +{"195","6","Upuszcza 4 tabletki"}, +{"196","0","+2 Serca Dusz#\1 +0.4 Szybkostrzelno¶æ"}, +{"197","0","\1 +0.5 Obra¿e\222#\1 +0.25 Zasi\165g#\1 +0.5 Wysoko¶æ lotu ³ez"}, +{"198","0","Upuszcza po jednym z ka¿dego rodzaju pick-upu"}, +{"199","6","+2 Klucze#Wi\165cej rzeczy ze skrzynek"}, +{"200","6","Urocze ³zy"}, +{"201","0","\1 +0.3 Obra¿e\222#Og³uszaj±ce ³zy"}, +{"202","0","Zamieniasz przeciwników w z³oto dotykiem#Z³oci przeciwnicy upuszczaj± monety"}, +{"203","0","Podwaja Pick-upy"}, +{"204","0","Upuszczasz losowy Pick-up gdy zostaniesz ranny"}, +{"205","0","-2 Serce = Na³adowuje ca³y przedmiot pod spacj±#\3 Dzia³a tylko gdy przedmiot jest niena³adowany!"}, +{"206","0","\1 +1 Obra¿e\222#\1 Szybkostrzelno¶æ#Twoja g³owa teraz orbituje wokó³ cia³a#Strzelasz z g³owy"}, +{"207","0","LVL1: Orbituj±ca kulka#LVL2: Strzelaj±ca orbituj±ca kulka#LVL3: Familiar ganiaj±cy przeciwników#LVL4: Wiêkszy Familiar"}, +{"208","0","\1 +1 Obra¿e\222#\3 Wiêcej Championów"}, +{"209","7","\1 +5 Bomb#Wybuchy og³uszaj± i zadaj± obra¿enia ka¿demu przeciwnikowi w pokoju"}, +{"210","0","Jeste¶ nietykalny je¶li stoisz nieruchomo conajmniej 1 sekundê"}, +{"211","13","Pojawia paj±ki gdy obrywasz"}, +{"212","1","\1 50% szansy odrodzenia"}, +{"213","0","£zy z tarcz±#\2 -0.15 Prêdko¶æ ³ez"}, +{"214","0","\1 +5 Zasiêg#Zostawiasz pod sob± ka³u¿ê gdy otrzymujesz cios"}, +{"215","0","\1 100% szans na Devil/Angel rooms"}, +{"216","0","\1 +1 Obra¿e\222#+3 Czarnych serc"}, +{"217","6","Szansa na pojawienie paj±ków gdy strzelasz"}, +{"218","0","Regeneruje powoli serca#\1 +1 Serce"}, +{"219","0","\1 +1 Pusty kontener na serce#Losowa szansa na upuszczenie serca gdy obrywasz"}, +{"220","0","Wybuch ³ez!#+5 Bomb"}, +{"221","0","Odbijaj±ce siê ³zy"}, +{"222","0","\1 Szybkostrzelno¶æ#Anty grawitacyjne ³zy"}, +{"223","0","Wybuchy Ciê lecz±#+5 Bomb"}, +{"224","0","\1 +1 Szybkostrzelno¶æ #\2 -10.0 Zasiêg#£zy rozdzielaj± siê na cztery po zniszczeniu"}, +{"225","0","Szansa na upuszczenie Serca Duszy/Czarnego kiedy otrzymujesz cios"}, +{"226","0","\1 +1 Serce#+1 Serce Duszy#+1 Czarne serce"}, +{"227","0","+3 Monety#Upuszczasz monetê gdy obrywasz"}, +{"228","6","Pociski strachu#\1 Szybkostrzelno¶æ"}, +{"229","0","£zy mog± byæ teraz na³adowane i wypuszczone w stylu strzelby"}, +{"230","9","\1 +1.5 Obra¿e\222#\1 +0.2 Szybko¶ci#£zy strachu#\2 Usuwa wszystkie czerwone serca#+6 Czarnych Serc"}, +{"231","0","Zostawiasz spowalniaj±c± ka³u¿ê#Spowalniaj±ce ³zy"}, +{"232","0","Permanentny efekt spowolnienia (aktywowany przez otrzymanie ciosu)"}, +{"233","0","£zy orbituj± wokó³ Ciebie#\1 +7.0 Wysoko¶æ lotu ³ez"}, +{"234","0","Pojawia paj±ki gdy obrywasz"}, +{"235","0",""}, +{"236","7","Dotykiem zamieniasz przeciwników w gówno"}, +{"237","0","Kosy zamiast ³ez!#\1 +1.5 Obra¿e\222#\2 -0.3 Szybkostrzelno¶æ"}, +{"238","0","\3 Kawa³ek klucza do drzwi Mega Satan!#Wiêcej Angel Room'ów"}, +{"239","0","\3 Kawa³ek klucza do drzwi Mega Satan!#Wiêcej Angel Room'ów"}, +{"240","5","Przelosowuje Twoje statystyki"}, +{"241","0","Podwaja wszystkie Pick-up'y"}, +{"242","0","Szansa na zablokowanie ³ez"}, +{"243","0","Tarcza blokuj±ca ³zy"}, +{"244","0","Strzelasz losowo laserowym typem ³ez"}, +{"245","0","Podwaja twoje strza³y"}, +{"246","0","Odkrywa Secret Room'y"}, +{"247","0","Twoje Familiary zadaj± wiêksze obra¿enia"}, +{"248","3","Niebieskie paj±ki/muchy zadaj± podwójnie wiêcej obra¿e\222"}, +{"249","0","2 Przedmioty za pokonanie Bossa zamiast 1#\3 Tylko jeden mo¿e byæ wziêty"}, +{"250","0","Podwaja wszystkie pojawienia siê bomb"}, +{"251","0","Mo¿esz trzymaæ 2 karty#Zamienia wszystkie tabletki w karty"}, +{"252","0","Mo¿esz trzymaæ 2 tabletki#Zamienia wszystkie karty w tabletki"}, +{"253","0","\1 +1 Szczê¶cie#\1 +1 Serce"}, +{"254","0","\1 +1 Obra¿e\222#\1 +5 Zasiêg#\3 Tylko w jednym oku"}, +{"255","0","\1 +0.5 Szybkostrzelno¶æ#\1 +0.2 Prêdko¶æ ³ez"}, +{"256","0","P³on±ce bomby#+5 Bomb"}, +{"257","0","Pon±ce ³zy#Szansa ¿e eksploduj±"}, +{"258","0","Przelosowuje Twoje przedmioty z ka¿dym przej¶ciem na nowe piêtro"}, +{"259","0","\1 +1 Obra¿e\222#Przera¿aj±ce pociski"}, +{"260","0","Odporno¶æ na kl±twy#+1 Czarne Serce"}, +{"261","0","\1 +100% Obra¿e\222#\2 Obra¿enia spadaj± wraz z przebytym dystansem ³ez"}, +{"262","0","+1 Czarne Serce#Kiedy twoje zdrowie spadnie do 1.5 Serca, zadajesz obra¿enia wszystkim w pokoju"}, +{"263","0",""}, +{"264","3","Orbituj±cy który szar¿uje na przeciwników"}, +{"265","0","Kiedy oberwiesz ³z± przeciwnika jest szansa ¿e zadasz obra¿enia wszystkim w pokoju"}, +{"266","0","Zostawiasz spowalniaj±c± ka³u¿ê#Szansa na pojawienie siê niebieskich paj±ków gdy zabijesz wszystkich w pokoju"}, +{"267","0","Familiar który strzela laserem"}, +{"268","4","Pojawia niebieskie muchy"}, +{"269","4","Zostawia ka³u¿ê"}, +{"270","0","Familiar który leczy pó³ serca gdy zabije przeciwnika"}, +{"271","0","Upuszcza losowe Pick-up'y"}, +{"272","3","Przyjazna wybuchowa mucha która odbija siê po pokoju"}, +{"273","8","Familiar który wystrzeliwuje siê wraz z twoimi ³zami i wybucha"}, +{"274","3","Kiedy otrzymujesz cios, dostajesz orbituj±cego Familiara"}, +{"275","0","Familiar który strzela Brimstonowym laserem"}, +{"276","0","Familiar który bêdzie przyjmowa³ obra¿enia za Ciebie (Twoje cia³o jest niewra¿liwe)"}, +{"277","0","Familiar który gania za przeciwnikami"}, +{"278","11","\3 Konwertuje:#1,5 Czerwonego serca na 1 Serce Duszy"}, +{"279","3","Du¿y gruby orbituj±cy Familiar"}, +{"280","0","Pojawia niebieskie paj±ki"}, +{"281","0","Familiar którego przeciwnicy bêd± obierali za cel"}, +{"282","12","Pozwala ci skakaæ"}, +{"283","0","Przelosowuje wszystkie Pick-up'y, piedesta³y i twoje trzymane przedmioty"}, +{"284","0","Przelosowuje twoje trzymane przedmioty"}, +{"285","0","Przelosowuje przeciwników w pokoju"}, +{"286","0","Odtwarza efekt twojej trzymanej karty, nie zu¿ywaj±c jej"}, +{"287","12","Ujawnia czê¶ci mapy"}, +{"288","13","Pojawia 2-4 niebieskie paj±ki"}, +{"289","0","Rzuca czerwony p³omie\222"}, +{"290","0","Mo¿e przechowaæ do 4 czerwonych serc"}, +{"291","7","\3 Zabija przeciwników-kupy!#Zamienia normalnych przeciwników w kupy"}, +{"292","12","+1 Czarne serce"}, +{"293","0","Strzela Brimstonowym laserem w 4 kierunkach"}, +{"294","0","Odrzuca pobliskich przeciwników"}, +{"295","0","Zadaje obra¿enia na ca³y pokój#Koszt: 1 moneta"}, +{"296","0","\3 Konwertuje:#2 Serce Duszy/Czarne w 1 Czerwone Serce"}, +{"297","0","\3 JEDNORAZOWY \3#\3 Upuszcza przedmioty zwi±zane z piêtrem na którym jest u¿yty:#B1: 2 Serca Duszy#B2: 2 Klucze i bomby#C1: 1 Przedmiot z bossa#C2: 2 Serca Duszy + 1 Przedmiot z bossa#D1: 4 Serca Duszy#D2: 30 Monet#W1: 2 Przedmioty z bossów#W2: Biblia#Sheol: 1 Przedmiot z Devil Room + Czarne Serce#Cat: 1 Przedmiot z Angel Room + Serce Duszy#Chest: 1 Moneta"}, +{"298","0","Nie¶miertelno¶æ i wiêksza szybko¶æ na 5 sekund #Nie mo¿esz strzelaæ podczas trwania"}, +{"299","0","Jeste¶ szybszy w pokoju z przeciwnikami!#Daje nietykalno¶æ gdy jeste¶ wystarczaj±co szybki"}, +{"300","0","\1 +0.25 Szybko¶æ#Dotykanie przeciwników ich rani"}, +{"301","0","+3 Serca Dusz#Po otrzymaniu obra¿e\222, ka¿de nastêpne w tym samym pokoju zabior± tylko pó³ serca"}, +{"302","0","Niszcz ska³y!"}, +{"303","0","Szansa na bycie nie¶miertelnym gdy otrzymasz obra¿enia"}, +{"304","0","+6 Monet / Kluczy / Bomb#Balansuje twoje statystyki!#\3 Ka¿de nastêpne podniesienie statystyk wp³ynie równie¿ na inne"}, +{"305","0","Truj±ce ³zy"}, +{"306","0","\1 +0.2 Szybko¶æ#Penetruj±ce ³zy"}, +{"307","0","\1 +1 Serce / Klucz / Bomba / Moneta#\1 +0.5 Obra¿e\222#\1 +0.1 Szybko¶æ#\1 +1.5 Zasiêg"}, +{"308","0","Zostawiasz za sob± ka³u¿ê zadaj±c± obra¿enia"}, +{"309","0","\1 Szybkostrzelno¶æ#Odrzucaj±ce ³zy"}, +{"310","0","\1 Obra¿enia X 2#\2 Szybkostrzelno¶æ spada#\2 Prêdko¶æ ³ez spada"}, +{"311","0","Po ¶mierci odradzasz siê jako Black Judas#\2 (Obra¿enia X 2)"}, +{"312","0","\1 +1 Serce#Wszystkie czerwone serca lecz± teraz dwa kontenery"}, +{"313","10","Ignoruje pierwsze otrzymane obra¿enia w ka¿dym pokoju"}, +{"314","0","\1 +1 Serce#-0.4 Szybko¶æ#Mo¿esz niszczyæ ska³y!"}, +{"315","0","Magnetyczne ³zy"}, +{"316","0","£adowalna fala ³ez#Kiedy ³adujesz i otrzymasz obra¿enia, teleportuje cie do innego pokoju"}, +{"317","0","£zy zostawiaj± ka³u¿ê zadaj±c± obra¿enia"}, +{"318","0","Bliski, walcz±cy familiar"}, +{"319","0","Odbija siê po pokoju#Strzela w twoj± stronê#Zadaje obra¿enia takie same jak ty"}, +{"320","3","Kontrolowana mucha"}, +{"321","0","Kula na ³a\222cuchu#Mo¿e niszczyæ ska³y i raniæ przeciwników"}, +{"322","4","Kopiuje efekt jednego z twoich familiarów"}, +{"323","0","Wystrzeliwujesz falê ³ez#£aduje siê podczas strzelania"}, +{"324","0","Teleportuje cie do:#Secret room / Error room / Item room"}, +{"325","0","Odcina ci g³owê#Twoja g³owa stacjonuje#Kontrolujesz swoje cia³o oddzielnie"}, +{"326","0","Trzymanie spacji sprawia ¿e jeste¶ nie¶miertelny#\3 Nie trzymaj za d³ugo!"}, +{"327","0","Nie¶miertelno¶æ gdy obrywasz lub gdy twoje zdrowie spada do pó³ serca"}, +{"328","0","Efekt Necronomiconu gdy otrzymasz cios lub gdy twoje zdrowie spada do pó³ serca"}, +{"329","0","Du¿a kontrolowana ³za"}, +{"330","0","\1 Bardzo zwiêksza szybkostrzelno¶æ#\2 -80% Obra¿e\222"}, +{"331","0","Samonaprowadzaj±ce ³zy#\1 +0.5 Obra¿e\222#\1 +1.2 Zasiêg#\2 -0.3 Szybkostrzelno¶æ#\2 -0.3 Prêdko¶æ ³ez#\1 +0.8 Wysoko¶æ lotu ³ez"}, +{"332","0","Po ¶mierci odradzasz siê jako Lazarus"}, +{"333","0","Odkrywa ca³± mapê"}, +{"334","0","\1 +3 Serca"}, +{"335","0","+2 Serca Dusz#Odpycha od ciebie pociski"}, +{"336","0","Penetruj±ce + Widmowe ³zy#\2 -0.25 Zasiêg#\2 -0.4 Prêdko¶æ ³ez"}, +{"337","0","Spowalnia lub przy¶piesza pokoje"}, +{"338","0","Rzut bumerangiem który unieruchamia przeciwników#Mo¿e zabieraæ przedmioty"}, +{"339","0","\1 +5.25 Zasiêg#\1 +0.16 Prêdko¶æ ³ez#+1 Czarne Serce#\1 +0.5 Wysoko¶æ lotu ³ez"}, +{"340","0","\1 +0.3 Szybko¶æ#\1 Zmniejsza Isaaca#Upuszcza losow± pigu³kê"}, +{"341","0","\1 +0.7 Szybkostrzelno¶æ#\1 +0.16 Prêdko¶æ ³ez"}, +{"342","2","\1 +1 Serce#\1 +0.7 Szybkostrzelno¶æ#\2 -0.16 Prêdko¶æ ³ez"}, +{"343","0","\1 +1 Szczê¶cie#+1 Serce Duszy#Pojawia 2 klucze"}, +{"344","0","+1 Czarne Serce#+3 Bomby"}, +{"345","5","\1 +1.0 Obra¿e\222#\1 +5.25 Zasiêg#\1 +0.5 Wysoko¶æ lotu ³ez"}, +{"346","0","\1 +1 Serce"}, +{"347","0","\3 JEDNORAZOWY \3#Duplikuje piedesta³y / pick-up'y w pokoju"}, +{"348","0","Kopiuje efekt trzymanej tabletki"}, +{"349","0","50% szansy na upuszczenie losowej monety"}, +{"350","0","Przy wej¶ciu do pokoju zatruwa wszystkich obecnych przeciwników"}, +{"351","0","Zamra¿a wrogów w pokoju#Zadaje obra¿enia i truje przeciwników w pobli¿u#Wysy³a falê kolców#\3 Mo¿e byæ u¿yte do otwarcia Secret Room'u"}, +{"352","0","\2 Redukuje twoje zdrowie do pó³ serca#Wypuszcza jedn± wielk± penetruj±c± widmow± ³zê zadaj±c± ogromne obra¿enia ((Obra¿enia+1) X 10)"}, +{"353","0","+5 Bomb#Bomby bêd± wybuchaæ w kszta³cie krzy¿yka"}, +{"354","0","\1 +1 Serce#Pojawia losowy trinket"}, +{"355","6","\1 +1.25 Zasiêg#\1 +1 Szczê¶cie#\1 +0.5 Wysoko¶æ lotu ³ez"}, +{"356","0","Sprawia ¿e twój przedmiot pod spacjê uruchamia siê podwójnie"}, +{"357","0","Duplikuje twoich familiar'ów na jeden pokój"}, +{"358","0","Strzelasz dwoma ³zami rozbierznie#Widmowe ³zy"}, +{"359","0","\1 +1.5 Obra¿e\222#Zwiêksza odrzut"}, +{"360","0","Familiar który strzela takimi samymi ³zami jak Isaac z tak± sam± si³±, szybko¶ci± itd."}, +{"361","0","Strzela ³zami z tak± sam± si³± jak ty"}, +{"362","0","Upuszcza Pick-up co kilka pokoi"}, +{"363","10","Deals contact damage#Blocks and attracts bullets#Blocking a tear can drop an eternal heart"}, +{"364","3","Deals contact damage"}, +{"365","3","Moves along walls/obstacles in the room#deals contact damage"}, +{"366","0","+5 bombs#Causes your bombs to explode into 4 tiny bombs"}, +{"367","0","+5 bombs#When a bomb kills an enemy, it spawns blue spiders#Causes your bombs to stick to enemies"}, +{"368","0","Shooting in one direction increases your fire rate"}, +{"369","0","\1 +2.25 Range Up#\1 +1.5 Tear Height#Tears travel through walls and appear out of the opposite wall"}, +{"370","0","\1 +0.7 Tears Up#\1 +5.25 Range Up#\1 +0.5 Tear Height#Spawns 3 random hearts when picked up"}, +{"371","0","Spawn 6 troll bombs every time you get hit#These are affected by bomb items"}, +{"372","0","Random chance to drop a battery or freeze all enemies in the room#Chance to add one charge to your spacebar item"}, +{"373","0","\1 +12.5% damage up for every tear that successfully hits an enemy(max. +100%)"}, +{"374","0","Random chance to fire a Holy tear, which will spawn a Crack the Sky light beam on hit"}, +{"375","0","Random chance to deflect tears#Get immune to explosions/Stomps from mom's foot"}, +{"376","0","Drops 3 random Pickups#Shops instantly restock their items when you buy them"}, +{"377","0","Spider enemies no longer target or deal contact damage to Isaac"}, +{"378","0","Firing tears for 3 seconds drops a Butt Bomb"}, +{"379","0","Tears have a much larger hitbox#Spectral tears"}, +{"380","0","+5 coins#You can open doors with coins instead of keys"}, +{"381","0","\1 +0.7 Tears Up#Gives you a random item at the start of your next run"}, +{"382","0","Can be thrown at enemies to capture them#Next usage will re-spawn the same enemy as a friendly companion"}, +{"383","0","Detonate any tears currently on the screen and cause each one to split into 6 more tears which will fire in a circle"}, +{"384","0","Will charge around the room dealing contact damage to enemies"}, +{"385","0","Picks up any near-by coins. Every 6 coins it levels up, except for level 4 which takes 12 coins#Level 2: can drop random pickups#Level 3: It now fires tears in the same direction as Isaac#Level 4: no longer fires tears but will chase enemies. will also randomly drop bombs#after Level 4: will continue collect coins and drop random pickups"}, +{"386","0","Re-rolls any rocks into another random type of object (e.g. poop, pots, TNT, red poop, stone blocks etc.)"}, +{"387","0","Creates a huge aura of light that slows down enemies inside of it"}, +{"388","11","Collects keys, giving random chests in return"}, +{"389","0","Drops a random rune every 3 rooms"}, +{"390","0","Fires Sacred Heart tears"}, +{"391","0","Every time Isaac takes damage, a charm effect is applied to every enemy in the room"}, +{"392","0","Will give you a random zodiac item effect that changes after every floor"}, +{"393","0","Random chance to poison enemies#Deal poison damage on contact#Enemies that were poisoned have a chance to drop a black heart on death"}, +{"394","0","Fire tears automatically directed at a red target on the ground which is controlled by the player#\1 +0.7 Tears Up#\1 +0.3 Tear Height#\1 +3.15 Range Up"}, +{"395","0","Gain the ability to charge and fire a laser ring that travels across the room"}, +{"396","0","Creates up to two portals to travel between them"}, +{"397","0","Isaac's tears now travel directly forwards following a beam of light, but will also move sideways based on your player movement#\1 +0.5 Tears Up#\1 +5.25 Range Up#\1 +0.16 Shot Speed Up#\1 +0.5 Tear Height"}, +{"398","2","Tears now have a chance to apply a shrinking effect#Shrunk enemies can be crushed and killed by walking over them"}, +{"399","9","\1 +1.0 Damage Up#\1 +0.5 Tear Height#After firing tears for 3 seconds, a red cross appears on Isaac's head that, upon releasing the fire button, creates a black ring dealing damage to enemies inside it# Enemies killed with the black ring have a chance to drop Black hearts"}, +{"400","0","Spawns a spear in front of you which deals damage equal to 2 times your tear damage"}, +{"401","0","Tears now have a chance to become sticky bombs, which will attach to enemies and explode after a few seconds"}, +{"402","0","Pedestals will now be chosen from random itempools# On pick up also drops 1-6 random pickups"}, +{"403","13","Allows you to see your tear damage and the health bars of all enemies#Inflicts a random status effect on contact#Will randomly drop batteries"}, +{"404","0","Blocks tears#If a tear hits it, it will fart, which deals damage to nearby enemies and charms them"}, +{"405","0","Applies a random status effect to any enemies it comes into contact with"}, +{"406","0","Rerolls your stats#Will only effect damage, tears, range and speed stats"}, +{"407","0","\1 Boost one of Isaac's stats depending on the color of the aura around him#When you take damage, you will get a new aura#Red = +4.0 Damage#Blue = -4 Tear Delay#Yellow = +0.5 Speed Up#Orange = +7.5 Range Up"}, +{"408","0","When you take damage, a black ring will appear around Isaac that damages any enemies in contact with it#Enemies killed with it have a chance to drop a black heart"}, +{"409","0","+2 Black Hearts#When Isaac has no red hearts, this item gives Isaac the ability to fly and chance to trigger a shield"}, +{"410","0","While firing tears this item gives you a chance to fire an eye across the screen which fires tears in the same direction as Isaac"}, +{"411","0","\1 Each time Isaac kills an enemy, temporary damage up for the current room#Maximum of +5 Damage Up after 9 kills"}, +{"412","0","After taking enough damage, Isaac gains a permanent demon familiar"}, +{"413","0","After picking up enough hearts, Isaac gains a permanent angelic familiar"}, +{"414","0","Two items now spawn in each of the item rooms#You can only choose one"}, +{"415","0","+2 Soul Hearts#\1 Damage X 2 if you don't have any empty red heart containers"}, +{"416","0","Allows you to carry two cards/pills/runes"}, +{"417","0","Bounces around the room with a damaging aura, dealing damage to any enemies inside#\1 While standing in the aura, +50% damage multiplier"}, +{"418","0","Gives you a different tear effect with every tear that you fire"}, +{"419","0","Teleports you to another random room that has not been explored yet#Hierarchy: Normal Rooms,Super Secret Room, Shop, Item Room, Secret Room, Curse Room, Sacrifice Room, Devil/Angel Room, I Am Error"}, +{"420","0","Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick"}, +{"421","0","Applies charm effect to any enemies in close range"}, +{"422","0","Rewind time and put you back in the previous room, in the same state you were in at that moment"}, +{"423","0","Gives Isaac a large halo around him, deals contact damage#Chance to reflect enemy bullets"}, +{"424","0","All pickups have a chance to be replaced with a sack"}, +{"425","0","Gives Isaac a cone of light in front of him that slows any enemies inside it and their tears"}, +{"426","3","Follows your exact movement on a 3 second delay#Deals contact damage to enemies"}, +{"427","0","Places a pushable TNT barrel#If used a second time in the same room while the last TNT barrel is still there, it will remotely explode the TNT"}, +{"428","0","+4 Soul Hearts#Fully restores your red health"}, +{"429","0","Tears have a chance to drop pennies on the floor upon successfully hitting an enemy"}, +{"430","3","Follows your movement pattern on a 3 second delay#Fires tears at nearby enemies that deal damage equal to Isaac's tear damage"}, +{"431","0","Follows your movement pattern on a 3 second delay#Isaac's tears that pass through the baby will double up and increase in damage"}, +{"432","0","Bombs drop random pickups when they explode (e.g. keys, coins, bombs)"}, +{"433","0","Each time you take damage, My Shadow will apply a fear effect to all enemies in the room and spawn a familiar black charger that will attack for you#The charger will be killed if it is damaged too much"}, +{"434","3","Every time you kill an enemy a blue fly will be added to the Jar#stacks up to 20 flies#Using the Jar of Flies will release all the flies"}, +{"435","0","Shoots 4 tears in a cross pattern"}, +{"436","0","After taking damage, the milk gives you a Tears Up for the rest of the room"}, +{"437","0","Respawn all enemies, enabling you to farm rewards that spawn after beating the room#\3 If used in a greed fight, it can reroll the room into a Shop"}, +{"438","0","+1 Soul heart#\1 +0.7 Tears Up#\1 Makes Isaac very small, reducing his hitbox size"}, +{"439","0","Will drop a random trinket on the ground#\1 +1 Luck while held#While held, doubles the effect of trinkets"}, +{"440","0","Randomly while firing you will stop firing and release a burst of tears and a kidney stone#\2 -0.2 Speed Down#\2 -15 Range Down#\1 +2.0 Tear height"}, +{"441","0","Fires a huge Mega Satan laser for 15 seconds#The laser persists for the entire 15 seconds even between rooms and floors"}, +{"442","0","\3 While at 1 full red heart:#\1 +1.5 Range Up#\1 +0.7 Tears Up#\1 +0.2 Shoot Speed Up#(Doesnt work with the Lost)"}, +{"443","0","Randomly fire razor blades which deal 400% damage#\1 +0.4 Tears Up"}, +{"444","0","Every 15 tears fired, you fire a cluster of tears#Each tear in the cluster deals double damage"}, +{"445","0","\1 +0.3 Damage Up#\1 +0.1 Speed Up#A wolf howls, if you enter a room next to a secret room or with a trapdoor in it"}, +{"446","0","While firing, you get a green aura that poisons any enemies in it"}, +{"447","0","While firing, randomly spawns a poop cloud"}, +{"448","0","When taking damage, chance to get \1 +5 Range and leave a trail of blood creep"}, +{"449","0","+1 Soul Heart#Enemy bullets have a chance to be deflected"}, +{"450","0","Tears can turn enemies into gold"}, +{"451","0","Drops random card or rune on pickup#Doubles the use of any tarot card used"}, +{"452","0","Every time you take damage fire 10 high damage tears in a circle around you"}, +{"453","0","Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything#\1 +1.5 Range Up"}, +{"454","0","You can carry two cards, runes or pills#Drops random card, pill or rune on pickup"}, +{"455","0","\1 +1.5 Range Up#Drops a lucky penny"}, +{"456","0","\1 +1 Health Up"}, +{"457","0","+1 Soul Heart#Chance to ignore damage"}, +{"458","0","Drops one random trinket on pickup#+Extra trinket slot"}, +{"459","0","Sticky poison Tears until enemy dies"}, +{"460","0","Chance to fire concussive tears"}, +{"461","0","Chance to fire sticky slowing tears#Spawns a blue spider/fly on hit"}, +{"462","0","Grants piercing tears#After hitting the first enemy, the tear deals double damage and gains a homing effect"}, +{"463","0","\1 +0.3 Damage Up#Chance to fire rock destroying tears"}, +{"464","0","+2 Soul Hearts#Champion enemies drop pickups more frequently"}, +{"465","0","\1 -2 Tear Delay (Tears up)#Allows you to fire tears diagonally by firing in two directions"}, +{"466","0","First killed enemy in the room will explode and poison all nearby enemies"}, +{"467","0","Deals constant low damage to enemies in the direction the finger points to"}, +{"468","0","Follows your movement delayed by 3 seconds#Deals contact damage"}, +{"469","0","Leaves Trail of tears#Enemies touching the cloud can activate the Crack the Sky effect"}, +{"470","0","Bounces around the room#Deals contact damage#While firing tears it will stop moving"}, +{"471","0","Charges its shots#Shotgun attack#(Similar to monstros lung)"}, +{"472","0","Other familiars follow it#Stops moving while firing tears#Will teleport back to you when you stop firing"}, +{"473","0","Charges forwards very slow#Deals contact damage"}, +{"474","0","Blocks enemy projectiles"}, +{"475","0","\3 SINGLE USE \3 #Deals 9,999,999 damage to all enemies and kills you 3 seconds later"}, +{"476","0","Duplicates 1 random Pick-Up in the current room"}, +{"477","0","\3 When used, consume any pedestal items in the room#Active item: Its effect will be added to Void's effect (Stacking the effects)#\1 Passive item: Small stat upgrade to a random stat"}, +{"478","0","Freezes all enemies in the room until you press the fire button again#Touching a frozen enemy will hurt you"}, +{"479","0","Consumes your trinket and gives you the effect permanently"}, +{"480","0","Spawns 1 blue fly/spider for every pickup in the room"}, +{"481","0","When used, \1/\2 small amount on random stat#Random tear effect for current room#Fucks up all sprites"}, +{"482","0","Changes you into a random other Character#Removes the last item you collected"}, +{"483","0","\3 SINGLE USE \3 #Affects whole floor#Explodes all objects#Deals 200 damage to all enemies#Opens boss rush / hush door / secret rooms"}, +{"484","0","Upon use, pushes enemies away and spawn a wave of rocks"}, +{"485","0","50% chance to double all items, consumables and chests in room#50% chance to remove items / pickups in room and spawn 1 coin"}, +{"486","0","Hurts you without damaging you#Can trigger item effects"}, +{"487","0","Removes one red heart container and gives you \1 +0.2 Damage Up and a \"Cube of Meat\""}, +{"488","0","Gives you a random item effect for the room"}, +{"489","0","Random Dice-effect"}, +{"490","0","\3 SINGLE USE \3#Spawns 2 random items depending on the current rooms item pool"}, +{"491","0","Drops a random pill every 2 rooms#Using a pill damages enemies"}, +{"492","0","\1 +1 Luck Up#Highlights the location of secret rooms, tinted rocks and trapdoors"}, +{"493","5","For every empty heart container:#\1 +0.2 Damage Up"}, +{"494","0","Electric tears#Tears spawn 1-2 sparks of electricity when hitting something"}, +{"495","0","Chance to shoot Fire instead of tears"}, +{"496","5","Chance to fire needles#Needles kill normal enemies instantly"}, +{"497","0","Get camouflaged when entering a room until you start shooting"}, +{"498","0","Spawns Devil AND Angelroom doors#When entering one, the other disappears"}, +{"499","0","\1 100% chance to find an Angel Room"}, +{"500","0","Randomly drops a sack"}, +{"501","0","Gives you 1 heart container for every 25 coins#The Keeper will gain additional Coin-Hearts"}, +{"502","0","Chance to fire a Creep leaving tear that deals double damage"}, +{"503","0","Chance to fire tears that instantly kill enemies"}, +{"504","0","Spawns a fly turret that shoots at enemies"}, +{"505","0","Randomly spawns a charmed enemy when entering a hostile room"}, +{"506","0","Tears can cause bleeding, which deals 10% damage of the enemies total health every 5 seconds"}, +{"507","0","Deals your damage + 10% damage equal to the maximum life of the enemy#Affects all enemies in the room#Chance to drop half hearts when it deals damage"}, +{"508","6","Orbital that causes bleeding, which deals 10% damage of the enemies total health every 5 seconds."}, +{"509","0","Shoots a tear every 2 seconds in random direction"}, +{"510","0","Spawns a friendly white delirium version of a boss for the current room"}, +{"511","3","Orbits around a random enemy until that enemy dies#Deals contact damage"}, +{"512","0","Throwable black hole, which sucks in everything"}, +{"513","0","\1 +0.1 Damage Up#+1 Soul Heart#Random chance to charm/fear an enemy#Random chance to spawn a rainbow poop upon taking damage"}, +{"514","0","Causes random enemies to 'lag' at random intervals, causing them to shortly freeze in place"}, +{"515","0","\3 SINGLE USE \3#Spawns a random item from the current room's item pool#Chance to spawn Lump of Coal or The Poop instead"}, +{"516","0","Spawns a Sprinkler that rotates in a circle, spraying tears in all directions"}, +{"517","0","+7 Bombs#Allows you to rapidly place bombs on the ground"}, +{"518","0","Gives you a random familiar which looks like a random coop Baby#Has a random Teareffect#Will be randomized again every floor"}, +{"519","0","A familiar that transforms into other random familiars every 10 secs"}, +{"520","0","+1 charge for your active item for every 15 enemies killed"}, +{"521","0","When used, causes one random item in the shop to become free"}, +{"522","0","Enemy projectiles close to you are held in place for 3 seconds#They get thrown away from you afterwards#Recharges after 2 seconds"}, +{"523","0","When used, stores all Pick-Ups from the current room#Using it again will put them back on the floor again#This allows you to move things between rooms"}, +{"524","0","Tears will be connected together with beams of electricity"}, +{"525","0","Taking damage will spawn an orbital#Max. 3 Orbitals at the same time#Those orbitals can be destroyed, if they take too much damage"}, +{"526","0","Spawns small horsemen familiars that spawn their respective locusts"}, +{"527","0","\3 Familiar that can do tasks for you:#Opening doors & chests, Bring items, Steal from the shop / devil, fight enemies, explode, and activating pressure plates"}, +{"528","0","Tears that hit the prism will split into 4 new tears"}, +{"529","0","Tears will behave like billiard balls"}, +{"530","0","Grants a reward if you kill enemies in the order they are marked"}, +{"531","0","Tears fly in an arc#Tears burst into smaller tears on impact"}, +{"532","0","Tears slow down while traveling#Upon stopping, they explode in smaller tears#Tears can be fired in other tears, making them bigger"}, +{"533","0","Fire white blasts of light#(Holy Brimstone)"}, +{"534","0","Allows to hold 2 active items#Switch between them by pressing CTRL (hold CTRL as \"The Forgotton\")"}, +{"535","0","+1 Soul Heart#Grants a shield when entering a boss room"}, +{"536","0","Sacrifice a familiar to spawn an item from the Devil room itempool#Can be used 2 times"}, +{"537","0","+1 random Pill#Familiar that spawns a line of creep#Creeptype changes everytime the player uses a pill"}, +{"538","0","Spawns 3 random trinkets#Taking damage can add the effect of your current trinket to you permanently"}, +{"539","0","Spawns a charmed enemy when hit#Spawns stronger friends the more rooms are cleared without taking damage"}, +{"540","0","Tears bounce of the floor#Tears cause splash damage on every bounce"}, +{"541","0","+1Bone Heart#Spawns 3 Red Hearts"}, +{"542","0","Orbital#Reflects projectiles"}, +{"543","0","Spawn white poop when you take damage#(White poop has a \1 Tears up aura)"}, +{"544","0","Nail that levitates in front of isaac#Deals 6 times your damage"}, +{"545","12","Spawns a bone orbital or charmed bony per enemy killed#Effect lasts for current room"}, +{"546","0","Grants an aura that freezes enemies in place"}, +{"547","0","+1 Bone Heart#\1 +0.7 Tears Up#Spawns a Mysterious Paper trinket"}, +{"548","0","Boomerang-like Familiar#Deals 2x your damage"}, +{"549","0","Replaces all your red heart containers with 6 bone Hearts#Losing a bone heart fires Bonetears in all directions"}, +{"550","0","Moms foot will constantly attack you#Using it stops moms foot for current room#\3 (Try to beat Bossrush with it!)"}, +{"551","0","Second part of a broken shovel#\3 Use the shovel on the hill of dirt in the \"Dark Room\""}, +{"552","6","Spawns trapdoor to next floor#\3 Use the shovel on the hill of dirt in the \"Dark Room\"#\3 Unlocks something cool"} +} + +---------- Trinkets ---------- +trinketdescriptions={{"1","Drop coins when you get hit"}, +{"2","More drops from poop"}, +{"3","-1 charge needed for spacebar items"}, +{"4","Randomly teleports you, when using an item"}, +{"5","More champion enemies#Higher chance for boss challenge rooms"}, +{"6","Coin magnet"}, +{"7","Higher angel room chances"}, +{"8","Chance for Gamekid effect on hit"}, +{"9","Pulsating tears#Affects tear hitbox"}, +{"10","Tears move in waves#\1 Tears up"}, +{"11","Tears move in spirals"}, +{"12","Bigger tears"}, +{"13","One shop item for free"}, +{"14","Spikes / Creep don't damage you anymore"}, +{"15","Destroying rocks spawns coins"}, +{"16","Mom's foot stomps enemies every 60 seconds"}, +{"17","More black hearts"}, +{"18","More eternal hearts"}, +{"19","Unlock chests without using keys"}, +{"20","When on half a heart, spawns a black heart#\3 3 time usage"}, +{"21","Imitates \"Polaroid\", \"The Negative\", \"Missing Poster\" and \"Missing Page\""}, +{"22","\3 Convert drops:#Hearts to pickups"}, +{"23","Respawn as \"The Lost\" when dying in a sacrifice room"}, +{"24","Fart when picking up coins"}, +{"25","Fart of spawn poop every 30 seconds"}, +{"26","Tears move in angular patterns"}, +{"27","\1 +0.5 Shot Speed up"}, +{"28","22% chance to respawn as \"Blue Baby\""}, +{"29","Spawn a blue fly when getting hit"}, +{"30","Randomly shoot poison tears"}, +{"31","Randomly shoot piercing tears"}, +{"32","Random mushroom effect per room#Can reveal special rooms on the minimap"}, +{"33","When down to half a heart, you get little Steven"}, +{"34","More red hearts drop"}, +{"35","\1 +2 Damage up"}, +{"36","More chests and keys appear"}, +{"37","\1 +0.15 Speed up"}, +{"38","More Soul Hearts drop"}, +{"39","\1 Tears up"}, +{"40","\1 Chance to get +1.8 Damage up when getting hit"}, +{"41","More Bombs appear#\3 Removes \"The Tick\""}, +{"42","\1 +1 Luck up"}, +{"43","When damaged down to half a heart, teleport to last visited room"}, +{"44","More pills appear"}, +{"45","More cards appear"}, +{"46","Chance for healing half a heart after clearing a room"}, +{"47",""}, +{"48","When getting hit, chance to trigger \"Necronomicon\" effect"}, +{"49","Drop half a heart when picking up coins"}, +{"50","Drop bombs when picking up coins"}, +{"51","Drop keys when picking up coins"}, +{"52","Chance to get extra coin when picking up coins"}, +{"53","-15% boss-health#Heals 1 red heart when entering a boss room"}, +{"54","Familiar with piercing tears"}, +{"55","Get one eternal heart when starting a new floor"}, +{"56","Reduces devil deal prices"}, +{"57","Familiar that bounces around the room#Shoots in the same direction as the player"}, +{"58","\1 Chance for +0.5 Damage up when killing an enemy"}, +{"59","25% chance to reveal map icons at start of new floor"}, +{"60","Chance to spawn a dead bird when killing an enemy"}, +{"61","Turns all chests into red chests"}, +{"62","Crawlspace rocks and tinted rocks blink every 10 secs"}, +{"63","Turns troll bombs into bombs"}, +{"64","Random worm effect"}, +{"65","\1 Doubles your Range"}, +{"66","\2 -0.4 Shoot Speed down#\1 +4 Range up"}, +{"67","Random dice effect when getting hit"}, +{"68","Magnet for pickups and enemies"}, +{"69","Camouflages the player randomly#Confuses enemies"}, +{"70","Chance to spawn a spider while in a hostile room"}, +{"71","Bombs leave creep"}, +{"72","More batteries drop"}, +{"73","Exploding bombs can drop bomb-pickups"}, +{"74","More Crawlspaces appear"}, +{"75","Random trinket effect every room"}, +{"76","50/50 chance for extra pickups OR nothing/enemy from chests"}, +{"77","Increases knockback"}, +{"78","Longer status effects on enemies"}, +{"79","Chance when using pills/cards to drop a copy of the pill/card"}, +{"80","\1 +0.2 Damage up for each evil item held"}, +{"81","Invincibility lasts longer"}, +{"82","+15% to get double item room on next floor"}, +{"83","Open shops for free"}, +{"84","Greed/Super Greed no longer appear in shops"}, +{"85","Using a Donation machine can heal you or spawn a beggar"}, +{"86","Destroying poop spawns a blue fly"}, +{"87","Heal half a heart when you use keys#Half hearts spawn as full hearts"}, +{"88","Very low chance for spacebar items in item rooms"}, +{"89","Familiars get closer together"}, +{"90","Poop explodes when destroyed"}, +{"91","Increases chance for Black Poops to spawn"}, +{"92","\1 Stat increases of your items are 33% more effective#\1 +0.2 Tears Up#\1 -1 Tear Delay"}, +{"93","Fly enemies are friendly"}, +{"94","Doubles all blue Fly / Spider spawns"}, +{"95","Randomly shoot poison Tooth tears"}, +{"96","Tears move quickly in a spiral pattern"}, +{"97","Chance to get a familiar when getting damaged#Up to +2 Familiars possible"}, +{"98","Chance to shoot sticky poison tears"}, +{"99","Chance to shoot bouncy tears"}, +{"100","\3 While holding a fully charged active item:#\1 +0.25 Speed#\1 +0.75 Range#\1 +0.2 Tears#\1 +0.10 Shot speed#\1 +0.5 Damage#\1 +1 Luck"}, +{"101","\3 While holding an uncharged active item:#\1 +0.5 Speed#\1 +1.5 Range#\1 +0.4 Tears#\1 +0.3 Shot Speed#\1 +1.5 Damage#\1 +2 Luck"}, +{"102","+1 extra secret room per floor while held"}, +{"103","\3 When coin, key and bombcount are equal:#Turns half consumables into double consumables"}, +{"104","Chance to spawn a pedestal item when getting hit#Gets destroyed afterwards"}, +{"105","Chance to spawn a health up item when getting hit#Gets destroyed afterwards"}, +{"106","Increases the radius of any creep you produce"}, +{"107","Damage taken will ignore spirit / black hearts, causing your red heart containers to be depleted first"}, +{"108","Chance to drop random pickup / trinket when getting hit by an explosion#Gets destroyed afterwards"}, +{"109","Causes any orbitals you have to stop moving"}, +{"110","Shops will now appear in the womb"}, +{"111","Item rooms now appear in the womb"}, +{"112","Restock boxes will always spawn in item rooms"}, +{"113","Spawn an exploding attack fly when entering a hostile room"}, +{"114","Spawn a poison attack fly when entering a hostile room"}, +{"115","Spawn a slowing attack fly when entering a hostile room"}, +{"116","Spawn an attack fly that deals four times your damage when entering a hostile room"}, +{"117","Spawns 2-5 attack flies that deal double your damage when entering a hostile room"}, +{"118","Chance to grow wings after taking damage#Persists for the rest of the room"}, +{"119","Heals half a heart after travelling down to the next floor"}, +{"120","Fully recharges your active item at the start of a boss fight"}, +{"121","Protects you from the first damage you take for every floor"}, +{"122","Using your active item will drop it back on a pedestal on the ground"}, +{"123","Causes the Angel bosses to drop normal items instead of Key Pieces"}, +{"124","The last door you used stays open"}, +{"125","connects your familiars with beams of electricity"}, +{"126","Spawns a blue fly when picking up a coin"}, +{"127","Grants your familiars homing shots"}, +{"128","Small chance to gain a Bone Heart when taking damage"} +} + +---------- Cards ---------- +cardDescriptions={{"1","Teleports you back to the start"}, +{"2","Homing tears for current room"}, +{"3","Moms Foot stomps on an enemy!"}, +{"4","\1 +2.35 Damage & +0.3 Speed for current room"}, +{"5","Teleports you to the bossroom"}, +{"6","Drops 2 Soul hearts"}, +{"7","Drops 2 red hearts"}, +{"8","Invincibility + contact damage for 6 seconds"}, +{"9","Spawns 1 bomb, 1 key, 1 coin, 1 heart"}, +{"10","Teleports you to the shop"}, +{"11","Spawns a Slot- or Fortune Machine"}, +{"12","\1 +1 Health Up#\1 +0.3 Damage Up#\1 +0.3 Speed Up#for current room"}, +{"13","Grants flight for current room"}, +{"14","Deals 40 damage to all enemies in the room"}, +{"15","Spawns a Blood Donation Machine"}, +{"16","\1 +2 Damage up for current room"}, +{"17","Spawns troll bombs"}, +{"18","Teleports you to the item room"}, +{"19","Teleports you to the secret room"}, +{"20","Deals 100 damage to all enemies#Full health#Reveals entire map"}, +{"21","Spawns a beggar"}, +{"22","Reveals the entire map and shows all roomtypes"}, +{"23","Duplicate your bombs"}, +{"24","Duplicate your money"}, +{"25","Duplicate your keys"}, +{"26","Duplicate your red hearts#Only has a healing effect"}, +{"27","Turns all pickups into bombs"}, +{"28","Turns all pickups into coins"}, +{"29","Turns all pickups into keys"}, +{"30","Turns all pickups into hearts"}, +{"31","Teleports you to the devil / angel room"}, +{"32","Destroy all rocks in the room"}, +{"33","Duplicate all pickups in room"}, +{"34","Spawns a trapdoor"}, +{"35","+1 Soul Heart#Removes curse effects"}, +{"36","Full mapping for this floor"}, +{"37","Reroll all pedestal items"}, +{"38","Summons 3 blue spiders and 3 blue flies"}, +{"39","Invincibility for 30 seconds"}, +{"40","Random rune effect"}, +{"41","Deals 40 damage to all enemies#Random stat up for every pedestal items in the room#(Destroys all pedestals in room)"}, +{"42","Throwable instant kill-card"}, +{"43","Removes the price from all items in the current shop or devil deal, making everything free"}, +{"44","Displays \"helpful\" tips on use"}, +{"45","Fills the whole room with poop"}, +{"46","Instantly kills you and spawns 10 pickup / Collectibles on the floor"}, +{"47","Open all doors in the current room"}, +{"48","Activates your spacebar item for free"}, +{"49","Rerolls pedestals and pickups in current room"}, +{"50","Two of Mom's Hand come down and grab an enemy"}, +{"51","Grants the Holy Mantle effect for one room#(Next damage you take is 0)"}, +{"52","\1 +7 Damage Up#\1 +30 Range Up#\1 +Size up#Rozwalasz kamienie#Effect lasts for current room"}, +{"53","Spawns 3 random cards when used"}, +{"54","Slow down enemies and Isaac's tears and gives a Speed up#Effect lasts for current room"}} + + +---------- Pills ---------- + +unidentifiedPillMessage = "- Unidentified Pill" + +pillDescriptions={ +{"0","Spawns a Gas cloud"}, +{"1","Deals 1 heart of damage"}, +{"2","+2 Soul Hearts"}, +{"3","Switches number of bombs with keys"}, +{"4","Spawns 5 troll bombs"}, +{"5","Full Health"}, +{"6","\2 Health Down"}, +{"7","\1 Health Up"}, +{"8","No effect"}, +{"9","Eating 3 will give you Adult transformation"}, +{"10","Adds 1 fly orbital"}, +{"11","\2 -2 Range down"}, +{"12","\1 +2.5 Range up"}, +{"13","\2 -0.12 Speed down"}, +{"14","\1 +0.15 Speed up"}, +{"15","\2 -0.28 Tears down"}, +{"16","\1 +0.35 Tears up"}, +{"17","\2 -1 Luck down"}, +{"18","\1 +1 Luck up"}, +{"19","Teleport to random room"}, +{"20","Recharges your active item#Drops 1-2 batteries"}, +{"21","Drains all but one heart container#Spawns 1-4 red hearts"}, +{"22","You can't move for few seconds"}, +{"23","Opens secret room entrances on current floor"}, +{"24","Charms all enemies in room"}, +{"25","Hides the floor map"}, +{"26","Spawns large puddle on the ground which damages enemies"}, +{"27","Shoot diagonally for 60 seconds"}, +{"28","Take only half the damage for current room"}, -- One Room Wafer +{"29","Take full heart damage for current room"}, +{"30","Spawn poop while walking for 2 seconds"}, +{"31","Curse of the maze effect for current floor"}, +{"32","You grow bigger#Doesn't affect your hitbox"}, +{"33","You get smaller#Your hitbox gets smaller"}, +{"34","Spawn 1 blue spider per poop in room"}, +{"35","Spawn 1 blue spider per enemy in room#Spawns 1-3 blue spiders when no enemy is in the room"}, +{"36","Short invincibility effect"}, +{"37","Pixelates the screen for 30 seconds"}, +{"38","Spawns 3 friendly flies"}, +{"39","Spawn pool of slippery creep"}, +{"40","Spawn pool of slowing creep"}, +{"41","Slow all enemies in room"}, +{"42","Speed up for all enemies in room"}, +{"43","Consume current trinket and gain its effect permanently"}, +{"44","Shoots one ipecac tear"}, +{"45","Short invincibility"}, +{"46","Spawns last used pill"} +} + +---------- Sacrifice Room ---------- +sacrificeDescriptionHeader = "[Next Sacrifice Room payout]" + +sacrificeDescriptions={ +{"1","50% chance for 1 Coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"}, +{"2","50% chance for 1 Coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"}, +{"3","67% chance for increased Angel Room chance"}, +{"4","50% chance for 1 random Chest"}, +{"5","33% chance for 3 Coin#67% chance for increased Angel Room chance"}, +{"6","33% chance for teleport to Angel/Devil Room#67% chance for random Chest"}, +{"7","33% chance for 1 random Angel Room item#67% chance for 1 soul heart"}, +{"8","100% chance for 7 troll bombs"}, +{"9","100% chance to spawn \"Uriel\" boss"}, +{"10","50% chance for 7 soul hearts#50% chance for 30 coins"}, +{"11","100% chance to spawn \"Gabriel\" boss"}, +{"12","50% chance to teleport to \"Dark Room\" floor"} +} + +---------- Dice Room ---------- +diceDescriptionHeader = "[Dice effect]" + +diceDescriptions={ +{"1","Rerolls all of your items#(only affect collectibles)"}, +{"2","Rerolls all pickups in the room"}, +{"3","Rerolls all pickups on the entire floor"}, +{"4","Rerolls all pedestal items on the floor#Doesnt affect Devil deals"}, +{"5","Reroll and restart the current floor"}, +{"6","Reroll all of your items and all the pickups & items on the entire floor"} +} + +---------- Transformations ---------- +transformations = { +"", -- 0 = none +"Guppy", -- 1 +"Fun Guy", -- 2 +"Lord of the Flies",-- 3 +"Conjoined", -- 4 +"Spun", -- 5 +"Mom", -- 6 +"Oh crap", -- 7 +"Bob", -- 8 +"Leviathan", -- 9 +"Seraphim", -- 10 +"Super Bum", -- 11 +"Bookworm", -- 12 +"Spider Baby" -- 13 +} \ No newline at end of file diff --git a/descriptions/ab+/pt.lua b/descriptions/ab+/pt.lua new file mode 100644 index 00000000..96955773 --- /dev/null +++ b/descriptions/ab+/pt.lua @@ -0,0 +1,912 @@ + +------------------------------------------------------------------ +----- Basic Portuguese descriptions based on Platinumgod.co.uk ----- +------------------------------------------------------------------ + +-- Transformations: uses the number next to the transformation entry (can be found at the bottom of this file) +-- Item ID | transformation id| Description text +-- '#' = starts new line of text +-- Example: 69|1|+1.0 Tears up |Example Item#Example Second Line + +-- Portuguese letters: +--[[ é = \233 +Big é = \201 +ô = \244 +Big ô = \212 +ã = \227 +Big ã = \195 +õ = \245 +Big õ = \213 +ç = \231 +Big ç = \199 +á= \225 +big á = \194 +à = \224 +big à = \193 +â = \226 +big â = \194 +ê = \234 +big ê = \202 +í = \237 +big í = \205 +ó = 243 +big ó = \211 +õ = \254 +big õ = \213 +ú = \250 +big ú = \218 +]]-- +--Special character markup: +-- \1 = Up Arrow | \2 = Down Arrow | \3 = Warning ! | \6 = health | \5 Key | \015 = Coin | \8\189 = Bomb +descriptarray={{"1","0","\1 +0.7 l\225grimas up"}, +{"2","0","Tiro triplo#\2 l\225grimas down"}, +{"3","0","l\225grimas de teleguiada."}, +{"4","0","\1 +0.5 Dano Up#\1 +50% Multiplicador de Dano #+ knockback"}, +{"5","0","D\225 às l\225grimas um efeito bumerangue# \1 +1,5 Alcance Up#\1 +0,6 velocidade de tiro #\1 +1 de altura de ruptura"}, +{"6","0","\1 +1.5 l\225grimas Up#\2 -15.78 Alcance Down#\1 +0.45 L\225grimas Height"}, +{"7","0","\1 +1.0 Dano Up#\1 +50% se voc\234 tem o Book of Belial"}, +{"8","4","L\225grima normal familiar"}, +{"9","3","Todos os inimigos mosca s\227o amig\225veis"}, +{"10","3","+2 mosca orbitais"}, +{"11","2","\1 +1 vida#Reaparecer com sa\250de total"}, +{"12","2","\1 +1 Sa\250de Up#\1 +0.3 Dano Up#\1 +50% Multiplicador de Dano#\1 +5.25 Alcance Up#\1 +0.3 Velocidade Up#\1 +0.5 Altura da L\225grima#Sa\250de M\225xima!"}, +{"13","5","Toque venenoso#\2 -0.1 Velocidade Down#Inimigos podem derrubar cora\231\245es negros se envenenados"}, +{"14","5","\1 +0.6 Velocidade Up#\1 +5.25 Alcance Up#\1 +0.5 Altura do tiro"}, +{"15","0","\1 +1 Sa\250de Up#Sa\250de M\225xima"}, +{"16","0","\1 +2 Sa\250de Up#Sa\250de M\225xima"}, +{"17","0","+99 Chaves"}, +{"18","0","+99 Moedas"}, +{"19","0","+10 Bombas"}, +{"20","0","Voar!"}, +{"21","0","Reveils todos os \237cones no mapa#N\227o mostra o layout do mapa"}, +{"22","0","\1 +1 Sa\250de Up"}, +{"23","0","\1 +1 Sa\250de Up"}, +{"24","0","\1 +1 Sa\250de Up"}, +{"25","0","\1 +1 Sa\250de Up"}, +{"26","0","\1 +1 Sa\250de Up"}, +{"27","0","\1 +0.3 Velocidade Up"}, +{"28","0","\1 +0.3 Velocidade Up"}, +{"29","6","\1 +5.25 Alcance Up#\1 +0.5 Altura da L\225grima"}, +{"30","6","\1 +5.25 Alcance Up#\1 +0.5 Altura da L\225grima"}, +{"31","6","\1 +5.25 Alcance Up#\1 +0.5 Altura da L\225grima"}, +{"32","0","\1 +0.7 l\225grimas Up"}, +{"33","10","Voo para o quarto atual#Mata o p\233 da m\227e e o cora\231\227o da m\227e instantaneamente#\3 Mata VOC\202 quando usado em Satan\225s"}, +{"34","12","\1 +2 Dano Up#\1 +12.5% chance de acordo com o diabo#\1 +50% Multiplicador de Dano se voc\234 tiver Blood of the Martyr"}, +{"35","12","Cause 40 de dano a tudo na sala"}, +{"36","7","Solte um coc\244 no ch\227o#Pode ser colocado pr\243ximo a um po\231o e destru\237do para fazer uma ponte"}, +{"37","0","Solta uma grande bomba abaixo do jogador, que causa 110 de dano"}, +{"38","0","Dispara 10 l\225grimas em um c\237rculo ao redor de Isaac"}, +{"39","6","Congele todos os inimigos na sala atual por 4 s"}, +{"40","0","Causa uma explos\227o no local dos jogadores"}, +{"41","6","causa medo a todos os inimigos na sala por 5 segundos."}, +{"42","8","Bomba venenosa jog\225vel"}, +{"43","0",""}, +{"44","0","Teleporta Isaac para uma sala aleat\243ria"}, +{"45","0","Cure 1 cora\231\227o vermelho"}, +{"46","0","\1 +1.0 Sorte Up#Aumenta a chance de ganhar o Jogo do Mendigo"}, +{"47","0","Feto \233pico sob demanda!#ataques a\233reos control\225veis"}, +{"48","0","L\225grimas penetrantes"}, +{"49","0","Dispara um laser da boca de Isaac"}, +{"50","0","\1 +1 Dano Up"}, +{"51","9","\1 +1.0 Dano Up#\1 +10% Oportunidade de neg\243cio do diabo"}, +{"52","0","L\225grimas de bomba!"}, +{"53","0","Puxa pickups em dire\231\227o ao jogador"}, +{"54","0","Revela o layout do piso"}, +{"55","6","Chance aleat\243ria de atirar uma l\225grima para tr\225s"}, +{"56","0","Derrama uma po\231a de limonada"}, +{"57","3","mosca Orbital de m\233dia dist\226ncia"}, +{"58","12","Invencibilidade por 10 segundos"}, +{"59","0",""}, +{"60","0","Caminhe por pequenas lacunas"}, +{"61","0",""}, +{"62","0","Cura meio cora\231\227o a cada 13 inimigos mortos"}, +{"63","0","Agora, os itens da barra de espa\231o podem ser carregados duas vezes"}, +{"64","0","-50% em itens de loja#conseguir dois far\225 tudo de gra\231a"}, +{"65","12","Crie 6 bombas trolls em locais aleat\243rios na sala"}, +{"66","0","Diminua a velocidade dos inimigos por 8 segundos"}, +{"67","4","L\225grima normal familiar"}, +{"68","0","L\225grimas agora s\227o lasers"}, +{"69","0","L\225grimas carregadas"}, +{"70","5","\1 +1.0 Dano up#\1 +0.4 Velocidade up"}, +{"71","2","\1 +0.3 Velocidade up#\2 -4.25 Alcance down*#\1 +1.5 Altura da l\225grima*#(*ambos somam um ligeiro alcance)"}, +{"72","10","+3 Cora\231\227o de alma#B\237blia \233 mais comum"}, +{"73","0","LVL1: Orbital#LVL2: Tiro orbital#LVL3: Meat boy LVL 1#LVL4: Meat boy LVL 2"}, +{"74","0","+25 moedas"}, +{"75","0","Melhores p\237lulas# +1 p\237lula"}, +{"76","0","Revela salas secretas"}, +{"77","0","Invencibilidade + dano de contato"}, +{"78","12","+1 Cora\231\227o de alma#Maior chance de cavaleiros#\1 +17.5% oportunidade de neg\243cio com o diabo"}, +{"79","9","\1 +1.0 Dano Up#\1 +0.2 Velocidade Up#+1 Cora\231\227o de alma"}, +{"80","9","\1 +0.5 Dano Up#\1 +0.7 l\225grimas Up#+2 Cora\231\227oa de alma"}, +{"81","1","\1 +9 vidas#Respawn com 1 Cora\231\227o"}, +{"82","0","Voar#\1 +0.3 Velocidade up"}, +{"83","9","+1 Cora\231\227o de alma#\1 +0.7 Dano up#\1 -0.18 Velocidade down#Quebrar pedras"}, +{"84","0","Cria um al\231ap\227o para pular o andar#10% chance de al\231ap\227o crawlspace"}, +{"85","0","Spawna 1 Carta"}, +{"86","0","Evocar Monstro por um pis\227o"}, +{"87","0","Chance de disparar em 4 dire\231\245es"}, +{"88","0","Um familiar que avan\231a e causa dano de toque"}, +{"89","13","Chance de disparar lentid\227o"}, +{"90","0","\1 +1 Dano up#\1 +0.2 l\225grimas Up#\1 -0.2 Velocidade Down"}, +{"91","0","Revela o que h\225 atr\225s das portas"}, +{"92","0","\1 +1 Sa\250de up#+2 Cora\231\227o de alma"}, +{"93","0","Invencibilidade + dano de contato#Transforma o personagem em uma criatura semelhante ao Pac-Man por 5 segundos#Cura meio cora\231\227o vermelho para cada dois inimigos mortos."}, +{"94","0","Dropa moedas aleat\243rias a cada 2 quartos"}, +{"95","0","L\225grimas de laser"}, +{"96","0","Dropa meio cora\231\227o a cada 3 quartos"}, +{"97","12","Spawn Pick-Up aleat\243rio"}, +{"98","0","Spawna 1 cora\231\227o de alma a cada 4 quartos"}, +{"99","0","reduzir a velocidade das l\225grimas"}, +{"100","4","L\225grimas Teleguiadas"}, +{"101","10","\1 +1 Sa\250de Up#\1 +0.3 Dano Up#\1 +0.2 l\225grimas Up#\1 +0.25 Alcance Up#\1 +0.3 Velocidade Up#\1 +0.5 Altura da l\225grima"}, +{"102","6","Spawna uma p\237lula"}, +{"103","0","L\225grimas de veneno (aleat\243rias)"}, +{"104","0","L\225grimas dividir em contato"}, +{"105","0","Rolar novamente os pedestais na sala atual"}, +{"106","0","\1 Danos bomba x2.25#+5 Bombas"}, +{"107","0","Voar#Seu corpo ataca os inimigos"}, +{"108","0","Todo dano recebido \233 reduzido para meio cora\231\227o"}, +{"109","0","\1 +0.04 Dano Up para cada moeda que voc\234 tem"}, +{"110","6","L\225grimas congelantes#\1 +0.25 Alcance up"}, +{"111","0","Peido veneno"}, +{"112","10","Orbital#Acelera todos os orbitais"}, +{"113","0","Torre de disparo autom\225tico"}, +{"114","6","Faca control\225vel"}, +{"115","0","L\225grimas espectrais"}, +{"116","0","Reduz a carga de qualquer item ativado em 1#Todos os 1 itens de cobran\231a t\234m recargas cronometradas"}, +{"117","0","Spawna um p\225ssaro quando voc\234 \233 atingido"}, +{"118","9","Carregue um laser de sangue que causa dano constante"}, +{"119","0","\1 +1 Sa\250de up#\1 +0.3 Velocidade up#Cura 5 cora\231\245es"}, +{"120","2","\1 +1.7 l\225grimas Up#\1 +0.3 Velocidade Up#\2 Dano Down"}, +{"121","2","\1 +1 Recipiente de cora\231\227o vazio#\1 +0.3 Dano up#\1 +0.25 Alcance up#\2 -0.1 Velocidade down#\1 +0.5 Altura da l\225grima"}, +{"122","0","\3 Quando estiver com meio cora\231\227o ou menos:#\1 +1.5 Dano up#\1 +0.3 Velocidade up"}, +{"123","12","Familiar aleat\243rio para a sala atual"}, +{"124","0","Efeito aleat\243rio do item ativo"}, +{"125","0","Bombas Teleguiadas#+5 Bombas"}, +{"126","0","\1 +1.2 Dano up#\2 -1 Sa\250de down"}, +{"127","0","\3 USO \218NICO \3#Rolar novamente o andar inteiro"}, +{"128","3","Mosca orbital#T\227o distante"}, +{"129","0","\1 +2 Sa\250de Up#\2 -0.2 Velocidade Down#Cura meio cora\231\227o"}, +{"130","0","Concede o voo enquanto estiver em espera#Arrancada em uma dire\231\227o"}, +{"131","0","Dropa 1 bomba a cada 2 quartos"}, +{"132","0","Mais danos com base na dist\226ncia percorrida da l\225grima"}, +{"133","1","\3 Converter:#1 Cora\231\227o vermelho em 3 Cora\231\245es de alma"}, +{"134","1","Mais ba\250s aparecem"}, +{"135","0","Banco de sangue port\225til#Metade de um cora\231\227o = 1 Moeda"}, +{"136","0","Chamariz Explosivo#Atrai inimigos"}, +{"137","0","Detonar bombas sob demanda#+5 bombas"}, +{"138","0","\1 +1 Sa\250de Up#\1 +0.3 Dano Up"}, +{"139","6","Agora voc\234 pode segurar 2 trinkets"}, +{"140","8","Bombas venenosas#+5 bombas"}, +{"141","0","Gera 7 moedas aleat\243rias"}, +{"142","0","Quando danificado at\233 meio cora\231\227o, voc\234 ganha 1 Cora\231\227o de alma#(Uma vez por quarto)"}, +{"143","5","\1 +0.3 Velocidade Up#\1 +0.2 Velocidade de disparo Up"}, +{"144","11","Converte moedas em Pick-ups"}, +{"145","1","Spawna 2-4 moscas azuis"}, +{"146","0","+1 cora\231\227o eterno"}, +{"147","0","Quebrar pedras na sala atual"}, +{"148","3","Spawn moscas quando voc\234 \233 atingido"}, +{"149","8","L\225grimas explosivas"}, +{"150","0","Chance de disparar dentes"}, +{"151","3","1/6 chance de gerar uma mosca quando l\225grimas atingem um inimigo"}, +{"152","0","Laser permanente!#\2 -35% Dano down"}, +{"153","13","Disparo qu\225druplo!#\2 l\225grimas down"}, +{"154","0","\1 +2 Dano Up para olho esquerdo"}, +{"155","0","Flutua pela sala#Causa dano de contato"}, +{"156","0","+1 Carregue quando for atingido"}, +{"157","0","\1 Dano up quando voc\234 \233 atingido#Dura todo o andar"}, +{"158","0","Revelar mapa completo#Dropa carta aleat\243ria ou cora\231\227o de alma"}, +{"159","9","Voar#L\225grimas espectrais"}, +{"160","0","Raios de luz do c\233u!"}, +{"161","0","Respawna os ??? (Blue Baby)"}, +{"162","0","Chance de invencibilidade quando Isaac \233 atingido"}, +{"163","0","L\225grimas espectrais para familiares"}, +{"164","0","Spawna um fogo azul"}, +{"165","0","\1 +1 Dano up#\1 +0.23 Velocidade de disparo up"}, +{"166","0","Rola novamente todos os pickup na sala atual."}, +{"167","4","Atira duas l\225grimas em um padr\227o em forma de V"}, +{"168","0","Ataque a\233reo control\225vel em vez de l\225grimas"}, +{"169","0","Mega L\225grima!#\1 Dano up#\2 l\225grimas down"}, +{"170","0","Pisa nos inimigos"}, +{"171","13","Retarda os inimigos#Danifica todos os inimigos"}, +{"172","0","Faca orbital"}, +{"173","10","Maior chance de encontrar cora\231\245es de alma"}, +{"174","0","Atira l\225grimas aleat\243rias"}, +{"175","0","Abre todas as portas na sala atual, incluindo salas secretas"}, +{"176","0","\1 +1 Sa\250de Up#\1 +0.16 Velocidade de Disparo Up"}, +{"177","0","Ca\231a niquel port\225tio"}, +{"178","0","Deixa uma po\231a quando voc\234 \233 atingido"}, +{"179","0","Voar#+1 cora\231\227o eterno"}, +{"180","0","Peidar quando tocado"}, +{"181","0","Concede o voo enquanto espera#Arrancada Sagrada"}, +{"182","0","L\225grimas Teleguiada#\1 +1 Sa\250de Up#\1 Dano subido#\2 -0.4 l\225grimas Down#\2 -0.25 Velocidade de Disparo Down#\1 +0.375 Alcance Up"}, +{"183","0","\1 +0.7 l\225grimas Up.#\1 +0.16 Velocidade de Disparo Up"}, +{"184","10","\1 +1 Sa\250de Up#Concess\227o de voo"}, +{"185","10","Voar#L\225grimas espectrais"}, +{"186","0","Cause 40 de dano a todos os inimigos#-1 cora\231\227o vermelho quando usado"}, +{"187","1","Bola de cabelo crescente#Balan\231os ao seu redor#Cresce quando mata um inimigo"}, +{"188","0","Espelha seu movimento#Atira em dire\231\227o ao jogador"}, +{"189","0","\1 +1 Sa\250de Up#\1 +0.3 Dano Up#\1 +0.2 l\225grimas Up#\1 +0.5 Alcance Up#\1 +0.2 Velocidade Up#\1 +1.0 Altura da l\225grima#Sa\250de M\225xima"}, +{"190","0","+99 Bombas"}, +{"191","0","Efeito de l\225grima aleat\243ria"}, +{"192","12","L\225grimas teleguiada para o quarto atual"}, +{"193","0","\1 +1 Sa\250de Up#\1 +0.3 Dano up"}, +{"194","0","\1 +0.16 Velocidade de disparo up#+1 carta"}, +{"195","6","Dropa 4 p\237lula"}, +{"196","0","+2 Cora\231\245es de alma#\1 +0.4 l\225grimas up"}, +{"197","0","\1 +0.5 Dano Up#\1 +0.25 Alcance Up.#\1 +0.5 Altura da l\225grima"}, +{"198","0","cria 1 pickup de cada tipo"}, +{"199","6","+2 chaves#Mais drop de ba\250s"}, +{"200","6","L\225grimas encantadoras"}, +{"201","0","\1 +0.3 Dano up#Intimida inimigos"}, +{"202","0","Transforme inimigos em ouro ao tocar#Inimigos dourados dropam moedas"}, +{"203","0","Duplica todos os pickups"}, +{"204","0","Solte um pickup aleat\243rio quando for atingido"}, +{"205","0","-2 Cora\231\245es = Carrega totalmente o item ao pressionar o espa\231o#\3 S\243 funciona quando o item n\227o \233 carregado!"}, +{"206","0","\1 +1 Dano up#\1 l\225grimas up#Sua cabe\231a agora \233 um orbital#Yvoc\234 vai atirar na cabe\231a"}, +{"207","0","LVL1: Orbital#LVL2: Tiro orbital#LVL3: Bandage girl#LVL4: Bandage girl LVL2"}, +{"208","0","\1 +1 Dano up#\3x Mais campe\245es aparecem"}, +{"209","7","\1 +5 Bombas#Explos\245es abalam e danificam todos os inimigos na sala"}, +{"210","0","Invenc\237vel quando parado por 1 segundo"}, +{"211","13","Gerar aranhas ao ser atingido"}, +{"212","1","\1 50% de chance de reviver"}, +{"213","0","L\225grimas protegidas#\2 -0.15 Velocidade de Disparo Down"}, +{"214","0","\1 +5 Alcance up#Deixe rastro vermelho no ch\227o ao ser atingido"}, +{"215","0","\1 100% de chance para Devil/Angel rooms"}, +{"216","0","\1 +1 Dano up#+3 Cora\231\245e negro"}, +{"217","6","Chance aleat\243ria de gerar aranha azul ao disparar l\225grimas"}, +{"218","0","Regenere a sa\250de lentamente#\1 +1 Sa\250de Up"}, +{"219","0","\1 +1 recipiente de cora\231\227o vazio#Chance aleat\243ria de derrubar cora\231\245es ao ser atingido"}, +{"220","0","Explos\227o de l\225grima!#+5 Bombas"}, +{"221","0","L\225grimas ricocheteiam nas paredes, inimigos e objetos ambientais."}, +{"222","0","\1 l\225grimas up#L\225grimas anti-gravidade"}, +{"223","0","Explos\245es curam voc\234#+5 Bombas"}, +{"224","0","\1 -1 Atraso de l\225grima (L\225grima Up)#\2 -10.0 Alcance Down#L\225grimas divididas em 4 ao acertar"}, +{"225","0","Chance de dropa Cora\231\227o negro/alma ao ser atingido"}, +{"226","0","\1 +1 Sa\250de Up#+1 Cora\231\227o de alma#+1 Cora\231\227o negro"}, +{"227","0","+3 Moedas#Solte uma moeda ao ser atingido"}, +{"228","6","Fotos de medo#\1 l\225grimas up"}, +{"229","0","As l\225grimas agora podem ser carregadas e liberadas em um ataque no estilo espingarda"}, +{"230","9","\1 +1.5 Dano up#\1 +0.2 Velocidade up#L\225grimas de medo#\2 Remove todos os cora\231\245es vermelhos#+6 Cora\231\245e negro"}, +{"231","0","Deixe um rastro de lentid\227o#l\225grimas lentas"}, +{"232","0","Efeito lento permanente (ativado ao ser atingido)"}, +{"233","0","L\225grimas orbitam em torno de voc\234#\1 +7.0 Altura da l\225grima"}, +{"234","0","Gera aranhas quando voc\234 mata um inimigo"}, +{"235","0",""}, +{"236","7","Um toque, transforme inimigos em coc\244"}, +{"237","0","L\225grimas de foice!#\1 +1.5 Dano up#\2 -0.3 l\225grimas down"}, +{"238","0","\3 Pe\231a de chave para a porta do Mega Satan!#Aparecem mais salas de anjos"}, +{"239","0","\3 Pe\231a de chave para a porta do Mega Satan!#Aparecem mais salas de anjos"}, +{"240","5","Todas as estat\237sticas \1/\2 um n\250mero aleat\243rio"}, +{"241","0","Duplica todas os drops depickup"}, +{"242","0","Chance de bloquear as l\225grimas"}, +{"243","0","Escudo de bloqueio de l\225grima"}, +{"244","0","Dispara l\225grimas aleat\243rias do tipo laser"}, +{"245","0","Duplica seus tiros"}, +{"246","0","Revela salas secretas"}, +{"247","0","Seus familiares causam mais dano"}, +{"248","3","Aranhas/moscas azuis causam o dobro do dano"}, +{"249","0","2 itens Boss aparecem em vez de 1#\3 Apenas um pode ser pego"}, +{"250","0","Dobrar todas os dropes de bombas"}, +{"251","0","Voc\234 pode carregar 2 cart\245es#Transforma todos os comprimidos em cartas"}, +{"252","0","Voc\234 pode transportar 2 comprimidos#Transforma todas as cartas em comprimidos"}, +{"253","0","\1 +1 Sorte up#\1 +1 Sa\250de Up"}, +{"254","0","\1 +1 Dano up#\1 +5 Alcance up#\3 Aplica-se apenas ao olho esquerdo"}, +{"255","0","\1 +0.5 l\225grimas up#\1 +0.2 Shoot Speed up"}, +{"256","0","Bombas em chamas#+5 Bombas"}, +{"257","0","L\225grimas est\227o pegando fogo#Chance de explodir l\225grimas"}, +{"258","0","Rola novamente todos os seus itens toda vez que voc\234 muda de andar"}, +{"259","0","\1 +1 Dano up#Tiros de medo"}, +{"260","0","Imunidade a Maldi\231\245es#+1 Cora\231\227o negro"}, +{"261","0","\1 +100% Dano up#\2 O dano causado diminui pela dist\226ncia percorrida pela l\225grima"}, +{"262","0","+1 Cora\231\227o negro#Quando atingir 1,5 Cora\231\245es, causa dano a todos os inimigos na sala"}, +{"263","0",""}, +{"264","3","Orbital que pode carregar em inimigos"}, +{"265","0","Quando atingido por l\225grimas inimigas, pode danificar todos os inimigos na sala"}, +{"266","0","Deixa um rastro de lentid\227o#Pode gerar aranhas amig\225veis ao limpar uma sala"}, +{"267","0","Atira lasers"}, +{"268","4","Nasce moscas azuis"}, +{"269","4","rastro verde"}, +{"270","0","Cura meio cora\231\227o quando mata um inimigo"}, +{"271","0","Drops aleat\243rios de pickups"}, +{"272","3","Mosca explosiva amig\225vel"}, +{"273","8","Bomba jog\225vel familiar"}, +{"274","3","Ao ser atingido, ganhe um orbital de m\233dio porte"}, +{"275","0","Atira um laser de enxofre"}, +{"276","0","Ganhe um corpo invulner\225vel#\3 Quando o cora\231\227o familiar \233 atingido, voc\234 sofre dano"}, +{"277","0","Fantasma amig\225vel familiar"}, +{"278","11","\3 Converter: # 1,5 Cora\231\245es vermelhos em 1 cora\231\227o de alma"}, +{"279","3","Orbital gordo grande"}, +{"280","0","Gera aranhas azuis"}, +{"281","0","Os inimigos o atacar\227o"}, +{"282","12","Permite pular"}, +{"283","0","Role novamente todos os pickup, pedestais e todos os itens em espera"}, +{"284","0","Rolar novamente todos os itens retidos"}, +{"285","0","Rolar novamente todos os inimigos na sala"}, +{"286","0","Imitar o efeito da sua carta retida"}, +{"287","12","Imitar o efeito da sua carta retida"}, +{"288","13","Gerar 2-4 aranhas azuis"}, +{"289","0","Jogue fogo vermelho"}, +{"290","0","Pode armazenar at\233 4 cora\231\245es vermelhos"}, +{"291","7","\3 Insta kills inimigos e chefes de coc\244!#Transforma inimigos em coc\244"}, +{"292","12","+1 Cora\231\227o negro"}, +{"293","0","Atire um laser de enxofre nas 4 dire\231\245es"}, +{"294","0","Derruba os inimigos pr\243ximos"}, +{"295","0","Danificar a sala inteira#Pre\231o: 1 moeda"}, +{"296","0","\3 converte:#2 Cora\231\245es de alma/negro em 1 cora\231\227o vermelho"}, +{"297","0","\3 USO \218NICO \3#\3 Larga as coisas com base no ch\227o e \233 ativado:#B1: 2 Cora\231\245es de alma#B2: 2 chaves e bombas#C1: 1 Item de chefe#C2: B1+C1#D1: 4 Cora\231\245es de alma#D2: 30 moedas#W1: 2 Items de chefe#W2: B\237blia#Sheol: 1 item Diabo + Cora\231\227o negro#Cat: 1 Item de Anjo + Cora\231\227o de alma#Chest: 1 moeda"}, +{"298","0","Invencibilidade tempor\225ria e Velocidade up"}, +{"299","0","ganha velocidade enquanto est\225 em uma sala com inimigos at\233 obter o efeito My Little Unicorn por alguns segundos"}, +{"300","0","\1 +0.25 Velocidade up#Tocar nos inimigos os machuca"}, +{"301","0","+3 Cora\231\245es de alma#Metade do dano recebido no quarto quando voc\234 j\225 foi atingido"}, +{"302","0","Quebrar pedras!"}, +{"303","0","Chance de obter invencibilidade ao ser atingido"}, +{"304","0","+6 Moedas / Chaves / Bombas#Equilibra suas estat\237sticas!#\3 Todas as estat\237sticas posteriores tamb\233m afetar\227o outras estat\237sticas"}, +{"305","0","L\225grimas de veneno"}, +{"306","0","\1 +0.2 Velocidade up#L\225grimas penetrante"}, +{"307","0","\1 +1 Sa\250de / Chave / Bomba / Moeda#\1 +0.5 Dano up#\1 +0.1 Velocidade up#\1 +1.5 Alcance up"}, +{"308","0","Rastro azul \233 deixado para tr\225s de Isaac"}, +{"309","0","\1 l\225grimas up#L\225grimas de repuls\227o"}, +{"310","0","\1 Dano X 2#\2 l\225grimas down#\2 Velocidade de disparo menor"}, +{"311","0","Quando morto, respawn como Judas Negro#\2 (Dano X 2)"}, +{"312","0","\1 +1 Sa\250de Up#Todos os cora\231\245es vermelhos agora curam 2 recipientes"}, +{"313","10","Ignore o primeiro hit em todos os quartos"}, +{"314","0","\1 +1 Sa\250de Up#-0.4 Velocidade down#Voc\234 pode Quebrar pedras!"}, +{"315","0","L\225grimas magn\233ticas"}, +{"316","0","Onda carregada de l\225grimas#Ao carregar e ser atingido, teleporta voc\234 para uma sala aleat\243ria"}, +{"317","0","L\225grimas deixam rastro t\243xico"}, +{"318","0","Combate pr\243ximo familiar"}, +{"319","0","Salta pela sala#Atira em dire\231\227o a Isaac#O dano dele \233 igual ao seu dano"}, +{"320","3","Mosca Control\225vel"}, +{"321","0","Corrente + Bola#Pode destruir pedras e ferir inimigos"}, +{"322","4","Copia o efeito de um de seus familiares"}, +{"323","0","Explos\227o de l\225grima#Carrega ao atirar"}, +{"324","0","Teleporta voc\234 para:#Segreta / Error / Sala de item"}, +{"325","0","Corte a cabe\231a#Cabe\231a est\225 parada#Controle seu corpo separadamente"}, +{"326","0","Mantenha pressionado o espa\231o at\233 que a barra de carga esteja vazia para invencibilidade#\3 N\227o segure por muito tempo!"}, +{"327","0","Invencibilidade ao ser atingido e meio cora\231\227o"}, +{"328","0","Efeito Necronomicon ao ser atingido e meio cora\231\227o"}, +{"329","0","L\225grima Control\225vel"}, +{"330","0","\1 Muito alto l\225grimas Up: (delay /4) - 2#\2 -80% Dano Down"}, +{"331","0","L\225grimas teleguiada#\1 +0.5 Dano Up#\1 +1.2 Alcance Up#\2 -0.3 l\225grimas Down#\2 -0.3 Velocidade de Disparo Down#\1 +0.8 Altura da l\225grima"}, +{"332","0","Quando morto, reviva como L\225zaro +1 item extra"}, +{"333","0","Efeito de mapeamento completo"}, +{"334","0","\1 +3 Sa\250de Up"}, +{"335","0","+2 Cora\231\245es de alma#Proj\233teis agora se curvar\227o de Isaac e evitar\227o atingi-lo"}, +{"336","0","Piercing + l\225grimas espectrais#\2 -0.25 Alcance down#\2 -0.4 Velocidade de Disparo down"}, +{"337","0","Retarda ou acelera os quartos"}, +{"338","0","Atordoa os inimigos#Pode pegar itens"}, +{"339","0","\1 +5.25 l\225grimas#\1 +0.16 Velocidade de Disparo Up#+1 Cora\231\227o negro#\1 +0.5 Altura da l\225grima"}, +{"340","0","\1 +0.3 Velocidade Up#\1 Tamanho do jogador reduzido#D\225-lhe uma p\237lula aleat\243ria quando apanhado"}, +{"341","0","\1 +0.7 l\225grimas Up#\1 +0.16 Velocidade de Disparo Up"}, +{"342","2","\1 +1 Sa\250de Up#\1 +0.7 l\225grimas Up#\2 -0.16 Velocidade de Disparo Down"}, +{"343","0","\1 +1 Sorte Up#+1 Cora\231\227o de alma#Spawna 2 chaves"}, +{"344","0","+1 Cora\231\227o negro#+3 Bombas"}, +{"345","5","\1 +1.0 Dano Up#\1 +5.25 Alcance Up#\1 +0.5 Altura da l\225grima"}, +{"346","0","\1 +1 Sa\250de Up"}, +{"347","0","\3 USO \218NICO \3#Duplica todos os pedestais/ consum\237veis na sala atual"}, +{"348","0","Copia o efeito da p\237lula que voc\234 est\225 segurando no momento"}, +{"349","0","50% de chance de largar uma moeda aleat\243ria"}, +{"350","0","No in\237cio de cada quarto, todo inimigo recebe um efeito venenoso"}, +{"351","0","Congele todos os inimigos na sala atual#Cause dano e envenene qualquer inimigo pr\243ximo#Envia onda de picos pela sala#\3 Pode ser usado para abrir salas secretas"}, +{"352","0","\2 Reduz a sua sa\250de para meio cora\231\227o#Dispara uma grande l\225grima espectral penetrante ((DMG+1) X 10)"}, +{"353","0","+5 bombas#Bombas agora explodem em um padr\227o em forma de cruz"}, +{"354","0","\1 +1 Sa\250de Up#Gera bugiganga aleat\243ria no ch\227o"}, +{"355","6","\1 +1.25 Alcance Up#\1 +1 Sorte Up#\1 +0.5 Altura da l\225grima"}, +{"356","0","Faz com que o item da barra de espa\231o seja ativado duas vezes quando usado"}, +{"357","0","Duplique seus familiares para a sala atual"}, +{"358","0","Dispare 2 l\225grimas de uma vez na diagonal, semelhante ao R U A WIZARD#L\225grimas espectrais"}, +{"359","0","\1 +1.5 Dano Up#Aumenta a repuls\227o"}, +{"360","0","Dispara as mesmas l\225grimas que Isaac em termos de dano, estat\237sticas e efeitos"}, +{"361","0","Dispara l\225grimas e copia seu dano lacrimal"}, +{"362","0","Larga um pickup aleat\243ria em alguns quartos"}, +{"363","10","Causa dano de contato#Bloqueia e atrai balas#Bloquear uma l\225grima pode derrubar um cora\231\227o eterno"}, +{"364","3","Causa dano de contato"}, +{"365","3","Move-se ao longo de paredes/obst\225culos na sala#causa dano de contato"}, +{"366","0","+5 bombas#Faz com que suas bombas explodam em 4 pequenas bombas"}, +{"367","0","+5 bombas#Quando uma bomba mata um inimigo, gera aranhas azuis#Faz com que suas bombas grudem nos inimigos"}, +{"368","0","Filmar em uma dire\231\227o aumenta sua taxa de tiro"}, +{"369","0","\1 +2.25 Alcance Up#\1 +1.5 Altura da l\225grima#L\225grimas viajam atrav\233s das paredes e aparecem fora da parede"}, +{"370","0","\1 +0.7 l\225grimas Up#\1 +5.25 Alcance Up#\1 +0.5 Altura da l\225grima#Spawns 3 random hearts when picked up"}, +{"371","0","Crie 6 bombas trolls sempre que voc\234 for atingido#Estes s\227o afetados por itens de bomba"}, +{"372","0","Chance aleat\243ria de derrubar uma bateria ou congelar todos os inimigos na sala#Chance de adicionar uma Carga ao item da barra de espa\231o"}, +{"373","0","\1 +12.5% Dano up para cada l\225grima que atinge com sucesso um inimigo(max. +100%)"}, +{"374","0","Chance aleat\243ria de disparar uma l\225grima sagrada, que gerar\225 um feixe de luz de uma fenda no c\233u ao ser atingido"}, +{"375","0","Random chance to deflect tears#Imune a explos\245es/Pis\227o do p\233 da m\227e"}, +{"376","0","Drops 3 pickup aleat\243rios#Shops instantly restock their items when you buy themAs lojas reabastecem instantaneamente seus itens quando voc\234 os comprar target or deal contact damage to Isaac"}, +{"377","0","Os inimigos aranha n\227o t\234m mais como alvo ou causar dano a Isaac"}, +{"378","0","Disparar l\225grimas por 3 segundos e dropa uma Butt Bomb"}, +{"379","0","As l\225grimas t\234m um hitbox muito maior#L\225grimas espectrais"}, +{"380","0","+5 moedas#Voc\234 pode abrir portas com moedas em vez de chaves"}, +{"381","0","\1 +0.7 l\225grimas Up#Fornece um item aleat\243rio no in\237cio de sua pr\243xima run"}, +{"382","0","Pode ser jogado em inimigos para captur\225-los (tipo Pokeball)#O pr\243ximo uso reaparecer\225 o mesmo inimigo que um companheiro amig\225vel"}, +{"383","0","Detone qualquer l\225grima atualmente na tela e fa\231a com que cada uma se divida em mais 6 l\225grimas que disparar\227o em c\237rculo"}, +{"384","0","Carrega pela sala causando dano de contato aos inimigos"}, +{"385","0","Pega todas as moedas pr\243ximas. A cada 6 moedas, ele sobe de n\237vel, exceto o n\237vel 4, que leva 12 moedas#Level 4: n\227o dispara mais l\225grimas, mas persegue os inimigos. tamb\233m lan\231ar\225 bombas aleatoriamente#ap\243s o level 4: continuar\225 coletando moedas e solte pickup aleat\243rios"}, +{"386","0","Rola novamente todas as rochas em outro tipo aleat\243rio de objeto (por exemplo, coc\244, vasos, TNT, coc\244 vermelho, blocos de pedra e etc.)"}, +{"387","0","Cria uma enorme aura de luz que retarda os inimigos dentro dela"}, +{"388","11","Coleta chaves, dando ba\250s aleat\243rios em troca"}, +{"389","0","Joga uma runa aleat\243ria a cada 3 quartos"}, +{"390","0","Inc\234ndios L\225grimas do Sagrado Cora\231\227o"}, +{"391","0","Toda vez que Isaac sofre dano, um efeito de charme \233 aplicado a todos os inimigos na sala"}, +{"392","0","Dar\225 a voc\234 um efeito aleat\243rio de item do zod\237aco que muda ap\243s cada andar"}, +{"393","0","Chance aleat\243ria de envenenar inimigos#Cause dano por veneno no contato#Inimigos envenenados t\234m a chance de derrubar um cora\231\227o negro na morte"}, +{"394","0","Lagrimas de fogo direcionadas automaticamente a um alvo vermelho no ch\227o, controlado pelo jogador#\1 +0.7 l\225grimas Up#\1 +0.3 Altura da l\225grima#\1 +3.15 Alcance Up"}, +{"395","0","Ganhe a capacidade de carregar e disparar um anel de laser que viaja pela sala"}, +{"396","0","Cria at\233 dois portais para viajar entre eles"}, +{"397","0","As l\225grimas de Isaac agora viajam diretamente para a frente seguindo um raio de luz, mas tamb\233m se movem para os lados com base no movimento do jogador#\1 +0.5 l\225grimas Up#\1 +5.25 Alcance Up#\1 +0.16 Velocidade de Disparo Up#\1 +0.5 Altura da l\225grima"}, +{"398","2","As l\225grimas agora t\234m a chance de aplicar um efeito de encolhimento#Inimigos encolhidos podem ser esmagados e mortos andando sobre eles"}, +{"399","9","\1 +1.0 Dano Up#\1 +0.5 Altura da l\225grima#Depois de disparar l\225grimas por 3 segundos, uma cruz vermelha aparece na cabe\231a de Isaac que, ao soltar o bot\227o de disparo, cria um anel preto causando dano aos inimigos dentro dele# Inimigos mortos com o anel preto t\234m chance de derrubar cora\231\245es negros"}, +{"400","0","Cria uma lan\231a na sua frente que causa dano igual a 2 vezes o dano de l\225grima"}, +{"401","0","As l\225grimas agora t\234m a chance de se tornar bombas pegajosas, que se prendem aos inimigos e explodem depois de alguns segundos"}, +{"402","0","Pedestais agora ser\227o escolhidos a partir de itens aleat\243rios# Na coleta, tamb\233m cai 1-6 pickup aleat\243rios"}, +{"404","13","Bloqueia l\225grimas#Se uma l\225grima atingir, ele peidar\225, causando dano aos inimigos pr\243ximos e encantando-os"}, +{"403","0","Permite que voc\234 veja seu dano de l\225grima e as barras de sa\250de de todos os inimigos#Inflige um efeito de status aleat\243rio no contato#dropa baterias aleatoriamente"}, +{"405","0","Aplica um efeito de status aleat\243rio a todos os inimigos com os quais entra em contato."}, +{"406","0","Rola de novo suas estat\237sticas#Afetar\225 apenas estat\237sticas de dano, l\225grimas, alcance e velocidade"}, +{"407","0","\1 Aumente uma das estat\237sticas de Isaac, dependendo da cor da aura ao seu redor#Quando voc\234 sofrer dano, voc\234 receber\225 uma nova aura#Vermelha = +4.0 dano#Azul = -4 Atraso de l\225grima#Amarelo = +0.5 Velocidade Up#Laranja = +7.5 alcance Up"}, +{"408","0","Quando voc\234 recebe dano, um anel preto aparecer\225 ao redor de Isaac, causando dano a qualquer inimigo em contato com ele#Inimigos mortos com ele t\234m a chance de derrubar um cora\231\227o preto"}, +{"409","0","+2 Cora\231\245es negro#Quando Isaac n\227o tem cora\231\245es vermelhos, este item d\225 a Isaac a capacidade de voar e a chance de ativar um escudo."}, +{"410","0","Enquanto dispara l\225grimas, este item d\225 a voc\234 a chance de disparar um olho pela tela, que dispara l\225grimas na mesma dire\231\227o que Isaac"}, +{"411","0","\1 Cada vez que Isaac mata um inimigo, aumenta o dano tempor\225rio na sala atual#M\225ximo de +5 de dano up ap\243s 9 mortes"}, +{"412","0","Depois de sofrer dano suficiente, Isaac ganha um dem\244nio permanente familiar"}, +{"413","0","Depois de pegar cora\231\245es suficientes, Isaac ganha um familiar angelical permanente"}, +{"414","0","Two items now spawn in each of the item rooms#Voc\234 pode escolher apenas um"}, +{"415","0","+2 Cora\231\227o de alma#\1 Dano X 2 se voc\234 n\227o tiver nenhum recipiente de cora\231\227o vermelho vazio"}, +{"416","0","Permite carregar duas cartas/p\237lulas/runas"}, +{"417","0","Salta pela sala com uma aura que causar dano, causando dano a qualquer inimigo dentro#\1 Enquanto estava na aura, +50% multiplicador de danos"}, +{"418","0","D\225 a voc\234 um efeito de l\225grima diferente a cada l\225grima que voc\234 disparar"}, +{"419","0","Teleporta voc\234 para outra sala aleat\243ria que ainda n\227o foi explorada#Hierarquia: Sala normal, Sala super Secreta, Shop, Sala de Item, Sala secret, Sala de Maldi\231\227o, Salas de sacrif\237cio, sala do Diabo/Anjo, I Am Error"}, +{"420","0","Andar em c\237rculo gerar\225 um s\237mbolo de pentagrama no ch\227o, que causa 10 de dano por tink"}, +{"421","0","Aplica efeito de charme a qualquer inimigo \224 queima-roupa"}, +{"422","0","Volte o tempo e coloque-o de volta na sala anterior, no mesmo estado em que estava naquele momento"}, +{"423","0","D\225 a Isaac uma grande aur\233ola ao seu redor, causa dano de contato#Chance de refletir as balas inimigas"}, +{"424","0","Todos os pickup t\234m a chance de serem substitu\237dos por um saco"}, +{"425","0","D\225 a Isaac um cone de luz na frente dele que retarda qualquer inimigo dentro dele e suas l\225grimas"}, +{"426","3","Segue seu movimento exato com um atraso de 3 segundos#Causa dano de contato aos inimigos"}, +{"427","0","Coloca um barril TNT empurr\225vel#Se usado uma segunda vez na mesma sala enquanto o \250ltimo barril de TNT ainda estiver l\225, ele explodir\225 remotamente o TNT"}, +{"428","0","+4 Cora\231\245es de alma#Restaura totalmente seus cora\231\245es vermelho"}, +{"429","0","L\225grimas t\234m a chance de jogar moedas no ch\227o ao acertar com sucesso um inimigo"}, +{"430","3","Segue seu padr\227o de movimento em um atraso de 3 segundos#Dispara l\225grimas em inimigos pr\243ximos que causam dano igual ao dano de l\225grima de Isaac"}, +{"431","0","Segue seu padr\227o de movimento em um atraso de 3 segundos#As l\225grimas de Isaac que passam pelo beb\234 dobram e aumentam os danos"}, +{"432","0","Bombas soltam pickup aleat\243rios quando explodem (e.g. chaves, moedas, bombas)"}, +{"433","0","Toda vez que voc\234 sofrer dano, My Shadow aplicar\225 um efeito de medo a todos os inimigos na sala e gerar\225 um carregador preto familiar que o atacar\225.#O carregador ser\225 morto se estiver muito danificado"}, +{"434","3","Toda vez que voc\234 mata um inimigo, uma mosca azul \233 adicionada ao Jar#empilha at\233 20 moscas#Usar o pote de moscas libera todas as moscas"}, +{"435","0","Atira 4 l\225grimas em um padr\227o cruzado"}, +{"436","0","Depois de sofrer danos, o leite d\225 uma l\225grima para o resto da sala"}, +{"437","0","Respawn todos os inimigos, permitindo que voc\234 cultive recompensas que aparecem depois de vencer a sala#\3 Se usado em uma luta de gan\226ncia, ele pode rolar novamente a sala para uma Loja"}, +{"438","0","+1 Cora\231\227o de alma#\1 +0.7 l\225grimas Up#\1 Faz Isaac muito pequeno, reduzindo o tamanho do seu hitbox"}, +{"439","0","Vai soltar uma trinket aleat\243ria no ch\227o#\1 +1 Sorte enquanto segura#Enquanto segura, dobra o efeito das bugigangas trinkets"}, +{"440","0","Aleatoriamente, enquanto dispara, voc\234 para de disparar e libera uma explos\227o de l\225grimas e uma pedra nos rins#\2 -0.2 velocidade Down#\2 -15 Alcance Down#\1 +2.0 Altura da l\225grima"}, +{"441","0","Dispara um enorme laser Mega Satan por 15 segundos # laser persiste por 15 segundos inteiros, mesmo entre salas e pisos"}, +{"442","0","\3 Enquanto em 1 cora\231\227o vermelho cheio:#\1 +1.5 Alcance Up#\1 +0.7 l\225grimas Up#\1 +0.2 Velocidade de disparo up#(N\227o funciona com o Lost)"}, +{"443","0","Lan\231a aleatoriamente l\226minas de barbear que causam 400% de dano#\1 +0.4 l\225grimas Up"}, +{"444","0","A cada 15 l\225grimas disparadas, voc\234 dispara um conjunto de l\225grimas#Cada l\225grima no conjunto causa dano duplo"}, +{"445","0","\1 +0.3 Dano Up#\1 +0.1 Velocidade Up#Um lobo uiva, se voc\234 entrar em uma sala ao lado de uma sala secreta ou com um al\231ap\227o"}, +{"446","0","Ao atirar, voc\234 obt\233m uma aura verde que envenena qualquer inimigo nela"}, +{"447","0","Enquanto dispara, gera aleatoriamente uma nuvem de coc\244"}, +{"448","0","Ao receber dano, chance de obter \1 +5 de alcance e deixar rastro de sangue"}, +{"449","0","+1 Cora\231\227o de alma#Balas inimigas t\234m chance de serem desviadas"}, +{"450","0","L\225grimas podem transformar inimigos em ouro"}, +{"451","0","Toda vez que voc\234 recebe dano, lance 10 l\225grimas de dano alto em um c\237rculo ao seu redor"}, +{"452","0","Solta uma carta/runa aleat\243ria#Dobra os efeitos das cartas/runas"}, +{"453","0","L\225grimas \243sseas#As l\225grimas se quebram em 1-3 fragmentos \243sseos menores ao atingir qualquer coisa#\1 +1.5 Alcance Up"}, +{"454","0","Permite que Isaac carregue duas cartas, p\237lulas ou qualquer combina\231\227o de ambas ao mesmo tempo#Deixa cair um carta/p\237lula aleat\243rio"}, +{"455","0","\1 +1.5 Alcance Up#Dropa um centavo da sorte"}, +{"456","0","\1 +1 Sa\250de Up"}, +{"457","0","+1 Cora\231\227o de alma#Chance de ignorar danos"}, +{"459","0","Veneno pegajoso L\225grimas at\233 o inimigo morrer"}, +{"458","0","Dropa um trinket ou pickup aleat\243rio#+Slot extra para tinted"}, +{"460","0","Chance de disparar l\225grimas concussivas"}, +{"461","0","Chance de disparar l\225grimas lentas e pegajosas#Cria uma aranha/mosca azul ao acertar"}, +{"462","0","Concede l\225grimas penetrantes#Depois de atingir o primeiro inimigo, a l\225grima causa dano duplo e ganha um efeito de teleguiado"}, +{"463","0","\1 +0.3 Dano Up#Chance de atirar pedras destruindo l\225grimas"}, +{"464","0","+2 Cora\231\245es de alma#Os inimigos campe\245es largam os pickup com mais frequ\234ncia"}, +{"465","0","\1 -2 Atraso de l\225grima (L\225grimas up)#Permite disparar l\225grimas na diagonal, disparando em duas dire\231\245es"}, +{"466","0","O primeiro inimigo morto na sala explodir\225 e envenenar\225 todos os inimigos pr\243ximos"}, +{"467","0","Causa dano baixo constante aos inimigos na dire\231\227o em que o dedo aponta"}, +{"468","0","Segue seu movimento atrasado em 3 segundos#Causa dano de contato"}, +{"469","0","Leaves Trail of tears#Inimigos que tocam na nuvem podem ativar o efeito Fenda no o c\233u"}, +{"470","0","Salta pela sala#Causa dano de contato#Enquanto dispara l\225grimas, ele para de se mover"}, +{"471","0","Carrega seus tiros#Ataque de espingarda#(Semelhante ao monstros lung)"}, +{"472","0","Outros familiares seguem#P\225ra de se mover enquanto dispara l\225grimas#Teleportar\225 de volta para voc\234 quando voc\234 parar de atirar"}, +{"473","0","Familiar que avan\231a lentamente e danifica os inimigos em seu caminho"}, +{"474","0","Bloqueia proj\233teis inimigos"}, +{"475","0","\3 USO \218NICO \3 #Causa 9.999.999 de dano a todos os inimigos e mata 3 segundos depois"}, +{"476","0","Duplica 1 pick-up aleat\243rio na sala atual"}, +{"477","0","\3 WQuando usado, consuma qualquer item de pedestal na sala#Item ativo: seu efeito ser\225 adicionado ao efeito de Vazio (Empilhamento dos efeitos)#\1 Item passivo: pequena atualiza\231\227o de estat\237stica para uma estat\237stica aleat\243ria"}, +{"478","0","Congela todos os inimigos na sala at\233 voc\234 pressionar o bot\227o de disparo novamente#Tocar em um inimigo congelado ir\225 prejudicar voc\234 com um status aleat\243rio"}, +{"479","0","Consome seu tinted e oferece o efeito permanentemente"}, +{"480","0","Gera 1 mosca/aranha azul para cada coleta no quarto"}, +{"481","0","Quando usado, \1/\2 pequena quantidade em stat aleat\243ria#Efeito de lagrima aleat\243rio para a sala atual#gira os sprites em 90 graus"}, +{"482","0","Muda voc\234 para um outro personagem aleat\243rio#Remove o \250ltimo item que voc\234 coletou"}, +{"483","0","\3 USO \218NICO \3 #Afeta o andar inteiro#Explode todos os objetos#Causa 200 de dano a todos os inimigos#Opens boss rush / hush door / secret rooms"}, +{"484","0","Ao usar, afasta os inimigos e gera uma onda de pedras"}, +{"485","0","50% chance de dobrar todos os itens, consum\237veis e ba\250s no quarto#50% chance de remover itens / pickups no quarto e gerar 1 moeda"}, +{"486","0","Hurts you without damaging you#Can trigger item effects"}, +{"487","0","Remove um recipiente de cora\231\227o vermelho e fornece \1 +0.2 Dano Up D\225 a voc\234 um efeito de item aleat\243rio para a salae \"Cube of Meat\""}, +{"488","0","D\225 a voc\234 um efeito de item aleat\243rio para a sala"}, +{"489","0","Efeito aleat\243rio de dados"}, +{"490","0","\3 USO \218NICO \3#Cria 2 itens aleat\243rios, dependendo do pool de itens dos quartos atuais"}, +{"491","0","Dropa uma p\237lula aleat\243ria a cada 2 quartos#Usar uma p\237lula causa dano aos inimigos"}, +{"492","0","\1 +1 Sorte Up#Destaca a localiza\231\227o de salas secretas, pedras coloridas e al\231ap\245es"}, +{"493","5","Para cada recipiente vazio de cora\231\227o:#\1 +0.2 Dano Up"}, +{"494","0","L\225grimas el\233tricas #L\225grimas geram 1-2 fa\237scas de eletricidade quando atingem algo"}, +{"495","0","Chance de disparar fogo em vez de l\225grimas"}, +{"496","5","Chance de disparar agulhas#Agulhas matam inimigos normais instantaneamente"}, +{"497","0","Fique camuflado ao entrar em uma sala at\233 come\231ar a atirar"}, +{"498","0","Nasce portas do diabo e da sala dos anjos#Ao entrar em um, o outro desaparece"}, +{"499","0","\1 100% chance de encontrar um quarto de Anjo"}, +{"500","0","Aleatoriamente deixa cair um saco"}, +{"501","0","D\225 a voc\234 um recipiente de cora\231\227o para cada 25 moedas#O Guardi\227o ganhar\225 Coin-Hearts adicionais"}, +{"502","0","Chance de disparar um rastro deixando uma l\225grima que causa dano duplo"}, +{"503","0","Chance de disparar l\225grimas que matam inimigos instantaneamente"}, +{"504","0","Cria uma torre de mosca que atira nos inimigos"}, +{"505","0","Gera aleatoriamente um inimigo encantado ao entrar em uma sala hostil"}, +{"506","0","L\225grimas podem causar sangramento, que causa 10% do dano total de pontos de vida dos inimigos a cada 5 segundos"}, +{"507","0","Causa seu dano + 10% do dano igual \224 vida m\225xima do inimigo#Afeta todos os inimigos na sala#Chance de derrubar meio cora\231\227o quando causa dano"}, +{"508","6","Orbital que causa sangramento, que causa 10% do dano total de pontos de vida dos inimigos a cada 5 segundos."}, +{"509","0","Atira uma l\225grima a cada 2 segundos em dire\231\227o aleat\243ria"}, +{"510","0","Gera uma vers\227o amig\225vel em del\237rio branco de um chefe para a sala atual"}, +{"511","3","Orbita em torno de um inimigo aleat\243rio at\233 que ele morra#Causa dano de contato"}, +{"512","0","Buraco negro jog\225vel, que suga tudo"}, +{"513","0","\1 +0.1 Dano Up#+1 Cora\231\227o de alma#Chance aleat\243ria de encantar/temer um inimigo#Chance aleat\243ria de gerar um coc\244 de arco-\237ris ao receber dano"}, +{"514","0","Causas inimigos aleat\243rios para 'lag' em intervalos aleat\243rios, levando-os a congelar logo no lugar"}, +{"515","0","\3 USO \218NICO \3#Cria um item aleat\243rio do pool de itens da sala atual#Chance de gerar Lump of Coal ou The Poop"}, +{"516","0","Gera um sprinkler que gira em c\237rculo, borrifando l\225grimas em todas as dire\231\245es"}, +{"517","0","+7 Bombas#Permite que voc\234 coloque rapidamente bombas no ch\227o"}, +{"518","0","D\225 a voc\234 um familiar aleat\243rio que parece um coop aleat\243rio#Tem um efeito de ch\225 aleat\243rio#Ser\225 randomizado novamente a cada andar"}, +{"519","0","Um familiar que se transforma em outros familiares aleat\243rios a cada 10 segundos"}, +{"520","0","+1 Carrega seu item ativo para cada 15 inimigos mortos"}, +{"521","0","Quando usado, faz com que um item aleat\243rio da loja fique livre"}, +{"522","0","Proj\233teis inimigos pr\243ximos a voc\234 s\227o mantidos no lugar por 3 segundos#Eles s\227o jogados fora de voc\234 depois#Recarrega ap\243s 2 segundos"}, +{"523","0","Quando usado, armazena todas as pickup da sala atual#A utiliza\231\227o novamente as colocar\225 no ch\227o novamente#Isso permite que voc\234 mova as coisas entre as salas."}, +{"524","0","L\225grimas ser\227o conectadas juntamente com raios de eletricidade"}, +{"525","0","Tomando dano ir\225 gerar um orbital#Max. 3 orbitais ao mesmo tempo#Esses orbitais podem ser destru\237dos se sofrerem muito dano"}, +{"526","0","D\225 a voc\234 um familiar aleat\243rio Harbinger que muda a cada 10 segundos#Cada precursor se comporta de maneira diferente, com base em qualquer um dos 5 chefes de cavaleiro originais"}, +{"527","0","\3 Familiar que pode fazer tarefas para voc\234:#Abrindo portas e ba\250s, Trazer itens, Roubar da loja/diabo, combater inimigos, explodir e ativar placas de press\227o"}, +{"528","0","As l\225grimas que atingem o prisma se dividir\227o em 4 novas l\225grimas"}, +{"529","0","L\225grimas se comportam como bolas de bilho"}, +{"530","0","Concede uma recompensa se voc\234 matar inimigos na ordem em que estiverem marcados"}, +{"531","0","L\225grimas voam em um arco#L\225grimas explodem em l\225grimas menores com o impacto"}, +{"532","0","As l\225grimas abrandam enquanto viaja#Ao parar, eles explodem em l\225grimas menores#As l\225grimas podem ser disparadas em outras l\225grimas, aumentando-as"}, +{"533","0","Fire white blasts of light#(Holy Brimstone)"}, +{"534","0","Permite manter 2 itens ativos#Alterne entre eles pressionando CTRL (mantenha pressionada a tecla CTRL ou (RT xbox) como \"The Forgotton\")"}, +{"535","0","+1 Cora\231\227o de alma#Grants a shield when entering a boss room"}, +{"536","0","Sacrifique um familiar para gerar um item da sala Devil itempool#Pode ser usado 2 vezes"}, +{"537","0","+1 p\237lula aleat\243ria#Familiar que gera uma linha de flu\234ncia#O tipo de flu\234ncia muda toda vez que o jogador usa uma p\237lula"}, +{"538","0","Cria 3 bugigangas aleat\243rias#Receber dano pode adicionar permanentemente o efeito de sua bugiganga atual"}, +{"539","0","Gera um inimigo encantado quando atingido#Gera amigos mais fortes, mais quartos s\227o limpos sem sofrer danos"}, +{"540","0","L\225grimas ricocheteiam no ch\227o#As l\225grimas causam dano por respingo a cada ricochete"}, +{"541","0","+1Bone Heart#Spawna 3 cora\231\245es vermelho"}, +{"542","0","Orbital#Reflete proj\233teis"}, +{"543","0","spawn de coc\244 branco quando voc\234 recebe dano#(O coc\244 branco d\225 uma aura que reduz pela metade o atraso das l\225grimas (l\225grimas up))"}, +{"544","0","Prego que levita na frente de isaac#Causa 6 vezes o seu dano"}, +{"545","12","Cria um osso orbital ou \243sseo encantado por inimigo morto#Efeito dura para a sala atual"}, +{"546","0","Concede uma aura que congela os inimigos no lugar"}, +{"547","0","+1 Cora\231\227o de osso(tolera 3 hit, regenera com cora\231\227o vermelho e desaparece depois do 3 hit)#\1 +0.7 L\225grimas Up# Cria um trinket Misterioso de Papel"}, +{"548","0","Familiar do tipo Bumerangue Causa 2x o seu dano"}, +{"549","0","Substitui todos os seus recipientes de cora\231\227o vermelho por 6 Cora\231\245es de osso#(tolera 3 hit, regenera com cora\231\227o vermelho e desaparece depois do 3 hit)"}, +{"550","0","O p\233 da mam\227e constantemente o ataca#O uso dela para o p\233 da mam\227e no quarto atual#\3 (tente derrotar o Boss Rush com ele!)"}, +{"551","0","Segunda parte de uma p\225 quebrada#\3 Use a p\225 na colina de terra no\"Dark Room\""}, +{"552","6","Cria um al\231ap\227o para o pr\243ximo andar#\3 Use a p\225 na colina de terra no \"Dark Room\"#\3 Desbloqueia algo legal"} +} + +---------- Trinkets ---------- +trinketdescriptions={{"1","Solte moedas quando for atingido"}, +{"2","Mais drops de coc\244"}, +{"3","-1 carga necess\225ria para itens da barra de espa\231o "}, +{"4","Teleporta-o aleatoriamente, ao usar um item"}, +{"5","Mais inimigos campe\245es#Maior chance de salas de desafio de chefes"}, +{"6","Im\227 de moeda"}, +{"7","Maiores chances de quarto de anjo"}, +{"8","Chance de ativar o efeito Gamekid ao receber dano."}, +{"9","L\225grimas pulsantes#Afeta o hitbox de l\225grimas"}, +{"10","L\225grimas se movem em ondas#\1 Lagrimas up"}, +{"11","L\225grimas se movem em espirais"}, +{"12","L\225grimas maiores"}, +{"13","Um item de loja gratuitamente"}, +{"14","Spikes / rastros n\227o o machuca mais"}, +{"15","Destruir rochas gera moedas"}, +{"16","O p\233 da m\227e bate nos inimigos a cada 60 segundos"}, +{"17","Mais cora\231\245es negros"}, +{"18","Cora\231\245es mais eternos"}, +{"19","Desbloqueie ba\250s sem usar chaves"}, +{"20","Quando em meio cora\231\227o, gera um cora\231\227o preto#\3 3 usos"}, +{"21","Imita \"Polaroid\", \"The Negative\", \"Missing Page\" and \"Missing Poster\""}, +{"22","\3 Converter Drops:#cora\231\245es para pickups#Diminuir a taxa de reprodu\231\227o de cora\231\245es"}, +{"23","Reaparecer como \"The Lost\" quando morrer em uma sala de sacrif\237cio.#Se ele \233 desbloqueado, voc\234 revive como ele mesmo fora das salas de sacrif\237cio"}, +{"24","Peido ao pegar moedas"}, +{"25","Peido spawna coc\244 a cada 30 segundos"}, +{"26","As l\225grimas se movem em padr\245es angulares"}, +{"27","\1 +0.5 Velocidade de Disparo up"}, +{"28","22% chance de reaparecer como \"Blue Baby\""}, +{"29","Gera uma mosca azul ao ser atingido"}, +{"30","Atirar l\225grimas de veneno aleatoriamente"}, +{"31","Atirar l\225grimas penetrantes aleatoriamente"}, +{"32","Efeito aleat\243rio de cogumelo por sala#Pode revelar salas especiais no minimapa"}, +{"33","Quando meio cora\231\227o, voc\234 ganha o pequeno Steven"}, +{"34","Mais cora\231\245es vermelhos caem"}, +{"35","\1 +2 Dano up"}, +{"36","Aparecem mais ba\250s e chaves"}, +{"37","\1 +0.15 Velocidade up"}, +{"38","More Soul Hearts drop"}, +{"39","\1 Tears up"}, +{"40","\1 Chance to get +1.8 Dano up ao ser atingido"}, +{"41","More Bombs appear#\3 Removes \"The Tick\""}, +{"42","\1 +1 Sorte up"}, +{"43","Quando danificado at\233 meio cora\231\227o, teleporte para a \250ltima sala visitada"}, +{"44","Aparecem mais p\237lulas"}, +{"45","Aparecem mais cartas"}, +{"46","Chance de curar meio cora\231\227o depois de limpar uma sala"}, +{"47",""}, +{"48","Ao ser atingido, chance de desencadear \"Necronomicon\" effect"}, +{"49","Dropa meio cora\231\227o ao pegar moedas"}, +{"50","Dropa bombas ao pegar moedas"}, +{"51","Dropa chaves ao pegar moedas"}, +{"52","Chance de obter moedas extras ao pegar moedas"}, +{"53","-15% Da vida dos chefes#Cura 1 cora\231\227o vermelho ao entrar na sala do chefe"}, +{"54","Familiares com l\225grimas penetrantes"}, +{"55","Consiga um cora\231\227o eterno ao iniciar um novo andar"}, +{"56","Reduz os pre\231os das transa\231\245es do diabo"}, +{"57","Familiar que pula pela sala#Atira na mesma dire\231\227o que o jogador"}, +{"58","\1 Chance de +0.5 Dano up ao matar um inimigo"}, +{"59","25% chance de revelar \237cones do mapa no in\237cio do novo andar"}, +{"60","Chance de gerar um p\225ssaro morto ao matar um inimigo"}, +{"61","Transforma todos os ba\250s em ba\250s vermelhos"}, +{"62","Rochas do espa\231o de rastreamento e rochas coloridas piscam a cada 10 segundos"}, +{"63","Transforma bombas trolls em bombas"}, +{"64","Efeito lombriga aleat\243ria"}, +{"65","\1 Duplica seu alcance"}, +{"66","\2 -0.4 Velocidade de disparo down#\1 +4 Alcance up"}, +{"67","Random dice effect when getting hit"}, +{"68","\205m\227 para pickup e inimigos"}, +{"69","Camufla o jogador aleatoriamente#Confunde inimigos"}, +{"70","Chance de gerar uma aranha enquanto estiver em uma sala hostil"}, +{"71","Bombas deixam po\231a"}, +{"72","Dropa mais baterias"}, +{"73","Bombas explosivas podem soltar captadores de bombas"}, +{"74","Aumenta a chance de encontrar um Crawlspaces"}, +{"75","Efeito de trinket aleat\243rio em todos os c\244modos"}, +{"76","50/50 chance de pickup extras OU nada/inimigo de ba\250s"}, +{"77","Aumenta o knockback"}, +{"78","Efeitos de status mais longos nos inimigos"}, +{"79","Chance ao usar comprimidos/cartas para soltar uma c\243pia do comprimido/carta"}, +{"80","\1 +0.2 dano up para cada item maligno mantido"}, +{"81","Invencibilidade dura mais tempo"}, +{"82","+15% para obter espa\231o para itens duplos no pr\243ximo andar"}, +{"83","Abra lojas gratuitamente"}, +{"84","Abre automaticamente todas as lojas"}, +{"85","Usar uma m\225quina de doa\231\227o pode cur\225-lo ou gerar um mendigo"}, +{"86","Destruir coc\244 gera uma mosca azul"}, +{"87","Cure metade de um cora\231\227o quando voc\234 usa as chaves#Meio cora\231\245es aparecem como cora\231\245es cheios"}, +{"88","Chance muito baixa de itens da barra de espa\231o nas salas de itens"}, +{"89","Familiares se aproximam"}, +{"90","Coc\244 explode quando destru\237do"}, +{"91","Aumenta a chance de o coc\244 preto aparecer"}, +{"92","\1 Aumentos de estat\237sticas de seus itens s\227o 33% mais eficazes#\1 +0.2 Lagrimas Up#\1 -1 Atraso de l\225grima"}, +{"93","Mosca Inimiga agora s\227o amig\225veis"}, +{"94","Duplica todos os spawns de Mosca/Aranha azuis"}, +{"95","Atire l\225grimas de veneno aleatoriamente"}, +{"96","As l\225grimas se movem rapidamente em um padr\227o espiral"}, +{"97","Quando atingido, h\225 uma pequena chance de um familiar am\237gdala removido seguir Isaac, bloqueando os tiros do inimigo"}, +{"98","Chance de atirar l\225grimas venenosas"}, +{"99","Chance de atirar l\225grimas saltitantes"}, +{"100","\3 Enquanto segura um item ativo totalmente carregado:#\1 +0.25 Velocidade#\1 +0.75 Alcance#\1 +0.2 Lagrimas#\1 +0.10 Velocidade de Disparo#\1 +0.5 Dano#\1 +1 Sorte"}, +{"101","\3 Enquanto segura um item ativo n\227o carregado:#\1 +0.5 Velocidade#\1 +1.5 Alcance#\1 +0.4 Lagrimas#\1 +0.3 Velocidade de Disparo#\1 +1.5 Dano#\1 +2 Sorte"}, +{"102","+1 quarto secreto extra por andar"}, +{"103","\3 Quando moeda, chave e n\250mero de bomba s\227o iguais:#Transforma semi-consum\237veis em consum\237veis duplos"}, +{"104","Chance de gerar um item de pedestal ao ser atingido#\201 destru\237do depois"}, +{"105","Chance de gerar um item de vida \250til ao ser atingido#\201 destru\237do depois"}, +{"106","Aumenta o raio de qualquer fluido que voc\234 produz"}, +{"107","O dano recebido ignora os esp\237ritos / cora\231\245es negros, fazendo com que seus recipientes vermelhos se esgote primeiro"}, +{"108","Chance de soltar um pickup aleat\243ria / trinket ao ser atingido por uma explos\227o#\201 destru\237do depois"}, +{"109","Impede que os familiares de Isaac se movam"}, +{"110","As lojas aparecer\227o agora no \250tero"}, +{"111","Salas de itens agora aparecem no \250tero"}, +{"112","As caixas de reabastecimento sempre aparecem nas salas de itens"}, +{"113","Gera uma mosca de ataque explosiva ao entrar em uma sala hostil"}, +{"114","Gera uma mosca de ataque venenoso ao entrar em uma sala hostil"}, +{"115","Gera uma mosca de ataque de lentid\227o ao entrar em uma sala hostil"}, +{"116","Gera uma mosca de ataque que causa quatro vezes o seu dano ao entrar em uma sala hostil"}, +{"117","Spawns 2-5 ataque moscas que tratam duplicar o seu dano ao entrar numa sala hostil"}, +{"118","Chance to grow wings after taking damage#Persists for the rest of the room"}, +{"119","Cura meio cora\231\227o depois de viajar para o pr\243ximo andar"}, +{"120","Recarrega totalmente seu item ativo no in\237cio de uma briga de chefe"}, +{"121","Protege voc\234 do primeiro dano que recebe em cada andar"}, +{"122","O uso do item ativo o deixar\225 cair em um pedestal no ch\227o"}, +{"123","Faz com que os chefes anjos deixem itens normais em vez de pe\231as-chave"}, +{"124","A \250ltima porta que voc\234 usou permanece aberta"}, +{"125","conecta seus familiares com raios de eletricidade"}, +{"126","Cria uma mosca azul ao pegar uma moeda"}, +{"127","Concede aos seus familiares tiros teleguiados"}, +{"128","Pequena chance de ganhar um Cora\231\227o de osso ao receber dano"} +} + +---------- Cards ---------- +cardDescriptions={{"1","Teleporta voc\234 de volta ao in\237cio"}, +{"2","L\225grimas de teleguiada para o quarto atual"}, +{"3","M\227es p\233 pisa em um inimigo!"}, +{"4","\1 +2.35 de dano e +0.3 de velocidade no quarto atual"}, +{"5","Teleporta voc\234 para a sala do chefe"}, +{"6","dropa 2 cora\231\245es de alma"}, +{"7","dropa 2 cora\231\245es vermelhos"}, +{"8","Invencibilidade + dano de contato por 6 segundos"}, +{"9","Gera 1 bomba, 1 chave, 1 moeda, 1 cora\231\227o"}, +{"10","Teleporta voc\234 para a loja"}, +{"11","Cria uma m\225quina ca\231a-n\237queis ou fortuna"}, +{"12","\1 +1 Sa\250de Up #\1 +0.3 de Dano Up#\1 +0.3 Velocidade Up # da sala atual"}, +{"13","Concede o voo para o quarto atual"}, +{"14","Causa 40 de dano a todos os inimigos na sala"}, +{"15","Cria uma m\225quina de doa\231\227o de sangue"}, +{"16","\1 +2 de dano na sala atual"}, +{"17","Gera bombas trolls"}, +{"18","Teleporta voc\234 para a sala de itens"}, +{"19","Teleporta voc\234 para a sala secreta"}, +{"20","Causa 100 de dano a todos os inimigos#Vida completa#Revela o mapa inteiro"}, +{"21","spawna um mendigo"}, +{"22","Revela o mapa inteiro e mostra todos os tipos de quarto"}, +{"23","Duplique suas bombas"}, +{"24","Duplique seu dinheiro"}, +{"25","Duplique suas chaves"}, +{"26","Duplique seus cora\231\245es vermelhos#S\243 tem efeito curativo"}, +{"27","Transforma todos os pickups em bombas"}, +{"28","Transforma todos os pickups em moedas"}, +{"29","Transforma todos os pickups em chaves"}, +{"30","Transforma todos os pickups em cora\231\245es"}, +{"31","Teleporta voc\234 para devil / angel room"}, +{"32","Destrua todas as pedras na sala"}, +{"33","Duplique todos os pickups no quarto"}, +{"34","Cria um al\231ap\227o"}, +{"35","+1 cora\231\227o de alma#Removes efeitos de maldi\231\227o"}, +{"36","Mapeamento completo para este andar"}, +{"37","Rolar novamente todos os itens do pedestal"}, +{"38","Evoca 3 aranhas azuis e 3 moscas azuis"}, +{"39","Invencibilidade por 30 segundos"}, +{"40","Efeito r\250nico aleat\243rio"}, +{"41","Causa 40 de dano a todos os inimigos#Estat\237sticas aleat\243rias para todos os itens de pedestal na sala#(Destr\243i todos os pedestais na sala)"}, +{"42","Lan\231a o cart\227o para matar qualquer coisa em seu caminho#Abre portas normais."}, +{"43","Remove o pre\231o de todos os itens da loja atual ou transa\231\227o do diabo, tornando tudo gratuito"}, +{"44","Exibe dicas \"\250teis\" sobre o uso"}, +{"45","Preenche toda a sala com coc\244"}, +{"46","Mata o Isaac e gera muitos pickups, itens e / ou ba\250s na mesma sala."}, +{"47","Abra todas as portas na sala atual"}, +{"48","Ativa seu item da barra de espa\231o gratuitamente"}, +{"49","Role novamente pedestais e pickups na sala atual"}, +{"50","Duas das m\227os da m\227e des\231am e agarram um inimigo"}, +{"51","Concede o efeito Holy Mantle por um quarto # (O pr\243ximo dano que voc\234 recebe \233 0)"}, +{"52","\1 +7 de Dano Up#\1 +30 Alcance Up# \1 + Tamanho Up#Quebra Pedra!#Efeito dura para a sala atual"}, +{"53","Aparece 3 cartas aleat\243rias quando usadas"}, +{"54","Diminua a velocidade dos inimigos e das l\225grimas de Isaac e d\234 um efeito Speed up#para a sala atual"} +} + + +---------- Pills ---------- + +unidentifiedPillMessage = "- Comprimido n\227o identificado" + +pillDescriptions={ +{"0","Cria uma nuvem de g\225s"}, +{"1","Causa 1 cora\231\227o de dano"}, +{"2","+2 Cora\231\245es de Alma"}, +{"3","Muda o n\250mero de bombas com chaves"}, +{"4","Spawna 5 bombas trolls"}, +{"5","Sa\250de M\225xima"}, +{"6","\2 Sa\250de down"}, +{"7","\1 Sa\250de Up"}, +{"8","Sem efeito"}, +{"9","Consumir 3 p\237lulas de puberty garantir\225 a transforma\231\227o de um adulto."}, +{"10","Concede 1 mosca orbital de que circula o jogador"}, +{"11","\2 -2 Alcance down"}, +{"12","\1 +2.5 Alcance up"}, +{"13","\2 -0.12 velocidade down"}, +{"14","\1 +0.15 velocidade up"}, +{"15","\2 -0.28 L\225grimas down"}, +{"16","\1 +0.35 L\225grimas up"}, +{"17","\2 -1 Sorte down"}, +{"18","\1 +1 Sorte up"}, +{"19","Teleporte para a quarto aleat\243ria"}, +{"20","Recarrega seu item ativo#Drops 1-2 pilhas"}, +{"21","Drena todos os recipientes, exceto um cora\231\227o#Spawna 1-4 cora\231\245es vermelhos"}, +{"22","Voc\234 n\227o pode se mover por alguns segundos"}, +{"23","Abre entradas de quartos secretas no andar atual"}, +{"24","Encanta todos os inimigos no quarto"}, +{"25","Oculta o mapa do ch\227o"}, +{"26","Cria uma grande po\231a no ch\227o que causa dano aos inimigos"}, +{"27","Atire na diagonal por 60 segundos"}, +{"28","Tome apenas meio cora\231\227o de dano para o quarto atual"}, -- One Room Wafer +{"29","Tome danos cora\231\227o cheio para o quarto atual"}, +{"30","spawna coc\244 enquanto caminha por 2 segundos"}, +{"31","Maldi\231\227o do efeito labirinto para piso atual"}, +{"32","Voc\234 cresce#N\227o afeta seu hitbox"}, +{"33","Voc\234 fica menor#Seu hitbox fica menor"}, +{"34","Gera 1 aranha azul por coc\244 no quarto"}, +{"35","Gera 1 aranha azul por inimigo na sala#spawna 1-3 aranhas azuis quando nenhum inimigo est\225 na sala"}, +{"36","Curto efeito invencibilidade"}, +{"37","Pixeliza a tela por 30 segundos"}, +{"38","Cria 3 moscas amig\225veis"}, +{"39","cria uma po\231a de fluido escorregadio"}, +{"40","cria uma po\231a de fluido de lentid\227o"}, +{"41","Retardar todos os inimigos no quarto"}, +{"42","Acelere todos os inimigos no quarto"}, +{"43","Consumir trinket atual e obter seu efeito permanentemente"}, +{"44","Atira uma l\225grima ipecac"}, +{"45","Invencibilidade curta"}, +{"46","Spawns \250ltima p\237lula usada"} +} + +---------- Sacrifice Room ---------- +sacrificeDescriptionHeader = "[Pagamento do pr\243ximo quarto de sacrif\237cio]" + +sacrificeDescriptions={ +{"1","50% chance de 1 moeda#100% chance de 1 bomba, quando em B1 e matou o chefe em menos de 1 minuto"}, +{"2","50% chance de 1 moeda#100% de chance de 1 bomba, quando estiver em B1 e matou o chefe em menos de 1 minuto"}, +{"3","67% chance de aumentar a chance da Sala dos Anjos"}, +{"4","50% chance de 1 ba\250 aleat\243rio"}, +{"5","33% chance de 3 Moedas#67% de chance de aumentar a chance de Sala dos Anjos"}, +{"6","33% chance de se teletransportar para a sala Angel/Devil#67% de chance de arca aleat\243ria"}, +{"7","33% chance de 1 item aleat\243rio da Sala dos Anjos#67% de chance de 1 cora\231\227o de alma"}, +{"8","100% de chance de 7 bombas trolls"}, +{"9","100% chance de spawna \"Uriel\" boss"}, +{"10","50% chance de 7 cora\231\245es da alma#50% de chance de 30 moedas"}, +{"11","100% chance de spawna \"Gabriel\" boss"}, +{"12","50% chance de teletransportar para \"Dark Room\" floor"} +} + +---------- Dice Room ---------- +diceDescriptionHeader = "[Dice effect]" + +diceDescriptions={ +{"1","Rola novamente todos os seus itens#(afeta apenas itens colecion\225veis)"}, +{"2","Rola novamente todos os captadores na sala"}, +{"3","Rola novamente todos os captadores em todo o piso"}, +{"4","Rola novamente todos os itens do pedestal no ch\227o # N\227o afeta as ofertas do Devil"}, +{"5","Rolar novamente e reiniciar o piso atual"}, +{"6","Rolar novamente todos os seus itens e todos os itens e captadores em todo o andar"} +} + +---------- Transformations ---------- +transformations = { +"", -- 0 = none +"Guppy", -- 1 +"Fun Guy", -- 2 +"Lord of the Flies",-- 3 +"Conjoined", -- 4 +"Spun", -- 5 +"Mom", -- 6 +"Oh crap", -- 7 +"Bob", -- 8 +"Leviathan", -- 9 +"Seraphim", -- 10 +"Super Bum", -- 11 +"Bookworm", -- 12 +"Spider Baby" -- 13 +} + + +--[[print("\\1: \1 \\2: \2 \\3: \3 \\4: \4 \\5: \5 \\6: \6 \\7: \7 \\8: \8 \\9: \9 \\10: \10 ") +print("\\11: \11 \\12: \12 \\13: \13 \\14: \14 \\15: \15 \\16: \16 \\17: \17 \\18: \18 \\19: \19 \\20: \20 ") +print("\\21: \21 \\22: \22 \\23: \23 \\24: \24 \\25: \25 \\26: \26 \\27: \27 \\28: \28 \\29: \29 \\30: \30 ") +print("\\31: \31 \\32: \32 \\33: \33 \\34: \34 \\35: \35 \\36: \36 \\37: \37 \\38: \38 \\39: \39 \\40: \40 ") +print("\\41: \41 \\42: \42 \\43: \43 \\44: \44 \\45: \45 \\46: \46 \\47: \47 \\48: \48 \\49: \49 \\50: \50 ") +print("\\51: \51 \\52: \52 \\53: \53 \\54: \54 \\55: \55 \\56: \56 \\57: \57 \\58: \58 \\59: \59 \\60: \60 ") +print("\\61: \61 \\62: \62 \\63: \63 \\64: \64 \\65: \65 \\66: \66 \\67: \67 \\68: \68 \\69: \69 \\70: \70 ") +print("\\71: \71 \\72: \72 \\73: \73 \\74: \74 \\75: \75 \\76: \76 \\77: \77 \\78: \78 \\79: \79 \\80: \80 ") +print("\\81: \81 \\82: \82 \\83: \83 \\84: \84 \\85: \85 \\86: \86 \\87: \87 \\88: \88 \\89: \89 \\90: \90 ") +print("\\91: \91 \\92: \92 \\93: \93 \\94: \94 \\95: \95 \\96: \96 \\97: \97 \\98: \98 \\99: \99 \\100: \100 ") +print("\\101: \101 \\102: \102 \\103: \103 \\104: \104 \\105: \105 \\106: \106 \\107: \107 \\108: \108 \\109: \109 \\110: \110 ") +print("\\111: \111 \\112: \112 \\113: \113 \\114: \114 \\115: \115 \\116: \116 \\117: \117 \\118: \118 \\119: \119 \\120: \120 ") +print("\\121: \121 \\122: \122 \\123: \123 \\124: \124 \\125: \125 \\126: \126 \\127: \127 \\128: \128 \\129: \129 \\130: \130 ") +print("\\131: \131 \\132: \132 \\133: \133 \\134: \134 \\135: \135 \\136: \136 \\137: \137 \\138: \138 \\139: \139 \\140: \140 ") +print("\\141: \141 \\142: \142 \\143: \143 \\144: \144 \\145: \145 \\146: \146 \\147: \147 \\148: \148 \\149: \149 \\150: \150 ") +print("\\151: \151 \\152: \152 \\153: \153 \\154: \154 \\155: \155 \\156: \156 \\157: \157 \\158: \158 \\159: \159 \\160: \160 ") +print("\\161: \161 \\162: \162 \\163: \163 \\164: \164 \\165: \165 \\166: \166 \\167: \167 \\168: \168 \\169: \169 \\170: \170 ") +print("\\171: \171 \\172: \172 \\173: \173 \\174: \174 \\175: \175 \\176: \176 \\177: \177 \\178: \178 \\179: \179 \\180: \180 ") +print("\\181: \181 \\182: \182 \\183: \183 \\184: \184 \\185: \185 \\186: \186 \\187: \187 \\188: \188 \\189: \189 \\190: \190 ") +print("\\191: \191 \\192: \192 \\193: \193 \\194: \194 \\195: \195 \\196: \196 \\197: \197 \\198: \198 \\231: \231 \\200: \200 ") +print("\\201: \201 \\202: \202 \\203: \203 \\204: \204 \\205: \205 \\206: \206 \\207: \207 \\208: \208 \\209: \209 \\210: \210 ") +print("\\211: \211 \\212: \212 \\213: \213 \\214: \214 \\215: \215 \\216: \216 \\217: \217 \\218: \218 \\219: \219 \\220: \220 ") +print("\\221: \221 \\222: \222 \\223: \223 \\224: \224 \\225: \225 \\226: \226 \\227: \227 \\228: \228 \\229: \229 \\230: \230 ") +print("\\231: \231 \\232: \232 \\233: \233 \\234: \234 \\235: \235 \\236: \236 \\237: \237 \\238: \238 \\239: \239 \\240: \240 ") +print("\\241: \241 \\242: \242 \\243: \243 \\244: \244 \\245: \245 \\246: \246 \\247: \247 \\248: \248 \\249: \249 \\250: \250 ") +print("\\251: \251 \\252: \252 \\253: \253 \\254: \254 \\255: \255 ")]]-- \ No newline at end of file diff --git a/descriptions/ab+/spa.lua b/descriptions/ab+/spa.lua new file mode 100644 index 00000000..aa8a159f --- /dev/null +++ b/descriptions/ab+/spa.lua @@ -0,0 +1,861 @@ + +------------------------------------------------------------------ +----- Basic English descriptions based on Platinumgod.co.uk ----- +------------------------------------------------------------------ + +-- Transformations: uses the number next to the transformation entry (can be found at the bottom of this file) +-- Item ID | transformation id| Description text +-- '#' = starts new line of text +-- Example: 69|1|+1,0 Tears up |Example Item#Example Second Line + +-- Spanish letter rendercheck : +-- print("áéíóúüñÁÉÍÓÚÜÑ¿¡ |") + +-- Spanish letter markup +-- ¡ = | dont use Ñ or ¿ + +--Special character markup: +-- \1 = Up Arrow | \2 = Down Arrow | \3 = Warning ! | \6 = health | \5 Key | \015 = Coin | \8\189 = Bomb +descriptarray={{"1","0","\1 +0,7 de lágrimas"}, +{"2","0","Disparo triple#\2 Menos lágrimas"}, +{"3","0","Lágrimas teledirigidas"}, +{"4","0","\1 +0,5 de daño#\1 +50% de multiplicador de daño #+Empuje"}, +{"5","0","Otorga un efecto boomerang a las lágrimas#\1 +1,5 de rango#\1 +0,6 de velocidad de disparo#\1 +1 de tamaño de lágrima"}, +{"6","0","\1 +1,5 de lágrimas#\2 -15,78 de rango#\1 +0,45 de tamaño de lágrima"}, +{"7","0","\1 +1,0 de daño#\1 +50% si tienes El libro de Belial (Book of Belial)"}, +{"8","4","Familiar de lágrimas normales"}, +{"9","3","Todas las moscas enemigas son aliadas"}, +{"10","3","+2 moscas orbitales"}, +{"11","2","\1 +1 de vida#Reaparece con la vida al completo"}, +{"12","2","\1 +1 de vida#\1 +0,3 de daño#\1 +50% de multiplicador de daño#\1 +5,25 de rango#\1 +0,3 de velocidad#\1 +0,5 de tamaño de lágrima#|Vida al completo!"}, +{"13","5","Toque venenoso#\2 -0,1 de velocidad#Los enemigos pueden soltar corazones negros al morir si están envenenados"}, +{"14","5","\1 +0,6 de velocidad#\1 +5,25 de rango#\1 +0,5 de tamaño de lágrima"}, +{"15","0","\1 +1 de vida#Vida al completo"}, +{"16","0","\1 +2 de vida#Vida al completo"}, +{"17","0","+99 llaves"}, +{"18","0","+99 monedas"}, +{"19","0","+10 bombas"}, +{"20","0","|Vuela!"}, +{"21","0","Muestra todos los iconos del mapa#No muestra el plano del mapa"}, +{"22","0","\1 +1 de vida"}, +{"23","0","\1 +1 de vida"}, +{"24","0","\1 +1 de vida"}, +{"25","0","\1 +1 de vida"}, +{"26","0","\1 +1 de vida"}, +{"27","0","\1 +0,3 de velocidad"}, +{"28","0","\1 +0,3 de velocidad"}, +{"29","6","\1 +5,25 de rango#\1 +0,5 de tamaño de lágrima"}, +{"30","6","\1 +5,25 de rango#\1 +0,5 de tamaño de lágrima"}, +{"31","6","\1 +5,25 de rango#\1 +0,5 de tamaño de lágrima"}, +{"32","0","\1 +0,7 de lágrimas"}, +{"33","10","Vuela en la habitación actual#Mata el Pie de Mamá y el Corazón de Mamá al instante#\3 Te mata al usarlo contra Satán"}, +{"34","12","\1 +2 de daño#\1 +12.5% de probabilidad de Pacto con el Diablo#\1 +50% de multiplicador de daño si tienes Blood of the Martyr (Sangre del mártir)"}, +{"35","12","Inflige 40 de daño a todo en la habitación"}, +{"36","7","Genera una caca en el suelo#Se puede poner al lado de una fosa y destruirla para hacer un puente"}, +{"37","0","Genera una gran bomba bajo el jugador que inflige 110 de daño"}, +{"38","0","Dispara 10 lágrimas en círculo alrededor de Isaac"}, +{"39","6","Congela a todos los enemigos de la habitación actual durante 4 secs"}, +{"40","0","Provoca una explosión en la ubicación del jugador"}, +{"41","6","Asusta a todos los enemigos de la habitación actual durante 5 secs"}, +{"42","8","Bomba venenosa lanzable"}, +{"43","0",""}, +{"44","0","Teletransporta a Isaac a una habitación aleatoria"}, +{"45","0","Cura 1 corazón rojo"}, +{"46","0","\1 +1,0 de suerte#Más probabilidad de ganar al apostar"}, +{"47","0","|Epic Fetus (Feto épico) a la carta!#Ataques aéreos dirigidos"}, +{"48","0","Lágrimas penetrantes"}, +{"49","0","Rayo de Brimstone (azufre) con gran daño"}, +{"50","0","\1 +1 de daño"}, +{"51","9","\1 +1,0 de daño#\1 +10% probabilidad de Pacto con el Diablo"}, +{"52","0","|Lágrimas bomba!"}, +{"53","0","Acerca los recolectables al jugador"}, +{"54","0","Muestra el plano del mapa"}, +{"55","6","Posibilidad aleatoria de disparar una lágrima hacia atrás"}, +{"56","0","Crea una piscina de limonada"}, +{"57","3","Mosca orbital de medio alcance"}, +{"58","12","Invencibilidad durante 10 secs"}, +{"59","0",""}, +{"60","0","Camina sobre fosas de 1 cuadrado de distancia"}, +{"61","0",""}, +{"62","0","Cura medio corazón cada 13 enemigos asesinados"}, +{"63","0","El objeto activable se puede cargar el doble"}, +{"64","0","-50% en la compra de objetos#Tener dos hace que todo sea gratis"}, +{"65","12","Genera 6 bombas troll en lugares aleatorios de la habitación"}, +{"66","0","Ralentiza a los enemigos durante 8 secs"}, +{"67","4","Familiar de lágrimas normales"}, +{"68","0","Las lágrimas son láseres"}, +{"69","0","Carga las lágrimas"}, +{"70","5","\1 +1,0 de daño#\1 +0,4 de velocidad"}, +{"71","2","\1 +0,3 de velocidad#\2 -4,25 de rango*#\1 +1,5 de tamaño de lágrima*#(*Ambas aumentan un poco el rango)"}, +{"72","10","+3 corazones de alma#La Biblia es más común"}, +{"73","0","NVL1: Orbital#NVL2: Orbital que dispara#NVL3: Meat boy NVL 1#NVL4: Meat boy NVL 2"}, +{"74","0","+25 monedas"}, +{"75","0","Mejores píldoras# +1 píldora"}, +{"76","0","Muestra las salas secretas"}, +{"77","0","Invencibilidad + daño por contacto"}, +{"78","12","+1 corazón de alma# Más probabilidad de que aparezcan jinetes#\1 +17,5% probabilidad de Pacto con el Diablo"}, +{"79","9","\1 +1,0 de daño#\1 +0,2 de velocidad#+1 corazón de alma"}, +{"80","9","\1 +0,5 de daño#\1 +0,7 de lágrimas#+2 corazones de alma"}, +{"81","1","\1 +9 vidas#Revive con 1 corazón"}, +{"82","0","Vuela#\1 +0,3 de velocidad"}, +{"83","9","+1 corazón de alma#\1 +0,7 de daño#\1 -0,18 de velocidad#Rompe rocas"}, +{"84","0","Genera una trampilla para saltar el nivel#10% de probabilidad de que se abra una trampilla a una planta secreta"}, +{"85","0","Genera 1 carta"}, +{"86","0","Invoca a Monstro, y este daña a un enemigo"}, +{"87","0","Posibilidad de disparar en 4 direcciones"}, +{"88","0","Familiar que carga hacia delante"}, +{"89","13","Ralentiza a los enemigos"}, +{"90","0","\1 +1 de daño#\1 +0,2 de lágrimas#\1 -0,2 de velocidad"}, +{"91","0","Muestra lo que hay detrás de las puertas"}, +{"92","0","\1 +1 de vida#+2 corazones de alma"}, +{"93","0","Invencibilidad +daño por contacto#Comerse un enemigo recupera vida"}, +{"94","0","Suelta una moneda aleatoria cada 2 habitaciones"}, +{"95","0","Lágrimas láser"}, +{"96","0","Suelta medio corazón cada 3 habitaciones"}, +{"97","12","Genera un recolectable aleatorio"}, +{"98","0","Suelta 1 corazón de alma cada 4 habitaciones"}, +{"99","0","Lágrimas ralentizantes"}, +{"100","4","Lágrimas teledirigidas"}, +{"101","10","\1 + 1 de vida#\1 +0,3 de daño#\1 +0,2 de lágrimas#\1 +0,25 de rango#\1 +0,3 de velocidad#\1 +0,5 de tamaño de lágrima"}, +{"102","6","Genera 1 píldora"}, +{"103","0","Lágrimas venenosas(aleatorio)"}, +{"104","0","Las lágrimas se rompen al chocar"}, +{"105","0","Cambia los pedestales de la habitación actual"}, +{"106","0","\1 x2.25 el daño de bomba #+5 bombas"}, +{"107","0","Vuela#Tu cuerpo ataca a los enemigos"}, +{"108","0","Todo el daño recibido se reduce a medio corazón"}, +{"109","0","\1 +0,04 de daño por cada moneda que tengas"}, +{"110","6","Lágrimas congelantes#\1 +0,25 de rango"}, +{"111","0","Pedo venenoso"}, +{"112","10","Orbital#Acelera todos los orbitales"}, +{"113","0","Torreta que dispara automáticamente"}, +{"114","6","Cuchillo controlable"}, +{"115","0","Lágrimas espectrales"}, +{"116","0","-1 carga para los objetos activables#Carga al completo el objeto actual"}, +{"117","0","Cuando te golpean genera un pájaro "}, +{"118","9","Carga un chorro de sangre que inflige daño constante"}, +{"119","0","\1 +1 de vida#\1 +0,3 de velocidad#Cura 5 corazones"}, +{"120","2","\1 +1,7 de lágrimas#\1 +0,3 de velocidad#\2 Menos daño"}, +{"121","2","\1 +1 contenedor de corazon vacío#\1 +0,3 de daño#\1 +0,25 de rango#\2 -0,1 de velocidad#\1 +0,5 de tamaño de lágrima"}, +{"122","0","\3 Al tener medio corazón:#\1 +1,5 de daño#\1 +0,3 de velocidad"}, +{"123","12","Familiar aleatorio en la habitación actual"}, +{"124","0","Efecto de objeto activo aleatorio"}, +{"125","0","Bombas teledirigidas#+5 Bombas"}, +{"126","0","\1 +1,2 de daño#\2 -1 de vida"}, +{"127","0","\3 UN SOLO USO \3#Cambia toda la planta"}, +{"128","3","Mosca orbital de larga distancia"}, +{"129","0","\1 +2 de vida#\2 -0,2 de velocidad#Cura medio corazón"}, +{"130","0","Permite volar mientras lo tengas#Embiste en una dirección"}, +{"131","0","Deja caer 1 bomba cada 2 habitaciones"}, +{"132","0","Más daño basado en la distancia que recorra la lágrima"}, +{"133","1","\3 Convierte:#1 corazón rojo en 3 corazones de alma"}, +{"134","1","Aparecen más cofres"}, +{"135","0","Banco de sangre portátil#Medio corazón = 1 moneda"}, +{"136","0","Muñeco explosivo#Atrae a los enemigos"}, +{"137","0","Detona bombas al gusto#+5 bombas"}, +{"138","0","\1 +1 de vida#\1 +0,3 de daño"}, +{"139","6","Puedes tener 2 trinkets"}, +{"140","8","Bombas venenosas#+5 bombas"}, +{"141","0","Genera 7 monedas aleatorias"}, +{"142","0","Si te dañan menos de medio corazón, ganas 1 corazón de alma#(Uno por habitación)"}, +{"143","5","\1 +0,3 de velocidad#\1 +0,2 de velocidad de disparo"}, +{"144","11","Convierte monedas en recolectables"}, +{"145","1","Genera de 2 a 4 moscas azules"}, +{"146","0","+1 corazón eterno"}, +{"147","0","Rompe las rocas de la habitación actual"}, +{"148","3","Genera moscas cuando te golpean"}, +{"149","8","Lágrimas explosivas"}, +{"150","0","Posibilidad de disparar dientes"}, +{"151","3","1/6 probabilidad de generar una mosca al golpear un enemigo"}, +{"152","0","|Láser permanente!#\2 -35% de daño"}, +{"153","13","|Disparo cuádruple!#\2 Menos lágrimas"}, +{"154","0","\1 +2 de daño para el ojo izquierdo"}, +{"155","0","Flota por la habitación#Inflige daño por contacto"}, +{"156","0","Te da una carga cuando te golpean"}, +{"157","0","\1 Más daño cuando te golpean#Dura todo la planta"}, +{"158","0","Muestra el mapa completo#Genera una carta aleatoria o un corazón de alma"}, +{"159","9","Vuela#Lágrimas espectrales"}, +{"160","0","|Rayos de luz desde el cielo!"}, +{"161","0","Reaparece como ??? (Blue Baby(Bebé Azul))"}, +{"162","0","Probabilidad de ser invencible cuando te golpean"}, +{"163","0","Familiar de lágrimas espectrales"}, +{"164","0","Genera una mosca azul"}, +{"165","0","\1 +1 daño#\1 +0,23 de velocidad de disparo"}, +{"166","0","Cambia los recolectables"}, +{"167","4","Dispara dos lágrimas en forma de V"}, +{"168","0","Ataque aéreo controlable en lugar de lágrimas"}, +{"169","0","|Mega lágrimas!#\1 Más daño#\2 Menos lágrimas"}, +{"170","0","Cae sobre los enemigos"}, +{"171","13","Ralentiza a los enemigos#Daña a todos los enemigos"}, +{"172","0","Cuchillo orbital"}, +{"173","10","Mayor probabilidad de encontrar corazones de alma"}, +{"174","0","Dispara lágrimas aleatorias"}, +{"175","0","Abre todas las puertas de la habitación actual, incluyendo las salas secretas"}, +{"176","0","\1 +1 de vida#\1 +0,16 de velocidad de disparo"}, +{"177","0","Tragaperras portátil"}, +{"178","0","Deja un rastro de creep cuando te golpean"}, +{"179","0","Vuela#+1 corazón eterno"}, +{"180","0","Te tiras un pedo cuando te tocan"}, +{"181","0","Permite volar mientras lo tengas#Aparecen rayos de luz al embestir"}, +{"182","0","Lágrimas teledirigidas#\1 +1 de vida#\1 Más daño#\2 -0,4 de lágrimas#\2 -0,25 de velocidad de disparo#\1 +0,375 de rango"}, +{"183","0","\1 +0,7 de lágrimas.#\1 +0,16 de velocidad de disparo"}, +{"184","10","\1 +1 de vida#Permite volar"}, +{"185","10","Vuela#Lágrimas espectrales"}, +{"186","0","Inflige 40 de daño a cada enemigo#-1 corazón rojo al usarlo"}, +{"187","1","Bola de pelo creciente#Se mueve a tu alrededor#Crece al matar enemigos"}, +{"188","0","Copia tus movimientos#Dispara hacia el jugador"}, +{"189","0","\1 +1 de vida#\1 +0,3 de daño#\1 +0,2 de lágrimas#\1 +0,5 de rango#\1 +0,2 de velocidad#\1 +1,0 de tamaño de lágrima#Vida al completo"}, +{"190","0","+99 Bombas"}, +{"191","0","Efecto de lágrima aleatorio"}, +{"192","12","Lágrimas teledirigidas en la habitación actual"}, +{"193","0","\1 +1 de vida#\1 +0,3 de daño"}, +{"194","0","\1 +0,16 de velocidad de disparo#+1 carta"}, +{"195","6","Genera 4 píldoras"}, +{"196","0","+2 corazones de alma#\1 +0,4 de lágrimas"}, +{"197","0","\1 +0,5 de daño#\1 +0,25 de rango.#\1 +0,5 de tamaño de lágrima"}, +{"198","0","Genera 1 recolectable de cada tipo"}, +{"199","6","+2 llaves#Los cofres generan más recolectables"}, +{"200","6","Lágrimas encantadas"}, +{"201","0","\1 +0,3 de daño#Aturde a los enemigos"}, +{"202","0","Convierte a los enemigos en oro al tocarlos#Los enemigos dorados dejan caer monedas"}, +{"203","0","Duplica todos los recolectables"}, +{"204","0","Genera un recolectable aleatorio cuando te golpean"}, +{"205","0","-2 corazones = Carga el objeto al completo cuando pulsas espacio#\3 Solo funciona si el objeto no está cargado"}, +{"206","0","\1 +1 de daño#\1 Más lágrimas#Tu cabeza es un orbital#Disparas desde la cabeza"}, +{"207","0","NVL1: Orbital#NVL2: Orbital que dispara#NVL3: Bandage girl#NVL4: Bandage girl NVL2"}, +{"208","0","\1 +1 de daño#\3 Aparecen más campeones"}, +{"209","7","\1 +5 Bombas#Las explosiones aturden y dañan a todos los enemigos de la habitación"}, +{"210","0","Invencible al quedarse quieto por 1 segundo"}, +{"211","13","Genera arañas cuando te golpean"}, +{"212","1","\1 50% de probabilidad de revivir"}, +{"213","0","Lágrimas con escudo#\2 -0,15 de velocidad de disparo"}, +{"214","0","\1 +5 de rango#Deja creep en el suelo cuando te golpean"}, +{"215","0","\1 100% de probabilidad de pacto con el Diablo o el Ángel"}, +{"216","0","\1 +1 de daño#+3 Corazones negros"}, +{"217","6","Probabilidad aleatoria de generar una araña azul al disparar"}, +{"218","0","Regenera la vida poco a poco#\1 +1 de vida"}, +{"219","0","\1 +1 contenedor de corazón vacío#Probabilidad aleatoria de dejar caer corazones cuando te golpean"}, +{"220","0","|Explosión de lágrimas!#+5 Bombas"}, +{"221","0","Las lágrimas rebotan"}, +{"222","0","\1 Más daño#Lágrimas anti-gravedad"}, +{"223","0","Las explosiones te curan#+5 Bombas"}, +{"224","0","\1 Más lágrimas#\2 -10,0 de rango#Las lágrimas se dividen en 4 al impactar"}, +{"225","0","Posibilidad de dejar caer corazones de alma o negros cuando te golpean"}, +{"226","0","\1 +1 de vida#+1 corazón de alma#+1 corazón negro"}, +{"227","0","+3 monedas#Genera una moneda cuando te golpean"}, +{"228","6","Las lágrimas asustan a los enemigos#\1 Más daño"}, +{"229","0","Las lágrimas pueden cargarse y lanzarse como si fuera una pistola"}, +{"230","9","\1 +1,5 de daño#\1 +0,2 de velocidad#Las lágrimas asustan a los enemigos#\2 Elimina todos los corazones rojos#+6 corazones negros"}, +{"231","0","Deja creep que ralentiza#Las lágrimas ralentizan"}, +{"232","0","Ralentiza automáticamente(se activa por primera vez cuando te golpean)"}, +{"233","0","Las lágrimas orbitan alrededor de Isaac#\1 +7,0 de tamaño de lágrima"}, +{"234","0","Al matar a un enemigo genera arañas "}, +{"235","0",""}, +{"236","7","Al tocar a los enemigos los convierte en caca"}, +{"237","0","|Dispara guadañas!#\1 +1,5 de daño#\2 -0,3 de lágrimas"}, +{"238","0","\3 |Pieza de llave para la puerte de Mega Satán!#Aparecen más Salas del Ángel"}, +{"239","0","\3 |Pieza de llave para la puerte de Mega Satán!#Aparecen más Salas del Ángel"}, +{"240","5","Todas las estadisticas \1/\2 un número aleatorio"}, +{"241","0","Duplica los recolectables que cojas"}, +{"242","0","Posibilidad de bloquear lágrimas"}, +{"243","0","Escudo que bloquea lágrimas"}, +{"244","0","Dispara lágrimas láseres de manera aleatoria"}, +{"245","0","Duplica los disparos"}, +{"246","0","Muestra las habitaciones secretas"}, +{"247","0","Tus familiares infligen más daño"}, +{"248","3","Las moscas y arañas azules duplican su daño"}, +{"249","0","Aparecen 2 objetos de Jefe en lugar de 1#\3 Solo puede cogerse uno"}, +{"250","0","Duplica todas las bombas que cojas"}, +{"251","0","Puedes llevar 2 cartas#Convierte todas las píldoras en cartas"}, +{"252","0","Puedes llevar 2 píldoras#Convierte todas las cartas en píldoras"}, +{"253","0","\1 +1 de suerte#\1 +1 de vida"}, +{"254","0","\1 +1 de daño#\1 +5 de rango#\3 Solo se aplica al ojo izquierdo"}, +{"255","0","\1 +0,5 de lágrimas#\1 +0,2 de velocidad de disparo"}, +{"256","0","Las bombas queman#+5 Bombas"}, +{"257","0","Las lágrimas están en llamas#Posibilidad de que las lágrimas exploten"}, +{"258","0","Cambia todos tus objetos cada vez que cambias de planta"}, +{"259","0","\1 +1 de daño#Las lágrimas asustan a los enemigos"}, +{"260","0","Inmune a las maldiciones#+1 corazón negro"}, +{"261","0","\1 +100% más de daño#\2 El daño infligido disminuye en función de la distancia recorrida por la lágrima"}, +{"262","0","+1 corazón negro#Al tener menos de 1 corazón y medio, dañas a todos los enemigos de la habitación"}, +{"263","0",""}, +{"264","3","Orbital que puede cargar contra los enemigos"}, +{"265","0","Al ser golpeado por lágrimas enemigas, puedes dañar a todos los enemigos de la habitación"}, +{"266","0","Deja creep ralentizante#Posibilidad de generar arañas aliadas al limpiar la habitación"}, +{"267","0","Dispara láseres"}, +{"268","4","Genera moscas azules"}, +{"269","4","Deja creep"}, +{"270","0","Cura medio corazón al matar enemigos"}, +{"271","0","Genera recolectables aleatorios"}, +{"272","3","Mosca explosiva aliada"}, +{"273","8","Familiar bomba lanzable"}, +{"274","3","Al ser golpeado, ganas un orbital de rango medio"}, +{"275","0","Dispara un rayo de brimstone (azufre)"}, +{"276","0","Gana un cuerpo invulnerable#\3 Cuando al familiar corazón le golpean te hace daño"}, +{"277","0","Familiar fantasma aliado"}, +{"278","11","\3 Convierte:#1,5 corazones rojos en 1 corazón de alma"}, +{"279","3","Orbital grande"}, +{"280","0","Invoca arañas azules"}, +{"281","0","Los enemigos le atacarán a él en lugar de a ti"}, +{"282","12","Permite saltar"}, +{"283","0","Cambia todos los recolectabes, pedestales y los objetos que tengas"}, +{"284","0","Cambia los objetos que tengas"}, +{"285","0","Cambia todos los enemigos de la habitación"}, +{"286","0","Copia el efecto de la carta que tengas"}, +{"287","12","Muestra partes del mapa"}, +{"288","13","Invoca de 2 a 4 arañas azules"}, +{"289","0","Lanza fuego rojo"}, +{"290","0","Almacena hasta 4 corazones rojos"}, +{"291","7","\3 Mata a enemigos y jefes caca de manera instantánea#Convierte a los enemigos en caca"}, +{"292","12","+1 corazón negro"}, +{"293","0","Dispara un rayo de brimstone (azufre) en las 4 direcciones"}, +{"294","0","Repele a los enemigos cercanos"}, +{"295","0","Daña toda la habitación#Precio: 1 moneda"}, +{"296","0","\3 Convierte:#2 corazones de alma/negros en un corazón rojo"}, +{"297","0","\3 ÚNICO USO \3#\3 Genera cosas en función del piso en el que se active:#B1: 2 corazones de alma #B2: 2 llaves y bombas#C1: 1 objeto de jefe#C2: B1+C1#D1: 4 corazones de alma#D2: 30 monedas#W1: 2 objetos de jefe#W2: Biblia#Sheol: 1 objeto del diablo+corazón negro#Catedral: 1 objeto de ángel + corazón de alma#Chest(cofre): 1 moneda"}, +{"298","0","Invencibilidad y más velocidad temporal"}, +{"299","0","|Te hace más rápido en las habitaciones hostiles!#Invencibilidad al alcanzar la velocidad suficiente"}, +{"300","0","\1 +0,25 de velocidad#Tocar a los enemigos les daña"}, +{"301","0","+3 corazones de alma#Reduce a la mitad el daño que recibas en la habitación tras ser golpeado una vez"}, +{"302","0","|Rompe las rocas!"}, +{"303","0","Posibilidad de ser invencible cuando te tocan"}, +{"304","0","+6 monedas / llaves / bombas#|Equilibra tus estadísticas!#\3 Cada estadística afectará también a otras estadísticas"}, +{"305","0","Lágrimas venenosas"}, +{"306","0","\1 +0,2 de velocidad#Lágrimas penetrantes"}, +{"307","0","\1 +1 Vida / Llave / Bomba / Moneda#\1 +0,5 de daño#\1 +0,1 de velocidad#\1 +1,5 de rango"}, +{"308","0","Deja un rastro de creep"}, +{"309","0","\1 Más lagrimas#Lágrimas con empuje"}, +{"310","0","\1 X2 de daño#\2 Menos lágrimas#\2 Menos velocidad de disparo"}, +{"311","0","Al morir, revive como la Sombra de Judas#\2 (X2 de daño)"}, +{"312","0","\1 +1 de vida#Todos los corazones rojos curarán 2 contenedores"}, +{"313","10","Ignora el primer golpe de cada habitación"}, +{"314","0","\1 +1 de vida#-0,4 de velocidad#Rompes rocas"}, +{"315","0","Lágrimas magnéticas"}, +{"316","0","Ola de lágrimas cargadas#Cuando cargas y te golpean te teletransporta a una habitación aleatoria"}, +{"317","0","Las lágrimas dejan creep"}, +{"318","0","Familiar unido a ti"}, +{"319","0","Rebota por la habitación#Dispara en la misma dirección que Isaac"}, +{"320","3","Mosca controlable"}, +{"321","0","Bola de acero encadenada a Isaac#Puede dañar enemigos o destruir rocas"}, +{"322","4","Copia el efecto de uno de tus familiares"}, +{"323","0","Potencia las lágrimas#Carga al disparar"}, +{"324","0","Te teletransporta a:#Habitación Secreta / Error / Sala del tesoro"}, +{"325","0","Te corta la cabeza#La cabeza no se mueve#Controla tu cuerpo por separado"}, +{"326","0","Mantén hasta que la barra del objeto se vacíe para ser invencible#\3 |No mantengas demasiado tiempo!"}, +{"327","0","Invencible cuando te golpean y estás a medio corazón"}, +{"328","0","Efecto de necronomicón cuando te golpean y estás a medio corazón"}, +{"329","0","Lágrima controlable"}, +{"330","0","\1 Muchas más lágrimas#\2 -80% de daño"}, +{"331","0","Lágrimas teledirigidas#\1 +0,5 de daño#\1 +1,2 de rango#\2 -0,3 de lágrimas#\2 -0,3 de velocidad de disparo#\1 +0,8 de tamaño de lágrima"}, +{"332","0","Al morir, revive como Lázaro +1 objeto extra"}, +{"333","0","Visión de mapa al completo"}, +{"334","0","\1 +3 de vida"}, +{"335","0","+2 corazones de alma#Los proyectiles evitarán a Isaac"}, +{"336","0","Lágrimas espectrales y penetrantes#\2 -0,25 de rango#\2 -0,4 de velocidad de disparo"}, +{"337","0","Ralentiza o acelera las habitaciones"}, +{"338","0","Aturde a los enemigos#Puede coger objetos"}, +{"339","0","\1 +5,25 de rango#\1 +0,16 de velocidad de disparo#+1 corazón negro#\1 +0,5 de tamaño de lágrima"}, +{"340","0","\1 +0,3 de velocidad#\1 Hace más pequeño al jugador#Al cogerlo te da una píldora"}, +{"341","0","\1 +0,7 de lágrimas#\1 +0,16 de velocidad de disparo"}, +{"342","2","\1 +1 de vida#\1 +0,7 de lágrimas#\2 -0,16 de velocidad de disparo"}, +{"343","0","\1 +1 de suerte#+1 corazón de alma#Genera 2 llaves"}, +{"344","0","+1 corazón negro#+3 Bombas"}, +{"345","5","\1 +1,0 de daño#\1 +5,25 de rango#\1 +0,5 de tamaño de lágrima"}, +{"346","0","\1 +1 de vida"}, +{"347","0","\3 UN SOLO USO \3#Duplica los pedestales y consumibles de la habitación actual"}, +{"348","0","Copia el efecto de la píldora que tienes"}, +{"349","0","50% de probabilidad de generar una moneda aleatoria"}, +{"350","0","Al entar en cada habitación los enemigos se envenenan"}, +{"351","0","Congela a los enemigos#Inflige daño y envenena a los enemigos cercanos#Genera una onda de piedra#\3 Puede usarse para abrir habitaciones secretas"}, +{"352","0","\2 Reduce tu vida a medio corazón#Dispara una gran lágrima espectral y penetrante ((+1 daño) X 10)"}, +{"353","0","+5 bombas#Las bombas explotan en forma de cruz"}, +{"354","0","\1 +1 de vida#Genera un trinket aleatorio"}, +{"355","6","\1 +1,25 de rango#\1 +1 de suerte#\1 +0,5 de tamaño de lágrima"}, +{"356","0","Hace que tu objeto activable se active dos veces"}, +{"357","0","Duplica los familiares en la habitación actual"}, +{"358","0","Dispara 2 lágrimas de manera diagonal, similar a R U A WIZARD#Lágrimas espectrales"}, +{"359","0","\1 +1,5 de daño#Aumenta el empuje"}, +{"360","0","Familiar que dispara las mismas lágrimas que Isaac"}, +{"361","0","Dispara lágrimas y copia el daño de la lágrima"}, +{"362","0","Deja caer un recolectable cada pocas habitaciones"}, +{"363","10","Inflige daño por contacto#Bloquear una lágrima puede dejar caer un corazón eterno"}, +{"364","3","Inflige daño por contacto"}, +{"365","3","Mosca que se mueve por las paredes de la habitación#Inflige daño por contacto"}, +{"366","0","+5 bombas#Hace que las bombas exploten en 4 bombas pequeñas"}, +{"367","0","+5 bombas#Cuando la bomba mata un enemigo, genera un araña azul#Hace que las bombas se peguen a los enemigos"}, +{"368","0","Disparar en una única dirección aumenta la cadencia de disparo"}, +{"369","0","\1 +2.25 de rango#\1 +1,5 de tamaño de lágrima#las lágrimas atraviesan las paredes y aparecen por la pared contraria"}, +{"370","0","\1 +0,7 de lágrimas#\1 +5,25 de rango#\1 +0,5 de tamaño de lágrima#Genera 3 corazones aleatorios al cogerlo"}, +{"371","0","Genera 6 bombas troll cada vez que te golpean"}, +{"372","0","Posibilidad de dejar caer una batería o de congelar a los enemigos#Puede agregar una carga a tu objeto activable"}, +{"373","0","\1 +12.5% de daño por cada lágrima que golpee a un enemigo(máximo +100%)"}, +{"374","0","Posibilidad de disparar una lágrima sagrada, que hará que caigan rayos de luz desde el cielo"}, +{"375","0","Posibilidad de evitar lágrimas#Inmune a explosiones y al pie de Mamá"}, +{"376","0","Las tiendas reponen los objetos que compres instantáneamente#genera 3 pick ups"}, -- GOOGLE TRANSLATE USED +{"377","0","Las arañas enemigas ya no dañarán a Isaac"}, +{"378","0","Disparar durante 3 segundos generará una bomba caca"}, +{"379","0","Las lágrimas tienen una hitbox mayor#Lágrimas espectrales"}, +{"380","0","+5 monedas#Abres puertas con monedas en lugar de llaves"}, +{"381","0","\1 +0,7 de lágrimas#Objeto aleatorio al inicio de la siguiente partida"}, +{"382","0","Se lanza a los enemigos para capturarlos# Cuando vuelvas a usarlo revivirá como aliado"}, +{"383","0","Detona las lágrimas que lances para que se separen en otras 6 lágrimas"}, +{"384","0","Rebota por la habitación infligiendo daño por contacto a los enemigos"}, +{"385","0","Recoge monedas cercanas. Cada 6 monedas sube de nivel, menos para el nivel 4 que son 12#Nivel 2: suelta recolectables aleatorios#Nivel 3: lanza lágrimas en la misma dirección que Isaac#Nivel 4: ya no dispara, persigue a los enemigos. Puede soltar bombas#Después de nivel 4: recoge monedas y suelta recolectables aleatorios"}, +{"386","0","Cambia las rocas en otro tipo de objeto aleatorio (caca, TNT, caca roja, piedras, etc.)"}, +{"387","0","Crea un gran aura de luz que ralentiza a los enemigos que entren en ella"}, +{"388","11","Recoge llaves y genera cofres aleatorios a cambio"}, +{"389","0","Genera una runa aleatoria cada 3 habitaciones"}, +{"390","0","Dispara lágrimas similares a Corazón sagrado(Sacred Heart)"}, +{"391","0","Cada vez que golpean a Isaac, los enemigos de la habitación reciben un efecto encantador"}, +{"392","0","Efecto aleatorio de objeto del zodíaco que cambia cada planta"}, +{"393","0","Posibilidad de envenenar a los enemigos#Envenena al tocar#Posibilidad de que los enemigos envenenados dejen caer un corazón negro al caer"}, +{"394","0","Dispara lágrimas automáticamente dirigidas por la mira roja en el suelo#\1 +0,7 de lágrimas#\1 +0,3 de tamaño de lágrima#\1 +3,15 de rango"}, +{"395","0","Ahora disparas anillos láser con gran daño"}, +{"396","0","Crea dos portales para viajar entre ellos"}, +{"397","0","Las lágrimas viajan en línea recta siguiendo un rayo de luz#\1 +0,5 de lágrimas#\1 +5,25 de rango#\1 +0,16 de velocidad de disparo#\1 +0,5 de tamaño de lágrima"}, +{"398","2","Las lágrimas pueden reducir el tamaño de los enemigos#Puedes pisarlos para matarlos"}, +{"399","9","\1 +1,0 de daño#\1 +0,5 de tamaño de lágrima#Tras disparar lágrimas durante 3 segundos, crea un anillo negro que daña a los enemigos que están dentro de él#Los enemigos asesinados con el anillo negro pueden generar corazones negros"}, +{"400","0","Genera una lanza delante tuyo que inflige un daño igual a tu daño duplicado"}, +{"401","0","Las lágrimas puede convertirse en bombas pegajosas que se pegan a los enemigos y explotan tras unos segundos"}, +{"402","0","Puede aparecer cualquier objeto del juego en los pedestales# Al cogerlo, deja caer entre 1-6 recolectables"}, +{"403","13","Te permite ver el daño de la lágrima y la barra de vida de los enemigos#Al tocar a un enemigo lo congela#Dejará caer baterías"}, +{"404","0","Bloquea las lágrimas#Si le golpean se tirará un pedo, lo que dañará y encantará a los enemigos cercanos"}, +{"405","0","Familiar que aplica un efecto aleatorio a los enemigos que le toquen"}, +{"406","0","Cambia tus estadísticas#Solo afecta al daño, las lágrimas, el rango y la velocidad"}, +{"407","0","\1 Potencia una estadística dependiendo del color del aura que te rodea#Al recibir daño cambia el color de aura#Rojo = +4,0 de daño#Azul = +4 de lágrimas#Amarillo = +0,5 de velocidad#Naranja = +7,5 de rango"}, +{"408","0","Al recibir daño, aparece un anillo negro alrededor de Isaac que inflige daño por contacto#Los enemigos asesinados con ello pueden dejar caer un corazón negro"}, +{"409","0","+2 corazones negros#Cuando no tengas corazones rojos, te permite volar y de generar un escudo"}, +{"410","0","A veces aparece un ojo que disparará lágrimas en la misma dirección que Isaac"}, +{"411","0","\1 Cada vez que matas a un enemigo, aumenta el daño de manera temporal#Máximo:+5 de daño al matar 9 veces"}, +{"412","0","Al recibir suficiente daño, ganas un familiar demoníaco permanente "}, +{"413","0","Al recoger suficientes corazones, ganas un familiar angelical permanente"}, +{"414","0","Se generan dos objetos en la Sala del tesoro#Solo puedes escoger uno"}, +{"415","0","+2 corazones de alma#\1 Más daño X 2 si no tienes ningún contenedor de corazón vacío"}, +{"416","0","Te permite llevar 2 cartas/píldoras/runas"}, +{"417","0","Familiar que rebota con un aura que inflige daño a los enemigos que estén dentro de ella#\1 Al quedarse sobre el aura, +50% de multiplicador de daño"}, +{"418","0","Otorga un efecto de lágrima diferente por cada lágrima que disparas"}, +{"419","0","Te teletransporta a una habitación sin explorar#Jerarquía: habitaciones normales, salas súper secretas, tienda, Sala del tesoro, Sala secreta, habitación maldita, Sala del sacrificio, Sala de Diablo/Ángel, Yo soy error (I Am Error)"}, +{"420","0","Caminar en círculo forma un símbolo de pentagrama en el suelo, que inflige 10 de daño por tick"}, +{"421","0","Encanta a los enemigos cercanos"}, +{"422","0","Viaja en el tiempo y te deja en habitaciones anteriores, de la misma manera que como estabas entonces"}, +{"423","0","Se crea un gran halo alrededor de Isaac, inflige daño por contacto#Posibilidad de evitar lágrimas"}, +{"424","0","Posibilidad de que los recolectables se sustituyan por un saco"}, +{"425","0","Un cono de luz frente a Isaac que ralentiza a los enemigos y a sus lágrimas"}, +{"426","3","Sigue tus movimientos exactos con 3 segundos de retraso#Inflige daño por contacto a los enemigos"}, +{"427","0","Coloca un barril de TNT#Si no se ha usado el barril y colocas otro en la misma habitación, el primero explotará"}, +{"428","0","+4 corazones de alma#Cura los corazones rojos al completo"}, +{"429","0","Las lágrimas pueden dejar caer monedas tras golpear a un enemigo con éxito"}, +{"430","3","Sigue tus movimientos con 3 segundos de retraso#Dispara a los enemigos cercanos e inflige el mismo daño que Isaac"}, +{"431","0","Sigue tus movimientos con 3 segundos de retraso#Las lágrimas que lo traspasen duplicarán el daño"}, +{"432","0","Las bombas generan recolectables aleatorios al explotar(llaves, monedas, bombas)"}, +{"433","0","Cada vez que te golpean, Mi sombra asustará a los enemigos de la habitación y generará un familiar negro por ti#El familiar morirá al recibir mucho daño"}, +{"434","3","Cada vez que mates a un enemigo se añadirá una mosca azul al tarro#Máximo 20 moscas#Usar el Tarro de moscas las soltará"}, +{"435","0","Dispara 4 lágrimas en forma de cruz"}, +{"436","0","Tras ser golpeado, la leche te aumenta las lágrimas para el resto de la habitación"}, +{"437","0","Vuelve a generar enemigos y te permite conseguir recompensas al acabar la habitación#\3 Al usarlo en una lucha contra Greed, puede convertir la habitación en una tienda"}, +{"438","0","+1 corazón de alma#\1 +0,7 de lágrimas#\1 Hace que Isaac sea muy pequeño, reduce el tamaño de la hitbox"}, +{"439","0","Deja caer un trinket aleatorio#\1 +1 de suerte#Al tenerlo duplica el efecto de los trinkets"}, +{"440","0","Al disparar, puede lanzar un grupo de lágrimas y una roca#\2 -0,2 de velocidad#\2 -15 de rango#\1 +2.0 de tamaño de lágrima"}, +{"441","0","Dispara un gran láser de Mega Satán durante 15 segundos#El láser dura los 15 segundos incluso entre habitaciones o plantas"}, +{"442","0","\3 Al tener un corazón rojo lleno:#\1 +1,5 de rango#\1 +0,7 de lágrimas#\1 +0,2 de velocidad de disparo#(No funciona con the Lost (El Perdido))"}, +{"443","0","Dispara cuchillas que infligen un 400% de daño de manera aleatoria#\1 +0,4 de lágrimas"}, +{"444","0","Cada 15 lágrimas disparas un grupo de lágrimas#Cada una inflige el doble de daño"}, +{"445","0","\1 +0,3 de daño#\1 +0,1 de velocidad#Un lobo aúlla si entras en una habitación al lado de la sala secreta o con una trampilla "}, +{"446","0","Al disparar, recibes un aura verde que envenena a los enemigos que entran"}, +{"447","0","Al disparar, genera una nube de caca aleatoria"}, +{"448","0","Cuando te golpean, posibilidad de ganar \1 +5 de rango y deja un rastro de creep sangriento"}, +{"449","0","+1 corazón de alma#Posibilidad de esquivar los proyectiles enemigos"}, +{"450","0","Las lágrimas pueden transformar a los enemigos en oro"}, +{"451","0","Genera una carta o runa aleatoria#Duplica el uso de cualquier carta del tarot"}, +{"452","0","Cuando te golpean se dispara un círculo de 10 lágrimas con mucho daño"}, +{"453","0","Lágrimas de hueso#Al golpear a un enemigo, las lágrimas se separan en 1-3 trozos de hueso#\1 +1,5 de rango"}, +{"454","0","Puedes llevar dos cartas, runas o píldoras#Genera una carta, píldora o runa aleatoria al cogerlo"}, +{"455","0","\1 +1,5 de rango#Deja caer un penique de la suerte"}, +{"456","0","\1 +1 de vida"}, +{"457","0","+1 corazón de alma#Posibilidad de ignorar daño"}, +{"458","0","Genera un trinket aleatorio al cogerlo#+Espacio para un trinket adicional"}, +{"459","0","Lágrimas venenosas que se pegan al enemigo hasta que muere"}, +{"460","0","Posibilidad de disparar lágrimas que aturden"}, +{"461","0","Posibilidad de disparar lágrimas pegajosas ralentizantes#Genera una mosca o araña azul"}, +{"462","0","Otorga lágrimas penetrantes#Tras golpear al primer enemigo, las lágrimas infligen el doble de daño y se vuelven teledirigidas"}, +{"463","0","\1 +0,3 de daño#Probabilidad de disparar lágrimas que destruyan rocas"}, +{"464","0","+2 corazones de alma#Los enemigos campeones generan más recolectables"}, +{"465","0","\1 Más lágrimas#Permite disparar lágrimas en diagonal disparando en dos direcciones"}, +{"466","0","El primer enemigo asesinado explota y envenena a los enemigos cercanos"}, +{"467","0","Inflige un pequeño daño constante en la dirección en la que señala el dedo"}, +{"468","0","Sigue tu movimiento con un retraso de 3 segundos#Inflige daño por contacto"}, +{"469","0","Deja un rastro de lágrimas#Los enemigos que toquen la nube pueden activar un efecto similar al de Crack the Sky"}, +{"470","0","Rebota por la habitación e inflige daño por contacto#Mientras disparas no se mueve"}, +{"471","0","Carga los disparos como Monstro"}, +{"472","0","Le siguen otros familiares#Mientras disparas no se mueve#Se teletransporta a ti cuando dejas de disparar"}, +{"473","0","Carga hacia delante lentamente#Inflige daño por contacto"}, +{"474","0","Bloquea los proyectiles enemigos"}, +{"475","0","\3 UN SOLO USO \3 #Inflige 9.999.999 de daño a todos los enemigos y te mata 3 segundos después"}, +{"476","0","Duplica 1 recolectable aleatorio en la habitación actual"}, +{"477","0","\3 Al usarlo, consume cualquier objeto de pedestal en la habitación#Objeto activo: Se añade el efecto al de Void (Vacío)(Conserva los efectos)#\1 Objeto pasivo: Pequeña mejora aleatoria"}, +{"478","0","Congela a los enemigos hasta que vuelvas a disparar#Tocar a un enemigo congelado te hará daño"}, +{"479","0","Consume el trinket y ganas el efecto de manera permanente"}, +{"480","0","Genera 1 mosca o araña azul por cada recolectable de la habitación"}, +{"481","0","Al usarlo, \1/\2 una pequeña cantidad de una estadística aleatoria#Efecto aleatorio de lágrima para la habitación actual"}, +{"482","0","Te convierte en otro personaje aleatorio#Elimina el último objeto que hayas cogido"}, +{"483","0","\3 UN SOLO USO \3 #Afecta a toda la planta#Explota todos los objetos#Inflige 200 de daño a todos los enemigos#Abre la Boss rush/puerta de Hush/Sala secreta"}, +{"484","0","Al usarlo, empuja a los enemigos y genera una ola de rocas"}, +{"485","0","50% de probabilidad de duplicar todos los objetos, consumibles y cofres de la habitación#50% de probabilidad de eliminar objetos/recolectables de la habitación y soltar una moneda"}, +{"486","0","Hace que el jugador sufra daño sin perder ningún corazón"}, +{"487","0","Elimina un contenedor de corazón rojo y te da \1 +0,2 de daño y \"Cube of Meat\""}, +{"488","0","Otorga un efecto de objeto aleatorio en la habitación"}, +{"489","0","Efecto de dado aleatorio"}, +{"490","0","\3 UN SOLO USO \3#Genera 2 objetos aleatorios"}, +{"491","0","Genera una píldora aleatoria cada 2 habitaciones#Usar una píldora daña a los enemigos"}, +{"492","0","\1 +1 de suerte#Resalta la localización de salas secretas, rocas marcadas y trampillas"}, +{"493","5","Por cada contenedor de corazón vacío:#\1 +0,2 de daño"}, +{"494","0","Lágrimas eléctricas que al impactar generan rayos de electricidad"}, +{"495","0","Probabilidad de disparar fuego en lugar de lágrimas"}, +{"496","5","Puede disparar jeringuillas que matan a los enemigos (menos a los jefes) de un golpe"}, +{"497","0","Al entrar a una habitación te camuflas hasta que disparas"}, +{"498","0","Genera la Sala del Diablo y del Ángel#Cuando entras en una la otra desaparece"}, +{"499","0","\1 100% de probabilidad de encontrar la Sala del Ángel"}, +{"500","0","Genera un saco de manera aleatoria"}, +{"501","0","Cada 25 monedas te da 1 contenedor de corazón#The Keeper ganará más monedas-corazones"}, +{"502","0","Posibilidad de disparar una lágrima que suelte creep y duplica el daño"}, +{"503","0","Posibilidad de disparar una lágrima que mata al instante"}, +{"504","0","Genera una mosca que dispara a los enemigos"}, +{"505","0","De manera aleatoria, genera un enemigo encantado al entrar en una habitación hostil"}, +{"506","0","Las lágrimas causan sangrado que inflige el 10% de la vida total de los enemigos cada 5 segundos"}, +{"507","0","Inflige el daño + 10% de daño de la vida máxima del enemigo#Afecta a todos los enemigos de la habitación#Probabilidad de generar medio corazón al infligir daño"}, +{"508","6","Orbital que causa sangrado,que inflige el 10% de la vida total de los enemigos cada 5 segundos"}, +{"509","0","Dispara una lágrima en una dirección aleatoria cada 2 segundos"}, +{"510","0","Genera una versión aliada de Delirium en la habitación actual"}, +{"511","3","Orbita alrededor de un enemigo aleatorio hasta que este muere#Inflige daño por contacto"}, +{"512","0","Agujero negro lanzable, que lo absorbe todo"}, +{"513","0","\1 +0,1 de daño#+1 corazón de alma#Posibilidad de encantar/asustar a un enemigo#Posibilidad de generar una caca arcoiris al ser golpeado"}, +{"514","0","Los enemigos se quedan paralizados de manera aleatoria por unos instantes"}, +{"515","0","\3 UN SOLO USO \3#Genera un objeto coleccionable#Probabilidad de generar Lump of Coal (Trozo de carbón) o The Poop (La caca)"}, +{"516","0","Genera una torreta que gira y dispara lágrimas en todas las direcciones"}, +{"517","0","+7 Bombas#Te permite colocar bombas muy rápido"}, +{"518","0","Familiar que cambia de aspecto#Efecto de lágrima aleatorio cada planta"}, +{"519","0","Familiar que se transforma en otro familiar aleatorio cada 10 segundos"}, +{"520","0","+1 carga para tu objecto activable cada 15 enemigos asesinados"}, +{"521","0","Al usarlo, un objeto de la tienda se vuelve gratis"}, +{"522","0","Detiene las lágrimas enemigas que estén cerca, para desviarlas a la dirección contraria.#Se recarga pasados 2 segundos"}, +{"523","0","Guarda todos los recolectables de la habitación#Al volverlo usarlo suelta los recolectables#Permite mover objetos entre habitaciones"}, +{"524","0","Las lágrimas están conectadas con rayos de electricidad"}, +{"525","0","Recibir daño genera un orbital#Máx. 3 orbitales a la vez#Si reciben demasiado daño, los orbitales pueden destruirse"}, +{"526","0","Familiar con la forma y ataque de los jinetes"}, +{"527","0","\3 Familiar que hace tareas por ti:#Abrir llaves y cofres, traerte objetos, robar de la tienda o del pacto, luchar contra enemigos, explotar y activar placas de presión"}, +{"528","0","Las lágrimas que pasen por el prisma se separan en 4 nuevas lágrimas"}, +{"529","0","Las lágrimas son ojos que pueden rebotar entre ellos"}, +{"530","0","Otorga una recompensa al matar enemigos en el orden que se indica"}, +{"531","0","Las lágrimas salen en forma de arco#Al impactar, explotan en lágrimas más pequeñas"}, +{"532","0","Las lágrimas se ralentizan mientras viajan#Al parar, explotan en pequeñas lágrimas#Las lágrimas pueden acumularse disparando unas sobre otras"}, +{"533","0","Dispara rayos de luz blanca#(Brimstone sagrado)"}, +{"534","0","Te permite tener 2 objetos activables#Cámbialos pulsando CTRL (mantén CTRL si eres \"The Forgotten\")"}, +{"535","0","+1 corazón de alma#Otorga un escudo al entrar a la Sala del jefe"}, +{"536","0","Sacrifica un familiar para generar un objeto del Diablo#Puede usarse dos veces"}, +{"537","0","+1 píldora#Familiar que deja un rastro de creep#El tipo de creep cambia cada vez que uses una píldora"}, +{"538","0","Deja caer 3 trinkets aleatorios#Que te golpeen puede añadir el efecto del trinket permanentemente"}, +{"539","0","Genera un enemigo encantado cuando te golpean#Genera aliados más fuertes cuantas más habitaciones limpies sin que te golpeen"}, +{"540","0","Las lágrimas rebotan en el suelo#Al salpicar, las lágrimas hacen daño"}, +{"541","0","+1 corazón de hueso#Genera 3 corazones rojos"}, +{"542","0","Orbital#Refleja los projectiles"}, +{"543","0","Genera una caca blanca cuando te golpean#(La caca blanca tiene un aura que aumenta las lágrimas"}, +{"544","0","Clavo que levita frente a Isaac#Inflige 6 veces tu daño"}, +{"545","12","Genera huesos que orbitan a tu alrededor o Bonies aliados#El efecto dura en esta habitación"}, +{"546","0","Otorga un aura que congela a los enemigos"}, +{"547","0","+1 un corazón de hueso#\1 +0,7 de lágrimas#Genera el trinket Mysterious Paper"}, +{"548","0","Familiar tipo boomerang#Inflige el doble del daño"}, +{"549","0","Remplaza todos los contenedores de corazón por 6 corazones de hueso#Perder un corazón de hueso dispara lágrimas en todas las direcciones"}, +{"550","0","Los pies de mamá te atacarán constantemente#Al usarlo los pies dejarán de caer en esta habitación#\3|Intenta ganar la Bossrush con esto!"}, +{"551","0","Segunda parte de la pala rota#Úsala en el montón de tierra en la \"Dark Room\"(La Sala oscura)"}, +{"552","6","Genera una trampilla hacia la siguiente planta#Úsala en el montón de tierra en la \"Dark Room\"(La Sala oscura)"}, +} + +---------- Trinkets ---------- +trinketdescriptions={{"1","Generas monedas cuando te golpean"}, +{"2","Las cacas dejan caer más recolectables"}, +{"3","Se necesita 1 carga menos en los objetos activables"}, +{"4","Te teletransporta de manera aleatoria al usar un objeto"}, +{"5","Más campeones enemigos#Más salas de desafío de jefe"}, +{"6","Imán de monedas"}, +{"7","Aumenta la probabilidad de abrir la Sala del Ángel"}, +{"8","Probabilidad de activar el efecto de Gamekid cuando te golpean"}, +{"9","Las lágrimas aumentan y disminuyen su tamaño#Afecta a la hitbox de la lágrima"}, +{"10","Las lágrimas se mueven en ondas#\1 Más lágrimas"}, +{"11","Las lágrimas se mueven en espiral"}, +{"12","Lágrimas más grandes"}, +{"13","Un objeto de la tienda es gratis"}, +{"14","Ni los pinchos ni el creep te hacen daño"}, +{"15","Destruir rocas genera monedas"}, +{"16","El pie de mamá cae sobre los enemigos cada 60 segundos"}, +{"17","Más corazones negros"}, +{"18","Más corazones eternos"}, +{"19","Desbloquea cofres sin usar llaves"}, +{"20","Al estar a medio corazón, deja caer un corazón negro#\3 3 usos"}, +{"21","Imita \"Polaroid\", \"The Negative\", \"Missing Poster\" y \"Missing Page\""}, +{"22","\3 Convierte:#corazones rojos en corazones negros#Se generan menos corazones"}, +{"23","Al morir en la Sala del sacrificio revives como\"The Lost\""}, +{"24","Te tiras pedos al coger monedas"}, +{"25","Te tiras un pedo o generas una caca cada 30 segundos"}, +{"26","Las lágrimas se mueven en ángulos rectos"}, +{"27","\1 +0,5 de velocidad de disparo"}, +{"28","22% de probabilidad de revivir como \"Blue Baby\""}, +{"29","Genera una mosca azul cuando te golpean"}, +{"30","Dispara lágrimas envenenadas de manera aleatoria"}, +{"31","Dispara lágrimas penetrantes de manera aleatoria"}, +{"32","Efecto aleatorio de champiñón en la habitación#Puede revelar las habitaciones especiales en el minimapa"}, +{"33","Al estar a medio corazón, aparece un pequeño Steven"}, +{"34","Genera más corazones rojos"}, +{"35","\1 +2 de daño"}, +{"36","Aparecen más cofres y llaves"}, +{"37","\1 +0,15 de velocidad"}, +{"38","Recibes más corazones de alma"}, +{"39","\1 Más lágrimas"}, +{"40","\1 Probabilidad de recibir +1,8 de daño cuando te golpean"}, +{"41","Aparecen más bombas#\3 Elimina \"The Tick\" (la garrapata)"}, +{"42","\1 +1 de suerte"}, +{"43","Al estar a medio corazón, te teletransportaa la última habitación"}, +{"44","Aparecen más píldoras"}, +{"45","Aparecen más cartas"}, +{"46","Posibilidad de curarse medio corazón al limpiar la habitación"}, +{"47",""}, +{"48","Cuando te golpean, posibilidad de que se produzca el efecto del \"Necronomicon\""}, +{"49","Genera medio corazón al coger monedas"}, +{"50","Genera bombas al coger monedas"}, +{"51","Genera monedas al coger llaves"}, +{"52","Probabilidad de conseguir más monedas al coger monedas"}, +{"53","15% menos de vida del jefe#Cura 1 corazón rojo al entrar a la Sala del jefe"}, +{"54","Familiar con lágrimas penetrantes"}, +{"55","Recibe un corazón eterno al empezar una nueva planta"}, +{"56","Reduce los precios del Pacto del Diablo"}, +{"57","Familiar que rebota por la habitación#Dispara en la misma dirección que el jugador"}, +{"58","\1 Probabilidad de ganar 0,5 de daño al matar un enemigo"}, +{"59","25% de probabilidad de revelar los iconos del mapa al empezar una nueva planta"}, +{"60","Posibilidad de generar un pájaro muerto al matar un enemigo"}, +{"61","Convierte todos los cofres en cofres rojos"}, +{"62","Las rocas especiales brillan cada 10 segundos"}, +{"63","Convierte las bombas troll en bombas"}, +{"64","Efecto de gusano aleatorio"}, +{"65","\1 Duplica el rango"}, +{"66","\2 -0,4 de velocidad de disparo#\1 +4 rango"}, +{"67","Efecto de dado aleatorio cuando te golpean"}, +{"68","Imán para recolectables y enemigos"}, +{"69","Te camufla de manera aleatoria#Desorienta a los enemigos"}, +{"70","Posibilidad de generar una araña azul"}, +{"71","Las bombas sueltan creep"}, +{"72","Genera más baterías"}, +{"73","Explotar bombas puede generar más bombas"}, +{"74","Aparecen más trampillas"}, +{"75","Efecto de trinket aleatorio para cada habitación"}, +{"76","50% de probabilidad de conseguir más recolectables o 50% de no conseguir nada o un enemigo"}, +{"77","Aumenta el empuje"}, +{"78","Dobla la duración de los efectos en enemigos"}, +{"79","La posibilidad de que al usar una píldora o una carta, esta reaparezca"}, +{"80","\1 +0,2 de daño por cada objeto del diablo que tengas"}, +{"81","La invencibilidad dura más"}, +{"82","+15% de posibilidad de obtener dos Salas del tesoro en la siguiente planta"}, +{"83","Abre las tiendas gratis"}, +{"84","Greed/Super Greed ya no aparece en la tienda"}, +{"85","Usar un máquina de donación puede curarte o generar un mendigo"}, +{"86","Romper una caca genera una mosca azul"}, +{"87","Cura medio corazón al usar llaves#Los medios corazones aparecen como corazones enteros"}, +{"88","Poca probabilidad de que aparezcan objetos activables en la Sala del tesoro"}, +{"89","Los familiares están más cerca del jugador y entre ellos"}, +{"90","La caca explota cuando la destruyes"}, +{"91","Aumenta la probabilidad de que aparezcan cacas negras"}, +{"92","\1 Las estadísticas basadas en objetos de Isaac aumentan son un 33% más efectivas#\1 +0,2 de lágrimas#\1 -1 de retraso de lágrima"}, +{"93","Las moscas enemigas son aliadas"}, +{"94","Duplica todas las moscas y arañas azules"}, +{"95","Posibilidad de disparar un diente negro aleatoriamente"}, +{"96","Las lágrimas se mueven rápido en espiral"}, +{"97","Posibilidad de recibir un familiar cuando te golpean#Hasta 2 familiares"}, +{"98","Probabilidad de disparar lágrimas venenosas que se pegan a los enemigos"}, +{"99","Probabilidad de disparar lágrimas que rebotan"}, +{"100","\3 Al tener un objeto activable cargado al completo:#\1 +0,25 de velocidad#\1 +0,75 de rango#\1 +0,2 de lágrimas#\1 +0,10 de velocidad de disparo#\1 +0,5 de daño#\1 +1 de suerte"}, +{"101","\3 Al tener un objeto activable descargado :#\1 +0,5 de velocidad#\1 +1,5 de rango#\1 +0,4 de lágrimas#\1 +0,3 de velocidad de disparo#\1 +1,5 de daño#\1 +2 de suerte"}, +{"102","+1 sala secreta adicional por planta"}, +{"103","\3 Cuando tienes el mismo número de monedas, llaves y bombas:#Convierte los medios recolectables en dobles"}, +{"104","Posibilidad de generar un objeto al ser golpeado#Se acaba destruyendo"}, +{"105","Posibilidad de generar un objeto de vida al ser golpeado#Se acaba destruyendo"}, +{"106","Aumenta el radio de cualquier creep que produzcas"}, +{"107","Al recibir daño, los corazones rojos son dañados antes que los de alma o negros. No evita perder pacto a causa de eso"}, +{"108","Probabilidad de soltar un recolectable o trinket aleatoreo al ser golpeado por una explosión#Se acaba destruyendo"}, +{"109","Hace que los orbitales dejen de moverse"}, +{"110","Ahora aparecen tiendas en el Útero de Mamá"}, +{"111","Ahora aparecen salas del tesoro en el Útero de Mamá"}, +{"112","Las máquinas de restock aparecen en la Sala del tesoro. "}, +{"113","Genera una mosca explosiva al entrar en una habitación"}, +{"114","Genera una mosca venenosa al entrar en una habitación"}, +{"115","Genera una mosca que ralentiza al entrar en una habitación"}, +{"116","Al entrar a una habitación con enemigos, genera una mosca que inflige cuatro veces tu daño"}, +{"117","Al entrar a una habitación con enemigos, genera 2-5 moscas que infligen el doble de tu daño"}, +{"118","Posibilidad de obtener alas al ser golpeado#Dura esa habitación"}, +{"119","Cura medio corazón al cambiar de planta"}, +{"120","Recarga el objeto activable al completo al entrar en la Sala del jefe"}, +{"121","Te protege del primer daño recibido en cada planta"}, +{"122","Al usar el coleccionable activable, el jugador lo soltará al suelo. "}, +{"123","Hace que los ángeles generen objetos normales en lugar de piezas de llave"}, +{"124","La última puerta usada se mantendrá abierta"}, +{"125","Genera un láser entre los familiares"}, +{"126","Genera una mosca azul al coger monedas"}, +{"127","Las lágrimas de los familiares son teledirigidas"}, +{"128","Posibilidad de ganar un corazón de hueso cuando te golpean"} +} + +---------- Cards ---------- +cardDescriptions={{"1","Te teletransporta de nuevo al inicio"}, +{"2","Lágrimas teledirigidas en la habitación actual"}, +{"3","El Pie de Mamá pisa a un enemigo"}, +{"4","\1 +2.35 de daño & +0,3 de velocidad en la habitación actual"}, +{"5","Teletransporta a la Sala del jefe "}, +{"6","Suelta 2 corazones de alma"}, +{"7","Suelta 2 corazones rojos"}, +{"8","Invencibilidad + daño por contacto durante 6 segundos"}, +{"9","Genera 1 bomba, 1 llave, 1 moneda, 1 corazón"}, +{"10","Teletransporta a la tienda"}, +{"11","Genera una tragaperras o una máquina de la fortuna"}, +{"12","\1 +1 de vida#\1 +0,3 de daño#\1 +0,3 de velocidad#para la habitación actual"}, +{"13","Permite volar en la habitación actual"}, +{"14","Inflige 40 de daño a todos los enemigos de la habitación"}, +{"15","Genera una máquina de donación de sangre"}, +{"16","\1 +2 de daño en la habitación actual"}, +{"17","Invoca bombas troll"}, +{"18","Teletransporta a la Sala del tesoro"}, +{"19","Teletransporta a la Sala secreta"}, +{"20","Inflige 100 de daño a todos los enemigos #Vida al completo#Muestra el mapa completo"}, +{"21","Genera un mendigo"}, +{"22","Muestra el mapa completo y los tipos de habitación"}, +{"23","Duplica las bombas"}, +{"24","Duplica el dinero"}, +{"25","Duplica las llaves"}, +{"26","Duplica los corazones rojos #Solo tiene efecto curativo"}, +{"27","Convierte todos los recolectables en bombas"}, +{"28","Convierte todos los recolectables en monedas"}, +{"29","Convierte todos los recolectables en llaves"}, +{"30","Convierte todos los recolectables en corazones"}, +{"31","Teletransporta a la Sala del Diablo/Ángel"}, +{"32","Destruye todas las rocas de la habitación"}, +{"33","Duplica los recolectables de la habitación"}, +{"34","Genera una trampilla"}, +{"35","+1 corazón de alma#Elimina efectos de maldición"}, +{"36","Visión completa del mapa en este planta"}, +{"37","Cambia los objetos coleccionables"}, +{"38","Genera 3 arañas azules y 3 moscas azules"}, +{"39","Invencibilidad durante 30 segundos"}, +{"40","Efecto de runa aleatorio"}, +{"41","Inflige 40 de daño a todos los enemigos#Estadística aleatoria por cada objeto coleccionable de la habitación# (Destruye todos los objetos de la habitación)"}, +{"42","Carta lanzable que mata al instante"}, +{"43","Borra el precio de todos los objetos de la tienda actual o el Pacto con el Diablo, haciendo que todo sea gratis"}, +{"44","Al usarlo muestra \"helpful\" consejos"}, +{"45","Llena toda la habitación de caca"}, +{"46","Te mata instantáneamente y genera 10 recolectables/coleccionables en el suelo"}, +{"47","Abre todas las puertas de la habitación actual"}, +{"48","Activa el objeto activable sin gastar cargas "}, +{"49","Cambia todos los pedestales y recolectables de la habitación actual"}, +{"50","Dos manos de Mamá caen y cogen a un enemigo"}, +{"51","Otorga el efecto de Manto Sagrado (Holy Mantle) en una habitación#(El siguiente daño recibido es 0)"}, +{"52","\1 +7 de daño#\1 +30 de rango#\1 +Tamaño#Rompe rocas#El efecto es para la habitación actual"}, +{"53","Al usarla genera 3 cartas aleatorias"}, +{"54","Ralentiza a los enemigos y las lágrimas de Isaac. Aporta más velocidad#El efecto es para la habitación actual"}} + + +---------- Pills ---------- + +unidentifiedPillMessage = "- Píldora sin identificar" + +pillDescriptions={ +{"0","Genera una nube de gas"}, +{"1","Inflige 1 corazón de daño"}, +{"2","+2 corazones de alma"}, +{"3","Cambia el número de bombas por el de llaves"}, +{"4","Invoca 5 bombas troll"}, +{"5","Vida al completo"}, +{"6","\2 1 menos de vida"}, +{"7","\1 1 más de vida"}, +{"8","Sin efecto"}, +{"9","Al comer 3 te transformas en Adulto "}, +{"10","Añade 1 mosca orbital"}, +{"11","\2 -2 de rango"}, +{"12","\1 +2.5 de rango"}, +{"13","\2 -0,12 de velocidad"}, +{"14","\1 +0,15 de velocidad"}, +{"15","\2 -0,28 de lágrimas"}, +{"16","\1 +0,35 de lágrimas"}, +{"17","\2 -1 de suerte"}, +{"18","\1 +1 de suerte"}, +{"19","Teletransporta a una habitación aleatoria"}, +{"20","Recarga tu objeto activable#Genera 1 o 2 baterias"}, +{"21","Drena todos los corazones menos el último#Genera de 1 a 4 corazones rojos"}, +{"22","No puedes moverte durante unos segundos"}, +{"23","Abre las habitaciones secretas de la planta actual"}, +{"24","Encanta a todos los enemigos de la habitación"}, +{"25","Oculta el mapa"}, +{"26","Genera charcos que dañan a los enemigos"}, +{"27","Durante 60 segundos disparas en diagonal"}, +{"28","Solo te hacen la mitad del daño en la habitación actual"}, -- One Room Wafer +{"29","Recibe un corazón de daño en la habitación actual"}, +{"30","Genera una caca al andar durante 2 segundos"}, +{"31","Maldición del Laberinto (Curse of the maze) en la planta actual"}, +{"32","Creces#No afecta a la hitbox"}, +{"33","Te haces pequeño#La hitbox se hace más pequeña"}, +{"34","Genera 1 mosca azul por cada caca de la habitación"}, +{"35","Genera 1 araña azul por cada enemigo de la habitación#Genera entre 1 y 3 arañas cuando no hay enemigos"}, +{"36","Efecto de invencibilidad corto"}, +{"37","Pixela la pantalla durante 30 segundos"}, +{"38","Invoca 3 moscas aliadas"}, +{"39","Genera una piscina de creep resbaladizo"}, +{"40","Genera una piscina de creep ralentizante"}, +{"41","Ralentiza a todos los enemigos de la habitación"}, +{"42","Acelera a todos los enemigos de la habitación"}, +{"43","Consume el trinket actual y ganas su efecto de manera permanente"}, +{"44","Dispara una lágrima de Ipecac"}, +{"45","Efecto de invencibilidad corto"}, +{"46","Genera la última píldora usada"} +} + +---------- Sacrifice Room ---------- +sacrificeDescriptionHeader = "[Siguiente pago de la Sala del Sacrificio]" + +sacrificeDescriptions={ +{"1","50% de probabilidad de 1 moneda#100% de probabilidad de 1 bomba, al matar al Jefe de B1 en menos de 1 minuto"}, +{"2","50% de probabilidad de 1 moneda#100% de probabilidad de 1 bomba, al matar al Jefe de B1 en menos de 1 minuto"}, +{"3","67% de más de probabilidad de que aparezca la Sala del Ángel en lugar de la del Diablo"}, +{"4","50% de probabilidad de 1 cofre aleatorio"}, +{"5","33% de probabilidad de 3 monedas#67% más de probabilidad de que aparezca la Sala del Ángel en lugar de la del Diablo"}, +{"6","33% de probabilidad de teleportar a la Sala del Ángel/Diablo#67% de probabilidad de un cofre aleatorio"}, +{"7","33% de probabilidad de 1 objeto aleatorio de la Sala del Ángel#67% de probabilidad de 1 corazón de alma"}, +{"8","100% de probabilidad de generar 7 bombas troll"}, +{"9","100% de probabilidad de generar al ángel \"Uriel\""}, +{"10","50% de probabilidad de 7 corazones de alma#50% de probabilidad de 30 monedas"}, +{"11","100% de probabilidad de generar al ángel \"Gabriel\""}, +{"12","50% de probabilidad de teletransportar al piso de la \"Dark Room\" (Habitación Oscura)"} +} + +---------- Dice Room ---------- +diceDescriptionHeader = "[Efecto del dado]" + +diceDescriptions={ +{"1","Cambia tus objetos#(no afecta a los recolectables)"}, +{"2","Cambia los recolectables de la habitación"}, +{"3","Cambia todos los recolectables de la planta"}, +{"4","Cambia los objetos de los pedestales de la planta#No afecta los Pactos del Diablo"}, +{"5","Cambia y reinicia la planta actual"}, +{"6","Cambia todos tus objetos y recolectables, además de los objetos de toda la planta"} +} + +---------- Transformations ---------- +transformations = { +"", -- 0 = none +"Guppy", -- 1 +"Fun Guy (Tipo divertido)", -- 2 +"Lord of the Flies (Señor de las moscas)",-- 3 +"Conjoined (Unidos)", -- 4 +"Spun (Colocado)", -- 5 +"Mom (Mamá)", -- 6 +"Oh crap (Oh, mierda)", -- 7 +"Bob", -- 8 +"Leviatán", -- 9 +"Serafín", -- 10 +"Super Bum", -- 11 +"Bookworm (Ratón de Biblioteca)", -- 12 +"Spider Baby (Bebé araña)" -- 13 +} diff --git a/eid_config.lua b/eid_config.lua new file mode 100644 index 00000000..7b1f7eed --- /dev/null +++ b/eid_config.lua @@ -0,0 +1,137 @@ +EIDConfig={ + + -------GENERAL--------- + + -- Change language of the mod. + -- Currently Supported: English = "en_us" (Default) , "en_us_detailed" + -- French = "fr" SPECIAL THANKS TO Nicolas Delvaux + -- Polish = "pl" SPECIAL THANKS TO Rickyy + -- Spanish = "spa" SPECIAL THANKS TO Lidia Arroyo Purroy + -- Portuguese = "pt" SPECIAL THANKS TO Marcelino Cruz + -- Chinese (https://steamcommunity.com/sharedfiles/filedetails/?id=836319872) + -- Italian (https://steamcommunity.com/sharedfiles/filedetails/?id=931392691) + -- Russian (https://steamcommunity.com/sharedfiles/filedetails/?id=1552851879) + -- If you want to make a translation, please contact me :) + ["Language"] = "en_us", + + -- Change Width of the info boxes. (In characters) + -- Default = 25 + ["TextboxWidth"] = 25, + -- Change Size of the info boxes. Range: [0,...,1] + -- Default = 1 + ["Scale"] = 1, + -- Set transparency of the background. Range: [0,...,1] + -- Default = 0.75 + ["Transparency"] = 0.75, + -- Set X Position (Width) of the descriptiontext + -- Default = 50 + ["XPosition"] = 50, + -- Set Y Position (Height) of the descriptiontext + -- Default = 33 + ["YPosition"] = 33, + -- Set the distance to an item in which informations will be displayed (in Tiles) + -- Default = 5 + ["MaxDistance"] = 5, + -- Choose between an indicator, that highlights the currently inspected object + -- Options: ["arrow","blink","border","highlight","none"]. + -- Arrow = moving arrow pointing at the item | Blink = the whole sprite blinks white | Border = Blinking white border around the sprite | Highlight = White border around the sprite | None = Disable funtion + -- Default = "none" + ["Indicator"] = "none", + + -- Set the keybinding to toggle the descriptions + -- look into the AB+ documentation for the key names + -- Default = Keyboard.KEY_F2 + ["HideKey"] = Keyboard.KEY_F2 , + + -------------CURSE------------- + + -- Display informations when the floor has curse of the blind ( ? - Items) + -- Default = true + ["DisableOnCurse"] = true, + + ----------ITEM NAMES----------- + + -- Toggle Display of Collectible / Card and Pill names + -- Default = true + ["ShowItemName"] = true, + -- Toggle Display of the Item Type and Maximum Charges as an icon + -- Default = true + ["ShowItemType"] = true, + -- Set the RGB color of the Itemname text + -- Default = {0.8, 0.3, 0.8} + ["ItemNameColor"] = {0.8, 0.3, 0.8}, + + -------TRANSFORMATIONS--------- + + -- Toggle Display of Transformation text + -- Default = true + ["TransformationText"] = true, + -- Toggle Display of Transformation icons + -- Default = true + ["TransformationIcons"] = true, + -- Set the RGB color of the Transformation text + -- Default = { 0.5, 0.5, 1} + ["TransformationColor"] = { 0.5, 0.5, 1}, + + ------------CARDS-------------- + + -- Toggle Display of Card / Rune descriptions + -- Default = true + ["DisplayCardInfo"] = true, + -- Toggle Display of Card / Rune descriptions when its a shop item + -- Default = false + ["DisplayCardInfoShop"] = false, + + ------------PILLS-------------- + + -- Toggle Display of Pill descriptions + -- Default = true + ["DisplayPillInfo"] = true, + -- Toggle Display of Pill descriptions when its a shop item + -- Default = true + ["DisplayPillInfoShop"] = true, + -- Toggle Display of Pill descriptions that arent known to you yet + -- Default = false + ["ShowUnidentifiedPillDescriptions"] = false, + + + --------Sacrifice Room--------- + + -- Toggle Display of next Sacrifice room Payout descriptions + -- Default = true + ["DisplaySacrificeInfo"] = true, + + + --------Dice Room--------- + + -- Toggle Display of Diceroom descriptions + -- Default = true + ["DisplayDiceInfo"] = true, + + + -------------MISC--------------- + + -- Error message displayed when an error occurs + -- Default = [Effect not defined] + ["ErrorMessage"] = "[Effect not defined]", + -- Set the RGB color of the default description text + -- Default = { 1, 1, 1} + ["TextColor"] = {1,1,1}, + -- Set the RGB color of the Error text + -- Default = { 1, 0, 0} + ["ErrorColor"] = {1,0.4,0.4}, + -- Enables or disables custom Descriptions for entities + -- Default = true + ["EnableEntityDescriptions"] = true + + } + +--END CONFIG-- +----------- +----------- + + +--Mod compatibility thing-- + +EIDConfig:ForceError() + \ No newline at end of file diff --git a/main.lua b/main.lua new file mode 100644 index 00000000..3357eef3 --- /dev/null +++ b/main.lua @@ -0,0 +1,460 @@ +local EID = RegisterMod( "External Item Descriptions" ,1 ); +local itemConfig = Isaac.GetItemConfig() + +local _, err = pcall(require, "eid_config") +err = tostring(err) +if not string.match(err, "attempt to call a nil value %(method 'ForceError'%)") then + if string.match(err, "true") then + err = "Error: require passed in config" + end + Isaac.DebugString(err) + print(err) +end + require("mod_config_menu") + require("descriptions.ab+."..EIDConfig["Language"]) +--[[ +EID features 6 tables for mods to define their descriptions: +__eidTrinketDescriptions for trinkets +__eidCardDescriptions for cards +__eidPillDescriptions for pills +__eidItemDescriptions for Collectibles / items +__eidItemTransformations assigns transformation-informations to collectibles +__eidEntityDescriptions for entities +__eidEntityDescriptions["ID.Variant.Subtype"] = {"HEADLINE","DESCRIPTION"}; + +To assign a unique description for a specific entity: entity:GetData()["EID_Description"] = {"HEADLINE","DESCRIPTION"} + + +For example: to add the item "My Item Name" and the Description "Most Fitting Description" do something like this: + +-- 1. Get your itemid +local item = Isaac.GetItemIdByName("My Item Name"); +-- 2. Make sure we're not adding to a nil table +if not __eidItemDescriptions then + __eidItemDescriptions = {}; +end +-- 3. Add the description +__eidItemDescriptions[item] = "Most Fitting Description"; + +--]] + + +--------------------------------------------------------------------------- +----------------------Handle Mod Compatibility----------------------------- +--[[ + Init variables for other mods to hand over Descriptions + if they were not yet inited by another mod. +--]] +if not __eidItemDescriptions then + __eidItemDescriptions = {}; +end +if not __eidTrinketDescriptions then + __eidTrinketDescriptions = {}; +end +if not __eidCardDescriptions then + __eidCardDescriptions = {}; +end +if not __eidPillDescriptions then + __eidPillDescriptions = {}; +end +if not __eidItemTransformations then + __eidItemTransformations = {}; +end +if not __eidEntityDescriptions then + __eidEntityDescriptions = {}; +end + +function getModDescription(list, id) + return (list) and (list[id]) +end + +--Makes textscale smaller, when using detailed english descriptions +if EIDConfig["Language"]=="en_us_detailed" and EIDConfig["Scale"] > 0.5 then + EIDConfig["Scale"] = 0.5 +end + +local IconSprite = Sprite() +IconSprite:Load("gfx/icons.anm2", true) + +local ArrowSprite = Sprite() +ArrowSprite:Load("gfx/icons.anm2", true) +ArrowSprite:Play("Arrow",false) + +local CardSprite = Sprite() +CardSprite:Load("gfx/cardfronts.anm2", true) + + +--------------------------------------------------------------------------- +-------------------------Handle Sacrifice Room----------------------------- +local SacrificeCounter = 1 +if EIDConfig["DisplaySacrificeInfo"] then + +function onNewFloor() + SacrificeCounter = 1 +end +EID:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, onNewFloor) + +function onDamage(_,entity,_,flag,source) + if Game():GetRoom():GetType()==RoomType.ROOM_SACRIFICE and source.Type==0 and flag == DamageFlag.DAMAGE_SPIKES then + if SacrificeCounter<12 then + SacrificeCounter= SacrificeCounter+1 + end + end +end +EID:AddCallback(ModCallbacks.MC_ENTITY_TAKE_DMG, onDamage,EntityType.ENTITY_PLAYER) + +end + + +--------------------------------------------------------------------------- +---------------------------Printing Functions------------------------------ +local itemTypes= {"null","passive","active","familiar","trinket"} +local posY=EIDConfig["YPosition"] + +function printDescription(desc) + local Description = desc[3] + local padding = posY + local itemType = itemConfig:GetCollectible(desc[1]).Type + + --Display ItemType / Charge + if EIDConfig["ShowItemType"] and (itemType ==3 or itemType== 4) then + local offsetY = 2*EIDConfig["Scale"] + if EIDConfig["Scale"]<1 then + offsetY =-1 + end + IconSprite:Play(itemTypes[itemType]) + IconSprite.Scale = Vector(EIDConfig["Scale"],EIDConfig["Scale"]) + IconSprite:Update() + IconSprite:Render(Vector(EIDConfig["XPosition"]-3*EIDConfig["Scale"],padding+offsetY), Vector(0,0), Vector(0,0)) + if itemType ==3 then -- Display Charge + IconSprite:Play(itemConfig:GetCollectible(desc[1]).MaxCharges) + IconSprite:Update() + IconSprite:Render(Vector(EIDConfig["XPosition"]-3*EIDConfig["Scale"],padding+offsetY), Vector(0,0), Vector(0,0)) + end + if not EIDConfig["ShowItemName"] then + padding = padding+10*EIDConfig["Scale"] + end + end + --Display Itemname + if EIDConfig["ShowItemName"] then + local offset = 0 + if EIDConfig["ShowItemType"]then if itemType==3 then offset = 9 else offset = 6 end end + Isaac.RenderScaledText(itemConfig:GetCollectible(desc[1]).Name, EIDConfig["XPosition"]+offset*EIDConfig["Scale"], padding-4,EIDConfig["Scale"],EIDConfig["Scale"],EIDConfig["ItemNameColor"][1] , EIDConfig["ItemNameColor"][2], EIDConfig["ItemNameColor"][3], EIDConfig["Transparency"]) + padding = padding+10*EIDConfig["Scale"] + end + + + --Display Transformation + if not(desc[2]=="0" or desc[2]=="" or desc[2]==nil ) then + if EIDConfig["TransformationText"] then + local transformationText= "" + if not(printTransformation(desc[2])=="Custom") then + transformationText =printTransformation(desc[2]) + elseif not(transformations[desc[2]]) then --Custom transformationname + transformationText=desc[2] + else + transformationText=printTransformation(desc[2]) + end + Isaac.RenderScaledText(transformationText, EIDConfig["XPosition"]+16*EIDConfig["Scale"], padding-1,EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["TransformationColor"][1] , EIDConfig["TransformationColor"][2], EIDConfig["TransformationColor"][3], EIDConfig["Transparency"]) + end + if EIDConfig["TransformationIcons"] and not(printTransformation(desc[2])=="Custom") then + IconSprite:Play("Transformation"..desc[2]) + IconSprite.Scale = Vector(EIDConfig["Scale"],EIDConfig["Scale"]) + IconSprite:Update() + IconSprite:Render(Vector(EIDConfig["XPosition"]+5*EIDConfig["Scale"],padding+5*EIDConfig["Scale"]), Vector(0,0), Vector(0,0)) + end + if(EIDConfig["TransformationIcons"] or EIDConfig["TransformationText"] ) then + padding = padding+10*EIDConfig["Scale"] + end + end + printBulletPoints(Description,padding) +end + +function printTrinketDescription(desc,typ) + local Description = desc[2] + local padding = posY + --Display Itemname + if EIDConfig["ShowItemName"] then + local name= "" + if typ=="trinket" then + name= itemConfig:GetTrinket(desc[1]).Name + elseif typ=="card" then + name= itemConfig:GetCard(desc[1]).Name + elseif typ=="pill" then + name= itemConfig:GetPillEffect(desc[1]).Name + elseif typ=="sacrifice" then + name= sacrificeDescriptionHeader + elseif typ=="dice" then + name= diceDescriptionHeader + elseif typ=="custom" then + name= desc[2][1] + Description= desc[2][2] + end + Isaac.RenderScaledText(name, EIDConfig["XPosition"]+1*EIDConfig["Scale"], padding-4,EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["ItemNameColor"][1] , EIDConfig["ItemNameColor"][2], EIDConfig["ItemNameColor"][3], EIDConfig["Transparency"]) + padding = padding+10*EIDConfig["Scale"] + end + printBulletPoints(Description,padding) +end + +function printBulletPoints(Description,padding) + local textboxWidth=tonumber(EIDConfig["TextboxWidth"]) + for line in string.gmatch(Description, '([^#]+)') do + local array={} + local text = "" + for word in string.gmatch(line, '([^ ]+)') do + if string.len(text)+string.len(word)<=textboxWidth then + text = text.." "..word + else + table.insert(array, text) + text = word + end + end + table.insert(array, text) + for i, v in ipairs(array) do + if i== 1 then + if string.sub(v, 2, 2)=="\001" or string.sub(v, 2, 2)=="\002" or string.sub(v, 2, 2)=="\003" then + Isaac.RenderScaledText(string.sub(v, 2, 2)..string.sub(v,3,string.len(v)), EIDConfig["XPosition"], padding,EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["TextColor"][1] , EIDConfig["TextColor"][2], EIDConfig["TextColor"][3], EIDConfig["Transparency"]) + else + Isaac.RenderScaledText("\007"..v, EIDConfig["XPosition"], padding,EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["TextColor"][1] , EIDConfig["TextColor"][2], EIDConfig["TextColor"][3], EIDConfig["Transparency"]) + end + else + Isaac.RenderScaledText(" "..v, EIDConfig["XPosition"], padding,EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["TextColor"][1] , EIDConfig["TextColor"][2], EIDConfig["TextColor"][3], EIDConfig["Transparency"]) + end + padding = padding +10*EIDConfig["Scale"] + end + end +end + +function printTransformation(S) + local str="Custom"; + for i = 0, #transformations-1 do + if (tonumber(S)==i) then + str = tostring(transformations[i+1]) + end + end + return str +end + + + +--------------------------------------------------------------------------- +---------------------------Handle Rendering-------------------------------- +function HasCurseBlind() + local num = Game():GetLevel():GetCurses() + local t={} + while num>0 do + rest=num%2 + t[#t+1]=rest + num=(num-rest)/2 + end + + return #t>6 and t[7]==1 +end + +function renderQuestionMark() + IconSprite:Play("CurseOfBlind") + IconSprite.Scale = Vector(EIDConfig["Scale"],EIDConfig["Scale"]) + IconSprite:Update() + IconSprite:Render(Vector(EIDConfig["XPosition"]+5*EIDConfig["Scale"],posY+5*EIDConfig["Scale"]), Vector(0,0), Vector(0,0)) + if Isaac.GetPlayer(0):HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG)then posY =EIDConfig["YPosition"] -30 end +end + +function renderIndicator(entity) + if EIDConfig["Indicator"] == "blink" then + local c = 255-math.floor(255*((entity.FrameCount%40)/40)) + entity:SetColor(Color(1,1,1,1,c,c,c),1,1,false,false) + entity:Render(Vector(0,0)) + entity:SetColor(Color(1,1,1,1,0,0,0),2,1,false,false) + + elseif EIDConfig["Indicator"] == "border" then + local c = 255-math.floor(255*((entity.FrameCount%40)/40)) + entity:SetColor(Color(1,1,1,1,c,c,c),1,1,false,false) + entity:Render(Vector(0,1)) + entity:Render(Vector(0,-1)) + entity:Render(Vector(1,0)) + entity:Render(Vector(-1,0)) + entity:SetColor(Color(1,1,1,1,0,0,0),2,1,false,false) + entity:Render(Vector(0,0)) + + elseif EIDConfig["Indicator"] == "highlight" then + entity:SetColor(Color(1,1,1,1,255,255,255),1,1,false,false) + entity:Render(Vector(0,1)) + entity:Render(Vector(0,-1)) + entity:Render(Vector(1,0)) + entity:Render(Vector(-1,0)) + entity:SetColor(Color(1,1,1,1,0,0,0),2,1,false,false) + entity:Render(Vector(0,0)) + + elseif EIDConfig["Indicator"] == "arrow" then + ArrowSprite:Update() + local ArrowOffset = Vector(0,-35) + if entity.Variant ==100 and not entity:ToPickup():IsShopItem() then ArrowOffset = Vector(0,-62) end + ArrowSprite:Render(Game():GetRoom():WorldToScreenPosition(entity.Position+ArrowOffset), Vector(0,0), Vector(0,0)) + end +end + + +--------------------------------------------------------------------------- +---------------------------On Render Function------------------------------ +local hideDescToggle= false + +local function onRender(t) + local player = Isaac.GetPlayer(0) + local closest = nil + local closestDice = nil + local dist = 10000 + if Input.IsButtonTriggered(EIDConfig["HideKey"], 0) then + hideDescToggle = not hideDescToggle; + end + if hideDescToggle then return end + + for i, entity in ipairs(Isaac.GetRoomEntities()) do + local isModEntityDesc = false + if EIDConfig["EnableEntityDescriptions"] and (__eidEntityDescriptions[entity.Type.."."..entity.Variant.."."..entity.SubType]~=nil or type(entity:GetData()["EID_Description"]) ~= type(nil)) then + isModEntityDesc= true + end + if Game():GetRoom():GetType()==RoomType.ROOM_DICE and entity.Type==1000 and entity.Variant== 76 then closestDice= entity end + + if isModEntityDesc or (entity.Type == EntityType.ENTITY_PICKUP and (entity.Variant == PickupVariant.PICKUP_COLLECTIBLE or entity.Variant == PickupVariant.PICKUP_TRINKET or entity.Variant == PickupVariant.PICKUP_TAROTCARD or entity.Variant == PickupVariant.PICKUP_PILL) and entity.SubType>0) then + local diff = entity.Position:__sub(player.Position); + if diff:Length() < dist then + closest = entity; + dist = diff:Length(); + end + end + end + + + + if dist/40>tonumber(EIDConfig["MaxDistance"]) or not closest.Type == EntityType.ENTITY_PICKUP then + if Game():GetRoom():GetType()==RoomType.ROOM_SACRIFICE and EIDConfig["DisplaySacrificeInfo"] then + printTrinketDescription(sacrificeDescriptions[SacrificeCounter],"sacrifice") + end + if Game():GetRoom():GetType()==RoomType.ROOM_DICE and EIDConfig["DisplayDiceInfo"] and type(closestDice) ~= type(nil) then + printTrinketDescription(diceDescriptions[closestDice.SubType+1],"dice") + renderIndicator(closestDice) + end + return + end + if closest==nil then return end + + + --Handle Indicators + renderIndicator(closest) + + + --Handle Entities (specific) + if EIDConfig["EnableEntityDescriptions"] and type(closest:GetData()["EID_Description"]) ~= type(nil) then + printTrinketDescription({closest.Type,closest:GetData()["EID_Description"]},"custom") + return + end + + --Handle Entities (omni) + if EIDConfig["EnableEntityDescriptions"] and __eidEntityDescriptions[closest.Type.."."..closest.Variant.."."..closest.SubType] ~=nil then + printTrinketDescription({closest.Type,getModDescription(__eidEntityDescriptions,closest.Type.."."..closest.Variant.."."..closest.SubType)},"custom") + return + end + + + --Handle Trinkets + if closest.Variant == PickupVariant.PICKUP_TRINKET then + if closest.SubType <= 128 then + printTrinketDescription(trinketdescriptions[closest.SubType],"trinket") + elseif getModDescription(__eidTrinketDescriptions,closest.SubType) then + printTrinketDescription({closest.SubType,getModDescription(__eidTrinketDescriptions,closest.SubType)},"trinket") + else + printTrinketDescription({closest.SubType,itemConfig:GetTrinket(closest.SubType).Description}) + end + --Handle Collectibles + elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then + if HasCurseBlind() and EIDConfig["DisableOnCurse"] then renderQuestionMark() return end + if getModDescription(__eidItemDescriptions,closest.SubType) then + local tranformation = "0" + if getModDescription(__eidItemTransformations,closest.SubType) then + tranformation = getModDescription(__eidItemTransformations,closest.SubType) + end + printDescription({closest.SubType,tranformation,getModDescription(__eidItemDescriptions,closest.SubType)}) + elseif closest.SubType <= 552 then + if getModDescription(__eidItemTransformations,closest.SubType) then + printDescription({closest.SubType,getModDescription(__eidItemTransformations,closest.SubType),descriptarray[closest.SubType][3]}) + else + printDescription(descriptarray[closest.SubType]) + end + else + printDescription({closest.SubType,"",itemConfig:GetCollectible(closest.SubType).Description}) + end + --Handle Cards & Runes + elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then + if EIDConfig["DisplayCardInfo"] then + if closest:ToPickup():IsShopItem() and not EIDConfig["DisplayCardInfoShop"] then renderQuestionMark() return end + if getModDescription(__eidCardDescriptions,closest.SubType) then + printTrinketDescription({closest.SubType,getModDescription(__eidCardDescriptions,closest.SubType)},"card") + elseif closest.SubType <= 54 then + printTrinketDescription(cardDescriptions[closest.SubType],"card") + CardSprite:Play(tostring(closest.SubType)) + CardSprite.Scale = Vector(EIDConfig["Scale"],EIDConfig["Scale"]) + CardSprite:Update() + local offsetX = 0 + if EIDConfig["ShowItemName"] then offsetX = 10 end + CardSprite:Render(Vector(EIDConfig["XPosition"]-9*EIDConfig["Scale"],posY+(12+offsetX)*EIDConfig["Scale"]), Vector(0,0), Vector(0,0)) + else + printTrinketDescription({closest.SubType,itemConfig:GetCard(closest.SubType).Description}) + end + end + --Handle Pills + elseif closest.Variant == PickupVariant.PICKUP_PILL then + if EIDConfig["DisplayPillInfo"] then + if closest:ToPickup():IsShopItem() and not EIDConfig["DisplayPillInfoShop"] then renderQuestionMark() return end + + local pillColor = closest.SubType + local pool = Game():GetItemPool() + local pillEffect = pool:GetPillEffect(pillColor) + local identified = pool:IsPillIdentified(pillColor) + if (identified or EIDConfig["ShowUnidentifiedPillDescriptions"]) then + if getModDescription(__eidPillDescriptions,pillEffect) then + printTrinketDescription({pillEffect,getModDescription(__eidPillDescriptions,pillEffect)},"pill") + elseif pillEffect < 47 then + printTrinketDescription(pillDescriptions[pillEffect+1],"pill") + else + Isaac.RenderScaledText(EIDConfig["ErrorMessage"], EIDConfig["XPosition"], posY,EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["ErrorColor"][1] , EIDConfig["ErrorColor"][2], EIDConfig["ErrorColor"][3], EIDConfig["Transparency"]) + end + else + Isaac.RenderScaledText(unidentifiedPillMessage, EIDConfig["XPosition"], posY,EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["ErrorColor"][1] , EIDConfig["ErrorColor"][2], EIDConfig["ErrorColor"][3], EIDConfig["Transparency"]) + end + local pillsprite = closest:GetSprite() + pillsprite.Scale = Vector(EIDConfig["Scale"]*0.75,EIDConfig["Scale"]*0.75) + pillsprite:Update() + local offsetX = 0 + if EIDConfig["ShowItemName"] and (identified or EIDConfig["ShowUnidentifiedPillDescriptions"]) then offsetX = 10 end + pillsprite:Render(Vector(EIDConfig["XPosition"]+2*EIDConfig["Scale"],posY+(11+offsetX)*EIDConfig["Scale"]), Vector(0,0), Vector(0,0)) + pillsprite.Scale = Vector(1,1) + end + end + if player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG)then posY =EIDConfig["YPosition"] +30 end +end + +EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender) + + + + +if ModConfigMenu then +local json = require("json") + -------------------------------- + --------Handle Savadata--------- + -------------------------------- + function OnGameStart(isSave) + --Loading Moddata-- + if EID:HasData() then + EIDConfig = json.decode(Isaac.LoadModData(EID)) + end + end + EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart) + + --Saving Moddata-- + function SaveGame() + EID.SaveData(EID, json.encode(EIDConfig)) + end + EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame) + +end \ No newline at end of file diff --git a/mod_config_menu.lua b/mod_config_menu.lua new file mode 100644 index 00000000..abb3d4c0 --- /dev/null +++ b/mod_config_menu.lua @@ -0,0 +1,298 @@ +if ModConfigMenu then + + function AnIndexOf(t,val) + for k,v in ipairs(t) do + if v == val then return k end + end + return 1 + end + + + ModConfigMenu.AddText("EID", "General", "Change Language in the Config file.") + ModConfigMenu.AddSpace("EID", "General") + + -- Disable on Curse + ModConfigMenu.AddSetting("EID","General", { + Type = ModConfigMenuOptionType.BOOLEAN, + CurrentSetting = function() + return EIDConfig["DisableOnCurse"] + end, + Display = function() + local onOff = "True" + if EIDConfig["DisableOnCurse"] then + onOff = "False" + end + return "Show on \"Curse of Blind\": " .. onOff + end, + OnChange = function(currentBool) + EIDConfig["DisableOnCurse"] = currentBool + end, + }) + --indicator + local indicators= {"arrow","blink","border","highlight","none"} + ModConfigMenu.AddSetting("EID", "General", { + Type = ModConfigMenuOptionType.NUMBER, + CurrentSetting = function() + return AnIndexOf(indicators,EIDConfig["Indicator"]) + end, + Minimum = 1, + Maximum = 5, + Display = function() + return "Indicator: " .. EIDConfig["Indicator"] + end, + OnChange = function(currentNum) + EIDConfig["Indicator"] = indicators[currentNum] + + end, + }) + + --------ShowUnidentifiedPillDescriptions--------- + ModConfigMenu.AddSetting("EID","General", { + Type = ModConfigMenuOptionType.BOOLEAN, + CurrentSetting = function() + return EIDConfig["ShowUnidentifiedPillDescriptions"] + end, + Display = function() + local onOff = "False" + if EIDConfig["ShowUnidentifiedPillDescriptions"] then + onOff = "True" + end + return "Show Unidentified Pilleffects: " .. onOff + end, + OnChange = function(currentBool) + EIDConfig["ShowUnidentifiedPillDescriptions"] = currentBool + end, + }) + --------Sacrifice Room--------- + ModConfigMenu.AddSetting("EID","Rooms", { + Type = ModConfigMenuOptionType.BOOLEAN, + CurrentSetting = function() + return EIDConfig["DisplaySacrificeInfo"] + end, + Display = function() + local onOff = "False" + if EIDConfig["DisplaySacrificeInfo"] then + onOff = "True" + end + return "Sacrifice Room Infos: " .. onOff + end, + OnChange = function(currentBool) + EIDConfig["DisplaySacrificeInfo"] = currentBool + end, + }) + + --------Dice Room--------- + ModConfigMenu.AddSetting("EID","Rooms", { + Type = ModConfigMenuOptionType.BOOLEAN, + CurrentSetting = function() + return EIDConfig["DisplayDiceInfo"] + end, + Display = function() + local onOff = "False" + if EIDConfig["DisplayDiceInfo"] then + onOff = "True" + end + return "Dice Room Infos: " .. onOff + end, + OnChange = function(currentBool) + EIDConfig["DisplayDiceInfo"] = currentBool + end, + }) + + + ------------CARDS-------------- + + ModConfigMenu.AddSetting("EID","General", { + Type = ModConfigMenuOptionType.BOOLEAN, + CurrentSetting = function() + return EIDConfig["DisplayCardInfo"] + end, + Display = function() + local onOff = "False" + if EIDConfig["DisplayCardInfo"] then + onOff = "True" + end + return "Card Infos: " .. onOff + end, + OnChange = function(currentBool) + EIDConfig["DisplayCardInfo"] = currentBool + end, + }) + + ------------PILLS-------------- + ModConfigMenu.AddSetting("EID","General", { + Type = ModConfigMenuOptionType.BOOLEAN, + CurrentSetting = function() + return EIDConfig["DisplayPillInfo"] + end, + Display = function() + local onOff = "False" + if EIDConfig["DisplayPillInfo"] then + onOff = "True" + end + return "Pill Infos: " .. onOff + end, + OnChange = function(currentBool) + EIDConfig["DisplayPillInfo"] = currentBool + end, + }) + + + + ModConfigMenu.AddSpace("EID", "Rooms") + ModConfigMenu.AddText("EID", "Rooms", "Display Infos in Shops") + ------------CARDS-------------- + + ModConfigMenu.AddSetting("EID","Rooms", { + Type = ModConfigMenuOptionType.BOOLEAN, + CurrentSetting = function() + return EIDConfig["DisplayCardInfoShop"] + end, + Display = function() + local onOff = "False" + if EIDConfig["DisplayCardInfoShop"] then + onOff = "True" + end + return "Card Infos: " .. onOff + end, + OnChange = function(currentBool) + EIDConfig["DisplayCardInfoShop"] = currentBool + end, + }) + + ------------PILLS-------------- + ModConfigMenu.AddSetting("EID","Rooms", { + Type = ModConfigMenuOptionType.BOOLEAN, + CurrentSetting = function() + return EIDConfig["DisplayPillInfoShop"] + end, + Display = function() + local onOff = "False" + if EIDConfig["DisplayPillInfoShop"] then + onOff = "True" + end + return "Pill Infos: " .. onOff + end, + OnChange = function(currentBool) + EIDConfig["DisplayPillInfoShop"] = currentBool + end, + }) + + + + -- SCALE + local textScales= {0.5,0.75,1,1.25,1.5,2} + ModConfigMenu.AddSetting("EID", "Display", { + Type = ModConfigMenuOptionType.NUMBER, + CurrentSetting = function() + return AnIndexOf(textScales,EIDConfig["Scale"]) + end, + Minimum = 1, + Maximum = 6, + Display = function() + return "Text Size: " .. EIDConfig["Scale"] + end, + OnChange = function(currentNum) + EIDConfig["Scale"] = textScales[currentNum] + + end, + }) + -- maxDistance + local distances={1,1.5,2,3,4,5,6,7,8,9,10} + ModConfigMenu.AddSetting("EID", "Display", { + Type = ModConfigMenuOptionType.SCROLL, + CurrentSetting = function() + return AnIndexOf(distances,EIDConfig["MaxDistance"])-1 + end, + Display = function() + return "Display Distance: $scroll" .. AnIndexOf(distances,EIDConfig["MaxDistance"])-1 .." "..EIDConfig["MaxDistance"].." Grids" + end, + OnChange = function(currentNum) + EIDConfig["MaxDistance"]= distances[currentNum+1] + end + }) + + -- Transparency + local transparencies={0.1,0.175,0.25,0.3,0.4,0.5,0.6,0.75,0.8,0.9,1} + ModConfigMenu.AddSetting("EID", "Display", { + Type = ModConfigMenuOptionType.SCROLL, + CurrentSetting = function() + return AnIndexOf(transparencies,EIDConfig["Transparency"])-1 + end, + Display = function() + return "Transparency: $scroll" .. AnIndexOf(transparencies,EIDConfig["Transparency"])-1 .." "..EIDConfig["Transparency"] + end, + OnChange = function(currentNum) + EIDConfig["Transparency"]= transparencies[currentNum+1] + end + }) + --------ShowItemName--------- + ModConfigMenu.AddSetting("EID","Display", { + Type = ModConfigMenuOptionType.BOOLEAN, + CurrentSetting = function() + return EIDConfig["ShowItemName"] + end, + Display = function() + local onOff = "False" + if EIDConfig["ShowItemName"] then + onOff = "True" + end + return "Display Item Name: " .. onOff + end, + OnChange = function(currentBool) + EIDConfig["ShowItemName"] = currentBool + end, + }) + --------ShowItemType--------- + ModConfigMenu.AddSetting("EID","Display", { + Type = ModConfigMenuOptionType.BOOLEAN, + CurrentSetting = function() + return EIDConfig["ShowItemType"] + end, + Display = function() + local onOff = "False" + if EIDConfig["ShowItemType"] then + onOff = "True" + end + return "Display Item Type: " .. onOff + end, + OnChange = function(currentBool) + EIDConfig["ShowItemType"] = currentBool + end, + }) + -------TRANSFORMATIONS--------- + + ModConfigMenu.AddSetting("EID","Display", { + Type = ModConfigMenuOptionType.BOOLEAN, + CurrentSetting = function() + return EIDConfig["TransformationText"] + end, + Display = function() + local onOff = "False" + if EIDConfig["TransformationText"] then + onOff = "True" + end + return "Display Transformation Name: " .. onOff + end, + OnChange = function(currentBool) + EIDConfig["TransformationText"] = currentBool + end, + }) + ModConfigMenu.AddSetting("EID","Display", { + Type = ModConfigMenuOptionType.BOOLEAN, + CurrentSetting = function() + return EIDConfig["TransformationIcons"] + end, + Display = function() + local onOff = "False" + if EIDConfig["TransformationIcons"] then + onOff = "True" + end + return "Display Transformation Icon: " .. onOff + end, + OnChange = function(currentBool) + EIDConfig["TransformationIcons"] = currentBool + end, + }) + +end diff --git a/resources/font/terminus8 - Kopie.fnt b/resources/font/terminus8 - 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