From cae999d61a64521bac35c81735c6d7209dc55860 Mon Sep 17 00:00:00 2001 From: Xheepey87 <40490528+Xheepey87@users.noreply.github.com> Date: Thu, 21 Nov 2024 00:39:06 +0800 Subject: [PATCH] zh_cn: add rep+ descriptions (#757) --- descriptions/rep+/zh_cn.lua | 74 +++++++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 descriptions/rep+/zh_cn.lua diff --git a/descriptions/rep+/zh_cn.lua b/descriptions/rep+/zh_cn.lua new file mode 100644 index 00000000..f0146c61 --- /dev/null +++ b/descriptions/rep+/zh_cn.lua @@ -0,0 +1,74 @@ +--------------------------------------- +----- Basic Chinese descriptions ----- +--------------------------------------- + +-- FORMAT: Item ID | Name | Description + +-- Special character markup: +-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line +-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup + +local languageCode = "zh_cn" + +---------- Collectibles ---------- + +local collectibles = { + -- Change: added "Creep persists until you exit the room" + [56] = {"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害#水迹在离开房间前持续存在"}, -- Lemon Mishap + -- Change: added "Persists between rooms if player is at 1/2 hearts" + [117] = {"117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间持续存在"}, -- Dead Bird + -- Change: Complete rewrite + [351] = {"351", "超级豆子", "使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#向角色移动方向发出岩石波#岩石波可打开隐藏房和粉碎岩石"}, -- Mega Bean + -- Change: Complete rewrite + [436] = {"436", "牛奶!", "阻挡弹幕#{{Tears}} 受击10次后, 破裂并在本层获得射速提升"}, -- Milk! + -- Change: Complete rewrite + [447] = {"447", "流连豆", "每连续发射4秒时, 生成一朵便便云#10秒内尺寸不断变大#尺寸越大伤害越低#可通过射击便便云使其移动"}, -- Linger Bean + -- Change: added " and fires radial bursts of tears" + [470] = {"470", "死寂宝宝", "在房间中四处漂浮#每秒造成30点接触伤害#角色发射时停止移动#停下来时可阻挡弹幕并散射泪弹"}, -- Hushy + -- Change: added "Turns item pedestals into glitched items" + [481] = {"481", "数据破解", "↑ 随机属性提升#↓ 随机属性降低#{{Timer}} 当前房间中随机泪弹效果#将底座道具变为错误道具#{{Blank}} 损坏当前房间中的所有贴图和音乐"}, -- Dataminer + -- Change: Complete rewrite + [510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#道具充能取决于上次生成的头目品质"}, -- Delirious + -- Change: added "Tears leave a pool of creep on impact" + [560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间获得:#↑ {{TearsSmall}} 首次受伤时射速修正+1.2#↑ {{TearsSmall}} 随后受伤时射速修正+0.4#在角色环形周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts + -- Change: Heals 2 hearts instead of 1/2 + [594] = {"594", "木星", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.3#{{HealingRed}} 治疗2红心#{{Speed}} 静止不动时, 移速逐渐升高至+0.5#{{Poison}} 移动时释放毒气#{{Poison}} 免疫中毒"}, -- Jupiter + -- Change: Complete rewrite + [632] = {"632", "邪眼护符", "↑ {{Luck}} 幸运+2#免疫{{Burning}}火焰伤害, {{Confusion}}混乱, {{Fear}}恐惧, {{Slow}}蜘蛛网, {{Poison}}毒气效果#获得1秒水迹免疫"}, -- Evil Charm + -- Change: Complete rewrite + [681] = {"681", "黑洞宝宝", "双击发射键可发射传送门#发射后造成接触伤害#消耗经过的掉落物#消耗掉落物会提升其尺寸, 伤害并生成1只蓝苍蝇#消耗2-3掉落物生成至特殊房间的传送门, 跟班在本层后续中消失#房间中的内容本局持续存在"}, -- Lil Portal + + + + -- TODO: check how exactly the quality affects the damage of the wisp + -- OFFICIAL CHANGELOG TEXT: Abyss - Item quality now impacts the damage of the summoned locust. Locusts now inherit many different effects based on the item destroyed by Abyss. + --[706] = {"706", "Abyss", "Consumes all item pedestals in the room and spawns a locust familiar for each one#Locusts deal Isaac's damage 2-3 times an attack#Some items spawn a special locust when consumed"}, -- Abyss + + +} +EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles) + +---------- Trinkets ---------- + +local trinkets = { + -- Change: added ", {{Trinket135}} A Lighter" + [53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick + -- Change: Changed "12-20 times" to "6-12 times" + [97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多+2个跟班"}, -- Tonsil + -- Change: added "Bombs deal 15% more damage" + [133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse + + + -- TODO: check the new exact percentage of wish bone and bag lunch drops + -- OFFICIAL CHANGELOG TEXT: Increased the chances of the Wish Bone and Bag Lunch trinkets spawning an item. + --[104] = {"104", "Wish Bone", "2% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone + --[105] = {"105", "Bag Lunch", "{{Collectible22}} 2% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch +} +EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets) + + +-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them +if EID.enableDebug then + EID.descriptions[languageCode].repPlusCollectibles = collectibles + EID.descriptions[languageCode].repPlusTrinkets = trinkets +end