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kohashiwakaba committed 2022-01-19 23:50:28 +09:00
commit cc0480ab2a
9 files changed
+142 -46

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+1 -1
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@@ -16,7 +16,7 @@ EID.descriptions[languageCode].custom = {} -- table for custom entity descriptio
EID.descriptions[languageCode].languageName = "English" EID.descriptions[languageCode].languageName = "English"
-- Fonts to be used with this language pack -- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default", lineHeight=11}, {name="inverted", lineHeight=11}, {name="borderless", lineHeight=11}} EID.descriptions[languageCode].fonts = {{name="default", lineHeight=11, textboxWidth = 115}, {name="inverted", lineHeight=11, textboxWidth = 115}, {name="borderless", lineHeight=11, textboxWidth = 115}}
---------- Collectibles ---------- ---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={ EID.descriptions[languageCode].collectibles={
+1 -1
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@@ -29,7 +29,7 @@ EID.descriptions[languageCode].languageName = "Korean"
korean_galmoori9, korean_galmoori11 is added for community request. korean_galmoori9, korean_galmoori11 is added for community request.
]] ]]
EID.descriptions[languageCode].fonts = {{name="korean_hcrdotum", lineHeight=11}, {name="korean_lanapixel", lineHeight=12}, {name="korean_soyakkoma", lineHeight=13}, {name="korean_soyakkoma_borderless", lineHeight=13}, {name="korean_soyakkoma_inverted", lineHeight=13}, {name="korean_soyanon", lineHeight=12}, {name="korean_galmoori9", lineHeight=12}, {name="korean_galmoori11", lineHeight=14}} EID.descriptions[languageCode].fonts = {{name="korean_hcrdotum", lineHeight=11, textboxWidth = 115}, {name="korean_lanapixel", lineHeight=12, textboxWidth = 115}, {name="korean_soyakkoma", lineHeight=13, textboxWidth = 115}, {name="korean_soyakkoma_borderless", lineHeight=13, textboxWidth = 115}, {name="korean_soyakkoma_inverted", lineHeight=13, textboxWidth = 115}, {name="korean_soyanon", lineHeight=12, textboxWidth = 115}, {name="korean_galmoori9", lineHeight=12, textboxWidth = 115}, {name="korean_galmoori11", lineHeight=14, textboxWidth = 115}}
---------- Collectibles ---------- ---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={ EID.descriptions[languageCode].collectibles={
+1 -1
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@@ -16,7 +16,7 @@ EID.descriptions[languageCode].custom = {} -- table for custom entity descriptio
EID.descriptions[languageCode].languageName = "Chinese" EID.descriptions[languageCode].languageName = "Chinese"
-- Fonts to be used with this languagepack -- Fonts to be used with this languagepack
EID.descriptions[languageCode].fonts = {{name = "default_cn", lineHeight = 14}} EID.descriptions[languageCode].fonts = {{name = "default_cn", lineHeight = 14, textboxWidth = 150}}
---------- Collectibles ---------- ---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={ EID.descriptions[languageCode].collectibles={
+11 -11
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@@ -971,22 +971,22 @@ EID.descriptions[languageCode].GlitchedItemText = {
[0] = "Damage", "Fire Rate", "Shot Speed", "Range", "Speed", "Tear Effects", "Tear Color", "Flight", "Attack Type", "Familiars", "Luck", "Size", "Color", "Chest Contents", [16] = "All Stats", [0] = "Damage", "Fire Rate", "Shot Speed", "Range", "Speed", "Tear Effects", "Tear Color", "Flight", "Attack Type", "Familiars", "Luck", "Size", "Color", "Chest Contents", [16] = "All Stats",
-- Attribute triggers -- Attribute triggers
chain = "{{ColorCyan}}Then:{{CR}} ", chain = "Then:{{CR}} ",
active = "{{ColorCyan}}On use:#", active = "On use:#",
pickup_collected = "{{ColorCyan}}When you collect a pickup:#", --chance to? pickup_collected = "When you collect a pickup:#", --chance to?
enemy_kill = "{{ColorCyan}}On kill, chance to:#", enemy_kill = "On kill, chance to:#",
damage_taken = "{{ColorCyan}}When you take damage:#", --chance to? damage_taken = "When you take damage:#", --chance to?
entity_spawned = "When a {{ColorCyan}}{T1}{{CR}} is spawned:#", entity_spawned = "When a {T1} is spawned:#",
tear_fire = "{{ColorCyan}}When you fire a tear, chance to:#", tear_fire = "When you fire a tear, chance to:#",
enemy_hit = "{{ColorCyan}}On hitting an enemy, chance to:#", enemy_hit = "On hitting an enemy, chance to:#",
room_clear = "{{ColorCyan}}On room clear:#", --chance to? room_clear = "On room clear:#", --chance to?
-- Attribute effects -- Attribute effects
area_damage = "Deal {1} damage in an area around you", area_damage = "Deal {1} damage in an area around you",
add_temporary_effect = "Gain {1} for the room", add_temporary_effect = "Gain {1} for the room",
convert_entities = "Convert all {{ColorGray}}{1}{{CR}} in the room to {{ColorGray}}{2}{{CR}}", convert_entities = "Convert all {1} in the room to {2}",
use_active_item = "Use {1}", use_active_item = "Use {1}",
spawn_entity = "Spawn a {{ColorGray}}{1}{{CR}}", spawn_entity = "Spawn a {1}",
fart = "Fart with size {1}", fart = "Fart with size {1}",
-- Generic entity names not obtained from entities2.xml -- Generic entity names not obtained from entities2.xml
+94 -23
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@@ -530,11 +530,7 @@ end
-- Generates a string with the defined pixel-length using a custom 1px wide character -- Generates a string with the defined pixel-length using a custom 1px wide character
-- This will only work for this specific custom font -- This will only work for this specific custom font
function EID:generatePlaceholderString(length) function EID:generatePlaceholderString(length)
local placeholder = "" return string.rep("¤", length)
for i = 1, length do
placeholder = placeholder .. "¤"
end
return placeholder
end end
-- Returns the inlineIcon object of a given Iconstring -- Returns the inlineIcon object of a given Iconstring
@@ -720,29 +716,103 @@ end
-- Fits a given string to a specific width -- Fits a given string to a specific width
-- returns the string as a table of lines -- returns the string as a table of lines
function EID:fitTextToWidth(str, textboxWidth) function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
local formatedLines = {} local formatedLines = {}
local curLength = 0 local curLength = 0
local text = "" local text = {}
for word in string.gmatch(str, "([^%s]+)") do
local colorFiltered = EID:filterColorMarkup(word, EID:getTextColor())
local filteredWord = ""
for _, filtered in ipairs(colorFiltered) do
filteredWord = filteredWord .. filtered[1]
end
local strFiltered, spriteTable = EID:filterIconMarkup(filteredWord, 0, 0)
local wordLength = EID:getStrWidth(strFiltered)
if curLength + wordLength <= textboxWidth or curLength < 12 then local cursor = 1
text = text .. word .. " " local word_begin_index = 1
curLength = curLength + wordLength
else local byte = string.byte -- for speed up
table.insert(formatedLines, text) local sub = string.sub
text = word .. " " local byte_space = string.byte(' ')
curLength = wordLength
while cursor <= #str do
-- ascii word: 0x0xxxxxxx
-- utf8 word (sequence): 0x11xxxxxx 0x10xxxxxx 0x10xxxxxx ... 0x10xxxxxx
-- see https://en.wikipedia.org/wiki/UTF-8
-- we can only break after space, or before 0x11xxxxxx
local can_break_after_cursor = false
local cur, next = byte(str,cursor), byte(str,cursor+1)
if
-- cond#1: we can break at the end of string
cursor == #str or
-- cond#2: we can break after space
cur == byte_space or
-- handle utf8 characters
(breakUtf8Chars and(
-- cond#3: we can break if the next character is 0x11xxxxxx
((next & 0xC0) == 0xC0) or
-- cond#4: we can also break if the current is 0x10xxxxxx while the next is ascii but not space
(((cur & 0xC0) == 0x80) and (next~= byte_space and (next & 0x80) == 0x00))
))
then
--[[
-------------------ascii only---------------
word will be separated by spaces.
wordA |wordB |wordC |^%@&Q%#^&#@!! |aksldj
↑
cond#2
we may break after every space.
spaces | | | | | |woops
↑
cond#2
-------------------UTF8 only----------------
word is 0x11xxxxxx followed by several 0x10xxxxxx until the next 0x11xxxxxx (not included)
你|好|,|世|界|!|↑|↑|↑|↑
↑
cond#3
byte data of a word:
[0x11xxxxxx,0x10xxxxxx,0x10xxxxxx, (next is 0x11xxxxxx, cond#3)]
--------------------ascii->utf8------------
utf8 word must start with 0x11xxxxxx, so cond#3 split before it.
word|世|界
| ↑
↑ cond#3
cond#3
world |means |世|界
↑
cond#2
-------------------utf8->ascii--------------
世|界|是|world
| ↑
↑ cond#4
cond#3
世|界|是 |world
| ↑
↑ cond#2
cond#3
]]
-- we can break after str[cursor]
local word = sub(str, word_begin_index, cursor)
local colorFiltered = EID:filterColorMarkup(word, EID:getTextColor())
local filteredWord = {}
for _, filtered in ipairs(colorFiltered) do
table.insert(filteredWord, filtered[1])
end
local strFiltered, spriteTable = EID:filterIconMarkup(table.concat(filteredWord), 0, 0)
local wordLength = EID:getStrWidth(strFiltered)
if curLength + wordLength <= textboxWidth or curLength < 12 then
table.insert(text, word)
curLength = curLength + wordLength
else
table.insert(formatedLines, table.concat(text))
text = { word }
curLength = wordLength
end
-- next word starts here
word_begin_index = cursor + 1
end end
cursor = cursor + 1
end end
table.insert(formatedLines, text)
table.insert(formatedLines, table.concat(text))
return formatedLines return formatedLines
end end
@@ -1041,6 +1111,7 @@ function EID:fixDefinedFont()
end end
EID.Config["FontType"] = EID.descriptions[curLang].fonts[1].name EID.Config["FontType"] = EID.descriptions[curLang].fonts[1].name
EID.lineHeight = EID.descriptions[curLang].fonts[1].lineHeight EID.lineHeight = EID.descriptions[curLang].fonts[1].lineHeight
EID.Config["TextboxWidth"] = EID.descriptions[curLang].fonts[1].textboxWidth
return true return true
end end
+4
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@@ -498,3 +498,7 @@ EID.GoldenTrinketData = {
-- Lil Clot, Swallowed M80, The Twins (default text), Cricket Leg (17%, 1 in 6), Apollyon's Best Friend, Broken Glasses -- Lil Clot, Swallowed M80, The Twins (default text), Cricket Leg (17%, 1 in 6), Apollyon's Best Friend, Broken Glasses
[176] = 1, [178] = {t={50},mult=2}, [183] = 0, [185] = 17, [186] = 1, [187] = {t={50,50}, mult=2}, [176] = 1, [178] = {t={50},mult=2}, [183] = 0, [185] = 17, [186] = 1, [187] = {t={50,50}, mult=2},
} }
EID.BreakUtf8CharsLanguage = {
['zh_cn'] = true
}
+19 -4
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@@ -20,6 +20,18 @@ local logLocation = os.getenv("SYSTEMDRIVE") .. "/Users/" .. os.getenv("USERNAME
local logFound = false local logFound = false
local logCursor = 0 local logCursor = 0
local triggerColors = {
chain = "{{ColorSilver}}",
active = "{{ColorLime}}",
pickup_collected = "{{ColorYellow}}",
enemy_kill = "{{ColorRed}}",
damage_taken = "{{ColorRed}}",
entity_spawned = "",
tear_fire = "{{ColorCyan}}",
enemy_hit = "{{ColorEIDError}}",
room_clear = "{{ColorOrange}}",
}
local function entityToName(e, plural) local function entityToName(e, plural)
local localizedNames = EID:getDescriptionEntry("GlitchedItemText") local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
-- -1 is often used as an "any of this type", even if there's only one of that type, so converting it to 0 can help find names -- -1 is often used as an "any of this type", even if there's only one of that type, so converting it to 0 can help find names
@@ -31,7 +43,7 @@ local function entityToName(e, plural)
if name == e then Isaac.DebugString("No name found for " .. e .. " (could be modded)") if name == e then Isaac.DebugString("No name found for " .. e .. " (could be modded)")
elseif plural then name = name .. localizedNames["pluralize"] end elseif plural then name = name .. localizedNames["pluralize"] end
return name return "{{ColorGray}}" .. name .. "{{CR}}"
end end
local function parseEffectLine(raw) local function parseEffectLine(raw)
@@ -77,7 +89,7 @@ local function parseEffectLine(raw)
local localizedNames = EID:getDescriptionEntry("GlitchedItemText") local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
local eidString = "" local eidString = ""
if effectTrigger ~= lastEffectTrigger then eidString = eidString .. (localizedNames[effectTrigger] or (effectTrigger .. "#")) end if effectTrigger ~= lastEffectTrigger then eidString = eidString .. triggerColors[effectTrigger] .. (localizedNames[effectTrigger] or (effectTrigger .. "#")) end
if printEffect then eidString = eidString .. (localizedNames[effectType] or fullEffect) .. "#" end if printEffect then eidString = eidString .. (localizedNames[effectType] or fullEffect) .. "#" end
for k,v in ipairs(triggerReplacements) do eidString = string.gsub(eidString, "{T" .. k .. "}", v) end for k,v in ipairs(triggerReplacements) do eidString = string.gsub(eidString, "{T" .. k .. "}", v) end
for k,v in ipairs(replacements) do eidString = string.gsub(eidString, "{" .. k .. "}", v) end for k,v in ipairs(replacements) do eidString = string.gsub(eidString, "{" .. k .. "}", v) end
@@ -87,8 +99,11 @@ local function parseEffectLine(raw)
end end
local function CheckLogForItems(_) local function CheckLogForItems(_)
if not EID.Config["DisplayGlitchedItemInfo"] or not logFound or game:GetFrameCount() % 5 ~= 0 or not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) then return end -- Check log.txt every 5 frames if there's a collectible we haven't read the data for yet
-- (Should work well for Corrupted Data)
if game:GetFrameCount() % 5 ~= 0 or not EID.Config["DisplayGlitchedItemInfo"] or not logFound or
Isaac.GetItemConfig():GetCollectible(maxNumber - spawnedItems - 1) == nil then return end
local numEffects = 0 local numEffects = 0
local itemScore = 0 local itemScore = 0
local eidDesc = "" local eidDesc = ""
+10 -5
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@@ -323,10 +323,15 @@ if REPENTANCE then
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.postPickupInit, PickupVariant.PICKUP_COLLECTIBLE) EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.postPickupInit, PickupVariant.PICKUP_COLLECTIBLE)
function EID:CheckPedestalIndex(entity) function EID:CheckPedestalIndex(entity)
-- Only pedestals with indexes that were present at room load can be flip pedestals; fixes shop restock machines -- Only pedestals with indexes that were present at room load can be flip pedestals
if EID.flipItemPositions[curRoomIndex] and EID.flipItemPositions[curRoomIndex][entity.InitSeed] and entity.Index > EID.flipMaxIndex then -- Fixes shop restock machines and Diplopia... mostly. At least while you're in the room.
EID.flipItemPositions[curRoomIndex][entity.InitSeed] = nil if entity:GetData()["EID_FlipItemID"] and entity.Index > EID.flipMaxIndex then
entity:GetData()["EID_FlipItemID"] = nil local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local gridPos = game:GetRoom():GetGridIndex(entity.Position)
local flipEntry = EID.flipItemPositions[curRoomIndex] and EID.flipItemPositions[curRoomIndex][entity.InitSeed]
-- only wipe the data if the grid index matches (so Diplopia pedestals don't)
if flipEntry and gridPos == flipEntry[2] then EID.flipItemPositions[curRoomIndex][entity.InitSeed] = nil end
entity:GetData()["EID_FlipItemID"] = nil
end end
end end
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, EID.CheckPedestalIndex, PickupVariant.PICKUP_COLLECTIBLE) EID:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, EID.CheckPedestalIndex, PickupVariant.PICKUP_COLLECTIBLE)
@@ -512,7 +517,7 @@ function EID:printBulletPoints(description, renderPos)
local textScale = Vector(EID.Scale, EID.Scale) local textScale = Vector(EID.Scale, EID.Scale)
description = EID:replaceShortMarkupStrings(description) description = EID:replaceShortMarkupStrings(description)
for line in string.gmatch(description, "([^#]+)") do for line in string.gmatch(description, "([^#]+)") do
local formatedLines = EID:fitTextToWidth(line, textboxWidth) local formatedLines = EID:fitTextToWidth(line, textboxWidth, EID.BreakUtf8CharsLanguage[EID.Config["Language"]])
local textColor = EID:getTextColor() local textColor = EID:getTextColor()
for i, lineToPrint in ipairs(formatedLines) do for i, lineToPrint in ipairs(formatedLines) do
-- render bulletpoint -- render bulletpoint
+1
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@@ -1014,6 +1014,7 @@ if MCMLoaded then
OnChange = function(currentNum) OnChange = function(currentNum)
EID.Config["FontType"] = fontNames[currentNum] EID.Config["FontType"] = fontNames[currentNum]
EID.lineHeight = fonts[currentNum].lineHeight EID.lineHeight = fonts[currentNum].lineHeight
EID.Config["TextboxWidth"] = fonts[currentNum].textboxWidth
EID:fixDefinedFont() EID:fixDefinedFont()
local fontFile = EID.Config["FontType"] or "default" local fontFile = EID.Config["FontType"] or "default"
EID:loadFont(EID.modPath .. "resources/font/eid_"..fontFile..".fnt") EID:loadFont(EID.modPath .. "resources/font/eid_"..fontFile..".fnt")